on 8/1/01 3:39 AM, Suhail Shaikh at [EMAIL PROTECTED] wrote:
Suhail,
If you are using avi format movies, you might try choosing to use quicktime
to convert your movies and compress them in Sorensen or Cinepak. The end
user will need to have the quicktime plug-in and you will need to license it
wi
Hi list
I am working on a presentation which contains 1GB of movie file and about
500MB of wav file I want to build this presentation in one CD only any
suggestions. Pls...
Thanks List
suhail shaikh
web designer
extn. 3281
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hi list sorry for my subject but I'm really disperate
I must make a hilite effect on a text cast member (that is no editable so
selstart command is not useful) like hilite command for field cast
member...
it could work like this
property pMyMember
on mousewithin me
i
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; maybe try it with that.
>
> - --bh
>
> John Hart wrote:
>>
>> Let me try again:
>> My objective is to have a blinking cursor appear on the last line of a field
>> sprite that may or may not contain any text. Usually, sprite(x).editable
>> works for me.
> i thought selStart and selEnd were replaced by the selection
> in d8.x
> maybe try it with that.
hr doesn't want a selection of any kind.
Al Hospers
CamberSoft, Inc.
alcambersoftcom
http://www.cambersoft.com
A famous linguist once said:
"There is no language wherein a double
positive can
> Let me try again:
> My objective is to have a blinking cursor appear on the last
> line of a field
> sprite that may or may not contain any text. Usually,
> sprite(x).editable
> works for me. But I can't get that to produce a blinking
> cursor in this
> particular
i thought selStart and selEnd were replaced by the selection in d8.x
maybe try it with that.
--bh
John Hart wrote:
>
> Let me try again:
> My objective is to have a blinking cursor appear on the last line of a field
> sprite that may or may not contain any text. Usual
Let me try again:
My objective is to have a blinking cursor appear on the last line of a field
sprite that may or may not contain any text. Usually, sprite(x).editable
works for me. But I can't get that to produce a blinking cursor in this
particular "notes" field because it
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At 2:31 PM -0700 6/23/01, Colin Kettenacker wrote:
>
>For more information may I suggest Irv Kalb's online reference:
>
>http://www.furrypants.com/loope/
>
Thanks for pointing giving out the URL, Colin. There's an intro to
using "me" in chapter 3, and mu
Thanks for the me help.
I started reading Loope.
Enrique
-
Sr. Enrique
Libros, Multimedia y Software en Castellano
Visite nuestra tienda online:
http://www.SrEnrique.co.il
Dirección electrónica
>
> I don't understand the role that "me" plays in a behavior argument list,
> could someone please explain it to me?
>
me is just a variable naming convention in lingo, you can name it 'you',
'them', 'us' or anything else you like. The
alternatively, object.display().
So, when you say something like display(object), the variable 'object',
which was previously assigned to whatever object it was, actually gets
passed into the function, so it would look like:
on display me
end
where 'me' is the first parameter, and a
Hi folks,
I'm new to the list and to lingo, I have experience in some programming
languages.
I don't understand the role that "me" plays in a behavior argument list,
could someone please explain it to m
both
> platform by using fontmap file.I do not want to
> embedd the fonts in director movie. My PROBLEM is
> after installation in macintosh, the text alignment
> is(bad)different from windows and in some cases fonts
> are normal in windows but bold in mac eventhogh
> fontmap.txt
nts- Win v/s mac: Help me ?
Hi list,
I am developing cross-platform cd (windows & mac).I
am installing font (eg.Verdana) in users machine by
installation programme. I am taking care of both
platform by using fontmap file.I do not want to
embedd the fonts in director movie. My PROBLEM is
after
the text alignment
is(bad)different from windows and in some cases fonts
are normal in windows but bold in mac eventhogh
fontmap.txt is properly set.
Anybody can help me in this?
Thanks in advance
joy
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, the text alignment
is(bad) different from windows and in some cases fonts
are normal in windows but bold in mac eventhogh
fontmap.txt is properly set.
