;> mechanism instead of having two), but why is this "a good thing" for
>>> others?
>>>
>>> -Original Message-
>>> From:
>>> hlds_linux-bounces@list.**valvesoftware.com
>>> [mailto:hlds_linux-bounces@**list.valvesoftware.com
age-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
Sent: Friday, February 17, 2012 4:44 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
For every complaint th
ilt around.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
Sent: Friday, February 17, 2012 10:55 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory Team Fortres
" for others?
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
> Sent: Friday, February 17, 2012 4:44 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hl
m
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
Sent: Friday, February 17, 2012 4:44 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
For every complaint that gets filed I'd like to vote FOR steam
ove
For every complaint that gets filed I'd like to vote FOR steam
overlay/inventory trading. I think it's a good thing and more importantly:
haters gotta hate.
On Thu, Feb 16, 2012 at 5:56 PM, Frank wrote:
> To be honest I was expecting a roll-back to at least the Option of having
> in-game trade o
To be honest I was expecting a roll-back to at least the Option of having
in-game trade overlay returned.
Can someone at least reply if this is being looked at after all the
opposition and complaints its gotten?
On another note glad to see the client crashes fixed and the server restart
requests..
He's commenting to the fact that if you turn off the steam overlay you can
no longer trade, as it uses the steam overlay to preform the trade.
On Tue, Feb 14, 2012 at 11:26 PM, dan wrote:
> On 15/02/2012 03:26, Mart-Jan Reeuwijk wrote:
>
>> And there is a option in steam to disable the steam ove
On 15/02/2012 03:26, Mart-Jan Reeuwijk wrote:
And there is a option in steam to disable the steam overlay in-game oh,
wait, that aint a option anymore with this...
They've added enforced trading?
--
Dan.
___
To unsubscribe, edit your list prefer
om: Andrew
>To: Half-Life dedicated Linux server mailing list
>
>Sent: Wednesday, 15 February 2012, 1:15
>Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
>
>> oh my. That's a change.
>
>And one I've been looking forward too. Thanks Valve!
>
>
dedicated Linux server
>mailing list
>Sent: Wednesday, 15 February 2012, 3:35
>Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
>
>
>Especially the In-game Steam browser and In-Game trading being an Internet
>Explorer.
>This should be set in an option in-ga
They're making $100 a pop on those notifications. I don't think they care.
On 2/14/2012 6:52 PM, Jesse Molina wrote:
That being said, in-game notifications are still being displayed, and
are as annoying as ever.
Valve will either have to issue another update, or grit their teeth
and eat it f
The trolls are really having their fun now. I just saw one involving
Hitler and Anne Frank. Totally worth $100.
Interesting observation:
I was sitting with TF2 on the startup screen, idle, and had gotten a few
of the world notifications. I went to click and see what interesting
things pe
er mailing list'<
hlds_linux@list.valvesoftware.com>
Sent: Wednesday, 15 February 2012, 2:26
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
- Updated the in-game trading system to use the Steam trading menus
This is one fix that IMO shouldn't have been done... and
valvesoftware.com>
> >Sent: Wednesday, 15 February 2012, 2:26
> >Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
> >
> >- Updated the in-game trading system to use the Steam trading menus
> >
> >
> >This is one fix that IMO shouldn
Does this mean if steam is down, no trading?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
x27;
>
>Sent: Wednesday, 15 February 2012, 2:26
>Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
>
>- Updated the in-game trading system to use the Steam trading menus
>
>
>This is one fix that IMO shouldn't have been done... and should be changed
Relevant to anger administration.
On Tue, Feb 14, 2012 at 8:49 PM, Frank wrote:
> You damn right its relevant to server administration... this was within the
> server update and pushed right thru my servers.
> This hurts the direct purpose of my servers to the point I'm grinding
> finger
> nail
iling list
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
Relevant to server administration.
On 2/14/2012 8:26 PM, Frank wrote:
> - Updated the in-game trading system to use the Steam trading menus
>
>
> This is one fix that IMO shouldn't have been done... an
Relevant to server administration.
On 2/14/2012 8:26 PM, Frank wrote:
- Updated the in-game trading system to use the Steam trading menus
This is one fix that IMO shouldn't have been done... and should be changed
back tomorrow.
The purpose of trades in game were to do some of the small ones qu
This slightly off topic. My apologies.
It's like the Cuntsman all over again.
