Hello all.
I am trying to use image.fill(rect,parameterlist),
BUT
if I set the shapeType to either #oval or #roundRect I can see it in the
bitmap.image that it is filling but not on stage.
any clues?
thx,
b
Brian Douglas (:ub)
At 12:02 PM 8/4/1, Slava Paperno wrote:
> Is imaging Lingo the way to go? Are there other ways?
It's certainly possible to generate bits on the fly, but a more common
approach is to make a half-dozen background captions of different sizes,
and choose among them by the number of character
Chris (lots of sunshine to you).
- Original Message -
From: "Locke Morgan" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, August 05, 2001 6:51 AM
Subject: Imaging Lingo 2 response1
> Yes, the destination member did return an error in the paint edit
Colin Holgate <[EMAIL PROTECTED]>
>Subject: Re: Imaging Lingo 2
>
>There are some things about your code that make it seem odd. For
>example, using the same variable to represent the member one moment,
>and then the member's image another makes it harder to follow. For
>now
> I'm sure this is child's play for some of you guys, but my
> geometry (and my
> imaging Lingo expertise) fail here. I want to create speech
> bubbles on the
> fly around my text, sized to fit around the text sprite. Is
> imaging Lingo
> the way to go? Are ther
I guess you could use imaging lingo for this but I *think* it is just better
to use a vector cast member... The advantage to this is that you can scale
it without loss of quality... Simply have a *reference* bubble and depending
on the text size scale it accordingly.
HTH
Jorge Pena
Mobius
I'm sure this is child's play for some of you guys, but my geometry (and my
imaging Lingo expertise) fail here. I want to create speech bubbles on the
fly around my text, sized to fit around the text sprite. Is imaging Lingo
the way to go? Are there other ways? Someone must have don
Dear List,
--newbie here--
I am attempting to use imaging lingo to transfer the portion of a
stationary image to a smaller moving bitmap 3 sprites above it. So far I
have not been able to affect any result, the command with "copyPixles" in it
is continuously brought up whenever I
cator 4.75, Mac OS
9.1, Powerbook).
Any similar experiences or hints?
best regards, Florian
jsweeney schrieb:
>
> on 6/26/01 10:30 AM, Florian Bogeschdorfer at [EMAIL PROTECTED] wrote:
>
> >
> > Hi folks
> >
> > can somebody direct me to a good introduction to im
Thank You everybody!
Florian
Al Hospers schrieb:
>
> > can somebody direct me to a good introduction to imaging lingo, with
> > some examples and a little bit about what effects can be done
>
> Florian,
>
> this might be a good place to start
>
> http
on 6/26/01 10:30 AM, Florian Bogeschdorfer at [EMAIL PROTECTED] wrote:
>
> Hi folks
>
> can somebody direct me to a good introduction to imaging lingo, with
> some examples and a little bit about what effects can be done
>
> best regards, Florian
Try: http://www.setpi
i'll second that.
At 17:30 26/06/01 +0200, Florian Bogeschdorfer wrote:
>Hi folks
>
>can somebody direct me to a good introduction to imaging lingo, with
>some examples and a little bit about what effects can be done
>
>best regards, Florian
>
>[To remove yourself
> can somebody direct me to a good introduction to imaging lingo, with
> some examples and a little bit about what effects can be done
Florian,
this might be a good place to start
http://www.simtek.dircon.co.uk/deight/imgguide/imagingguide.html
hth
Al Hospers
CamberSof
Hi folks
can somebody direct me to a good introduction to imaging lingo, with
some examples and a little bit about what effects can be done
best regards, Florian
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to
Take a look at the paintbox behaviors in the library palette as well, if you
need some working examples.
-Kurt
> Thanks Kerry, will do!
> Vic
>>> Can anyone make any suggestions how I can create a paint fill option for
> an
>>> easy to use kids program. What I need to be able to do is flood an
Thanks Kerry, will do!
Vic
- Original Message -
From: "Kerry Thompson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, June 09, 2001 9:21 PM
Subject: Re: Imaging Lingo
>
> >Can anyone make any suggestions how I can create a paint fill op
>Can anyone make any suggestions how I can create a paint fill option for an
>easy to use kids program. What I need to be able to do is flood an area
>with a specified colour, or a texture (from a bitmap).