Anybody can help me in this?
Thanks in advance
joy
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Please remove me from your list.
I have been try it for some time now and it doesn't to be working.
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hi,
read in between the lines and below the lines
Regards
Brajeshwar
the links are down there to remove yourself.
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sed on your description, I would interpret your problem to be a situation
where you would like the enduser to have the option to run in silent mode or
noisy mode (sorry couldn't think of better terminology). If this is the
case, then perhaps your sort of approaching your strategy from a bit of
>From your last post it would appears that you are using just the one button;
you cannot have a multistate button that plays a sounds on each state and,
at the same time, perform as the master toggle button.
If you post your code and an explanation of how you are implementing
your code, we may be
> I have the code for my multistate button and I got the sound in the
> channels to turn off and on with the soundEnabled code but the button
> rollover and clicks are still on..PLEASE HELP
OK, so You're OK with the sound functionaltiy, right?
I should use two separate behaviors on a
Well, how are you doing the sounds for the buttons? Puppetsound? What
channels? You could make sure that all sounds are off by making sure what
channels you're using and set each channel's volume to 0 (ie "set the
volume of channel 1 to 0")
[To remove yourself from this list, or to change to d
I have gotten all kinds of responses to my problem and I truly
appreciate them all but I have had NO SUCCESS
I need to turn off and on "ALL" sounds that I have used on my buttons
with a master toggle or multistate button.
I have the code for my multistate button and I got the sound in the
lobal gBackList, gBack
on prepareFrame me
if gBack = void then set gBack = false
if gBackList = void then set gBackList = []
if spriteNum < 1 then
--framescript
set totalBacks = count(gBackList)
if gBack = false then
--did not come from back button
if totalBacks
.ref Please give me more explanation...
thanks
> Actually I found it easier to do something like:
>
> TempRef = member("textmember").word[2].ref
> TempRef.color = rgb(0,250,0)
>
>
[To remove yourself from this list, or to change to digest mode, go to
http:
>>>
>>> Script:
>>> Put member("textmember").word[2].forecolor
>>>
>>> It return error... It says Property not found !!! Why...?? Anybody can
>>> help me...
>>>
>
>
> Actually I found it easier to do som
On 4/17/01 9:35 AM, "Tab Julius" <[EMAIL PROTECTED]> wrote:
>>
>> Script:
>> Put member("textmember").word[2].forecolor
>>
>> It return error... It says Property not found !!! Why...?? Anybody can
>> help me...
>>
tmember").word[2].forecolor
>
>It return error... It says Property not found !!! Why...?? Anybody can
>help me...
>
>But it work on text castmember
>I read 2 directors book and both says that forecolor is property from
>field cast member also...
>
>
>
>Vi
I keep wonder.. Why these script return error
I'm using a field castmember
Script:
Put member("textmember").word[2].forecolor
It return error... It says Property not found !!! Why...?? Anybody can
help me...
But it work on text castmember
I read 2 directors book and
1) Opening a bunch of MIAWs all playing quicktime. This is easy enough,
though I would suspect that having multiple (6? 8? 12?) videos all playing
at once might make for a performance problem, but you'll find out soon
enough if that's true in your case.
2) The usual way to open an miaw is to
hi everyone!
if i want a bunch of miaws to open in a grid like
formation on my screen all playing a cropped version
of the same quicktime movie how would i do this?
would i reference the same .dir with a quicktime movie
as a sprite in all the calls to miaws in the other
movie?
will a quicktime
There should be a built in behavior in the animation library to do this for
you -- look for something called "cycle graphics".
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Hi,
Go to the macromedia site and director section, they
give you free files and documents on how to use the
multiuser server and developed chat rooms.
Regards
Brajeshwar
--- Nguyen Duc Hai <[EMAIL PROTECTED]> wrote:
> Hi list,
> I want to create a chat room. How do I do?
> Thanks
Hi list,
I want to create a chat room. How do I do?
