On 23/03/2013 07:58, Bruno Garcia wrote:
I also consider that Java Arbitrary code execution exploits are patched
quite fast and are not used widely in the hacking 'community'
You think? Have you applied for a job at Oracle or something? :-)
Anyway, it's offtopic but my general rule of thumb is
There Java vulnerabilities are out there and are being exploited. Oracle
isn't doing a really good job at patching them at the moment, there are
currently still a few known vulnerabilities that Oracle has known about for
a few weeks that haven't been patched. They may not be easy to implement
but t
I have seen the proof of concepts of the latest Java exploits , and I think
in this subject in particular there's no are no easy-setup tools that are
provided to exploit the vulnerability. (I might have seen some metasploit
modules, but not available to download)
But just the fact that the paper re
On 20/03/2013 10:46, Bruno Garcia wrote:
On the other subject, I agree with css getting updates separately, I
don't think those kids running severs will know their way around
setting a Java exploit or even...seting...a MOTD at all.
The in-game web browser can do far more than simply displaying
al case; only a part of it is part of the "engine"
> per se.
> >>
> >> -----Original Message-----
> >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
> >&g
ds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
>> Sent: Tuesday, March 19, 2013 4:24 PM
>> To: Half-Life dedicated Linux server mailing list
>> Cc: Alfred Reynolds
>> Subject: Re: [hlds_linu
vesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
> Sent: Tuesday, March 19, 2013 4:24 PM
> To: Half-Life dedicated Linux server mailing list
> Cc: Alfred Reynolds
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates release
--Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan
> > Reeuwijk
> > > Sent: Tuesday, March 19, 2013 2:05 PM
> > > To: Half-Life dedicated Linux serve
m: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan
> > Reeuwijk
> > > Sent: Tuesday, March 19, 2013 2:05 PM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subj
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan
> > Reeuwijk
> > > Sent: Tuesday, March 19, 2013 2:05 PM
> > > To: Half-Life dedicated Linux server mailing list
> > &
com [mailto:
> > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan
> > Reeuwijk
> > > Sent: Tuesday, March 19, 2013 2:05 PM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan
> > > Reeuwijk
> > > > Sent: Tuesday, March 19, 2013 2:05 PM
> > > > To: Half-Life dedicated Linux server mailing l
al Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan
> > Reeuwijk
> > > Sent: Tuesday, March 19, 2013 2:05 PM
> > > To: Half-Life dedicated Linux server mailing
;
> > > - Alfred
> > >
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan
> > Reeuwijk
> > > Sent: Tuesday, March 19, 2013 2:0
red
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan
> Reeuwijk
> > Sent: Tuesday, March 19, 2013 2:05 PM
> > To: Half-Life dedicated Linux serve
Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
>
> ugh, sorry bout previous... keyboard fail.
>
>
> The scoreboard bug has been around for a very long time, thnx for fixing
> that one :)
>
> I was just c
To: Half-Life dedicated Win32 server mailing list
> ; Half-Life dedicated Linux server
> mailing list ;
> "'hlds_annou...@list.valvesoftware.com'"
>
> Sent: Tuesday, 19 March 2013, 20:10
> Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates relea
nux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan
Reeuwijk
Sent: Tuesday, March 19, 2013 2:05 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
ugh, sorry bout previous... keyboard fail.
The scoreboard bug has been arou
Smith
To: Half-Life dedicated Win32 server mailing list
; Half-Life dedicated Linux server
mailing list ;
"'hlds_annou...@list.valvesoftware.com'"
Sent: Tuesday, 19 March 2013, 20:10
Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
We've relea
>
> From: Eric Smith
>To: Half-Life dedicated Win32 server mailing list
>; Half-Life dedicated Linux server mailing list
>; "'hlds_annou...@list.valvesoftware.com'"
>
>Sent: Tuesday, 19 March 2013, 20:10
>Subject
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Disabled Java for the in-game web browser
Team Fortress 2
- Added support for running VR mode on the Oculus Rift
-
linux-boun...@list.valvesoftware.com] On Behalf Of daniel
nilsson jokiaho
Sent: Friday, February 22, 2013 5:16 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
Not new no.