Hi Victor--
Take a look at the fill(), copyPixels(), image(), and draw() functions.
Als
Hi list,
Can anyone make any suggestions how I can create a paint fill option for an
easy to use kids program. What I need to be able to do is flood an area
with a specified colour, or a texture (from a bitmap).
Thanks
Vic
[To remove yourself from this list, or to change to digest mode, go to
h
Got it!
Special thanks and a tip of the hat to Mark Jonkman--you nailed it, my friend.
There was no bug in imaging Lingo. There were duplicate sprites using the
same cast member. We had them just off-stage (-1, -1), and after we set the
image, we moved one onstage, leaving the other in the
e.fill (endRect , pHiliteColor)
pDotSprite.member.image = hiliteImage -- <-- Here's where the problem
occurs
pDotSprite.rect = rect(201, 240, 468, 282)
The code is somewhat simplified--I've taken out all the calculations to get
those rects, for example, but all the imaging Lingo is here.
>I think the stage image is of a different class than a member image- more
>housekeeping is done with the latter, etc.
It appears you're right on that--I just ran some tests, and member image
assignment does not work the same way.
Cordially,
Kerry Thompson
[To remove yourself from this li
At 10:37 AM -0700 6/8/01, Kerry Thompson wrote:
>>I wouldn't think so. If you then change pDotSprite.member.image,
>>hiliteImage is not changed (afaik),
>> so images are not passed by reference like lists- at least when
>>you specify then as a member image.
>
>Wow--we found something we can d
>I wouldn't think so. If you then change pDotSprite.member.image,
>hiliteImage is not changed (afaik),
> so images are not passed by reference like lists- at least when you
> specify then as a member image.
Wow--we found something we can disagree on :-)
Check this out:
-- Welcome to Directo
ds,
Pranav
---
"Simply stated, it is sagacious to eschew obfuscation."
--Norman Augustine
I've created an image in memory with imaging lingo. In the debugger, it
shows up as:
hiliteImage =
When I do this:
pDotSprite.member.image
At 7:05 PM -0700 6/7/01, Kerry Thompson wrote:
>I've created an image in memory with imaging lingo. In the debugger,
>it shows up as:
>
>hiliteImage =
>
>When I do this:
>
>pDotSprite.member.image = hiliteImage
>
>the watch window shows that member as:
>
&g
I've created an image in memory with imaging lingo. In the debugger, it
shows up as:
hiliteImage =
When I do this:
pDotSprite.member.image = hiliteImage
the watch window shows that member as:
pDotSprite.member.image =
The image is just a pointer. Shouldn't the member's im
>Try dropping:
>
>pDotSprite.member.regpoint = point(0,0)
>
>right after the line that sets the member's image.
Well, that made a difference--thanks, Kurt.
Before, the faux image was showing up above the stage most of the time. Now
it's inside the stage rect every time--right up at 0,0.
I tri
>> What is the centerregpoint setting for the bitmap?
>
> The sprite member's centerregpoint is 0.
>
> This sounds on point--what should it be?
You might still have to set the regpoint again. (Assuming that the duplicate
image is a screen artifact - I don't know what that might be). FWIW, I ten
>>What is the centerregpoint setting for the bitmap?
>
>The sprite member's centerregpoint is 0.
>
>This sounds on point--what should it be?
0 sound ok. I was thinking about if it was set to 1, it might make
the image jump off to the side. That wouldn't account for there being
two of them thoug
>What is the centerregpoint setting for the bitmap?
The sprite member's centerregpoint is 0.
This sounds on point--what should it be?
Cordially,
Kerry Thompson
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages t
>Any help greatly appreciated!
What is the centerregpoint setting for the bitmap?
--
[To remove yourself from this list, or to change to digest mode, go to
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email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Lingo
Just getting going on imaging Lingo here (yeah, I know, way late). This may
be an obvious problem, but it's driving me crazy(ier).
I'm creating a yellow hilite image to overlay some text in a read-along.
When the hilited text wraps, I fill two rects in the image buffer (end of
Hi,
First of all I hope I am posting to the right list - apologies if not!
I am looking to get hold of an open source file of which features the
hazy/blur effect achieved with imaging lingo (some of the stuff at
http://www.noodlebox/bitsandpieces has this effect) so I can start to
play with
>
> I'd love to see this working. Any examples?
