Re: [hlds_linux] Killing Floor 2 Server Patch Available

2017-06-22 Thread louloubizou
Jared? Any reply from twi admins? Le jeudi 22 juin 2017, louloubizou a écrit : > Hi, > > With that build you have removed linux bin... > > Cant start servers... > > Le jeudi 22 juin 2017, Jared > a écrit : > >> We have just set live a server update for Killing Floor to that brings it >> to vers

Re: [hlds_linux] Killing Floor 2 Server Patch Available

2017-06-22 Thread louloubizou
Hi, With that build you have removed linux bin... Cant start servers... Le jeudi 22 juin 2017, Jared a écrit : > We have just set live a server update for Killing Floor to that brings it > to version number 1054. This contains several balance changes as well as a > fix for matchmaking into we

Re: [hlds_linux] Mandatory Team Fortress 2 update coming

2017-04-14 Thread John Schoenick
We're working on a small optional update for later today that should fix this On 04/14/2017 06:20 AM, Arie wrote: > This update includes a version of libcrypto++ which incorrectly tries to > use AVX instructions on CPUs that don't support those, e.g. Xeon X56** > CPUs. This causes "invalid opcode

Re: [hlds_linux] Mandatory Team Fortress 2 update coming

2017-04-14 Thread Arie
This update includes a version of libcrypto++ which incorrectly tries to use AVX instructions on CPUs that don't support those, e.g. Xeon X56** CPUs. This causes "invalid opcode" crashes. > > traps: srcds_linux[30047] trap invalid opcode ip:f762af59 sp:ffe39690 > error:0 in dedicated_srv.so[f74ac0

Re: [hlds_linux] Steamcmd hangs

2017-04-11 Thread Svensk Ljud & Ljus Produktion
I had a similar problem, in my case steamcmd started more processes Check wit ps awwux|grep srcds or ps awwux|grep steam check wit server running and with no servers running and check when problem occour. Peter Sweden Svensk Ljud & Ljus Produktion On 2017-04-11 10:50, Austin wrote: Hi,

Re: [hlds_linux] TF2 toolchain on centos 7

2017-03-21 Thread Marco Padovan
Hi, I've to correct myself, seems like tf2 doesn't work on centos6 due to glibc versioning On Mon, Mar 20, 2017 at 7:51 PM, Marco Padovan wrote: > so, to recap, let's just hope valve will ship it linked to libcurl instead > of the gnutls one > > On Mon, Mar 20, 2017 at 7:46 PM, Marco Padovan w

Re: [hlds_linux] TF2 toolchain on centos 7

2017-03-20 Thread Marco Padovan
so, to recap, let's just hope valve will ship it linked to libcurl instead of the gnutls one On Mon, Mar 20, 2017 at 7:46 PM, Marco Padovan wrote: > yum install libcurl.i686 installs the 32bit one.. > > Those two commands are enough. > > confirmed to work on: > centos 6 > centos 7 > fedora 25 >

Re: [hlds_linux] TF2 toolchain on centos 7

2017-03-20 Thread Marco Padovan
yum install libcurl.i686 installs the 32bit one.. Those two commands are enough. confirmed to work on: centos 6 centos 7 fedora 25 On Mon, Mar 20, 2017 at 7:44 PM, ics wrote: > You need the 32bit versions too in order to run srcds. In debian these > would be: > > dpkg --add-architecture i386 >

Re: [hlds_linux] TF2 toolchain on centos 7

2017-03-20 Thread ics
You need the 32bit versions too in order to run srcds. In debian these would be: dpkg --add-architecture i386 apt-get install libcurl3-gnutls:i386 apt-get install libcurl4-gnutls-dev:i386 You might find the similiar from centos. -ics Jonathan Price kirjoitti: I've just spun up a blank CentOS

Re: [hlds_linux] TF2 toolchain on centos 7

2017-03-20 Thread Jonathan Price
I've just spun up a blank CentOS 7 VM to test, and will hopefully help clarify the problem and solution for some people. 1) I installed tf2 with "-beta toolchainbeta" on the CentOS 7 VM 2) I ran "./srcds_run", and had the following message in the output "Could not load: replay_srv.so" 3) I

Re: [hlds_linux] TF2 toolchain on centos 7

2017-03-20 Thread Marco Padovan
To have it working on centos run these two commands: yum install libcurl.i686 ln -s /usr/lib/libcurl.so.4 /usr/lib/libcurl-gnutls.so.4 seems to be the only change needed compared to previous beta On Sun, Mar 19, 2017 at 9:19 PM, Svensk Ljud & Ljus Produktion < i...@teaterljud.se> wrote: > We do