Ultimately, you can't stop goons from being goons.
http://habitatchronicles.com/2007/03/the-untold-history-of-toontowns-speedchat-or-blockchattm-from-disney-finally-arrives/
"We spent several weeks building a U
- Updated the in-game trading system to use the Steam trading menus
This is one fix that IMO shouldn't have been done... and should be changed
back tomorrow.
The purpose of trades in game were to do some of the small ones quick and
simple. You now have to wait for the steam screen to popup which
Don't complain too loudly or they will turn on Strange Weapon level-up
notifications again.
On Tue, Feb 14, 2012 at 5:06 PM, Russell Smith wrote:
> These are new so it's expected a lot of people will be buying them right
> now, but it's incredibly annoying that these messages are broadcast
> glob
These are new so it's expected a lot of people will be buying them right
now, but it's incredibly annoying that these messages are broadcast
globally. In the time span of 20 minutes about 10 of these messages
popped up. The whole server was complaining about them.
On 2/14/2012 5:00 PM, Jesse
Oh, valve :)
http://i.imgur.com/AZptS.png
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> oh my. That's a change.
And one I've been looking forward too. Thanks Valve!
On Tue, Feb 14, 2012 at 6:13 PM, doc wrote:
>> Updated the Heavy's sandvich so it will only resupply ammo if the owner
> picks it up after dropping it. This means the only way to gain health from
> the sandvich is by
> Updated the Heavy's sandvich so it will only resupply ammo if the owner
picks it up after dropping it. This means the only way to gain health from
the sandvich is by eating it.
oh my. That's a change.
On Tue, Feb 14, 2012 at 4:12 PM, Connor M. wrote:
> Issac already stated this, but ROT13 encry
Issac already stated this, but ROT13 encrypted for Updated localization
files. Valve's playing games with us with this.
On Tue, Feb 14, 2012 at 6:11 PM, David Parker wrote:
> Ok, I just have to ask. What's up with:
>
> - Hcqngrq gur ybpnyvmngvba svyrf
>
> ?
>
>- Dave
>
Its "updated localization files in rot13".
On 2/14/2012 7:11 PM, David Parker wrote:
> Ok, I just have to ask. What's up with:
>
> - Hcqngrq gur ybpnyvmngvba svyrf
>
> ?
>
> - Dave
>
>
>
>
>
>
> -Original Message-
> From: Eric Smith
> To: Half-Life dedicated Win32 serve
Ok, I just have to ask. What's up with:
- Hcqngrq gur ybpnyvmngvba svyrf
?
- Dave
-Original Message-
From: Eric Smith
To: Half-Life dedicated Win32 server mailing list
, Half-Life dedicated Linux server mailing list
, "'hlds_annou...@list.valvesoftware.com'"
Sent: Tue,
On 2/11/2012 6:44 AM, ics wrote:
The "updated localization files" became an "inside joke" some time
ago. There were only minor changes to TF2 announced and always
localization files updated at the end. Then one time there was no
changes on localization files. This led to intensive laugh at SPUF
nah, their joke will be to make it in normal English, but only not sending the
announcement to you ...
>
> From: ics
>To: Half-Life dedicated Linux server mailing list
>
>Sent: Saturday, 11 February 2012, 13:44
>Subject: Re: [hlds_lin
The "updated localization files" became an "inside joke" some time ago.
There were only minor changes to TF2 announced and always localization
files updated at the end. Then one time there was no changes on
localization files. This led to intensive laugh at SPUF and Valve got
into the fun and s
Localizationdata updated. Or less literally "Updated localization files".
Little surprised people are confused here, since it's a example of where a
germanic language (German) is similar to another germanic language
(English). I hope they keep using the native names for localization update,
it's a
Tha fuq is - Lokalisierungsdateien aktualisiert
On Fri, Feb 10, 2012 at 2:42 PM, E3pO wrote:
> when they rejoin the server...
> On Feb 10, 2012 5:00 PM, "Russell Smith"
> wrote:
>
> > How would you report a crash in game if your game crashed?
> >
> > On 2/10/2012 1:29 PM, Mart-Jan Reeuwijk wrot
when they rejoin the server...
On Feb 10, 2012 5:00 PM, "Russell Smith" wrote:
> How would you report a crash in game if your game crashed?
>
> On 2/10/2012 1:29 PM, Mart-Jan Reeuwijk wrote:
>
>> Almost would want a plugin to have a "!report" to be popping up in their
>> chat if they "disconnect
How would you report a crash in game if your game crashed?