But when server and client are updated. And almost 1 hour are
com
>> [mailto:hlds_linux-bounces@**list.valvesoftware.com]
>> On Behalf Of daniel
>> nilsson jokiaho
>> Sent: Friday, February 22, 2013 2:01 PM
>> To: hlds_linux@list.valvesoftware.**com
>> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
>&g
: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of daniel
nilsson jokiaho
Sent: Friday, February 22, 2013 2:01 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
After update.
I
ist.valvesoftware.com'
Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
We've released mandatory updates for Team Fortress 2, Day of Defeat: Source,
and Half-Life 2: Deathmatch. The notes for the updates are below.
-Eric
--
Source Engin
y 22, 2013 7:42 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
We've released mandatory updates for Team Fortress
: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
After update.
I cant start my client. Game is not available.
Eric Smith skrev 2013-02-22 19:41:
> We've released mandatory updates for Team Fortress 2, Day of Defeat:
Source, and Hal
After update.
I cant start my client. Game is not available.
Eric Smith skrev 2013-02-22 19:41:
We've released mandatory updates for Team Fortress 2, Day of Defeat: Source,
and Half-Life 2: Deathmatch. The notes for the updates are below.
-Eric
--
Source Engine C
We've released mandatory updates for Team Fortress 2, Day of Defeat: Source,
and Half-Life 2: Deathmatch. The notes for the updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a client crash related to rendering models
- Fixed a client cras
Would be interested to know on what value was the particle limit raised
to? Thanks.
-ics
Eric Smith kirjoitti:
We've released mandatory updates for Team Fortress 2, Day of Defeat: Source,
and Half-Life 2: Deathmatch. The notes for the updates are below.
-Eric
--
We've released mandatory updates for Team Fortress 2, Day of Defeat: Source,
and Half-Life 2: Deathmatch. The notes for the updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a client crash related to the audio system
- Updated controller
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug that was preventing some crashes from being reported
- Fixed the chat window not accepting characters f
My servers just started crashing left and right, with the following message.
They've been running fine for two hours (since the update), but now I can't
start them. They're all on FreeBSD 9, but on different hardware and
connections, both with and without SourceMod.
Connection to game coordinat
It's 532mbish, and it took about 30 minutes to download here.
On Thu, Dec 20, 2012 at 4:20 PM, Jeff Sugar wrote:
> Aye, up and running here just fine.
>
> Took like 40min to dl the update, though. Just sit tight, I guess?
> On Dec 20, 2012 3:53 PM, "Chris Oryschak" wrote:
>
> > Has anyone grab
Aye, up and running here just fine.
Took like 40min to dl the update, though. Just sit tight, I guess?
On Dec 20, 2012 3:53 PM, "Chris Oryschak" wrote:
> Has anyone grabbed the update yet?
>
>
> 2:04 [209.197.20.100:27030] Failed. Failed to connect to
> 209.197.20.100:27030, errno 115 "Op
FYI anyone using SMAC, so far anyone connecting to my server has been
immediately been banned for the following:
"SMAC: ConVar cl_particles_show_bbox violation (bad query result)"
Using SMAC 0.8.0.8
On 20.12.2012 15:41, Russell Smith wrote:
Cheers. SourceMod is running. No players on yet so
-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
Not to be that guy, but do you think the CS:S update will happen this week or
after Christmas?
Thanks,
Kyle.
On Thu, Dec 20, 2012 at 2:59 PM, Eric Smith wrote:
> We
Has anyone grabbed the update yet?
2:04 [209.197.20.100:27030] Failed. Failed to connect to
209.197.20.100:27030, errno 115 "Operation now in progress"
2:04 [63.149.72.158:27030] Connecting...