Re: [hlds_linux] TF2 toolchain on centos 7

2017-03-19 Thread Svensk Ljud & Ljus Produktion
We do - but right now downgraded with "app_update 232250 -beta previous " I do hope they are using or will supply sources that all unix users can use when it go real live. Peter Svensk Ljud & Ljus Produktion On 2017-03-19 19:56, Marco Padovan wrote: Exact same crash ldd tf2/orangebox/bin/d

Re: [hlds_linux] TF2 toolchain on centos 7

2017-03-19 Thread Marco Padovan
Exact same crash ldd tf2/orangebox/bin/dedicated_srv.so linux-gate.so.1 => (0xf77d9000) libtier0_srv.so => /home//tf2/orangebox/bin/libtier0_srv.so (0xf753c000) libvstdlib_srv.so => /home//tf2/orangebox/bin/libvstdlib_srv.so (0xf742f000) libm.so.6 => /lib/l

Re: [hlds_linux] TF2 toolchain on centos 7

2017-03-18 Thread James Botting
try setting the export environment variable so it can resolve the missing server library files? Adjusting paths as required, something like this: export LD_LIBRARY_PATH=/path/to/my/server:/path/to/my/server/bin:{$LD_LIBRARY_PATH} On Sat, Mar 18, 2017 at 2:34 PM, Marco Padovan wrote: > and > >

Re: [hlds_linux] TF2 toolchain on centos 7

2017-03-18 Thread Marco Padovan
and dd tf2/orangebox/tf/bin/server_srv.so linux-gate.so.1 => (0xf778e000) libtier0_srv.so => not found libvstdlib_srv.so => not found libsteam_api.so => not found libm.so.6 => /lib/libm.so.6 (0xf5f23000) libdl.so.2 => /lib/libdl.so.2 (0xf5f1d000) libstdc++.so.6 => /lib/libstdc++.so.6 (0xf5e31000)

Re: [hlds_linux] TF2 toolchain on centos 7

2017-03-18 Thread Marco Padovan
ldd srcds_linux linux-gate.so.1 => (0xf7754000) libdl.so.2 => /lib/libdl.so.2 (0xf7745000) libpthread.so.0 => /lib/libpthread.so.0 (0xf772a000) libc.so.6 => /lib/libc.so.6 (0xf756c000) /lib/ld-linux.so.2 (0xf7755000) On Sat, Mar 18, 2017 at 12:05 PM, Rudy Bleeker wrote: > What is the output o

Re: [hlds_linux] TF2 toolchain on centos 7

2017-03-18 Thread Rudy Bleeker
What is the output of "ldd srcds_linux"? On 17 March 2017 at 17:34, Marco Padovan wrote: > Hi, > > what's the status in relation to TF2 toolchain, did someone got it running > on centos7 without resorting to chroots on all of that? > > It segfault on start with no proper infos on what it's missin

Re: [hlds_linux] Can't start TF2 toolchain beta

2017-03-16 Thread David Parker
Here's the important part: > > sudo apt-get dist-upgrade > > apt-get install lib32stdc++6 > apt-get install libcurl3-gnutls:i386 > > Original message From: epi Date: > 3/16/17 1:09 PM (GMT-05:00) To: Half-Life dedicated Linux server mailing > list

Re: [hlds_linux] Can't start TF2 toolchain beta

2017-03-16 Thread Vatican City
0) To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Can't start TF2 toolchain beta That's presumably because you are logged in and have some form of special permissions on the alliedmodders forum. Logged out users (and unprivileged members) are not allowed to

Re: [hlds_linux] Can't start TF2 toolchain beta

2017-03-16 Thread Vatican City
0) To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Can't start TF2 toolchain beta That's presumably because you are logged in and have some form of special permissions on the alliedmodders forum. Logged out users (and unprivileged members) are not allowed to

Re: [hlds_linux] Can't start TF2 toolchain beta

2017-03-16 Thread epi
or me. Original message From: David Parker Date: 3/16/17 12:42 PM (GMT-05:00) To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Can't start TF2 toolchain beta Hmmm... I can't get to that thread for some reason (although I can get to others just