>
> Leon
I could mail you the code, give me your address AND SOME TIME, I'm VERY BUSY
right now ...
Michael
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the l
The
> technique is very useful for making zooms in a picture the size
> of which is
> bigger than the screen size. For this I just have to load one big
> image. By
> the time the user is watching the "wide angle version" of the image, the
> computer is calculating the zoom steps for a zoom into
ROTECTED]
> Betreff: Re: fast animation with imaging Lingo
>
> 25 images in 0.76 s => 32 fps. Pretty good for a non-hi-end machine!
> I guess it takes some time to load from disk and decompress, when
> playing standard video.
>
> -Andreas>
[To remove yourself from this list, o
25 images in 0.76 s => 32 fps. Pretty good for a non-hi-end machine!
I guess it takes some time to load from disk and decompress, when
playing standard video.
-Andreas
>>I don't know
>>how 'fast' the animation will be though - showing 800x600x24 images @
>>high frame rate is pretty heavy duty
>I don't know
>how 'fast' the animation will be though - showing 800x600x24 images @
>high frame rate is pretty heavy duty...
Hi Andreas!
Thanks for your suggestions. I tried it out and it works fine:
On a 400 MHz Pentium II machine (with 512 MB RAM) those 25 800x600x24 images
take 0,76 second
Don't do repeated imaging lingo operations on a member - it will be
SLOW! For greatest ease of use: Make a list of 25 blank images first,
using duplicate:
--
imageTemplate = image(800, 600, 24)
imageList = []
repeat with imageNr = 1 to 25
imageList.append(imageTemplate.duplicate()
At 0:46 +0100 01_03_19, [EMAIL PROTECTED] wrote:
>Is there a way to get
>subsequent images of the stage into a list without creating cast members?
image.duplicate()
Jakob
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post mess
Hello friends!
Here is what I want to do:
I want to create a full screen animation, let's say 25 different images of
the size of the stage, created in Lingo, stored in memory and LATER played
back out of the memory. (Playback will be fast, because the rendering has
been done before).
Here is
27;s some great articles on director-online as well.
-bh
Kerry Thompson wrote:
>
> >I've been wondering what "Imaging Lingo" means.
>
> It's new Lingo to create images directly. Check out the movie that comes
> with D8, in Learning/Lingo_Examples/imaging.dir.
>
&
>I've been wondering what "Imaging Lingo" means.
It's new Lingo to create images directly. Check out the movie that comes
with D8, in Learning/Lingo_Examples/imaging.dir.
Cordially,
Kerry Thompson
Learning Network
[To remove yourself from this list, or to change to
I've been wondering what "Imaging Lingo" means. I hear it referenced all
the time, but can't find that term in any books.
Charlie Fiskeaux II
The Creative Group
www.cre8tivegroup.com
859/858-9054 x29
cell: 859/312-3883
[To remove yourself from this list, or to change t
I'm looking for anything, from url's to books, tutorials,etc..
TIA
=
Richard Hebert Cuello Aljanati
Profesor de Producciones Multimedia
Departament CeCAD
Ingeniería-Arquietectura La Salle, Universitat Ramon Llull
C\Quatre Camins, 2 - 080
Thanks, I know that, but I meant creating on in Director on the fly.
>
>open movie in QT /export/ image /(setting)
>
>>From: grimmwerks <[EMAIL PROTECTED]>
>>Reply-To: [EMAIL PROTECTED]
>>To: "Lingo" <[EMAIL PROTECTED]>
>>Subject: imaging
> Just a quick question before I start playing with it, but can I create a
> bitmap cast member with one frame of a quicktime movie?
QTs don't have an image property AFAIK. I think you'd have to drop it on the
stage, grab the stage image, and go from there.
-Kurt
[To remove yourself from this
open movie in QT /export/ image /(setting)
>From: grimmwerks <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: "Lingo" <[EMAIL PROTECTED]>
>Subject: imaging lingo works with quictime?
>Date: Wed, 17 Jan 2001 17:20:04 -0500
>
>
>Just a quick qu
Just a quick question before I start playing with it, but can I create a
bitmap cast member with one frame of a quicktime movie?
[http://www.grimmWERKS.com ]--
[ graphic design -|- sound design -|- shockwave -|- lingo -|- cdrom ]
[To r
I'll provide a URL for the file when it's ready, but my site is
www.squidfight.com
> what is your website address.?