2:05 [63.149.72.158:27030] Connection established; handshaking...
2:05 [63.149.
Not to be that guy, but do you think the CS:S update will happen this week
or after Christmas?
Thanks,
Kyle.
On Thu, Dec 20, 2012 at 2:59 PM, Eric Smith wrote:
> We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes
> for the updates are below.
>
> -Eric
>
> -
Cheers. SourceMod is running. No players on yet so I'm waiting to see
if there are any crashes.
On 20.12.2012 15:28, Nicholas Hastings wrote:
For the moment, you'll need a new MM:S snapshot from either the
stable or dev branch. We'll be making an actual release in the next
day or two.
It's r
can confirm :(
Il 21/12/2012 00.21, Russell Smith ha scritto:
> SourceMod broken for anyone else with this update? MetaMod is loading
> but SM isn't even being recognized.
>
> On 20.12.2012 15:12, Eric Smith wrote:
>> Sorry, we forgot part of the notes:
>>
>> - Added three new community weapons
For the moment, you'll need a new MM:S snapshot from either the stable
or dev branch. We'll be making an actual release in the next day or two.
It's recommended to also grab a dev snapshot of SM, especially for TF2,
but most (not all) functionality with be fine without on DOD:S/HL2DM.
Russel
Eventscripts is broken for sure.
On 20 December 2012 23:21, Russell Smith wrote:
> SourceMod broken for anyone else with this update? MetaMod is loading but
> SM isn't even being recognized.
>
>
> On 20.12.2012 15:12, Eric Smith wrote:
>
>> Sorry, we forgot part of the notes:
>>
>> - Added thre
PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
SourceMod broken for anyone else with this update? MetaMod is loading but
SM isn't even being recognized.
On 20.12.2012 15:12, Eric Smith wrote:
> Sorry, we forgot par
SourceMod broken for anyone else with this update? MetaMod is loading
but SM isn't even being recognized.
On 20.12.2012 15:12, Eric Smith wrote:
Sorry, we forgot part of the notes:
- Added three new community weapons
- The Vaccinator
- The Loose Cannon
- The Rescue Ranger
-Eric
Sorry, we forgot part of the notes:
- Added three new community weapons
- The Vaccinator
- The Loose Cannon
- The Rescue Ranger
-Eric
-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Eric
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Updated some Big Picture features
- Additional improvements for client stability
Team Fortress 2
- Australian Chr
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a problem with some materials not being displayed correctly
- Fixed weapon pickup sounds not being played for
I've been informed that our current build of superlogs should be
functioning now. It was caused by outdated gamedata that caused a function
in SDKHooks to crash the server upon a player joining the map. The
gamedata is on the SM auto updater now, so update your gamedata (or just
restart your serv
superlogs is sort of integrated in the gameme plugin i guess, sure. So its
the same problem, only different locations.
2012/10/27 Peter Reinhold
> On 27.10.2012 02:29, Jason wrote:
>
> I heard if you are running gameme stats this can cause problems
>> too..confirmed for anyone?
>>
>
> Does
On 27.10.2012 02:29, Jason wrote:
I heard if you are running gameme stats this can cause problems
too..confirmed for anyone?
Does GameME have their own plugin? Which may incorporate the superlogs
code in some form? (Just a guess, I don't use GameME)
But, disabling superlogs stopped my
confirmed
2012/10/27 Jason
> I heard if you are running gameme stats this can cause problems
> too..confirmed for anyone?
>
> On Fri, Oct 26, 2012 at 9:22 PM, Peter Reinhold >wrote:
>
> > On 27.10.2012 01:52, Peter Reinhold wrote:
> >
> > My TF2s did not load metamod at all, no crash thoug
I heard if you are running gameme stats this can cause problems
too..confirmed for anyone?