Thanks for advents
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speed)
Iam not interested in placing 5 cast members in to the screen and giving a
tween or any other method.
I am so glad if you could help me to solve this problem as soon as possible.
waiting for your kind biref reply...
Faris.
- Original Message -
From: "Michael Hanson&quo
ant smooth video, it has to be in the front.
Charlie Fiskeaux II
The Creative Group
www.cre8tivegroup.com
859/858-9054 x29
cell: 859/312-3883
- Original Message -
From: "Nguyen Duc Hai" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, March 05, 2001 4:39
Hi lists,
When I run MPG file, it always run on top, I want move it to back all
sprites, How do I do?
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Just to supplement this, there is an article in director-online that was
recently posted. If you don't see it when you go in, search under 'isometric
views' and you should find it.
Hope this helps...
jord
on 2/17/01 6:15 PM, Mark R. Jonkman at [EMAIL PROTECTED] wrote:
> If you really want to g
Hi
If you really want to get people to help you, you might start off by not
posting your messages in HTML format. It drives most people crazy. I don't
have simple answer to your question, but if you wish to "distort" the view
of a bitmap so that it appears to have perspective then I suggest you d
Hi friends,
I am trying to spin a ball(when a ball travels certain
distance it should change its direction with the specified
angle ).
The ball behaves like that of in a bowling game.
The spin should be in both left and right directons.
It would be worth if its in terms of vectors.
Regards,
very grateful if any of you help
me by giving the math for it or any other info
required for it
waiting for reply
kiran
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They're hardly junk mail.
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this hotel.
Now, look real close down below.
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I requested that I am receiving many junk mails from your mailing add. I
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-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of John Kanding
Sent: 29 January 2001 14:18
To: [EMAIL PROTECTED]
Subject: Sv: Can anybody tell me the key code for "enter"
/"return"?
The return and send function could be cr
The return and send function could be created using a script like this. It will also
prevent more than one line
Assuming that the submit script is on sprite 21:
on keydown me
if the key = RETURN then
sendSprite(21, #submit)
else
pass
end if
end
The number of char you'll have to count
Thanks,
Could you advise me on how to limit the text field to so many charecters and
to one line.
I want it submit a form type when the enter key is pressed...
Thanks
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of Tom
Sent: 29 January 2001 12:26
To
Enter (keypad): 76
return (main keyboard): 36
Tom Vandenbossche
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]Namens
Carl D. Earnhart II
Verzonden: maandag 29 januari 2001 19:16
Aan: [EMAIL PROTECTED]
Onderwerp: Re: Can anybody tell me the key code for
on 01/27/2001 10:02 PM, Merlin at [EMAIL PROTECTED] wrote:
> Can anybody tell me the key code for "enter" / "return"?
>
-- 36 on Mac
--
Carl D. Earnhart II
Software Engineer
DxR Development Group
(618) 453-5877
[EMAIL PROTECTED]
AOLIM: cdacota
"But because of
ease donot send me lingo-l mailers
Dear sir :
Please do not send me any ling-l mailers.
I have formally unsubscribed this mailer but it never
seems to stop.
Thanking you
Balasundaram
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Dear sir :
Please do not send me any ling-l mailers.
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Thanking you
Balasundaram
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i did this just for the fun of it (<-- i knwo i am boring as hell)
putting the keycode in the messagewindow didn't do anything
but if you have the keypressed in the msgw THEN the keycode
also starts working
is this normal behaviour???
by the way RETURN & ENTER both are 36 on win
sorry if thi
I think it's 13 but try this in the watcher: the keycode
then press return in tyhe message window
John
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
> Behalf Of Colin Holgate
> Sent: 27 January 2001 09:17
> To: [EMAIL PROTECTED]
> Subject: Re: The Enter
Can anybody tell me the key code for "enter" / "return"?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of Colin Holgate
Sent: 27 January 2001 09:17
To: [EMAIL PROTECTED]
Subject: Re: The Enter Key (return)
>Simple question.
