Anyone else seeing crashes like these on mvm_ghost_town after the most recent
update?
f642c000-f6c2c000 rw-p 00:00 0
f6c2c000-f6c49000 r-xp 08:01 3542425
/lib/i386-linux-gnu/libtinfo.so.5.9
f6c49000-f6c4b000 r--p 0001c000 08:01 3542425
>
>>> Saint K.
>>> __**__
>>> From:
>>> hlds_linux-bounces@list.**valvesoftware.com[
>>> hlds_linux-bounces@list.**valvesoftware.com]
>>> on behalf of Eric Smith [er...@valvesoftware.com]
>>> Sent:
.**valvesoftware.com]
on behalf of Eric Smith [er...@valvesoftware.com]
Sent: 15 July 2013 23:23
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Crashes after update
We've been unable to reproduce the problem here. Does anyone have the
steps to reproduce the crash? Thanks.
oftware.com[
>> hlds_linux-bounces@list.**valvesoftware.com]
>> on behalf of Eric Smith [er...@valvesoftware.com]
>> Sent: 15 July 2013 23:23
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Crashes after update
>>
>> W
.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Eric Smith
[er...@valvesoftware.com]
Sent: 15 July 2013 23:23
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Crashes after update
We
...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
> Sent: Monday, July 15, 2013 3:03 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Crashes after update
>
> I also had melee only set during sudden death.
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
> Sent: Saturday, July 13, 2013 1:32 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Crashes after update
>
> This seem to have fixed the server crashes. L
.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Eric Smith
[er...@valvesoftware.com]
Sent: 15 July 2013 23:23
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Crashes after update
We've
] on behalf of Eric Smith
[er...@valvesoftware.com]
Sent: 15 July 2013 23:23
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Crashes after update
We've been unable to reproduce the problem here. Does anyone have the steps to
reproduce the crash? Thanks.
1:32 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Crashes after update
This seem to have fixed the server crashes. Last night update didnt help but
that cvar did. Thanks
-ics
martin v kirjoitti:
> mp_stalemate_enable 0 - fixed crashes on my server.
&g
3 18:40
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Crashes after update
This is the content of the coredump:
BFD: Warning: /home/tf2/main/core is truncated: expected core file size
=
793841664, found: 1130496.
[New LWP 10184]
[New LWP 10190]
[New LWP 10186]
[New
nux -debug -game tf +servercfgfile
> > main_dell.cfg +ip 85.17.60.96 -por'.
> > Program terminated with signal 11, Segmentation fault.
> > #0 0xed659fdf in ?? ()
> >
> > Saint K.
> > ____________
> > From: hlds_linux-boun...@list.valvesoftwar
ware.com [
> hlds_linux-boun...@list.valvesoftware.com] on behalf of Saint K. [
> sai...@specialattack.net]
> Sent: 12 July 2013 18:40
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Crashes after update
>
> This is the content of the coredump:
>
> B
t: 12 July 2013 18:40
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Crashes after update
This is the content of the coredump:
BFD: Warning: /home/tf2/main/core is truncated: expected core file size >=
793841664, found: 1130496.
[New LWP 10184]
[New LWP 10190]
[
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Crashes after update
We're still seeing crashes.
The conditions seem to be: map time ran out but round is being finished and a
long stalemate was going on.
Cheers,
From: hl
We're still seeing crashes.
The conditions seem to be: map time ran out but round is being finished and a
long stalemate was going on.
Cheers,
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Saint
Which games? Is it a vanilla install? And if not does it happen on fresh
install. What mods are you running if any
SavSin
On Feb 19, 2013 2:21 PM, "Jake Forrester" wrote:
> On average, srcds tends to crash about once a week (per server). Since
> this last update, there has been ~2 crashes pe
On average, srcds tends to crash about once a week (per server). Since
this last update, there has been ~2 crashes per day per server. Not
sure if it's just our servers or if everyone is affected. I'm not an
srcds person, so I can't provide much information, but I didn't see
anything noticeable
*** glibc detected *** ./srcds_linux: corrupted double-linked list: 0x09493610
***
And just now,
*** glibc detected *** ./srcds_linux: malloc(): smallbin double linked list
corrupted: 0x0d01c7f0 ***
Anyone got any fixes for this, bots are causing it I can see... if not, valve
hurry up fixing
srcds_linux: malloc.c:4635: _int_malloc: Assertion
`victim->bk_nextsize->fd_nextsize == victim' failed.