Re: [hlds_linux] Can't start TF2 toolchain beta

2017-03-16 Thread Sean C
Might be VIP only board. On Thu, Mar 16, 2017 at 1:05 PM, Vatican City wrote: > Works fine for me. > Original message From: David Parker > Date: 3/16/17 12:42 PM (GMT-05:00) To: Half-Life dedicated Linux server > mailing list Subject: Re: > [hlds_linux]

Re: [hlds_linux] Can't start TF2 toolchain beta

2017-03-16 Thread Vatican City
Works fine for me.   Original message From: David Parker Date: 3/16/17 12:42 PM (GMT-05:00) To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Can't start TF2 toolchain beta Hmmm... I can't get to that thread for some reason (although I

Re: [hlds_linux] Can't start TF2 toolchain beta

2017-03-16 Thread Vatican City
Works fine for me.   Original message From: David Parker Date: 3/16/17 12:42 PM (GMT-05:00) To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Can't start TF2 toolchain beta Hmmm... I can't get to that thread for some reason (although I

Re: [hlds_linux] Can't start TF2 toolchain beta

2017-03-16 Thread David Parker
Hmmm... I can't get to that thread for some reason (although I can get to others just fine). Thanks, though. On Thu, Mar 16, 2017 at 12:29 PM, Vatican City wrote: > https://forums.alliedmods.net/showpost.php?p=2498516&postcount=2 > That's what did it for me on debian 8.7 > Original mes

Re: [hlds_linux] Can't start TF2 toolchain beta

2017-03-16 Thread Vatican City
https://forums.alliedmods.net/showpost.php?p=2498516&postcount=2 That's what did it for me on debian 8.7 Original message From: David Parker Date: 3/16/17 12:22 PM (GMT-05:00) To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Can't start TF2 toolchain b

Re: [hlds_linux] Can't start TF2 toolchain beta

2017-03-16 Thread Vatican City
https://forums.alliedmods.net/showpost.php?p=2498516&postcount=2 That's what did it for me on debian 8.7 Original message From: David Parker Date: 3/16/17 12:22 PM (GMT-05:00) To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Can't start TF2 toolchain b

Re: [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-15 Thread Weasels Lair
A description of the SteamRT on Valve's git-hub: https://github.com/ValveSoftware/steam-runtime Link to their repo for binaries and source? http://repo.steamstatic.com/steamrt/ Not really relevant to me - since I'm on Ubuntu LTS and don't seem to have any issues. I dumped CentOS years ago based

Re: [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-15 Thread Marco Padovan
Actually, should everything work on centos 7? If not, is there a zip file with all the steamruntime files to try to run some dynamic linking? On Thu, Mar 16, 2017 at 12:46 AM, Marco Padovan wrote: > I've yet to inspect that properly Could be > > On Thu, Mar 16, 2017 at 12:28 AM, Weasels

Re: [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-15 Thread Marco Padovan
I've yet to inspect that properly Could be On Thu, Mar 16, 2017 at 12:28 AM, Weasels Lair wrote: > If I understood correctly, non-Debian/Ubuntu family servers might have to > use the Steam Runtime/chroot thing? > > On Wed, Mar 15, 2017 at 5:22 AM, Marco Padovan wrote: > > > We are havin

Re: [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-15 Thread Weasels Lair
If I understood correctly, non-Debian/Ubuntu family servers might have to use the Steam Runtime/chroot thing? On Wed, Mar 15, 2017 at 5:22 AM, Marco Padovan wrote: > We are having segfaults on centos 7 with intel xeon v5 cpus > > shouldn't centos 7 be fully supported an on par with the vers

Re: [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-15 Thread Marco Padovan
We are having segfaults on centos 7 with intel xeon v5 cpus shouldn't centos 7 be fully supported an on par with the versions? On Wed, Mar 15, 2017 at 1:04 PM, Arie wrote: > The new update causes invalid opcode segfaults on my Xeon X5675 systems. > > [31388553.168216] traps: srcds_linux[14

Re: [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-15 Thread Arie
The new update causes invalid opcode segfaults on my Xeon X5675 systems. [31388553.168216] traps: srcds_linux[14160] trap invalid opcode ip:f6dcff59 sp:ffc82a20 error:0 in dedicated_srv.so[f6c51000+23f000] in CryptoPP::Rijndael::Base::UncheckedSetKey This stackoverflow issue descibes a similar pr

Re: [hlds_linux] Optional Team Fortress 2 update later today (toolchain update)