On Fri, Oct 26, 2012 at 9:22 PM, Peter Reinhold wrote:
> On 27.10.2012 01:52, Peter Reinhold wrote:
>
> My TF2s did not load metamod at all, no crash though, but after an
>>> upgrade to metamod 1.10 de
I'm running a server with no mm or sm, but every time someone chooses a
class it crashes my server. How do I fix it?
On Oct 26, 2012 6:22 PM, "Peter Reinhold" wrote:
> On 27.10.2012 01:52, Peter Reinhold wrote:
>
> My TF2s did not load metamod at all, no crash though, but after an
>>> upgrade to
On 27.10.2012 01:52, Peter Reinhold wrote:
My TF2s did not load metamod at all, no crash though, but after an
upgrade to metamod 1.10 dev, they work fine with sourcemod 1.4.6.
I take that back, they seemed to work, MM/SM loads, but after a
player joins, the server crashes.
Aaand, a reversal a
I disabled this. I also had a couple extensions that I forgot about
(socket and builtinvotes) which I disabled. Still seeing crashes.
On 26.10.2012 17:41, Giovanni Harting wrote:
Confirm, this is wokring. GameMe is crashing the server for me,
disabeling
the plguin prevent the server for cras
On 27.10.2012 01:44, Peter Reinhold wrote:
My TF2s did not load metamod at all, no crash though, but after an
upgrade to metamod 1.10 dev, they work fine with sourcemod 1.4.6.
I take that back, they seemed to work, MM/SM loads, but after a player
joins, the server crashes.
/Peter
On 27.10.2012 01:35, Russell Smith wrote:
I managed to get it on one. Crashed immediately on player connects
though with the latest MM/SM snapshots though :(
My TF2s did not load metamod at all, no crash though, but after an
upgrade to metamod 1.10 dev, they work fine with sourcemod 1.4.6.
Ahh, I am using gameME. I'll try disabling it. Cheers.
On 26.10.2012 17:41, Giovanni Harting wrote:
Confirm, this is wokring. GameMe is crashing the server for me,
disabeling
the plguin prevent the server for crashing
2012/10/27 Russell Smith
Using sourcemod-1.5.0-hg3672 and mmsource-1.10
Confirm, this is wokring. GameMe is crashing the server for me, disabeling
the plguin prevent the server for crashing
2012/10/27 Russell Smith
> Using sourcemod-1.5.0-hg3672 and mmsource-1.10.0-hg809.
>
>
> On 26.10.2012 17:37, doc wrote:
>
>> Using 1.4 or 1.5?
>>
>> On Fri, Oct 26, 2012 at 5:35
Using sourcemod-1.5.0-hg3672 and mmsource-1.10.0-hg809.
On 26.10.2012 17:37, doc wrote:
Using 1.4 or 1.5?
On Fri, Oct 26, 2012 at 5:35 PM, Russell Smith
wrote:
I managed to get it on one. Crashed immediately on player connects
though
with the latest MM/SM snapshots though :(
On 26.10.2012
Using 1.4 or 1.5?
On Fri, Oct 26, 2012 at 5:35 PM, Russell Smith wrote:
> I managed to get it on one. Crashed immediately on player connects though
> with the latest MM/SM snapshots though :(
>
>
> On 26.10.2012 17:28, doc wrote:
>
>> Man I had forgotten how terrible it feels to not get the upda
Thy the dev snapshot 1.10
2012/10/27 Russell Smith
> I managed to get it on one. Crashed immediately on player connects though
> with the latest MM/SM snapshots though :(
>
>
> On 26.10.2012 17:28, doc wrote:
>
>> Man I had forgotten how terrible it feels to not get the update quickly.
>> Still
I managed to get it on one. Crashed immediately on player connects
though with the latest MM/SM snapshots though :(
On 26.10.2012 17:28, doc wrote:
Man I had forgotten how terrible it feels to not get the update
quickly.
Still sitting here trying to pull it in for my server :(
On Fri, Oct 26
Man I had forgotten how terrible it feels to not get the update quickly.
