Imaging Lingo Question

2001-08-08 Thread the nightboy
Hello all. I am trying to use image.fill(rect,parameterlist), BUT if I set the shapeType to either #oval or #roundRect I can see it in the bitmap.image that it is filling but not on stage. any clues? thx, b Brian Douglas (:ub)

Re: imaging Lingo challenge: resizable speech bubble

2001-08-06 Thread John Dowdell
At 12:02 PM 8/4/1, Slava Paperno wrote: > Is imaging Lingo the way to go? Are there other ways? It's certainly possible to generate bits on the fly, but a more common approach is to make a half-dozen background captions of different sizes, and choose among them by the number of character

Re: Imaging Lingo 2 response1

2001-08-06 Thread Chris Aernoudt
Chris (lots of sunshine to you). - Original Message - From: "Locke Morgan" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, August 05, 2001 6:51 AM Subject: Imaging Lingo 2 response1 > Yes, the destination member did return an error in the paint edit

Imaging Lingo 2 response1

2001-08-04 Thread Locke Morgan
Colin Holgate <[EMAIL PROTECTED]> >Subject: Re: Imaging Lingo 2 > >There are some things about your code that make it seem odd. For >example, using the same variable to represent the member one moment, >and then the member's image another makes it harder to follow. For >now

RE: imaging Lingo challenge: resizable speech bubble

2001-08-04 Thread Al Hospers
> I'm sure this is child's play for some of you guys, but my > geometry (and my > imaging Lingo expertise) fail here. I want to create speech > bubbles on the > fly around my text, sized to fit around the text sprite. Is > imaging Lingo > the way to go? Are ther

RE: imaging Lingo challenge: resizable speech bubble

2001-08-04 Thread Jorge Pena
I guess you could use imaging lingo for this but I *think* it is just better to use a vector cast member... The advantage to this is that you can scale it without loss of quality... Simply have a *reference* bubble and depending on the text size scale it accordingly. HTH Jorge Pena Mobius

imaging Lingo challenge: resizable speech bubble

2001-08-04 Thread Slava Paperno
I'm sure this is child's play for some of you guys, but my geometry (and my imaging Lingo expertise) fail here. I want to create speech bubbles on the fly around my text, sized to fit around the text sprite. Is imaging Lingo the way to go? Are there other ways? Someone must have don

Imaging Lingo

2001-08-02 Thread Locke Morgan
Dear List, --newbie here-- I am attempting to use imaging lingo to transfer the portion of a stationary image to a smaller moving bitmap 3 sprites above it. So far I have not been able to affect any result, the command with "copyPixles" in it is continuously brought up whenever I

Shockwave Download Problems (was Imaging Lingo)

2001-06-26 Thread Florian Bogeschdorfer
cator 4.75, Mac OS 9.1, Powerbook). Any similar experiences or hints? best regards, Florian jsweeney schrieb: > > on 6/26/01 10:30 AM, Florian Bogeschdorfer at [EMAIL PROTECTED] wrote: > > > > > Hi folks > > > > can somebody direct me to a good introduction to im

Re: Imaging Lingo

2001-06-26 Thread Florian Bogeschdorfer
Thank You everybody! Florian Al Hospers schrieb: > > > can somebody direct me to a good introduction to imaging lingo, with > > some examples and a little bit about what effects can be done > > Florian, > > this might be a good place to start > > http

Re: Imaging Lingo

2001-06-26 Thread jsweeney
on 6/26/01 10:30 AM, Florian Bogeschdorfer at [EMAIL PROTECTED] wrote: > > Hi folks > > can somebody direct me to a good introduction to imaging lingo, with > some examples and a little bit about what effects can be done > > best regards, Florian Try: http://www.setpi

Re: Imaging Lingo

2001-06-26 Thread Quixadá
i'll second that. At 17:30 26/06/01 +0200, Florian Bogeschdorfer wrote: >Hi folks > >can somebody direct me to a good introduction to imaging lingo, with >some examples and a little bit about what effects can be done > >best regards, Florian > >[To remove yourself

RE: Imaging Lingo

2001-06-26 Thread Al Hospers
> can somebody direct me to a good introduction to imaging lingo, with > some examples and a little bit about what effects can be done Florian, this might be a good place to start http://www.simtek.dircon.co.uk/deight/imgguide/imagingguide.html hth Al Hospers CamberSof