2017-03-14 Thread A Fearts
Thanks so much for doing a optional update in this way. It really helps to have forewarning on potential mod breaking updates. On Tue, Mar 14, 2017 at 5:05 PM, Emil Larsson wrote: > Thanks for making this optional though, lets us update our server during > low pop times without having to find o

Re: [hlds_linux] Optional Team Fortress 2 update later today (toolchain update)

2017-03-14 Thread Emil Larsson
Thanks for making this optional though, lets us update our server during low pop times without having to find out the nasty surprises when you got a fully community waiting on the server to go back up again. :) (I already tested the beta to see if it works on our server, but I admit I did as a sepe

Re: [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-13 Thread John Schoenick
Reminder, we plan on releasing a normal update with this change this week. Server operators are encouraged to double-check that their setup works against the toolchainbeta branch to avoid ugly surprises! - John On 02/20/2017 02:46 PM, John Schoenick wrote: > > Hey everyone, > > Following up on

Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-22 Thread Weasels Lair
A couple of weird things I noticed on my TF2 beta server today: 1) The port number I specified on the command-line in 6911, but in the "status" command it shows 6912. I did not notice that yesterday, but I assume it was showing that way yesterday as well. I have not tried to update since fixing

Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-22 Thread Emil Larsson
Had the server crashing at launch, this fixed it. Though for me all I needed to do was installing "libcurl3-gnutls:i386". Guess I'm ready for the rollout next week. :) On Tue, Feb 21, 2017 at 3:00 AM, Weasels Lair wrote: > Thanks, got that installed/upgraded (.3 was there but not .4, and not >

Re: [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-21 Thread oGre
Hi, Minimum packages needed on a virgin Ubuntu 16.04 server with the latest kernel ( https://wiki.ubuntu.com/Kernel/LTSEnablementStack#Ubuntu_16.04_LTS_-_Xenial_Xerus ) sudo dpkg --add-architecture i386 sudo apt-get update sudo apt-get install steamcmd Installed tf2 using steamcmd with flags ap

Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-21 Thread arabek
Hi John, > Thanks, got that installed/upgraded (.3 was there but not .4, and not > 32-bit apparently). > For others following, on my Ubuntu 14.04.03 install, here's what extra I > had to install: Can't the 32bit binary compatibility later be simply dropped and go for full/pure 64bit dedicated ser

Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread Weasels Lair
Thanks, got that installed/upgraded (.3 was there but not .4, and not 32-bit apparently). For others following, on my Ubuntu 14.04.03 install, here's what extra I had to install: sudo apt-get install libcurl3-gnutls; sudo apt-get install libcurl3-gnutls:i386; sudo apt-get install libcurl4-gnutls-d

Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread John Schoenick
This means that replay_srv.so could not load due to missing dependencies, and is likely due to missing required libraries. The following command, from the tf install directory (where srcds_linux is), should identify why replay_srv.so is not able to be loaded env LD_LIBRARY_PATH="$LD_LIBRARY_PATH:

Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread Weasels Lair
Ok, here's the error I encountered trying to host the TF2 beta linux dedicated server build: Operating System: Ubuntu 14.04 LTS Kernel: Linux 3.13.0-108-generic Architecture: 64-bit (x86_64) Video: Headless install (via SteamCMD) Hosted: NFO Servers (dedicated VPS, much cores & RAM, several games

Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread Weasels Lair
PS: I should have asked, if on the GitHub - WHICH one? On Mon, Feb 20, 2017 at 5:04 PM, Weasels Lair wrote: > John - > For those server-operators who encounter errors running the beta, do you > want the reports here on the list? or in the Git-Hub? > Thanks, > - Weasel > > On Mon, Feb 20, 2017 at

Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread John Schoenick
The list is probably the best place for visibility On 02/20/2017 05:04 PM, Weasels Lair wrote: > John - > For those server-operators who encounter errors running the beta, do you > want the reports here on the list? or in the Git-Hub? > Thanks, > - Weasel > > On Mon, Feb 20, 2017 at 4:54 PM, John

Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread Weasels Lair
John - For those server-operators who encounter errors running the beta, do you want the reports here on the list? or in the Git-Hub? Thanks, - Weasel On Mon, Feb 20, 2017 at 4:54 PM, John Schoenick wrote: > We've pushed a small update to the beta that removes the libstdc++ and > libgcc_s librar

Re: [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread John Schoenick
We've pushed a small update to the beta that removes the libstdc++ and libgcc_s libraries that were previously shipping with the linux dedicated server build. These were a workaround for compatibility prior to the Steam Runtime requirement, and were now causing conflicts in some environments. On

Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread sigsegv
Sweet! Thanks. Justin (sigsegv) On Mon, Feb 20, 2017 at 3:28 PM, John Schoenick wrote: > We will be updating the github repository with the associated bits when > the beta is ready for the SDK2013 games. The build system now also > requests c++11 on all platforms > > > On 02/20/2017 03:16 PM,

Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread John Schoenick
We will be updating the github repository with the associated bits when the beta is ready for the SDK2013 games. The build system now also requests c++11 on all platforms On 02/20/2017 03:16 PM, sigsegv wrote: > Hi John, > > VC++2015? Praise the lord, it's finally happening! > > Can we expect a

Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread sigsegv
Hi John, VC++2015? Praise the lord, it's finally happening! Can we expect a corresponding push to the source-sdk-2013 GitHub repo when the SDK2013 update happens? I can't wait to get off of VC++2013, a.k.a. the "we at Microsoft don't give a shit

Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread Weasels Lair
Thanks John for the follow-up and details, and thanks for working with the SourceMod team in advance of these changes. Something like 90% of community servers probably run SourceMod in some form (I am guessing). So, good to see that communication going up-front. Thanks again, - Weasel. On Mon,

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2017-02-14 Thread A Fearts
I understand it now ignore my last message. On Tue, Feb 14, 2017 at 6:03 PM, A Fearts wrote: > What is the difference between setting: sv_voicecodec vaudio_speex & > sv_voicecodec steam? > > Does "steam" = vaudio_speex + sv_use_steam_voice "1"? > > Does "vaudio_speex" = vaudio_speex + sv_use_ste

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2017-02-14 Thread A Fearts
What is the difference between setting: sv_voicecodec vaudio_speex & sv_voicecodec steam? Does "steam" = vaudio_speex + sv_use_steam_voice "1"? Does "vaudio_speex" = vaudio_speex + sv_use_steam_voice "0"? Or is it something completely different? I'm a bit confused. On Tue, Feb 14, 2017 at 3:39

Re: [hlds_linux] [TWI Serveradmins] Killing Floor 2 - Official Launch Tomorrow

2017-02-13 Thread John Gibson
We are working on Linux servers for Killing Floor 2, and they are getting close. We'll have more info soon. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Mon, Feb 13, 2017 at 7:29 AM, SkullMasher Heartless < skullm4s...@gmail.com> wrote: > Hello Tripwire. > > Any upda

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2017-01-16 Thread A Fearts
Thanks for the update Eric. Is there any news on if/when the issue with the new Voice Codec will be patched? I saw you guys did respond to the Github issue thread and was hoping to see some news on the issue this update. I still have all my personal servers reverted back to the old Codec but it wou

Re: [hlds_linux] Mandatory TF2 update released

2016-12-22 Thread A Fearts
hese settings and those >>>> servers have the majority of players. I expect many people will be >>>> effect >>>> and head over to Reddit so keep a eye there to see if it's as wide >>>> spread >>>> as I think it is. I just ran a quick te

Re: [hlds_linux] Mandatory TF2 update released

2016-12-22 Thread A Fearts
specific volume adjustment will not take >>> effect. We'll keep an eye on it however, as it's entirely possible there >>> are other bugs lurking. >>> >>> >>> From: hlds_linux [hlds_linux-boun...@list.val

Re: [hlds_linux] Mandatory TF2 update released

2016-12-22 Thread A Fearts
t;> >> From: hlds_linux [hlds_linux-boun...@list.valvesoftware.com] on behalf >> of A Fearts [joewatshis...@gmail.com] >> Sent: Wednesday, December 21, 2016 5:33 PM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [

Re: [hlds_linux] Mandatory TF2 update released

2016-12-22 Thread BotoX
possible there are other bugs lurking. From: hlds_linux [hlds_linux-boun...@list.valvesoftware.com] on behalf of A Fearts [joewatshis...@gmail.com] Sent: Wednesday, December 21, 2016 5:33 PM To: Half-Life dedicated Linux server mailing list Subject:

Re: [hlds_linux] Mandatory TF2 update released

2016-12-21 Thread John Schoenick
possible there are other bugs lurking. From: hlds_linux [hlds_linux-boun...@list.valvesoftware.com] on behalf of A Fearts [joewatshis...@gmail.com] Sent: Wednesday, December 21, 2016 5:33 PM To: Half-Life dedicated Linux server mailing list Subject:

Re: [hlds_linux] Mandatory TF2 update released

2016-12-21 Thread A Fearts
I'll forward that information. Thanks. > > -Eric > > > -Original Message- > From: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] On > Behalf Of A Fearts > Sent: Wednesday, December 21, 2016 5:12 PM > To: Half-Life dedicated Linux server mail

Re: [hlds_linux] Mandatory TF2 update released

2016-12-21 Thread Eric Smith
I'll forward that information. Thanks. -Eric -Original Message- From: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of A Fearts Sent: Wednesday, December 21, 2016 5:12 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandator

Re: [hlds_linux] Mandatory TF2 update released

2016-12-21 Thread A Fearts
s having problems. > > Thanks. > > -Eric > > > -Original Message- > From: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] On > Behalf Of A Fearts > Sent: Wednesday, December 21, 2016 4:56 PM > To: Half-Life dedicated Linux server mailing list > Subject: R

Re: [hlds_linux] Mandatory TF2 update released

2016-12-21 Thread Eric Smith
Of A Fearts Sent: Wednesday, December 21, 2016 4:56 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released I noticed you also changed: sv_use_steam_voice So it defaults to: 0 sv_voicecodec So it defaults to: vaudio_celt When testing these sett

Re: [hlds_linux] Mandatory TF2 update released

2016-12-21 Thread A Fearts
I noticed you also changed: sv_use_steam_voice So it defaults to: 0 sv_voicecodec So it defaults to: vaudio_celt When testing these setting a month or so when it was in BETA stages I noticed a few issues. I would set these setting and restart the server to make sure it set everything properly. F

Re: [hlds_linux] Almost no sound in Synergy

2016-11-23 Thread epi
Well, that's lame. Thanks for letting me know. On 11/23/2016 4:04 PM, Gordon Reynolds wrote: I have not checked in a long while, but last I -did- check, "no sound on linux" for Synergy is just... kind of a fact of life. I don't think they're actually looking to fix it at all. On Tue, Nov 15, 20

Re: [hlds_linux] Almost no sound in Synergy

2016-11-23 Thread Gordon Reynolds
I have not checked in a long while, but last I -did- check, "no sound on linux" for Synergy is just... kind of a fact of life. I don't think they're actually looking to fix it at all. On Tue, Nov 15, 2016 at 7:46 PM epi wrote: > I'm running a Synergy server on Debian testing. The server loads >

Re: [hlds_linux] [hlds_announce] Optional TF2 update released

2016-11-18 Thread A Fearts
Hey John just a quick question. There are confirmed reports of the Unusualifiers still giving the Halloween effects when applied even though the event is now over. Is this on purpose? I thought those effects were supposed to be turned off now. Video proof: https://www.youtube.com/watch?v=d1NhAEqGq

Re: [hlds_linux] [hlds_announce] Optional TF2 update released

2016-11-18 Thread Giovanni Harting
Why even go for CELT? Isn't CELT merged into opus? Shouldn't you go for opus instead? That seems like a pretty interesting move to me (integrating CELT now). 2016-11-19 2:01 GMT+01:00 pilger : > Does CELT codec support input voice from file on TF2? > > > _pilger > > On 18 November 2016 at 22:35, J

Re: [hlds_linux] [hlds_announce] Optional TF2 update released

2016-11-18 Thread pilger
Does CELT codec support input voice from file on TF2? _pilger On 18 November 2016 at 22:35, John Schoenick wrote: > We've released an optional update for Team Fortress 2. The note for the > update is below. The new server version number is 3703329. > > Community servers only need this update i

Re: [hlds_linux] Problem

2016-11-16 Thread Weasels Lair
"proof-of-life" that Valve does actually read this stuff. :-) They probably just ignore the rants and "venting". On Nov 16, 2016 1:00 PM, "John Schoenick" wrote: > Thanks for the feedback, all! > > I've narrowed this down to an old typo in the engine that was > exacerbated by recent changes. W

Re: [hlds_linux] Problem

2016-11-16 Thread John Schoenick
Thanks for the feedback, all! I've narrowed this down to an old typo in the engine that was exacerbated by recent changes. We will have a fix ready in the near future. - John On 11/15/2016 11:58 PM, ics wrote: > I'm also sure that this has nothing to do with the maps entity counts > at all. T