I am trying to maipulat a script for a car to work for something I doing.
I have car and I want it to stop when it intersects other sprites. ie walls.
This script is a bit too complicated for me so would somebody take a look
and tell me what they think would work...
here goes:
-- Steering
I have making a car race game in curved race now.
I don't know about lingo program in curved race.
Car is made not to rush up against race.
But My source is only a game in rectangle race.
So I want know lingo source of a curved race.
Anybody know that?
Please Help me!!!
THANKS!!!
Hi!
Please include me in the mailing list too!
Regards,
Anand Ravi
Visit http://www.NetVarsity.com for online learning
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>Can anybody tell me if I can get rid of the window the projector is shown
>in, and just have it shown in a plain box without the dragbar, just like a
>miaw...?
Sure--
When you create a projector, click the "Options" button. In the dialog box,
unckeck "Show Titl
Can anybody tell me if I can get rid of the window the projector is shown
in, and just have it shown in a plain box without the dragbar, just like a
miaw...?
Thx in advance...
Johannes Hansen
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i have this script which rect sprit 1 to its new coordinate but what i
would like is sprite
1 to move slowly pixel by pixel to its new coordinate
on mouseEnter me
newRect = sprite(1).rect
newRect[3] = 300
newRect[3] = 100
sprite(1).rect = newRect
updateStage
end
on mouseleave me
YEs.. Those FATAL ERRORS are driving me crazy too!
I have a huge project to deliver, but I couldn't just because there's a
module that always causes fatal errors.
It's a module that uses a quicktime movie, a flash scroll and some images.
I tried to remove the elements, re
> & lingo comands.
> any budy would like to help me.
> Can any Plize send me lingow comands.
> Thanks for ur help
> [EMAIL PROTECTED]
>
> _
> Get more from the Web. FREE MSN Explorer downl
hello friends
Im newuser of lingow. im living in very backword area so im not gatting
propper guidence
& lingo comands.
any budy would like to help me.
Can any Plize send me lingow comands.
Thanks for ur help
[EMAIL PROTE
Just wanted show my appreciation!
Thanks guys
João B. Rui
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omeHandler)
>
>Irv is absolutely right, I was tired, but I was trying to think about the
>special case where me is not really me. The situation is not with respect
>to the sendSprite call, Irv was right in stating that it does the
>translation for you. Me is still me the memory addres
Dear Pedro
me is an adress in memory not number of sprite channel, you should use me.spriteNum
function.
on mouseUp me
set the fgcolor of sprite me.spriteNum = 156
end
other way is:
on mouseUp
set the fgcolor of sprite (the currentSpriteNum) = 156
end
This memory address is
Hi Irv
You stated:
> I don't think this is exactly right. My guess is that "sendSprite"
> actually does a translation for you. For example, if you said:
>
>sendSprite(12, #someHandler)
Irv is absolutely right, I was tired, but I was trying to think about the
s
Irv wrote:
>The point that I'm trying to make is that when the handler of the
>behavior is called, the "me" parameter is always a memory address of
>the instance of the behavior - and never an integer.
given this behavior:
on mTest me
put #mTest, me
end
At 5:10 AM -0500 10/30/00, Mark R. Jonkman wrote:
>
>
>The term "me" is a reference to the instance of a particular behaviour or
>object instance (although it can also be an integer if using a sendSprite(x,
>#somehandler)). Because "me" is most frequently a re
"Mark R. Jonkman" wrote:
> Normally, one would declare the spriteNum property as a property to the
> behaviour and thus make it accessible without the need to include the me
> reference.
>
> ie.
>
> property spriteNum
>
> on mouseUp me
> set
Mark J did a great job of answering, but _just_ in case you didn't follow
here's a quick and less educational reply, based on what I can see was
obviously your confusion:
The error is not complaining about your 156. It's complaining about the
variable 'me'
Lingo is e
Hi Pedro
I'll do my best to answer your question.