Imaging Lingo

2001-06-26 Thread Florian Bogeschdorfer
Hi folks can somebody direct me to a good introduction to imaging lingo, with some examples and a little bit about what effects can be done best regards, Florian [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to

Re: Re: Imaging Lingo

2001-06-10 Thread Kurt Griffin
Take a look at the paintbox behaviors in the library palette as well, if you need some working examples. -Kurt > Thanks Kerry, will do! > Vic >>> Can anyone make any suggestions how I can create a paint fill option for > an >>> easy to use kids program. What I need to be able to do is flood an

Re: Imaging Lingo

2001-06-10 Thread Victor Wright
Thanks Kerry, will do! Vic - Original Message - From: "Kerry Thompson" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, June 09, 2001 9:21 PM Subject: Re: Imaging Lingo > > >Can anyone make any suggestions how I can create a paint fill op

Re: Imaging Lingo

2001-06-09 Thread Kerry Thompson
>Can anyone make any suggestions how I can create a paint fill option for an >easy to use kids program. What I need to be able to do is flood an area >with a specified colour, or a texture (from a bitmap). Hi Victor-- Take a look at the fill(), copyPixels(), image(), and draw() functions. Als

Imaging Lingo

2001-06-09 Thread Victor Wright
Hi list, Can anyone make any suggestions how I can create a paint fill option for an easy to use kids program. What I need to be able to do is flood an area with a specified colour, or a texture (from a bitmap). Thanks Vic [To remove yourself from this list, or to change to digest mode, go to h

Re: Imaging Lingo--looking for bugs in all the wrong places

2001-06-08 Thread Kerry Thompson
Got it! Special thanks and a tip of the hat to Mark Jonkman--you nailed it, my friend. There was no bug in imaging Lingo. There were duplicate sprites using the same cast member. We had them just off-stage (-1, -1), and after we set the image, we moved one onstage, leaving the other in the

Re: Imaging Lingo (still)

2001-06-08 Thread Kerry Thompson
e.fill (endRect , pHiliteColor) pDotSprite.member.image = hiliteImage -- <-- Here's where the problem occurs pDotSprite.rect = rect(201, 240, 468, 282) The code is somewhat simplified--I've taken out all the calculations to get those rects, for example, but all the imaging Lingo is here.

Re: Imaging Lingo (still)

2001-06-08 Thread Kerry Thompson
>I think the stage image is of a different class than a member image- more >housekeeping is done with the latter, etc. It appears you're right on that--I just ran some tests, and member image assignment does not work the same way. Cordially, Kerry Thompson [To remove yourself from this li

Re: Imaging Lingo (still)

2001-06-08 Thread Roy Pardi
At 10:37 AM -0700 6/8/01, Kerry Thompson wrote: >>I wouldn't think so. If you then change pDotSprite.member.image, >>hiliteImage is not changed (afaik), >> so images are not passed by reference like lists- at least when >>you specify then as a member image. > >Wow--we found something we can d

Re: Imaging Lingo (still)

2001-06-08 Thread Kerry Thompson
>I wouldn't think so. If you then change pDotSprite.member.image, >hiliteImage is not changed (afaik), > so images are not passed by reference like lists- at least when you > specify then as a member image. Wow--we found something we can disagree on :-) Check this out: -- Welcome to Directo

Re: Imaging Lingo (still)

2001-06-08 Thread pranavn
ds, Pranav --- "Simply stated, it is sagacious to eschew obfuscation." --Norman Augustine I've created an image in memory with imaging lingo. In the debugger, it shows up as: hiliteImage = When I do this: pDotSprite.member.image

Re: Imaging Lingo (still)

2001-06-08 Thread Roy Pardi
At 7:05 PM -0700 6/7/01, Kerry Thompson wrote: >I've created an image in memory with imaging lingo. In the debugger, >it shows up as: > >hiliteImage = > >When I do this: > >pDotSprite.member.image = hiliteImage > >the watch window shows that member as: > &g

Imaging Lingo (still)

2001-06-07 Thread Kerry Thompson
I've created an image in memory with imaging lingo. In the debugger, it shows up as: hiliteImage = When I do this: pDotSprite.member.image = hiliteImage the watch window shows that member as: pDotSprite.member.image = The image is just a pointer. Shouldn't the member's im