Re: [hlds_linux] Problem

2016-11-15 Thread ics
I'm also sure that this has nothing to do with the maps entity counts at all. The connecting player is 1 entity and if the server for some reason reports it cannot create new entity, it will drop the player and give false information about max_edicts. -ics sigsegv kirjoitti: Since I had the

Re: [hlds_linux] Problem

2016-11-15 Thread sigsegv
Since I had the (possibly somewhat unique) experience of seeing this problem from both the client side and server side at the same time when it happened, I have some console excerpts from both sides at the time of disconnect. Unfortunately I don't have timestamps for every single line on the serve

Re: [hlds_linux] Problem

2016-11-15 Thread sigsegv
I've had this happen multiple times with a Windows client and Linux dedicated server on my same box for testing. Had it occur on mvm_example (hardly a high-entity-quantity map) at least twice. Once of those times was literally moments after the server had started and changelevel'd to the map. So

Re: [hlds_linux] Problem

2016-11-14 Thread N-Gon
I've had it happen to me on cp_granary on a completely empty server. I got kicked the moment I ran "ugc_off" even though I hadn't exec'd any previous ugc config. Don't ask me why I was doing that :P On Mon, Nov 14, 2016 at 9:44 PM, John Schoenick wrote: > We're looking in to this. Please let me

Re: [hlds_linux] Problem

2016-11-14 Thread John Schoenick
We're looking in to this. Please let me know if you identify any maps/etc. that seem to reliably trigger the error. - John On 11/12/2016 04:12 AM, Sergey Dobretsov wrote: > Hi. > > Yesterday, I've realised people are getting kicked randomly on all of the > tf2 servers: > L 11/12/2016 - 14:53:06

Re: [hlds_linux] Problem

2016-11-13 Thread N-Gon
I can confirm this has happened to my on stock granary with no mm/sm On Sun, Nov 13, 2016 at 12:08 PM, Weasels Lair wrote: > Try a different map (maybe a stock one like 2fort) and if if that makes a > difference. > > On Nov 13, 2016 5:31 AM, "Sergey Dobretsov" wrote: > > > Server without MM+SM!

Re: [hlds_linux] Problem

2016-11-13 Thread Weasels Lair
Try a different map (maybe a stock one like 2fort) and if if that makes a difference. On Nov 13, 2016 5:31 AM, "Sergey Dobretsov" wrote: > Server without MM+SM > > Client "ZaZnObA" connected (212.232.76.122:28501). > Client "Forklays" connected (212.232.76.122:28201). > Dropped Forklays from

Re: [hlds_linux] Problem

2016-11-13 Thread Sergey Dobretsov
Server without MM+SM Client "ZaZnObA" connected (212.232.76.122:28501). Client "Forklays" connected (212.232.76.122:28201). Dropped Forklays from server (CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS || u.m_nNewEntity < 0) Dropped ZaZnObA from server (CL_ReadPreserveEnt: u.m_nNewEntity == M

Re: [hlds_linux] Problem

2016-11-13 Thread Sergey Dobretsov
) Server is hibernating Message: 5 > Date: Sat, 12 Nov 2016 14:25:01 +0200 > From: ics > To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] Problem > Message-ID: <58270a1d.3000...@ics-base.net> > Content-Type: text/plain; charset=ISO-8859

Re: [hlds_linux] Problem

2016-11-12 Thread ics
Check the status output on console. There might be something that creates more of those by error. -ics Robert Styler kirjoitti: This error has only started appearing recently. I have made no changes to affect the edicts on the map. On 12 November 2016 at 12:17, ics wrote: EDICT error refer

Re: [hlds_linux] Problem

2016-11-12 Thread Robert Styler
This error has only started appearing recently. I have made no changes to affect the edicts on the map. On 12 November 2016 at 12:17, ics wrote: > EDICT error refers to map having too many entities in present. Are you > creating any yourself on the server through plugins? Log into server > conso

Re: [hlds_linux] Problem

2016-11-12 Thread ics
EDICT error refers to map having too many entities in present. Are you creating any yourself on the server through plugins? Log into server console and type in status, see what it reports? Should look something like this: edicts : 1370 used of 2048 max. What map are you running? -ics Sergey

Re: [hlds_linux] Problem

2016-11-12 Thread Robert Styler
Yeah I got kicked from my own server for this. On 12 November 2016 at 12:12, Sergey Dobretsov wrote: > Hi. > > Yesterday, I've realised people are getting kicked randomly on all of the > tf2 servers: > L 11/12/2016 - 14:53:06: "Kalashnikov<32><[U:1:171030251]>" > disconnected (reason "CL_ReadPre

