on 8/8/01 4:10 PM, William Miller at [EMAIL PROTECTED] wrote:
One idea, take it or leave it, is to have your sound controls and/or
settings reside in a MIAW set to invisible. When you want to make sound
control changes you can make it visible, make your changes and return to
your main movie by
I have a main movie that has a sound control slider and it works fine
but one of the main navigation buttons in this movie calls another
dirwhen the new dir loads how can I get the slider in the new
dir to represent the last setting from the main dir?
any Ideas..thanks in advance
>The quickest and easiest method would be to write the sound
>control setting into a global variable and then when you
>reach the new movie, set the sound controllers postion based
>on the setting from the global variable that you have
>previously written to.
Most of what I was go
Hi William
The quickest and easiest method would be to write the sound
control setting into a global variable and then when you
reach the new movie, set the sound controllers postion based
on the setting from the global variable that you have
previously written to.
Hope that helps
Sincerely
I have a main movie that has a sound control slider and it works fine
but one of the main navigation buttons in this movie calls another
dirwhen the new dir loads how can I get the slider in the new
dir to represent the last setting from the main dir?
any Ideas..thanks in advance
> one of the main navigation buttons in this movie calls another
> dirwhen the new dir loads how can I get the slider in the new
> dir to represent the last setting from the main dir?
Storing your setting in a global variable and examining it when you get to
the next movie is perhaps the
I have a main movie that has a sound control slider and it works fine
but one of the main navigation buttons in this movie calls another
dirwhen the new dir loads how can I get the slider in the new
dir to represent the last setting from the main dir?
any Ideas..thanks in advance
Hi,
I am playing an mpg file, following which I have a couple of sounds
playing, but the sounds after the mpg do not play at all. Any solutions,
please let me know, its urgent. Thanks in advance.
[EMAIL PROTECTED]
_
Get your F
AIL PROTECTED]> wrote:
> Hi Friends,
>
> I want good sound clip files for presentation form where i can get that
> any site is there from i can download files.
> If you know then tell me.
>
> Mitesh
>
>
>
>
> [To remove yourself from this list,
flashkit has good sfx and sound loops - look
http://www.flashkit.com/soundfx/index.shtml
jun
-Original Message-
From: mitesh [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, July 25, 2001 7:52 PM
To: lingo
Subject: find Good sound file
Hi Friends,
I want good sound clip files for
Hi Friends,
I want good sound clip files for presentation form where i can get that
any site is there from i can download files.
If you know then tell me.
Mitesh
[To remove yourself from this list, or to change to digest mode, go to
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I have a question about playing AVI's in side director 7.0.2. I have placed
the
script.
on enterFrame me
sound stop 1
set the soundKeepDevice = false
end
In the frame that each avi is to play and if I click throught the movies all
works fine,
when I click to go back to the first
wrote the code credit for the work.
Note that you won't have quite the level of sophistication you have in
Sound Forge - plotting the waveform in real time and all that. But you
will be able to plot a waveform of a file that has already been recorded AND
you have complete control over the color s
hi. how do i make a cdrom which the users ccan record their voice in it. I
tried using the audio xtra (demo ver), it work OK but i cant get it to
plot the 'wavey' graphics... like those we get in sound forge. please
advice anybody.
_
Free
Hi:
I'm having problems with getting the sound to play on and AVI file. The
intro movie, which has an AVI in it plays fine then it goes to another
movie opens and plays the AVI, no sound. I have tried vitrually
everything that I know with no luck. I am using Director 7.0.2 any
suggesti
Hmm, I have in my sound options the choice of selecting "Stereo Mixer". I
just did a test and it actually recorded everything that was playing... mp3,
swa from dir and QT moive with sound. I'm not sure if this option is
available on all computers... I'm working on a HP, 500 M
And I can't see a way of defining the input anyway, ie the output of
another file. I was hoping to create an audio file of a beatnik mix, but
no go.
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
emai
> > I´ve been trying to find an xtra that records the sound of a
> > projector or a
> > shockwave movie onto the harddisk. Not just one sound, but the
whole
> > lot that is happening if, say, the user is mixing few sounds
> > in the movie.