Re: Re: Imaging Lingo Weirdness

2001-06-06 Thread Kerry Thompson
>Try dropping: > >pDotSprite.member.regpoint = point(0,0) > >right after the line that sets the member's image. Well, that made a difference--thanks, Kurt. Before, the faux image was showing up above the stage most of the time. Now it's inside the stage rect every time--right up at 0,0. I tri

Re: Re: Imaging Lingo Weirdness

2001-06-06 Thread Kurt Griffin
>> What is the centerregpoint setting for the bitmap? > > The sprite member's centerregpoint is 0. > > This sounds on point--what should it be? You might still have to set the regpoint again. (Assuming that the duplicate image is a screen artifact - I don't know what that might be). FWIW, I ten

Re: Imaging Lingo Weirdness

2001-06-06 Thread Colin Holgate
>>What is the centerregpoint setting for the bitmap? > >The sprite member's centerregpoint is 0. > >This sounds on point--what should it be? 0 sound ok. I was thinking about if it was set to 1, it might make the image jump off to the side. That wouldn't account for there being two of them thoug

Re: Imaging Lingo Weirdness

2001-06-06 Thread Kerry Thompson
>What is the centerregpoint setting for the bitmap? The sprite member's centerregpoint is 0. This sounds on point--what should it be? Cordially, Kerry Thompson [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages t

Re: Imaging Lingo Weirdness

2001-06-06 Thread Colin Holgate
>Any help greatly appreciated! What is the centerregpoint setting for the bitmap? -- [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo

Imaging Lingo Weirdness

2001-06-06 Thread Kerry Thompson
Just getting going on imaging Lingo here (yeah, I know, way late). This may be an obvious problem, but it's driving me crazy(ier). I'm creating a yellow hilite image to overlay some text in a read-along. When the hilited text wraps, I fill two rects in the image buffer (end of

imaging lingo blur effect

2001-04-26 Thread Tim
Hi, First of all I hope I am posting to the right list - apologies if not! I am looking to get hold of an open source file of which features the hazy/blur effect achieved with imaging lingo (some of the stuff at http://www.noodlebox/bitsandpieces has this effect) so I can start to play with

AW: fast animation with imaging Lingo

2001-03-20 Thread mva
> > I'd love to see this working. Any examples? > > Leon I could mail you the code, give me your address AND SOME TIME, I'm VERY BUSY right now ... Michael [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the l

RE: fast animation with imaging Lingo

2001-03-20 Thread Leon McComish
The > technique is very useful for making zooms in a picture the size > of which is > bigger than the screen size. For this I just have to load one big > image. By > the time the user is watching the "wide angle version" of the image, the > computer is calculating the zoom steps for a zoom into

AW: fast animation with imaging Lingo

2001-03-20 Thread mva
ROTECTED] > Betreff: Re: fast animation with imaging Lingo > > 25 images in 0.76 s => 32 fps. Pretty good for a non-hi-end machine! > I guess it takes some time to load from disk and decompress, when > playing standard video. > > -Andreas> [To remove yourself from this list, o

Re: fast animation with imaging Lingo

2001-03-20 Thread Andreas Gaunitz
25 images in 0.76 s => 32 fps. Pretty good for a non-hi-end machine! I guess it takes some time to load from disk and decompress, when playing standard video. -Andreas >>I don't know >>how 'fast' the animation will be though - showing 800x600x24 images @ >>high frame rate is pretty heavy duty

Re: fast animation with imaging Lingo

2001-03-19 Thread mva
>I don't know >how 'fast' the animation will be though - showing 800x600x24 images @ >high frame rate is pretty heavy duty... Hi Andreas! Thanks for your suggestions. I tried it out and it works fine: On a 400 MHz Pentium II machine (with 512 MB RAM) those 25 800x600x24 images take 0,76 second

Re: fast animation with imaging Lingo

2001-03-19 Thread Andreas Gaunitz
Don't do repeated imaging lingo operations on a member - it will be SLOW! For greatest ease of use: Make a list of 25 blank images first, using duplicate: -- imageTemplate = image(800, 600, 24) imageList = [] repeat with imageNr = 1 to 25 imageList.append(imageTemplate.duplicate()