Still sitting here trying to pull it in for my server :(
On Fri, Oct 26, 2012 at 4:25 PM, Essay Tew Phaun wrote:
> - Added mat_viewportupscale and mat_viewportscale to enable rendering the
> world at a reduced resolution. (
- Added mat_viewportupscale and mat_viewportscale to enable rendering the
world at a reduced resolution. ("mat_viewportupscale 1" and
"mat_viewportscale 0.5" will downscale world rendering by 50%.)
Is this something similar to the old mat_picmip cvars whereby you can make
your game textures look f
9 +
> Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
>
> We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for
> the updates are below.
>
> -Eric
>
> --
>
> Source Engine Changes (T
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added mat_viewportupscale and mat_viewportscale to enable rendering the world
at a reduced resolution. ("mat_viewp
Still no fix for the red X's? Sigh.
> From: er...@valvesoftware.com
> To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> Date: Thu, 27 Sep 2012 21:37:05 +
> Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2
We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Shared Changes (TF2, DoD:S, HL2:DM)
- Improved the performance of the libraries used for in-game HTML display
Team Fortress 2
- Added new promo items
- Fixed ha
Thu, 6 Sep 2012 14:19:11 -0700
> > From: ve...@tinylittlerobots.us
> > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> released
> >
> > Thirding this. Are the CPU spikes finally fixed?
> >
> > On 06.09.2012 14:15, Micha
Well, either valve or Pinion did something, but the crash on connect is fixed.
> To: hlds_linux@list.valvesoftware.com
> Date: Thu, 6 Sep 2012 14:19:11 -0700
> From: ve...@tinylittlerobots.us
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> released
>
Thirding this. Are the CPU spikes finally fixed?
On 06.09.2012 14:15, Michael Johansen wrote:
Yeah, I would like to know this aswell.
From: ad...@gamerscrib.net
To: hlds_linux@list.valvesoftware.com
Date: Thu, 6 Sep 2012 17:14:42 -0400
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2
Yeah, I would like to know this aswell.
> From: ad...@gamerscrib.net
> To: hlds_linux@list.valvesoftware.com
> Date: Thu, 6 Sep 2012 17:14:42 -0400
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
>
> Very nice - I'm really interested
Very nice - I'm really interested in what got performance improvements, can
you touch bases on what all was adjusted and how?
Thanks!
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Performance improvements
___
To unsubscribe, edit your list preferences
We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Performance improvements
Team Fortress 2
- Added the Fall 2012 key to the Mann Co. store
- Fixed The Escape Plan no
9:01 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
We've released a mandatory update to TF2. The notes for the TF2 up
only problem one could think of is that if players are not participating
(spectating) you cant get new players.
2012/8/16 Peter Reinhold
> On 16.08.2012 12:20, Nathan Wong wrote:
>
> I've mostly eliminated this problem since setting sv_visiblemaxplayers 6.
>>
>
> I was thinking this as well, an
On 16.08.2012 12:20, Nathan Wong wrote:
I've mostly eliminated this problem since setting
sv_visiblemaxplayers 6.
I was thinking this as well, and that works? (BOTs don't care about
visible player slots?)
/Peter
___
To unsubscribe, edit your lis
lijk bericht-
> Van: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Erik-jan Riemers
> Verzonden: donderdag 16 augustus 2012 12:34
> Aan: Half-Life dedicated Linux server mailing list
> Onderwerp: Re: [hlds_linux] Mandatory TF2, DoD:S, and H
2012 12:34
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
released
I believe they get send to spectator, fletch also mentioned something about
that too. Already got complaints about this, it should just deny people to
log on
I believe they get send to spectator, fletch also mentioned something about
that too. Already got complaints about this, it should just deny people to
log on. "Full" perhaps set sourcemod to only show a 6 player server? Dunno
what will break then..