PreMinidumpCallback: updating dump comment
I guess it's some common error. But how do I prevent my server from hanging
there? It doesn't restart by itself when it crashes there.
Help?
R
I'm seeing 0 crashes so far on our servers. I'll wait another day though
before jumping to any conclusions. No bots, no replay, seems stable so
far. I'll enable replay on one tomorrow, just to see how it affects.
-ics
3.8.2011 10:11, Saint K. kirjoitti:
Hi Fletch,
Here's a bunch of new mini
-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] crashes after update 2nd of August (minidumps)
Btw, tf2items on Linux doesn't work (makes crashes too) so make sure you
don't send in those if you have/had it running.
-Original Message-
F
3 augustus 2011 11:20
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] crashes after update 2nd of August (minidumps)
Strange crash dumps. They seem broken, not openable with any debugging
program.
2011/8/3 Saint K.
> Oh bugger, this was meant as direct mail to Fletc
Tho you had automated that, every dump directly mailed.
>
>From: Saint K.
>To: Half-Life dedicated Linux server mailing list
>
>Sent: Wednesday, 3 August 2011, 9:25
>Subject: Re: [hlds_linux] crashes after update 2nd of August (minidumps)
>
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. [
> sai...@specialattack.net]
> Sent: 03 August 2011 09:11
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] crashes after update 2nd of August (minidumps)
>
> Hi Fletch,
>
> Here
: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] crashes after update 2nd of August (minidumps)
Hi Fletch,
Here's a bunch of new mini dumps. Crashing has gone way down, but still
occasionally crashes are observed. I am not entirely sure about the first
mini-dumps if the
Hi Fletch,
Here's a bunch of new mini dumps. Crashing has gone way down, but still
occasionally crashes are observed. I am not entirely sure about the first
mini-dumps if they are with the new update applied, however, the ones
timestamped on the 3rd of August are for sure after the update.
htt
Valve what are you waiting for make a update fix !!!
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visit:
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complicated, speaking from what the source "source" looked like in
quake1.5,
of which 1-2% might be left, but one would presume it is much CLEANER now
than that steaming pile of... cookies... was when ID delivered it.
This divided the professionals from the beginners...
_
"So, guys, did any of you actually fire up the game and fool around a bit
before we released the latest update? Seems like every server crashes when
the player entity die in any other way than by weapons!"
"HELLS NO! Where's the fun in that!"
I love it.
Now, I would not actually bother you lot i
Just to point out i found 1 thing causing mine to crash.
i loaded up cp_skyscraper and went soldier.
now when doing a jump with 4 rockets, your dead. or i was, were normally i
do not.
Anyway, once a 3rd or fth rocket is used , and you receive a death from
landing with low health or die making the
On Fri, May 6, 2011 at 03:45, oGre wrote:
> Apparently Kigen did release the sourcecode on google code, but got
> banned anyway, so now he's removed the sourcecode altogether.
>
The actual order of events is:
1) Kigen posts a link to the binary without source.
2) Moderator removes the link, rep
Well... Maybe Alliedmodders is a little strict in their timing but i think
it's pushing things too far to just leave the SM developpement like that.
Anyway... I don't have all the cards to correctly judge that.
Le , oGre a écrit :
Apparently Kigen did release the sourcecode on google code, bu
Apparently Kigen did release the sourcecode on google code, but got
banned anyway, so now he's removed the sourcecode altogether.
http://www.kigenac.com/viewtopic.php?f=4&t=1125#p4583
/o
2011/5/6 Anthony Stoyanov :
> "There is a license involved here that stipulates certain guidlines when
> maki
"There is a license involved here that stipulates certain guidlines when
making a mod/plug public.There's a moral and ethical code that a human
being should follow also but that's another story."
"That's irrelevant, the SourceMod license is clear. "
This is the reason you got banned for ;)
You
Yes.
*sigh* I just got banned from AlliedModders for being helpful. Seems
they don't like it when someone else is more useful.