On 2/10/2012 1:29 PM, Mart-Jan Reeuwijk wrote:
Almost would want a plugin to have a "!report" to be popping up in their chat if they
"disconnected" shorter then 20 minutes ago and give 'm a menu with that to select what
happened optio
__
> From: Tyler Davies
>To: Half-Life dedicated Linux server mailing list
>
>Sent: Friday, 10 February 2012, 20:20
>Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
>
>This was happening on my servers even before yesterdays update. Almost
ruari 2012 20:59
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
I haven't had any server crashing issues, but lots of client crashes where
more than half of the server crashes simultaneously.
The OS X client has also been br
I haven't had any server crashing issues, but lots of client crashes
where more than half of the server crashes simultaneously.
The OS X client has also been broken since before yesterdays patch as
well. The problems seemed to have started when the Steam client update
came out on the 7th. My
I get this shit all the time. It is not an attack, it can't be. I just moved
servers and the stuff continues.
> From: lambdace...@gmail.com
> Date: Fri, 10 Feb 2012 20:47:47 +0100
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Mandatory Team Fortress
0 server crashes for me, have you guys checked that it's not one of your
plugins that is causing those crashes?
I've seen client crashes, some but not too many yet. People come back
and say their game crashed. Complain the same over irc too.
-ics
10.2.2012 21:20, Tyler Davies kirjoitti:
Thi
Same thing, players reporting crashes and servers going empty from a second
to another.
I've myself experienced this, Join the server and play normally, client
freezes (can't even minimize) for like 5-10 seconds, this freeze repeats 3
times then a 30 second or more freeze followed with the entire
1. My mac players have pretty much given up on the game after this last
update. Things "just crash" when launching TF2 and others say this happens
with any game (so may be a steam update & not TF2).
2. Replays will crash when clicking on "Watch/ Edit". Thought it might be
due to the latest update,
This was happening on my servers even before yesterdays update. Almost 85%
of clients would disconnect as a result of a timeout. They rejoin the
server right after the crash, saying that "hl2.exe has stopped working."
I'll try and get the logs in a bit.
On Fri, Feb 10, 2012 at 1:54 PM, Chris Orysc
Yep, even more crashes. And no replay ever worked for me, crash instantly.
On 10.02.2012 22:33, st...@simiancage.org wrote:
Unfortunately we've now seen an increase in server crashes and client
crashes, haven't looked at logs yet but has anyone else been getting the
same?
-Original Message-
Same problem here. I've had almost the a full server drop in player count
because of this. TF2 ends up crashing (happened to me 2x yesterday
evening).
The console would say the user timed out.. probably from hl2.exe crashed.
Chris
On Fri, Feb 10, 2012 at 1:33 PM, wrote:
> Unfortunately we've
Unfortunately we've now seen an increase in server crashes and client
crashes, haven't looked at logs yet but has anyone else been getting the
same?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
yuki dont be a dick
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
*Only* stops the server from crashing? Is this not the hlds mailing list?
On 02/02/2012 22:38, Robert Paulson wrote:
The holiday punch only stops the server from crashing. It doesn't
prevent the hl2.exe has stopped working client crashes that are much
more pervasive.
On Thu, Feb 2, 2012 at 2:19
The holiday punch only stops the server from crashing. It doesn't
prevent the hl2.exe has stopped working client crashes that are much
more pervasive.
On Thu, Feb 2, 2012 at 2:19 PM, Eric Riemers wrote:
> - Fixed a server crash caused by Holiday Punch critical attacks on physics
> objects
>
> I h
- Fixed a server crash caused by Holiday Punch critical attacks on physics
objects
I hope that solves a few random crashes :) thanks for the update.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smit
dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
Counter-Strike: Source was not affected by today's release.
-Eric
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftwar
x-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank
> > Sent: Thursday, January 26, 2012 5:01 PM
> > To: 'Half-Life dedicated Linux server mailing list'
> > Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
the fix released soon.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank
> Sent: Thursday, January 26, 2012 5:01 PM
> To: 'Half-Life dedicated Linux server mailing list
Linux server mailing list
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
Are the changes on Counter-Strike: Source documented?
On Thu, Jan 26, 2012 at 10:07 PM, Frank wrote:
> Thanks Fletch for the quick answer!
>
> -Original Message-
> From
alf Of Fletcher
> Dunn
> Sent: Thursday, January 26, 2012 8:03 PM
> To: 'Half-Life dedicated Linux server mailing list'
> Cc: Half-Life dedicated Win32 server mailing list
> (h...@list.valvesoftware.com)
> Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Release
Half-Life dedicated Win32 server mailing list
(h...@list.valvesoftware.com)
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
The restart request message is broken. Sorry, you'll need to manually
restart.
