No. While getlmms.org may not be bad, we finally decided on a domain (hell,
we decided on something! How likely is that?) and we'll stick with that
unless we can't collect the money for it.
Gandi appears to be the cheapest for .io domains. It's 29.00€ per year, SSL
is free for the first year and 1
>Ok, do their replies reference a specific license? I just want to make sure
as copyright is something we should not make any assumptions on.
I agree but I have told them what the licencing the samples will now have
and they have agreed. (CC0) Since I have told them the CC0 licencing in my
post,
On 07/30/2014 02:47 AM, Stian Jørgensrud wrote:
> You currently know best how the code and performance of LMMS can be improved,
> Vesa, therefore I support you. I too think it will be crucial for LMMS and
> make it better, but I can't understand why, other than that it will be RT
> safe. Could you
On 1 July 2014 08:59, Vesa wrote:
> On 07/01/2014 10:52 AM, David Gerard wrote:
>> On 1 July 2014 01:53, Nicholas Cosens wrote:
>>> Then I hit upon a solution that so far has yet to produce any issues.
>>> That is to set the lmms sound output to SDL. For whatever reason it
>>> works. I just test
You currently know best how the code and performance of LMMS can be improved,
Vesa, therefore I support you. I too think it will be crucial for LMMS and
make it better, but I can't understand why, other than that it will be RT
safe. Could you try to explain to us non-coders even more why this is so
I think that http://teespring.com/ would be a better choice to crowd-source
a developer. The site works pretty much like kickstarter, but its
specialized in printing T-shirts. If we set a reasonable goal and get a
T-shirt campaign going, I think it would work out. If we go to kickstarter,
we would
On 07/29/2014 11:39 PM, Tres Finocchiaro wrote:
>
> Well, we can talk about hypotheticals and such, plan what we'd do
> if we won the lottery... or we can try to figure out a way to keep
> LMMS alive.
>
>
> But kickstarter is the lottery, right? Ouya's goal was 1mil and they
> reached
>
> Well, we can talk about hypotheticals and such, plan what we'd do if we
> won the lottery... or we can try to figure out a way to keep LMMS alive.
>
But kickstarter is the lottery, right? Ouya's goal was 1mil and they
reached 9mil. How much would we we need? What do we do if it surpasses
ou
On 07/29/2014 11:16 PM, Tres Finocchiaro wrote:
>
> Does this make sense to you?
>
>
> I have a fundamental problem with introducing resource restrictions
> and limitations already on a hypothetical wish list.
Well, we can talk about hypotheticals and such, plan what we'd do if we
won the lot
>
> Does this make sense to you?
>
I have a fundamental problem with introducing resource restrictions and
limitations already on a hypothetical wish list.
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On 07/29/2014 10:46 PM, Tres Finocchiaro wrote:
>
> This isn't so much about importance, but things that we are
> capable of doing ourselves, and things that we need help to
> implement. There's no point in a crowdfunding campaign to hire a
> developer to write things that we can wr
>
> This isn't so much about importance, but things that we are capable of
> doing ourselves, and things that we need help to implement. There's no
> point in a crowdfunding campaign to hire a developer to write things that
> we can write ourselves. There is a point in hiring a developer to impleme
On 29 July 2014 06:39, Vesa wrote:
> No, CC0.
Yup, CC0 or other public domain equivalent. People have to be able to
use these samples in proprietary music.
- d.
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Ok, do their replies reference a specific license? I just want to make
sure as copyright is something we should not make any assumptions on. We
should also include a LICENSE.TXT which clearly states credit to the
original owners and that they've been re-released under the appropriate
license.
-
I have their replies in text and screen shots.
-
HD Digitizer Music | [URL="http://YouTube.com/HDDigitizerMusic"]YouTube[/URL] |
[URL="https://soundcloud.com/DigitizerMusic"]SoundCloud[/URL] |
[URL="https://www.facebook.com/pages/HD-Digitizer-Music/503908679670452"]Facebook[/URL]
| [URL="
With amounts of ram in computers today I dont think that would be an issue
today.