Re: [hlds_linux] [hlds] The End

2016-11-02 Thread Robert Paulson
Community servers are not obsolete, they just require more work to setup, which TF2 already has the infrastructure for. Most modern games are short lived so they do not want to spend the time upfront to support community servers, but in TF2, the work has already been done. Community servers have m

Re: [hlds_linux] [hlds] The End

2016-11-02 Thread Simiancage
Linux server mailing list Subject: Re: [hlds_linux] [hlds] The End As i see it, community servers are becoming/have become obsolete for many games, because the companies are finding out that running servers for themselves for their games is a service and they can provide same quality of game all the

Re: [hlds_linux] [hlds] The End

2016-11-01 Thread ics
As i see it, community servers are becoming/have become obsolete for many games, because the companies are finding out that running servers for themselves for their games is a service and they can provide same quality of game all the time in terms of same configs, sufficient hardware and such.

Re: [hlds_linux] [hlds] The End

2016-11-01 Thread Robert Paulson
I respectfully disagree and I guarantee you will failing. The only way out of this is to convince Valve they've made a series of big mistakes and they need to reverse them now. I hate to say I told you so, but was I not right when I was the only person saying the Meet your Match update was going t

Re: [hlds_linux] [hlds] The End

2016-11-01 Thread Matthew Hills
I agree with you, Darren. There are sites out there that seem to be the go-to places for TF2 item trading and news and so on. I'm sure it'd be possible for some talented folks to virtually take over the whole community server thing from Valve and make a service that feels like an essential tool fo

Re: [hlds_linux] [hlds] The End

2016-11-01 Thread Robert Paulson
> Almost every game developer is becoming hostile to community-run servers, > especially the largest ones. TF2 is unfortunately one of the few shooters > out there that actually still has a server browser at all. You would have a point, except there has never been another AAA game where they start

Re: [hlds_linux] [hlds] The End

2016-11-01 Thread Darren VanBuren
I don't frequently host servers for multiplayer Source games except among my friends but here's my two cents: Almost every game developer is becoming hostile to community-run servers, especially the largest ones. TF2 is unfortunately one of the few shooters out there that actually still has a serv

Re: [hlds_linux] [hlds] The End

2016-11-01 Thread Simiancage
Subject: Re: [hlds_linux] [hlds] The End For those of you not hosting TF2 servers, you may not understand what the issue is. Over the past couple of years, the TF2 team at Valve has been killing community servers by making them more and more difficult to find and reach, and content that did not

Re: [hlds_linux] [hlds] The End

2016-11-01 Thread Tim Anderson
others that have felt our pain, maybe we can >> all >> > > >> get together and start something new??? >> > > >> >> > > >> Cheers D3v >> > > >> >> > > >> -Original Message- >> > > &g

Re: [hlds_linux] [hlds] The End

2016-11-01 Thread Simiancage
n for 25years so don't sue me if you think this is a bad idea. Regards D3v -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers Sent: 01 November 2016 06:39 To: Half-Life dedicated Linu

Re: [hlds_linux] [hlds] The End

2016-11-01 Thread Martin V
t; >> > > > >> Cheers D3v > > > >> > > > >> -Original Message- > > > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto: > > > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. > > >

Re: [hlds_linux] [hlds] The End

2016-11-01 Thread Erik-jan Riemers
something new??? > > >> > > >> Cheers D3v > > >> > > >> -Original Message- > > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto: > > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. > > &

Re: [hlds_linux] [hlds] The End

2016-11-01 Thread Martin V
gether and start something new??? > >> > >> Cheers D3v > >> > >> -Original Message- > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto: > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. > >> Sent: 27 October 2016 13:5

Re: [hlds_linux] [hlds] The End

2016-10-31 Thread Erik-jan Riemers
oftware.com] On Behalf Of Saint K. >> Sent: 27 October 2016 13:57 >> To: Half-Life dedicated Win32 server mailing list < >> h...@list.valvesoftware.com>; Half-Life dedicated Linux server mailing >> list >> Subject: Re: [hlds_linux] [hlds] The End >> >> Not t

Re: [hlds_linux] [hlds] The End

2016-10-31 Thread ics
er mailing list ; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] The End Not to become over dramatic, but us from SpecialAttack have decided to go down the same route. It's a shame, but that's how life works. Saying goodbye to VALVe hosted games af

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