> > (and that
hi nik;
did you tried to set the value in a test movie?
i had some troubles with dot syntax evaluation
e.g.
dir8: mem.strokeWidth.integer.string worked
dir8.5 i need: (mem.strokeWidth.integer).string
cheers stefan
[To remove yourself from this list, or to change to digest mode, go to
h
D]]On
Behalf Of nik crosina
Sent: Thursday, July 19, 2001 1:39 PM
To: [EMAIL PROTECTED]
Subject: sound volume with tabuleiro mpg xtra
the project i am worknig on is an update to a
cd-rom i did a few month back with director v8
(now we got v8.5) and thsi previous version still
works fine (movie fil
hi list,
i am writing to report a problem i am discovering
about the mpg xtra: i cannot get a currently playing
mpg movie to adjust its sound level by setting
'the soundLevel' with lingo.
the project i am worknig on is an update to a
cd-rom i did a few month back with director v8
(
> I´ve been trying to find an xtra that records the sound of a
> projector or a
> shockwave movie onto the harddisk. Not just one sound, but the whole
> lot that is happening if, say, the user is mixing few sounds
> in the movie.
> (and that could include QuickTime Sound)
>
Dear linguists !
I´ve been trying to find an xtra that records the sound of a projector or a
shockwave movie onto the harddisk. Not just one sound, but the whole
lot that is happening if, say, the user is mixing few sounds in the movie.
(and that could include QuickTime Sound)
Up to now I
nday, July 09, 2001 10:59 AM
>To: [EMAIL PROTECTED]
>Subject: RE: Set Cue Point To Sound
>
>
>>In Director's help, I find a function wait for the cue point of the sound,
>>however, how can I add the cue point to the sound?
>
>Using the sound editing program that came
At 12:09 16/07/01 -0400, you wrote:
>>>does anyone know of an existing Xtra to get 3d or spatialized sound out
>>>of Director on a Mac? The piece will need mix sounds on the fly,
>>>depending on the mouse location. The closest I can find is Yair Sageev's
>
>>does anyone know of an existing Xtra to get 3d or spatialized sound
>>out of Director on a Mac? The piece will need mix sounds on the
>>fly, depending on the mouse location. The closest I can find is
>>Yair Sageev's SoundSprocket, which seems to no longer exis
At 11:35 16/07/01 -0400, you wrote:
>Hi,
>does anyone know of an existing Xtra to get 3d or spatialized sound out of
>Director on a Mac? The piece will need mix sounds on the fly, depending on
>the mouse location. The closest I can find is Yair Sageev's SoundSprocket,
>whic
>
>Well, if all you want to do is mix a piece of music using teh mouse
>location, you can use the internal lingo sound stuff, or the Beatnik
>Xtra...unless you're saying you want to export the sound to a new file.
That wouldn't make the sound appear to be coming from a dir
Well, if all you want to do is mix a piece of music using teh mouse
location, you can use the internal lingo sound stuff, or the Beatnik
Xtra...unless you're saying you want to export the sound to a new file.
[To remove yourself from this list, or to change to digest mode, go to
Hi,
does anyone know of an existing Xtra to get 3d or spatialized sound
out of Director on a Mac? The piece will need mix sounds on the fly,
depending on the mouse location. The closest I can find is Yair
Sageev's SoundSprocket, which seems to no longer exist.
Also, has anyone worked
Guys,
Thanks you very much for help
Kamil
Kerry Thompson wrote:
> >yes, do it on an exitframe.
>
> Or, if you don't want it tied to Director's frame rate, try:
> sound(1).fadeTo(50, 500)
>
> That fades channel 1 to a volume of 50 over a period of 500 millisecon
At 23:21 10/07/2001, [EMAIL PROTECTED] wrote:
>I have a audio control in my main movie and i am opening a MIAW.
>I want to control the sound playing in the MIAW by using the same audio
>control on the stage.
>I have tried using the "tell" command it does not work.
>It
Hi,
I have a audio control in my main movie and i am opening a MIAW.
I want to control the sound playing in the MIAW by using the same audio control on the
stage.
I have tried using the "tell" command it does not work.
It gives the message "movie already open" .
The code i
Hi,
I have a audio control in my main movie and i am opening a MIAW.
I want to control the sound playing in the MIAW by using the same audio control on the
stage.