The term "me" is a reference to the instance of a particular behaviour or
object instance (although it can also be an integer if using a sendSprite(x,
#somehandler)). Because "me" is most frequently a reference to an in
hola a todos
this is a question on the use of "me"
|
i do not understand why, when i say :
on mouseUp me
set the fgcolor of sprite me = 156
end
|
i get :
script error : Integer expected
set the fgcolor of sprite me = 156
|||
thank you
pedro
[To remov
up handler is followd by "me" . What does this
>>> stand for?
>>
>> Briefly, "me" is the instance of the behavior or parent script--in your
>> case, probably a behavior attached to a sprite.
>
>You can also think of the "me" a being like
> global gSomeVariable
>
> on myHandler me
> put gSomeVariable
> end
>
> Because I used me, I don't need to declare the global again
> inside myHandler.
This works without the "me" as well.
I always declare my globals at the top of a script and
Kerry Thompson wrote
>> I have a query the answer to which i hope is very simple. When we give a
>> behaviour script the mouseup handler is followd by "me" . What does this
>> stand for?
>
> Briefly, "me" is the instance of the behavior or parent
Here's a practical example to bolster what Kerry said.
When you use me in a behavior, each handler that uses it
has access to the properties and globals declared for
the behavior.
Here's my generic rollover script:
property mySprite, spriteNum, orgMem, rollMem
on beginSprite me
>I have a query the answer to which i hope is very simple. When we give a
>behaviour script the mouseup handler is followd by "me" . What does this
>stand for?
Briefly, "me" is the instance of the behavior or parent script--in your
case, probably a behavior attac
Hello List,
I have a query the answer to which i hope is very simple. When we give a behaviour
script the mouseup handler is followd by "me" . What does this stand for?
Thanx
Manisha
10% cash back on all your calls through 2000 at Lycos Communications at
http://comm.lycos.com
> Any budy can give me oll commanda & syntax of lingo.
Finally, somebody who can describe his problem precisely and succinctly! :-P
Sunil, when you buy Director, it comes with a pretty good set of manuals. I
suggest you start there. Also go through the tutorials.
Then buy a book
> Any budy can give me oll commanda & syntax of lingo.
You'll find almost everything in the Lingo Dictionary that came with your
copy of Director. Or click 'Lingo Dictionary' under the HELP menu. And the
commands are accessible from buttons at the top of every script w
I'm new user of Lingo. Any budy can give me oll commanda & syntax of lingo.
Plz contact me.and also net lingo comanda.
Plz contact me.
Ok bye every one.
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- Original Message -
From: "Krishnaprasad Rao" <[EMAIL PROTECTED]>
> SIr,
Hi, Krishnaprasad.
sshhh...not all subscribers of Lingo-L are sirs. :-)
> We find that the projector stops
> playing the file and after we intervene through the task bar menu the
> projector resumes. We are fi
.
Please give me the solution for the above problem.
Thank
Krishnaprasad RAo
My present address
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Hi,
I made sample scripts to refer correct ME which is set as a property of
the parent script. The event manager let you select an event of the
sprite behavior as the ancestor. It sends a message to the behavior
instance on the event.
_
James Newton wrote:
> In other words:
> * a
o the instance, the ancestor
can receive it, too.
_
Luke Wigley wrote:
> sprite behaviour
> property ancestor
>
> on mTest me
> ancestor = script("ParentScript").new()
> put ancestor
> end
>
> ---- ParentScript
>
>
appears in the child, then the ancestor handler can access properties
> and handlers in its child, so long as they are identified by "me."
> (e.g: me.spriteNum)
Hi James,
Its good to hear your accurate explanation - much better than my waffle.
You're right, the "me&qu
ancestor until after the ancestor has received
> the first 'sprite' event, such as an exitframe our mouseDown
Hi Luke,
Try changing the mouseDown handler in your ancestor script to this...
on mouseDown me
put me
put ("sprite" && me.spriteNum && "g
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