On Fri, May 6, 2011 at 2:20 AM, daniel jokiaho wrote:
> kill through console?
> Den 6 maj 2011 08.18 skrev "Kigen" :
>> No, its the CommitSuicide function.
>>
>> On Fr
LOL Jason
Envoyé de mon iPhone
Le 6 mai 2011 à 09:26, daniel jokiaho a écrit :
> kill through console?
> Den 6 maj 2011 08.18 skrev "Kigen" :
>> No, its the CommitSuicide function.
>>
>> On Fri, May 6, 2011 at 1:59 AM, Kyle Sanderson
> wrote:
>>> Doesn't Fall Damage trigger this as well?
>>>
>
Yes
On Fri, May 6, 2011 at 2:19 AM, Fug1t1v3 wrote:
> Kigen is this fix works even if everything else in KAC is disabled?
> -
> Best regards,
>
> Fug1t1v3
> Onlyskill.eu - Game Servers Hosting
> CSS Servers Administrator
> Game Hosting Tehnical Administrator
> mail: f...@onlyskill.eu
>
>
>
>
kill through console?
Den 6 maj 2011 08.18 skrev "Kigen" :
> No, its the CommitSuicide function.
>
> On Fri, May 6, 2011 at 1:59 AM, Kyle Sanderson
wrote:
>> Doesn't Fall Damage trigger this as well?
>>
>> On Thu, May 5, 2011 at 11:42 PM, Kigen wrote:
>>> Use the KAC 1.2.1.8 emergency patch.
>>>
Kigen is this fix works even if everything else in KAC is disabled?
-
Best regards,
Fug1t1v3
Onlyskill.eu - Game Servers Hosting
CSS Servers Administrator
Game Hosting Tehnical Administrator
mail: f...@onlyskill.eu
On 6 May 2011 10:17, Kigen wrote:
> No, its the CommitSuicide function.
>
No, its the CommitSuicide function.
On Fri, May 6, 2011 at 1:59 AM, Kyle Sanderson wrote:
> Doesn't Fall Damage trigger this as well?
>
> On Thu, May 5, 2011 at 11:42 PM, Kigen wrote:
>> Use the KAC 1.2.1.8 emergency patch.
>>
>> This update to KAC fixes 5/5/2011 crashes with kill, spectate, tea
Doesn't Fall Damage trigger this as well?
On Thu, May 5, 2011 at 11:42 PM, Kigen wrote:
> Use the KAC 1.2.1.8 emergency patch.
>
> This update to KAC fixes 5/5/2011 crashes with kill, spectate, team switching.
>
> Manual download URL:
> http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx
>
> My fix
Use the KAC 1.2.1.8 emergency patch.
This update to KAC fixes 5/5/2011 crashes with kill, spectate, team switching.
Manual download URL:
http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx
My fix will keep the functionality of those commands instead of blocking.
On Fri, May 6, 2011 at 1:33 AM, oG
Seems like Valve made some commands crash the server.
A plugin that works around the problem:
http://forums.alliedmods.net/showpost.php?p=1464007&postcount=48
/o
2011/5/6 Ronny Schedel :
>> Hi,
>>
>> we see constantly crashes with the latest OB updates. We run a server
>> plugin which uses Valv
> Hi,
>
> we see constantly crashes with the latest OB updates. We run a server
> plugin which uses Valve API only. Did they fucked up their own API again?
>
> Best regards
>
> Ronny Schedel
>
>
> ___
> To unsubscribe, edit your list preferences, or view
Hi,
we see constantly crashes with the latest OB updates. We run a server
plugin which uses Valve API only. Did they fucked up their own API again?
Best regards
Ronny Schedel
___
To unsubscribe, edit your list preferences, or view the list archives,
.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Procyon
> Sent: zondag 17 april 2011 22:48
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] cras
48
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] crashes
Thanks. Our servers were missing those files as well but -verify_all did not
catch the problem.
Procyon.
On Sun, Apr 17, 2011 at 9:50 PM, Eric Riemers wrote:
> All,
>
> In the end together with some h
Riemers
> Sent: zondag 17 april 2011 19:28
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: [hlds_linux] crashes
>
> Hi,
>
> I've got the stable sourcemod/metamod installed, but still i get loads of
> crashes on all servers i run.