I have tried using the "tell" command it does not work.
It gives the message "movie already open" .
The code i
Hi,
I have a audio control in my main movie and i am opening a MIAW.
I want to control the sound playing in the MIAW by using the same audio control on the
stage.
I have tried using the "tell" command it does not work.
It gives the message "movie already open" .
The code i
. heinakuuta 2001 2:32
> To: [EMAIL PROTECTED]
> Subject: Re: Fading sound
>
>
>
> >yes, do it on an exitframe.
>
> Or, if you don't want it tied to Director's frame rate, try:
> sound(1).fadeTo(50, 500)
>
> That fades channel 1 to a volume of 50 over a
>yes, do it on an exitframe.
Or, if you don't want it tied to Director's frame rate, try:
sound(1).fadeTo(50, 500)
That fades channel 1 to a volume of 50 over a period of 500 milliseconds.
The volume can range from 0 to 255.
Only works in D8 and above, though.
Cordially,
K
yes, do it on an exitframe.
on exitFrame me
if sound(whichChannel).volume > 50 then
sound(whichChannel).volume = sound(whichChannel).volume - 1
updateStage
end if
end
is one simple way. it can be expanded into a frame script that can have
a property for the current volume, so
>I'd like to slowly fade sound down from volume = 150 to volume = 50, not
>to volume = 0.
D8? Check out the "sound FadeOut" and "sound FadeTo" commands.
Cordially,
Kerry Thompson
[To remove yourself from this list, or to change to digest mode, go to
http://w
Hi,
I'd like to slowly fade sound down from volume = 150 to volume = 50, not
to volume = 0.
How can I do that? Some kind of a loop?
Thanks
Kamil
--
Kamil Dabkowski
Geometrek
http://stop.at/kamil
[To remove yourself from this list, or to change to digest mode, go to
http://www.penwork
, 2001 10:59 AM
To: [EMAIL PROTECTED]
Subject: RE: Set Cue Point To Sound
>In Director's help, I find a function wait for the cue point of the sound,
>however, how can I add the cue point to the sound?
Using the sound editing program that came with Director.
--
[To remove yoursel
> In Director's help, I find a function wait for the cue point of the sound,
> however, how can I add the cue point to the sound?
Try Sound Forge on pc or Sound Edit on Mac
Pytkin
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/
>In Director's help, I find a function wait for the cue point of the sound,
>however, how can I add the cue point to the sound?
Using the sound editing program that came with Director.
--
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.co
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of Eric Choy
Sent: Tuesday, July 03, 2001 9:12 PM
To: [EMAIL PROTECTED]
Subject: Set Cue Point To Sound
Hi All,
In Director's help, I find a function wait for the cue point of the sound,
however, ho
You will need to have installed
Sound Forge (pc) or Peak Le (ppc).
You can either add the cue Point
BEFORE you import the sound OR
(if you have set up your "editors"
under preferences) you can launch
and edit the cast member from the
castlib.
Adding cue Points within these appli
Hi All,
In Director's help, I find a function wait for the cue point of the sound,
however, how can I add the cue point to the sound?
Eric
_
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.
with Sound Control.x32
Hi all,
I'm working on a CD-ROM for windows wiht director 8.0, but i'm having lot's
of problems with the Sound Control.x32. It keeps craching the pc, and some
times the iml32.dll also give the same problem.
Could it be for using SWA files for the sound, or can&
irectSound") = 0 then
> the soundDevice = "MacroMix"
Well, Colin pointed out a better method. But the point is, use the best
available sound device (directsound) if you can, the next best (qt3mix) if
the directsound is not available, and macromix when all else is unavailable.
Don'
e = "MacroMix"
Jim
This whole MacroMix and D
- Original Message -
From: Kurt Griffin <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, July 02, 2001 9:17 AM
Subject: Re: Re: avi file has no sound in director
> > Some systems are incapable of using di
>Never throw out the baby with the bath water. You only need to use macromix
>on machines that don't support direct sound, and it's certainly preferable
>to use direct sound if available.
>
>on startMovie
> if the soundDeviceList.getPos("directSound") = 0
> Some systems are incapable of using direct sound. It is machine dependent.