Hoping to get the fix released soon.
-Original Message-
F
2012 5:01 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
I've not yet seen a Master Server Restart request sent out to any of my
servers...
-Original Message-
From: hlds_linux-boun...@li
I've not yet seen a Master Server Restart request sent out to any of my
servers...
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, January 26, 2012 7:51 PM
To: 'Half-Life dedicate
Thanks!
Speaking of the quick-fix... a medic by himself can deploy uber and become
invulnerable. A medic by himself who deploys quick-fix does not get
increased self-healing. Is this a bug or intended?
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_l
While it takes some time to validate the files, before and after the
validation hldsupdatetool spends most of the time apparently doing nothing
and waiting for the content servers.
If you launch an update 2 hours after it is published, it is very fast. If
you launch an update 2 minutes after it is
Yeah, something where you can specify a -rev = version.number (& -rev =
'latest'?) would definitely be really useful. As you said, when used, there
would be no check whatsoever. The updatetool would then download ONLY the
files updated/changed between the input revision and the one previous.
Doesn
Agree on this, i just issue a update on all servers at the same time since
if 1 start the others are laggy anyway.
On Wed, 18 Jan 2012 12:55:40 +0100, Peter Reinhold
wrote:
> On 18.01.2012 12:01, Claudio Beretta wrote:
>> Exactly
>> I don't know which is the problem, but it easy to observe that
On 18.01.2012 12:01, Claudio Beretta wrote:
Exactly
I don't know which is the problem, but it easy to observe that the
Steam
client works perfectly with little delay and fast download speed
while
hldsupdatetool on windows and linux takes ages to start downloading
even
small updates.
I think
Exactly
I don't know which is the problem, but it easy to observe that the Steam
client works perfectly with little delay and fast download speed while
hldsupdatetool on windows and linux takes ages to start downloading even
small updates.
On Wed, Jan 18, 2012 at 11:57 AM, dan wrote:
> On 18/0
On 18/01/2012 10:14, Eric Riemers wrote:
All tf2 servers, issuing a quit at the same time.. I wonder what the
download server would think of that.. ;-)
Nothing at all. It's a trivial issue.
Clients update automatically, there are, obviously, far more clients
than servers (as well as thousands
es, clients dropping connection and w/e always happens with a 10+
byte update.
>
> From: Eric Riemers
>To: 'Half-Life dedicated Linux server mailing list'
>
>Sent: Wednesday, 18 January 2012, 11:14
>Subject: Re: [hlds_linux] Mandatory
: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
On 18/01/2012 08:58, PharaohsPaw wrote:
> Looks like about all I can really do if I want a true "fuhgeddaboudit"
> auto-updating solution
The only way we can get this
On 18/01/2012 08:58, PharaohsPaw wrote:
Looks like about all I can really do if I want a true "fuhgeddaboudit"
auto-updating solution
The only way we can get this is if Valve fix -autoupdate
Whatever 3rd party tool someone else writes to autoupdate may require
updating itself if Valve change
>> Unless there's some really weird issue with certain update servers
this ^^^ is a pretty good candidate if you ask me
Anyway, there are people who "have never had a problem". At least one of
them who uses nemrun, but only as a way to tell the many, many actual
servers they run to initiate t
u and return codes
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
>> boun...@list.valvesoftware.com] On Behalf Of PharaohsPaw
>> Sent: 17 January 2012 20:46
>> To: Half-Life dedicated Linux server mailing list
>> Sub
Sent: woensdag 18 januari 2012 0:38
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
There is a bug related to autoupdating right now. It was introduced when we
switched from the UDP heartbeating (and only affects TF for this
nuary 17, 2012 6:38 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
There is a bug related to autoupdating right now. It was introduced when we
switched from the UDP heartbeating (and only affects TF for this reason).
It wi
Has valve considered throwing together a few more medieval mode maps since
we have all these goony medieval hats?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/list
...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Russell Smith
[ve...@tinylittlerobots.us]
Sent: Tuesday, January 17, 2012 1:59 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
Neither of my servers set to
Could you start giving us the version number that TF2 is updating to? I
don't think it's a big deal in the grand scheme of things - just to make it
easier at a glance.
On Tue, Jan 17, 2012 at 1:59 PM, Russell Smith wrote:
> Neither of my servers set to autoupdate received any notification. I had
Neither of my servers set to autoupdate received any notification. I
had to manually restart them both to get the update.
On 1/17/2012 1:54 PM, Andrew DeMerse wrote:
It was definitely marked as required. My servers saw the version change and
updated.