>
> http
linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
Sent: zondag 17 april 2011 19:28
To: 'Half-Life dedicated Linux server mailing list'
Subject: [hlds_linux] crashes
Hi,
I've got the stable sourcemod/metamod installed, but still i get loads of
crashes on all servers i run.
Hi,
I've got the stable sourcemod/metamod installed, but still i get loads of
crashes on all servers i run.
http://crash.limetech.org/related.php?symbol=datacache.so!CMDLCache%3A%3AUns
erializeMDL%28unsigned+short%2C+void*%2C+int%2C+bool%29+%2B+0x161
Here you can see it constantly keeps crashing
On Wed, 21 Dec 2005, Neil Lathwood wrote:
> I could do what you said via a bf2 server or cod2 server as _I_ control the
> updates, with steam I can't, so I expect a lot more from steam than a server
> update that stops 100% of linux servers from working, that is a MAJOR flaw
> and is not excusa
On Thu, 2005-12-22 at 16:32 -1000, K2 wrote:
> Very well said Duck.
Agreed.
> Valve - are you listening?
Probably only to those of us who aren't frothing at the mouth.
___
To unsubscribe, edit your list preferences, or view the list archives, plea
Very well said Duck.
Valve - are you listening?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian "Duck"
Holmes
Sent: Thursday, December 22, 2005 2:29 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Crashes
>O
>On Thursday 22 December 2005 22:10, Joseph Laws wrote:
>Iam still wondering how you know that 100% of all servers crashed?
We obviously don't know that exactly 100% of the servers exhibited the
problem, but I've yet to see a single linux server admin claim it worked
fine for them AND the problem
On Thursday 22 December 2005 22:10, Joseph Laws wrote:
> I think he's saying that considering 100% of all linux servers
> crashed after applying this update
Iam still wondering how you know that 100% of all servers crashed?
___
To unsubscribe, edit your
agree
- Original Message -
From: "Joseph Laws" <[EMAIL PROTECTED]>
To:
Sent: Thursday, December 22, 2005 4:10 PM
Subject: Re: [hlds_linux] Crashes
I think he's saying that considering 100% of all linux servers crashed
after applying this updatethey either
I think he's saying that considering 100% of all linux servers crashed
after applying this updatethey either didn't test it or the person
testing it should be tested to be sure they have a human brain and they
aren't some random monkey behind a keyboard.
Eric (Deacon) wrote:
In a bold displ
n into. I
expect them, so therefore I don't get nearly upset about the updates being
broken occasionally.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric (Deacon)
Sent: Thursday, December 22, 2005 10:51 AM
To: hlds_linux@list.valvesoftware.com
Subject
In a bold display of creativity, forb wrote:
They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.
Th
You still dont get the point. The endless horus to fix an update within
hours
is their own fault bro. They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.
They released a faulty update that wasn't te
In a bold display of creativity, Neil Lathwood wrote:
Ah yes, those valve STAFF who get paid by the people who play on our
servers. I run cs:s servers for fun so don't make any money out of doing so,
it's the people I provide the free service to that are paying for Valve's
developers time.
Actu
--
On Thu, 22 Dec 2005 13:07:08 +0100
Adam Grzesko <[EMAIL PROTECTED]> bubbled:
> Hi Rüdiger,
>
> Wednesday, December 21, 2005, 11:11:34 PM, you wrote:
>
> RM> On Wednesday 21 December 2005 19:36, forb wrote:
> >> I would love to know why valve feels like they can release updates
> >> without test
Hi Rüdiger,
Wednesday, December 21, 2005, 11:11:34 PM, you wrote:
RM> On Wednesday 21 December 2005 19:36, forb wrote:
>> I would love to know why valve feels like they can release updates
>> without testing them.
RM> Of course you are right
RM> - but on the other hand you have to admit that you
--
[ Picked text/plain from multipart/alternative ]
>
> To all complaining, yes the update sucked...
> But at the same time thank the people who put endless hours into our
> business(hobby) to send out the new update within hours... I know several
> GSP's that cant reply to trouble tickets as fast
To all complaining, yes the update sucked...