>
> try this:
>
> on startMovie
> set the soundDevice = "MacroMix"
> end on startMovie
>
> You might want to read more in the Director 8 manuals about the innate
> "M
Wow...calm down :)
I was on the same problem, but i found that i was use sound compression in
Premiere when produce AVI, if you do that too. just leave the sound
uncompress
I even still wonder why ??
HTH,
Vics
>
> How could we even have a clue without the specs ?
Some systems are incapable of using direct sound. It is machine dependent.
try this:
on startMovie
set the soundDevice = "MacroMix"
end on startMovie
You might want to read more in the Director 8 manuals about the innate
"Macromix" function. Software drive channels as
: [EMAIL PROTECTED]
Subject: avi file has no sound in director
the avi file plays fine in windows media player but
this same file have no sound while playing in the
director environment(shockwave format). it only
happens on one pc, where i don't have the luxury of
testing it myself(i don'
the avi file plays fine in windows media player but
this same file have no sound while playing in the
director environment(shockwave format). it only
happens on one pc, where i don't have the luxury of
testing it myself(i don't have the pc specs either).
i've asked the user to
>Does any body know how to record the sound(voice) using Mic within DIrector
>Is it posible??
Yes--use the Audio Xtra from www.updatestage.com.
Cordially,
Kerry Thompson
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi T
use Quicktime to play your AVI file?
At 9:28 AM +0200 6/29/01, Kamil Dabkowski wrote:
>Hi Buzz,
>
>As I wrote I tried this but then the Avi sound is not playing. The silence is
>ofcourse in different channel.
>
>take care
>
>Kamil
>
>Buzz Kettles wrote:
>
>>
> Does any body know how to record the sound(voice) using Mic
> within DIrector
> Is it posible??
Hi,
Yes it is certainly possible. You don't say if you are using Mac or PC
or which version of Director you have. Someone pointed out that they
had "tried" it using MCI. I
If you are on a Mac (you didn't specify) during authoring
(I'm assuming), you can record audio directly into
Director by: Insert > Sound
This feature is not available on Windows.
- jp
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf O
I try once is using the mci functions
>From: "gksoon" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: recording sound using Microphone
>Date: Fri, 29 Jun 2001 17:07:43 +0800
>
>hi list
>Does any body know h
om: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of
gksoon
Sent: Friday, June 29, 2001 11:08 AM
To: [EMAIL PROTECTED]
Subject: recording sound using Microphone
hi list
Does any body know how to record the sound(voice) using Mic within DIrector
Is it posible??
Help
Thank
[To remove yourself
hi list
Does any body know how to record the sound(voice) using Mic within DIrector
Is it posible??
Help
Thank
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email
Hi Buzz,
As I wrote I tried this but then the Avi sound is not playing. The silence is
ofcourse in different channel.
take care
Kamil
Buzz Kettles wrote:
> untried (as I've never heard of your symptom before):
> play some silence after the AVI to clear out the buffers?
> -Buz
untried (as I've never heard of your symptom before):
play some silence after the AVI to clear out the buffers?
-Buzz
At 10:58 PM +0200 6/27/01, Kamil Dabkowski wrote:
>Hi,
>
>At the begining of presentation I play avi with sound. The I want to
>start a main sound that will play
Kamil,
You could try putting the needle on the record a little more gently !
Sorry about that, I'm feeling flipant today :o)
Tim
--
Hi,
At the begining of presentation I play avi with sound. The I want to
start a
Hi,
At the begining of presentation I play avi with sound. The I want to
start a main sound that will play during the whole presentation in loop.
When the sound start playing I can hear a scrape at the begining.
How can I avoid this scraping.
Thanks
Kamil
--
Kamil Dabkowski
Geometrek
http
Hi all,
I'm working on a CD-ROM for windows wiht director 8.0, but i'm having lot's
of problems with the Sound Control.x32. It keeps craching the pc, and some
times the iml32.dll also give the same problem.
Could it be for using SWA files for the sound, or can't i access more
kTime is that any
format supported by QT works.
MultiMixer will play your .wav files, or whatever as long as QT understands it.
That said, I understand that changing your sound-architecture so
dramatically, may not be an option.