[To remove yourself from this list, or to change to digest mode, go to
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email [EMAIL PROTECTED] (Problems, e
what is your website address.?
-Original Message-
From: Kurt Griffin [mailto:[EMAIL PROTECTED]]
Sent: Thursday, December 07, 2000 3:41 PM
To: [EMAIL PROTECTED]
Subject: Re: Re: Imaging lingo utility
> Kurt Griffin <[EMAIL PROTECTED]>
>> I've written a utility
> Kurt Griffin <[EMAIL PROTECTED]>
>> I've written a utility that will import the screen grabs, compare
>> them against a key image, and crop each so that only the changed
>> pixels remain. Now I'm looking to optimize it.
>
> Hi Kurt,
>
> Thanks to Macromedia's Werner Sharp, here is a handler t
Kurt Griffin <[EMAIL PROTECTED]>
> I've written a utility that will import the screen grabs, compare
> them against a key image, and crop each so that only the changed
> pixels remain. Now I'm looking to optimize it.
Hi Kurt,
Thanks to Macromedia's Werner Sharp, here is a handler that will
calc
Kurt Griffin <[EMAIL PROTECTED]>
> I've written a utility that will import the screen grabs, compare them
> against a key image, and crop each so that only the changed pixels
> remain.
> Now I'm looking to optimize it.
Hi Kurt,
You can compare images using the "=" operator.
Here's a quick test:
I'm trying to
work out a targeted search approach. In other words, sample blocks of an
image, and zero in on blocks that have different pixels from the source, and
do a more refined comparison. This is my first real attempt at imaging
lingo, so I'm not sure where to find speed gains.
If
John Horn (Home) <[EMAIL PROTECTED]> wrote:
> I am unfamilar with imaging lingo, could you help to point me in
> the right direction, a few commands to look up or something.
Hi John,
Here is a chunk of unfinished code that I originally wrote for one of
the Paintbox behaviors in
stigious clients with reliable and day to day use : * Boeing, Ford,
Dow chemical, John Deere, Filenet
For me, one possible great advantage of director is (perhaps) the
possibility of mixing imaging lingo, MUS, audio, video Xtra (but always
the problem of downloading
)
If no, is it foreseen
Thanks Terry, but what exactly does the lingo do? It seems that it's
really just resizing...?
[http://www.grimmWERKS.com ]--
[ graphic design -|- sound design -|- shockwave -|- lingo -|- cdrom ]
[To remove yourself from this list, or
At 3:13 PM -0400 9/7/00, grimmwerks wrote:
>Cool - thanks Blake. Unfortanely I can't even figure out my age with my
>socks off. But we'll see...
If I took my socks off, I'd be dead (as would everyone in the building.)
Terry
And just so I won't get railed on for an OT post, here:
on scaleImage
Well, a genetic problem, on the chromosome level has left me with 46 toes.
Or perhaps I was counting BUNIONS.
>Ahhh... to be that young;-)
>
>ck
[http://www.grimmWERKS.com ]--
[ graphic design -|- sound design -|- shockwave -|- lingo -|- cdrom ]
- Original Message -
From: "grimmwerks" <[EMAIL PROTECTED]>
To: "Lingo" <[EMAIL PROTECTED]>
Sent: Thursday, September 07, 2000 12:13 PM
Subject: RE: imaging lingo/metaballs..
> Cool - thanks Blake. Unfortanely I can't even figure out my age wi
Cool - thanks Blake. Unfortanely I can't even figure out my age with my
socks off. But we'll see...
>
>Check out www.darwin3d.com for some C++ source code examples of
>spring systems as well as the Game Developer magazine site.
>
>-Blake
[http://www.grimmWERKS.com ]-
your skills.
Check out www.darwin3d.com for some C++ source code examples of
spring systems as well as the Game Developer magazine site.
-Blake
-Original Message-
From: grimmwerks [mailto:[EMAIL PROTECTED]]
Sent: Thursday, September 07, 2000 2:03 AM
To: Lingo
Subject: imaging ling
...another 5am post.
I've been delving into 3d graphics/animation of late, as well as fooling
with imaging lingoand one thing that's starting to kind of stew in my
addled brain is writing some lingo that can simulate metaballsie
having 2 sprites animate, say one from th
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