Re: fast animation with imaging Lingo

2001-03-18 Thread Jakob Hede Madsen
At 0:46 +0100 01_03_19, [EMAIL PROTECTED] wrote: >Is there a way to get >subsequent images of the stage into a list without creating cast members? image.duplicate() Jakob [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post mess

fast animation with imaging Lingo

2001-03-18 Thread mva
Hello friends! Here is what I want to do: I want to create a full screen animation, let's say 25 different images of the size of the stage, created in Lingo, stored in memory and LATER played back out of the memory. (Playback will be fast, because the rendering has been done before). Here is

Re: Imaging Lingo

2001-02-15 Thread R. Bhakti Klein
27;s some great articles on director-online as well. -bh Kerry Thompson wrote: > > >I've been wondering what "Imaging Lingo" means. > > It's new Lingo to create images directly. Check out the movie that comes > with D8, in Learning/Lingo_Examples/imaging.dir. > &

Re: Imaging Lingo

2001-02-15 Thread Kerry Thompson
>I've been wondering what "Imaging Lingo" means. It's new Lingo to create images directly. Check out the movie that comes with D8, in Learning/Lingo_Examples/imaging.dir. Cordially, Kerry Thompson Learning Network [To remove yourself from this list, or to change to

Imaging Lingo

2001-02-15 Thread Charlie Fiskeaux II
I've been wondering what "Imaging Lingo" means. I hear it referenced all the time, but can't find that term in any books. Charlie Fiskeaux II The Creative Group www.cre8tivegroup.com 859/858-9054 x29 cell: 859/312-3883 [To remove yourself from this list, or to change t

A good information about imaging lingo??

2001-02-07 Thread Richard Hebert
I'm looking for anything, from url's to books, tutorials,etc.. TIA = Richard Hebert Cuello Aljanati Profesor de Producciones Multimedia Departament CeCAD Ingeniería-Arquietectura La Salle, Universitat Ramon Llull C\Quatre Camins, 2 - 080

Re: imaging lingo works with quictime?

2001-01-18 Thread grimmwerks
Thanks, I know that, but I meant creating on in Director on the fly. > >open movie in QT /export/ image /(setting) > >>From: grimmwerks <[EMAIL PROTECTED]> >>Reply-To: [EMAIL PROTECTED] >>To: "Lingo" <[EMAIL PROTECTED]> >>Subject: imaging

Re: imaging lingo works with quictime?

2001-01-18 Thread Kurt Griffin
> Just a quick question before I start playing with it, but can I create a > bitmap cast member with one frame of a quicktime movie? QTs don't have an image property AFAIK. I think you'd have to drop it on the stage, grab the stage image, and go from there. -Kurt [To remove yourself from this

Re: imaging lingo works with quictime?

2001-01-18 Thread BD fortin
open movie in QT /export/ image /(setting) >From: grimmwerks <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: "Lingo" <[EMAIL PROTECTED]> >Subject: imaging lingo works with quictime? >Date: Wed, 17 Jan 2001 17:20:04 -0500 > > >Just a quick qu

imaging lingo works with quictime?

2001-01-17 Thread grimmwerks
Just a quick question before I start playing with it, but can I create a bitmap cast member with one frame of a quicktime movie? [http://www.grimmWERKS.com ]-- [ graphic design -|- sound design -|- shockwave -|- lingo -|- cdrom ] [To r

Re: RE: Re: Imaging lingo utility

2000-12-08 Thread Kurt
I'll provide a URL for the file when it's ready, but my site is www.squidfight.com > what is your website address.? [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, e

RE: Re: Imaging lingo utility

2000-12-07 Thread Jon Paul Alongi
what is your website address.? -Original Message- From: Kurt Griffin [mailto:[EMAIL PROTECTED]] Sent: Thursday, December 07, 2000 3:41 PM To: [EMAIL PROTECTED] Subject: Re: Re: Imaging lingo utility > Kurt Griffin <[EMAIL PROTECTED]> >> I've written a utility

Re: Re: Imaging lingo utility

2000-12-07 Thread Kurt Griffin
> Kurt Griffin <[EMAIL PROTECTED]> >> I've written a utility that will import the screen grabs, compare >> them against a key image, and crop each so that only the changed >> pixels remain. Now I'm looking to optimize it. > > Hi Kurt, > > Thanks to Macromedia's Werner Sharp, here is a handler t