Jakob
[To remove yourself from this list, or to change to digest mode, go
nd get right to the point...
> Recap to fix sound drop-outs:
> 1: Update Player components and Xtras with SW parts.
Tried it, Made a faststart, used SW8 (build 198) components (except
proj.dll, which did not exist in my SW folder and had to use the one in Dir8
(build 178))... Problem persis
Ummm, there were NO bug fixes d6.5
It was the same executable as d6.0.2 with a bunch of new Xtras added
into the box.
Of course d6.0.2 had batches of them ...
-Buzz
At 6:15 PM -0700 6/26/01, R. Bhakti Klein wrote:
>yeah! the sound is fine!
>
>and at least macromedia is consistent.
yeah! the sound is fine!
and at least macromedia is consistent. releasing bug fixes for one
version not as a patch, but in the next paid version. first happened
with 6.5 as i recall. kinda insidious, if you ask me.
no offense to the fabulously helpful former MM employees who are on this list
I know Buzz. And over the years, while working at Macromedia he did
a wonderful job of ensuring that sound works well in Director. In no
way was I trying to imply that this was a bug in sound. However, the
user certainly perceived this problem as a sound bug for the reason
that Buzz states
>*a guy who's sick of sound taking the blame*
>
>-Buzz
You're sick of sound? Oh, I see, no comma.
--
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Pro
Irv's correct - this was addressed in d8.5
And please note:
It wasn't a SOUND bug -
It was a LOADING bug, that became most obvious while playing a sound,
because we humans are so sensitive to sound gaps because sound is
continuous media.
*a guy who's sick of sound taking th
At 23:12 +0300 2001_06_26, Pekka Buttler wrote:
>Now the only thing I can come up with is that somewhere along the line Macr
>has F***'d up the internal pecking order of Director's tasks. IMHO, sound
>should come first, everything else later (as it is in video formats). The
You probably don't want to hear this at this late stage in your
production cycle, but ...
There was a bug in D8 dealing with sound breaking up when Director
loads large graphics. (I ran into this exact problem on my current
project.)The fix was to upgrade to Director 8.5 I was ab
have you tried putting the sounds into a QT member & looping them?
Al Hospers
CamberSoft, Inc.
alcambersoftcom
http://www.cambersoft.com
A famous linguist once said:
"There is no language wherein a double
positive can form a negative."
YEAH, RIGHT
[To remove yourself from this list, or to ch
Hi all... again
You can tell I'm nearing the finishing stages of my current project by the
fact that I have posted more "help me" messages than usual.
D8 W2000, Duron800, 256 ram, Soundplaster 128PCI
Anyway, the situation is this. I have a sound (wav, 22, 16, mono, preloa
> i have a problem to read the sound 'wav' well.
> the sound is changing and is'not continuous.
> i don't know exactly why...
> i wonder that all of sound piste is busy.
> when the flash animation is playing, 3 or 2 sound pistes are begining in
> minium.
&g
hi...
i have a problem to read the sound 'wav' well.
the sound is changing and is'not continuous.
i don't know exactly why...
i wonder that all of sound piste is busy.
when the flash animation is playing, 3 or 2 sound pistes are begining in minium.
if anybody know
while sound is playing in channel 2 of a dcr file and
i clicked on a button to go to another dcr file the
app crashes upon appearance of the screen or window of
the 2nd dcr file. the 2nd dcr file plays another
sound in channel 3 of the first frame like so:
puppetSound 3, "sound001&quo
uuta 2001 12:01
> To: [EMAIL PROTECTED]
> Subject: RE: puppetSound with no sound card!
>
>
> Tried BuddyApi like this :
>
> put baSoundCard()
>
> But even though there is no sound card on this machine it returns 1??
>
> Why's that?
>
> Jason
>
> [
Tried BuddyApi like this :
put baSoundCard()
But even though there is no sound card on this machine it returns 1??
Why's that?
Jason
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [
:07
> To: [EMAIL PROTECTED]
> Subject: Re: puppetSound with no sound card!
>
>
> At 14:11 19/06/2001, Jason Ross [JZway Interactive] wrote:
> >Hi!
> >
> >I have made a CD-Rom which triggers sound using the puppetSound command.