2012/8/16 Peter Reinhold
> On 16.08.2012 08:45,
On 16.08.2012 08:45, Erik-jan Riemers wrote:
I still see more then 6 players on the servers (human ones) some
servers
have only 6, but some more. (up to 9 or so)
I think people are connecting via /connect or something and going
above the
6 players which isnt intended.
I saw this as well, on
The server browser etc does report the maxplayers being 32 if you set
it up right, it also will show all the bots in the active game. It
does seem like players can still directly connect and spectate though,
we had a full team of 6 with 1 or 2 human spectators. I'm suspecting
this might be interfer
On 8/16/2012 12:45 AM, Erik-jan Riemers wrote:
So even though i did everything pretty standard, including the default map
rotation sample (that came with the update)
I still see more then 6 players on the servers (human ones) some servers
have only 6, but some more. (up to 9 or so)
I think peopl
So even though i did everything pretty standard, including the default map
rotation sample (that came with the update)
I still see more then 6 players on the servers (human ones) some servers
have only 6, but some more. (up to 9 or so)
I think people are connecting via /connect or something and go
>> > > L 08/16/2012 - 03:26:33: "ProTurk<84><>"
>> disconnected
>> > > (reason "Connection rejected by game
>> > > ")
>> > > Dropped ProTurk from server (Connection rejected by game
>> > > )
>> > &
12 02:40:20 +0100
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> released
> >
> > I'm also getting multiple:
> > CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned
> > NULL.
&g
That's the bot/player limit reached. Make sure 32 slots.
> From: nat...@nathanwong.co.uk
> Date: Thu, 16 Aug 2012 02:40:20 +0100
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
>
> I'm also getting
vesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict
> Glover
> Sent: Wednesday, August 15, 2012 9:26 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
>
>
> I'm
m
> > Date: Thu, 16 Aug 2012 02:22:04 +0100
> > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> released
> >
> >
> > People already on it. Looks like I'll have to set up another 11...
> >
> > > From: neobened...@hotmail.co.uk
&g
edict
Glover
Sent: Wednesday, August 15, 2012 9:26 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
I'm getting this a lot, what does it mean?
"
L 08/16/2012 - 03:26:33: "ProTurk<84><>" disconnected
hlds_linux@list.valvesoftware.com
> Date: Thu, 16 Aug 2012 02:22:04 +0100
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
>
>
> People already on it. Looks like I'll have to set up another 11...
>
> > From: neobened...@hotmail.co.uk
&
People already on it. Looks like I'll have to set up another 11...
> From: neobened...@hotmail.co.uk
> To: hlds_linux@list.valvesoftware.com
> Date: Thu, 16 Aug 2012 02:09:58 +0100
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
>
>
> Y
] Mandatory TF2, DoD:S, and HL2:DM updates released
>
> We've released a mandatory update to TF2. The notes for the TF2 update are
> below. There are shared engine changes that affect DoD:S and HL2:DM.
>
> -Eric
>
> --
>
> Team Fortress 2
We've released a mandatory update to TF2. The notes for the TF2 update are
below. There are shared engine changes that affect DoD:S and HL2:DM.
-Eric
--
Team Fortress 2
- Added Mann vs. Machine
- Added Archimedes
- Added The Soldier's Stogie
- Added The Robro 3000
-
We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added sv_namechange_cooldown_seconds, to throttle clients from changing their
name too rapidly. (Defaults to 20 sec
We've released mandatory updates to Team Fortress 2, Day of Defeat: Source, and
Half-Life 2: Deathmatch. The notes for the updates are below.
- Tony
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a problem that allowed spoofed IP addresses to make connect
inux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk
> Sent: Thursday, June 28, 2012 2:15 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released
>
> this one also:
>
> http://www.youtube.com
: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released
this one also:
http://www.youtube.com/watch?v=lE_-PO9ZBPU
basically: stand under the platform, and the down movement pushes them under
the map.
>
> From: Eric Smith
>To: Half-Life
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