Re: Imaging lingo utility

2000-12-06 Thread James Newton
Kurt Griffin <[EMAIL PROTECTED]> > I've written a utility that will import the screen grabs, compare > them against a key image, and crop each so that only the changed > pixels remain. Now I'm looking to optimize it. Hi Kurt, Thanks to Macromedia's Werner Sharp, here is a handler that will calc

Re: Imaging lingo utility

2000-12-04 Thread James Newton
Kurt Griffin <[EMAIL PROTECTED]> > I've written a utility that will import the screen grabs, compare them > against a key image, and crop each so that only the changed pixels > remain. > Now I'm looking to optimize it. Hi Kurt, You can compare images using the "=" operator. Here's a quick test:

Imaging lingo utility

2000-12-03 Thread Kurt Griffin
I'm trying to work out a targeted search approach. In other words, sample blocks of an image, and zero in on blocks that have different pixels from the source, and do a more refined comparison. This is my first real attempt at imaging lingo, so I'm not sure where to find speed gains. If

Imaging Lingo for transparency (was: printing issue)

2000-09-29 Thread James Newton
John Horn (Home) <[EMAIL PROTECTED]> wrote: > I am unfamilar with imaging lingo, could you help to point me in > the right direction, a few commands to look up or something. Hi John, Here is a chunk of unfinished code that I originally wrote for one of the Paintbox behaviors in

Imaging lingo on an industrial scale ?

2000-09-08 Thread tony flow
stigious clients with reliable and day to day use : * Boeing, Ford, Dow chemical, John Deere, Filenet For me, one possible great advantage of director is (perhaps) the possibility of mixing imaging lingo, MUS, audio, video Xtra (but always the problem of downloading…) If no, is it foreseen

RE: imaging lingo/metaballs..

2000-09-07 Thread grimmwerks
Thanks Terry, but what exactly does the lingo do? It seems that it's really just resizing...? [http://www.grimmWERKS.com ]-- [ graphic design -|- sound design -|- shockwave -|- lingo -|- cdrom ] [To remove yourself from this list, or

RE: imaging lingo/metaballs..

2000-09-07 Thread Terry R. Schussler
At 3:13 PM -0400 9/7/00, grimmwerks wrote: >Cool - thanks Blake. Unfortanely I can't even figure out my age with my >socks off. But we'll see... If I took my socks off, I'd be dead (as would everyone in the building.) Terry And just so I won't get railed on for an OT post, here: on scaleImage

Re: imaging lingo/metaballs..

2000-09-07 Thread grimmwerks
Well, a genetic problem, on the chromosome level has left me with 46 toes. Or perhaps I was counting BUNIONS. >Ahhh... to be that young;-) > >ck [http://www.grimmWERKS.com ]-- [ graphic design -|- sound design -|- shockwave -|- lingo -|- cdrom ]

Re: imaging lingo/metaballs..

2000-09-07 Thread Colin Kettenacker
- Original Message - From: "grimmwerks" <[EMAIL PROTECTED]> To: "Lingo" <[EMAIL PROTECTED]> Sent: Thursday, September 07, 2000 12:13 PM Subject: RE: imaging lingo/metaballs.. > Cool - thanks Blake. Unfortanely I can't even figure out my age wi

RE: imaging lingo/metaballs..

2000-09-07 Thread grimmwerks
Cool - thanks Blake. Unfortanely I can't even figure out my age with my socks off. But we'll see... > >Check out www.darwin3d.com for some C++ source code examples of >spring systems as well as the Game Developer magazine site. > >-Blake [http://www.grimmWERKS.com ]-

RE: imaging lingo/metaballs..

2000-09-07 Thread bsenftner
your skills. Check out www.darwin3d.com for some C++ source code examples of spring systems as well as the Game Developer magazine site. -Blake -Original Message- From: grimmwerks [mailto:[EMAIL PROTECTED]] Sent: Thursday, September 07, 2000 2:03 AM To: Lingo Subject: imaging ling

imaging lingo/metaballs..

2000-09-07 Thread grimmwerks
...another 5am post. I've been delving into 3d graphics/animation of late, as well as fooling with imaging lingoand one thing that's starting to kind of stew in my addled brain is writing some lingo that can simulate metaballsie having 2 sprites animate, say one from th