> >Could the lack of a sound card
At 14:11 19/06/2001, Jason Ross [JZway Interactive] wrote:
>Hi!
>
>I have made a CD-Rom which triggers sound using the puppetSound command.
>Could the lack of a sound card in a machine cause the CD-Rom to crash or run
>poorly? If so, is there a workaround? (I have finished the
Hi!
I have made a CD-Rom which triggers sound using the puppetSound command.
Could the lack of a sound card in a machine cause the CD-Rom to crash or run
poorly? If so, is there a workaround? (I have finished the project and the
command puppetSound appears many times!!!)
Thanks.
Jason
perhaps one could read the Lingo Dictionary?
puppetSound whichChannel, whichCastMember
But instead, I would suggest using the new Sound Control Lingo
introduced in Director 8.
sound(whichChannel).play(whichCastMember)
-Buzz
At 11:58 AM -0700 6/14/02, William Miller wrote:
>When ever I
Thanks.
--
[To remove yourself from this list, or to change to digest mode, go to
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email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo. Thanks!]
Like so:
puppetSound 2,
places the sound in channel 2.
At 11:58 AM 6/14/02 -0700, William Miller wrote:
>When ever I use the puppetsound to play a sound cast member the sound in
>the cast is in channel 3.how do I get director to place the sound in
>another channel so I ca
When ever I use the puppetsound to play a sound cast member the sound
in the cast is in channel 3.how do I get director to place the
sound in another channel so I can control sounds in different channls
--
[To remove yourself from this list, or to change to digest mode, go to
http
At 13:00 13/06/2001, Kamil Dabkowski wrote:
>Hi,
>
>How can I control sound(?).volume of AVI movie. In which channel the
>AVI sound is playing?
Use sprite(x).volume where x is the sprite channel containing your AVI.
--
Mark A. Boyd
Keep-On-Learnin' :)
[To remove yourself f
Hi,
How can I control sound(?).volume of AVI movie. In which channel the
AVI sound is playing?
Thanks
Kamil
--
Kamil Dabkowski
Geometrek
http://stop.at/kamil
[To remove yourself from this list, or to change to digest mode, go to
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[EMAIL PROTECTED]>
> Subject: MIAW stops sound
>
> Searched the archives, and found cases where closing the MIAW stops the
> sound. I've got a sound playing in the main projector, that I want to keep
> as a background loop as I open a MIAW, but using the openWindow causes
I am not a lingo whiz, but i did have the same problem before, so this might
probably help.
In your main movie, where you want the sound to start looping :
(note: attaching the sound in the sound channel physically wont probably
work, so you better puppet it):
on exitFrame me
puppetSound 1
Searched the archives, and found cases where closing the MIAW stops the
sound. I've got a sound playing in the main projector, that I want to keep
as a background loop as I open a MIAW, but using the openWindow causes the
audio to stop.
Any ideas??
t the volume of sound(1) = (255 - (the locV of the currentSpriteNum -
380)*3)
-- 380 is the top of the constraining track -- *3 is a value arrived by dividing
255 (volume)
--by the total lenght of the track.
end
[To remove yourself from this list, or to change to digest mode, go to
> The Made With Macromedia artwork (image & text) is on the d7 & d8 CD's.
After reading all four of you posts I would like to reiterate that my brief
does not allow me to use Macromedia's pre-built stuff - I have to recreate
it myself, hence I need the fonts.
[To remove yourself from this list,
Did you try the Sound Volume Control behavior that shipped w/d8?
-Buzz
At 5:37 PM -0400 6/6/01, Carl West wrote:
>John Trentini wrote:
>>
>> Hi guys,
>>
>> My project needs a sound control Vertical slider constrained
>> by the locV of a moveable graphic; no
John Trentini wrote:
>
> Hi guys,
>
> My project needs a sound control Vertical slider constrained
> by the locV of a moveable graphic; no problem here but..
>
> Setting the volume of sound(1) to the locV of a sprite makes
> the volume increase as the locV increases.
&
Hi guys,
My project needs a sound control Vertical slider constrained
by the locV of a moveable graphic; no problem here but..
Setting the volume of sound(1) to the locV of a sprite makes
the volume increase as the locV increases.
I need the slider to work in reverse; that is I need the volume
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