But at the same time thank the people who put endless hours into our
business(hobby) to send out the new update within hours... I know several
GSP's that cant reply to trouble tickets as fast as the "re" update came
out...
___
On 12/21/05, StealthMode <[EMAIL PROTECTED]> wrote:
> Trunky and other valve haters,
>
> Valve has a few servers up. Mostly internal test servers. But they do have
> servers. Add to that many of them have servers they play on outside of work
> (least I know a few of them like to play from time to t
> Valve does test
> each and every update.
> However, they do not have the varied system
> configurations that server
> admins/owners/gsp's in the community do. That is why
> SOMETIMES (and this is
> extremely rare) they have to release a patch, hope
> for the best, and address
> the bugs as they a
Trunky and other valve haters,
Valve has a few servers up. Mostly internal test servers. But they do have
servers. Add to that many of them have servers they play on outside of work
(least I know a few of them like to play from time to time in their
leisure). I am sure somewhere at Alfreds relativ
From: "Pedro Salicrup" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, December 21, 2005 10:01 PM
Subject: Re: [hlds_linux] Crashes
I am sick of everybody bitching about the problems that valve has with
their update. SO WHAT? They provide the server software for FREE, the
bandwid
Pedro Salicrup wrote:
I am sick of everybody bitching about the problems that valve has with
their update. SO WHAT? They provide the server software for FREE, the
bandwidth for FREE! You cannot be asking for quality of service for
software that is provided to you for free.
There is no point in
On Wednesday 21 December 2005 23:52, Neil Lathwood wrote:
> And if we don't update the servers, only clients who haven't updated
> will be able to play.
Ok, but often there are updates on server side only so you can play with
updated client on old server. As the last CS-1.6 server update always
cra
Hmmm... More servers, more players, maybe more sold copies of game. Don't
you think so?
- Original Message -
From: "Pedro Salicrup" <[EMAIL PROTECTED]>
To:
Sent: Thursday, December 22, 2005 12:01 AM
Subject: Re: [hlds_linux] Crashes
I am sick of everybody bitchi
--
[ Picked text/plain from multipart/alternative ]
> Of course you are right
> - but on the other hand you have to admit that you as the admin are even
> more responsible for the stability of your servers than valve.
> So YOU should test the update too before installing it over your real
> server
Its been doing this since
the update prior to this one.
Dont know if the servers problems are related to the client crash however.
- Original Message -
From: "Joseph Laws" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, December 21, 2005 12:19 PM
Subject: Re: [hlds_linux] Crashes
--
[ Picked text/plain from multipart/alternative ]
Oh please,
I am sick of everybody bitching about the problems that valve has with
> their update. SO WHAT? They provide the server software for FREE, the
> bandwidth for FREE! You cannot be asking for quality of service for
> software that is pro
2 December 2005 8:01 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Crashes
I am sick of everybody bitching about the problems that valve has with
their update. SO WHAT? They provide the server software for FREE, the
bandwidth for FREE! You cannot be asking for quality of servi
On Wednesday 21 December 2005 19:36, forb wrote:
> I would love to know why valve feels like they can release updates
> without testing them.
Of course you are right
- but on the other hand you have to admit that you as the admin are even
more responsible for the stability of your servers than va
On Wed, 21 Dec 2005, forb wrote:
> I would love to know why valve feels like they can release updates
> without testing them.
> Clearly this wasn't tested, and IF it was (and theres no way in hell
> that it was) then it wasn't enough.
> The CONCEPT of steam as a live update system is great, but
lt;[EMAIL PROTECTED]>
> To:
> Sent: Wednesday, December 21, 2005 12:19 PM
> Subject: Re: [hlds_linux] Crashes
>
>
> > Yes, I guess the millions of dollars in revenue helps them cope...
> >
> > Eric (Deacon) wrote:
> >
> >> In a bold display of creativity,
related to the client crash however.
- Original Message -
From: "Joseph Laws" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, December 21, 2005 12:19 PM
Subject: Re: [hlds_linux] Crashes
Yes, I guess the millions of dollars in revenue helps them cope...
Eric (Deacon) wrote:
I
update.
L. Duke
On 12/21/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> They still have not woken up and sniffed that cofee have they?