On Tue, Jan 17, 2012 at 4:34 PM, Ronny Sch
It was definitely marked as required. My servers saw the version change and
updated.
On Tue, Jan 17, 2012 at 4:34 PM, Ronny Schedel wrote:
> It's not marked as required, automatic update does not work, manual update
> is need. Players with new version cannot connect to servers with old
> version.
It's not marked as required, automatic update does not work, manual update
is need. Players with new version cannot connect to servers with old
version. Too bad.
Best regards
Ronny
-Ursprüngliche Nachricht-
From: Eric Smith
Sent: Tuesday, January 17, 2012 9:42 PM
To: 'Half-Life dedi
st so happens all the ones at my side of the world are fine...
>>
>> -Original Message-
>>> From:
>>> hlds_linux-bounces@list.**valvesoftware.com[mailto:
>>> hlds_linux-
>>> boun...@list.valvesoftware.com**] On Behalf Of PharaohsPaw
>>
Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
We've released a mandatory update to Team Fortress 2. The notes for
the
update are below.
-Eric
while [ true ] ; do
echo "steam.inf missing"
done
___
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of PharaohsPaw
> Sent: 17 January 2012 20:46
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
>
> > We've
> We've released a mandatory update to Team Fortress 2. The notes for the
> update are below.
>
> -Eric
while [ true ] ; do
echo "steam.inf missing"
done
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https:
Thanks for the prior warning, update went smoothly. Much better to update
while everyone's at work. ;)
On Tue, Jan 17, 2012 at 3:42 PM, Eric Smith wrote:
> We've released a mandatory update to Team Fortress 2. The notes for the
> update are below.
>
> -Eric
>
> --
>
>
And about 3/4 of the other players, too.
Am 23.12.2011 21:09, schrieb Giovanni Harting:
I got the third client crash in about 5 minutes
Am 23.12.2011 20:24, schrieb Eric Smith:
We've released a mandatory update for Team Fortress 2. The notes for
the update are below.
Thanks.
-Eric
---
I got the third client crash in about 5 minutes
Am 23.12.2011 20:24, schrieb Eric Smith:
We've released a mandatory update for Team Fortress 2. The notes for the update
are below.
Thanks.
-Eric
Team Fortress 2
- Fixed a Spy-cicle exploit
- Fixed
So who's getting hitched, Tony? You can tell us.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
al Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Wednesday, December 21, 2011 7:34 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update releas
rom: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
Sent: Wednesday, December 21, 2011 10:28 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released
Team Fortress 2
- Added comm
ecember 21, 2011 10:28 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released
Team Fortress 2
- Added community-created winter items to the drop lists, the craft tables,
and the store
- Added the Spirit of Giving
- Gifts from Secret S
Team Fortress 2
- Added community-created winter items to the drop lists, the craft tables,
and the store
- Added the Spirit of Giving
- Gifts from Secret Saxtons and Piles o' Gifts now have a chance to grant a
gift in addition to whatever item they would have granted normally
- Fixed hearing the d
Just got another smaller update..what was that for? I see nothing listed on
the update history and no email from here?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, December 21,
011 5:25 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released
Hey Eric, has something changed with the autoupdate side of the linux hlds
server?
They would normally get the console message "This server will update on map
chang
Wednesday, December 21, 2011 8:25 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released
Hey Eric, has something changed with the autoupdate side of the linux hlds
server?
They would normally get the console message "This server
Hey Eric, has something changed with the autoupdate side of the linux hlds
server?
They would normally get the console message "This server will update on map
change" when an update is out but for the last few weeks it doesn't happen.
Prior to the last few weeks they have been updating like this o
On 17/12/2011 00:01, Fletcher Dunn wrote:
Looks like there is a bug. It's a consequence of the new heartbeating through
Steam instead of direct UDP to the GMS, combined with the fact that the GMS was
hotfixed while your server was up. The GMS probably sent you the out-of-date
message, but it
-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released
Looks like there is a bug. It's a consequence of the new heartbeating
through Steam instead of direct UDP to the GMS, combined with the fact that
the GMS was hotfixed while your server w
m] On Behalf Of Valentin G.
Sent: Friday, December 16, 2011 3:54 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released
I know that this message will appear in the console. But when you want to check
the server version with a simple
on
> push"
> > or the email Eric sent earlier.
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> Valentin G.
> > Sent: Friday, December 16, 2011 6:39 PM
> > To: Hal
301 - 400 of 411 matches
Mail list logo