>
> T
>- Original Message -
> From: "forb" <[EMAIL PROTECTED]>
> To:
> Sent: Wednesd
Yes, I guess the millions of dollars in revenue helps them cope...
Eric (Deacon) wrote:
In a bold display of creativity, [EMAIL PROTECTED] wrote:
They still have not woken up and sniffed that cofee have they?
I'm just amazed at how well they deal with hostile little peckerwoods.
--
Eric (
In a bold display of creativity, [EMAIL PROTECTED] wrote:
They still have not woken up and sniffed that cofee have they?
I'm just amazed at how well they deal with hostile little peckerwoods.
--
Eric (the Deacon remix)
___
To unsubscribe, edit your
They still have not woken up and sniffed that cofee have they?
T
- Original Message -
From: "forb" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, December 21, 2005 6:36 PM
Subject: Re: [hlds_linux] Crashes
I would love to know why valve feels like they can
I would love to know why valve feels like they can release updates
without testing them.
Clearly this wasn't tested, and IF it was (and theres no way in hell
that it was) then it wasn't enough.
The CONCEPT of steam as a live update system is great, but the
implementation seems to allow
the develop
In a bold display of creativity, Xavier Kerestesy wrote:
What is it that valve has agains Linux? First they release an update
that causes choke and loss, now it does nothing but crashes.
I'm guessing it's specifically you they're out to get. They're scheming
up ways to make your life difficul
: "Joel Dickson" <[EMAIL PROTECTED]>
> To:
> Sent: Wednesday, December 21, 2005 12:40 PM
> Subject: RE: [hlds_linux] Crashes
>
>
> > Here goes
> >
> > Valve release a dodgy update.
> >
> > A few hours later another one was released that fixed
Doing a brilliant job as always..
- Original Message -
From: "Joel Dickson" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, December 21, 2005 12:40 PM
Subject: RE: [hlds_linux] Crashes
Here goes
Valve release a dodgy update.
A few hours later another one was released th
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, 21 December 2005 8:53 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Crashes
Goodmorning lol,
Can someone just summarize me with whats going on? I don't want to read
a
Goodmorning lol,
Can someone just summarize me with whats going on? I don't want to read all
45 replies.
Cheers
Ryan
- Original Message -
From: "Alex Bergin" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, December 21, 2005 8:17 AM
Subject: RE: [hlds_linux] Crashes
Has anyone considered testing updates before releasing them? This is
getting old.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, December 21, 2005 1:08 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux
gards,
>
> Joel
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Brian
> "Duck" Holmes
> Sent: Wednesday, 21 December 2005 6:00 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] Crashes
>
>
st.valvesoftware.com
Subject: RE: [hlds_linux] Crashes
New update pushed about 10 minutes ago, fixed mine
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dagok
Sent: Wednesday, December 21, 2005 1:44 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hld
ers.com so dont know
if its something they did or Valve.
Dagok
- Original Message -
From: "Ed Simson" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, December 20, 2005 11:37 PM
Subject: Re: [hlds_linux] Crashes
Looks like we just wait this one out, not to flame anyone or sound
New update pushed about 10 minutes ago, fixed mine
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dagok
Sent: Wednesday, December 21, 2005 1:44 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Crashes
My server just came back up
Sent: Wednesday, 21 December 2005 5:37 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Crashes
Looks like we just wait this one out, not to flame anyone or sound
like an ass but I must ask. Was this patch tested? This seems like a
show stopper which should have shown up early on.
Ed
My server just came back up. Hosting is with Clanservers.com so dont know
if its something they did or Valve.
Dagok
- Original Message -
From: "Ed Simson" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, December 20, 2005 11:37 PM
Subject: Re: [hlds_linux] Crashes
Looks l
Looks like we just wait this one out, not to flame anyone or sound
like an ass but I must ask. Was this patch tested? This seems like a
show stopper which should have shown up early on.
Ed
On 12/21/05, Jens Werner <[EMAIL PROTECTED]> wrote:
> Same here:
>
> Attempted to create unknown entity ty
Good Morning,
after the update he server crashes with this error
Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for "Counter-Strike: Source"
./srcds_run: line 426: 24828 Speicherzugriffsfehler (core dumped) $HL_CMD
Add "-debug" to the ./
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