On 29 Jul 2014 18:22, "Vesa" wrote:
> On 07/29/2014 07:18 PM, Jonathan Aquilina wrote:
> >
> > Agreed. Then how far down should be a user configuration option. Ive
> > seen defaults of 10 levels
> >
>
> Currently o
I would love to help you work on these issues.
On 29 Jul 2014 18:20, "Vesa" wrote:
> On 07/29/2014 07:16 PM, Jonathan Aquilina wrote:
> >
> > Why not knob tweaks.
> >
>
> Well, we may potentially run into issues when knobs get automated. Also,
> there's the issue of separating one "action" - knob
On 07/29/2014 07:18 PM, Jonathan Aquilina wrote:
>
> Agreed. Then how far down should be a user configuration option. Ive
> seen defaults of 10 levels
>
Currently our undo stack is hardcoded to 100 states. It'd be trivial to
make it configurable though, just needs a settings option. Although, I'd
On 07/29/2014 07:16 PM, Jonathan Aquilina wrote:
>
> Why not knob tweaks.
>
Well, we may potentially run into issues when knobs get automated. Also,
there's the issue of separating one "action" - knob movements being
gradual adjustments...
Not unsolvable issues, but tricky ones.
Agreed. Then how far down should be a user configuration option. Ive seen
defaults of 10 levels
On 29 Jul 2014 18:16, "David Gerard" wrote:
> If I hit control-Z, it doesn't undo the last thing I did, but some
> other past thing I did. I've completely failed to have a mental model
> of what it do
Why not knob tweaks. I would use that kind of undo.
On 29 Jul 2014 18:12, "Vesa" wrote:
> On 07/29/2014 07:09 PM, Jonathan Aquilina wrote:
> >
> > I am interested in working on this.
> >
> > I found this
> >
> > http://www.codeproject.com/Articles/274/Simple-and-Easy-Undo-Redo
> >
> > Through som
If I hit control-Z, it doesn't undo the last thing I did, but some
other past thing I did. I've completely failed to have a mental model
of what it does. (As a user, I would expect it to include every knob
tweak - basically, every action in a stack, go back down through that
stack.)
On 29 July 201
On 07/29/2014 07:09 PM, Jonathan Aquilina wrote:
>
> I am interested in working on this.
>
> I found this
>
> http://www.codeproject.com/Articles/274/Simple-and-Easy-Undo-Redo
>
> Through some googling I found the above. Im not sure if its c or c++
>
We have undo/redo support. It works in most par
I am interested in working on this.
I found this
http://www.codeproject.com/Articles/274/Simple-and-Easy-Undo-Redo
Through some googling I found the above. Im not sure if its c or c++
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On 07/29/2014 06:40 PM, Tres Finocchiaro wrote:
>
> I think you misunderstand my intent a bit.
>
> No one misunderstood you, Vesa. This isn't "your intent" but rather
> it is "our intent". This topic is the future of lmms, not the future
> of one particular person.
I think you're still misun
>
> On 07/29/2014 06:25 PM, drunken jesus wrote:
> IMO given the limited resources the best course of action would be to try get
> the current iteration of LMMS as bug free and functional as possible & promote
> it a bit to gain more visibility which could lead to more skilled coders
> getting invo
On 07/29/2014 06:25 PM, drunken jesus wrote:
> I imagine theirs likely not many existing audio engines that are both an
> improvement and compatible with the codebase, but the alternative would be
> to code a audio engine from scratch and that seems like it'd be a multi-year
> experiment and a daun
>
> I think you misunderstand my intent a bit.
No one misunderstood you, Vesa. This isn't "your intent" but rather it is
"our intent". This topic is the future of lmms, not the future of one
particular person. Your opening statement says :
The future of LMMS is very uncertain right now ...
I imagine theirs likely not many existing audio engines that are both an
improvement and compatible with the codebase, but the alternative would be
to code a audio engine from scratch and that seems like it'd be a multi-year
experiment and a daunting task for even a small group of highly skilled
co
On 07/29/2014 05:55 PM, Tres Finocchiaro wrote:
>
> This isn't the biggest hurdle here IMO. The core engine is the
> problematic part.
>
>
> I'm going to dive a bit more into the kickstarter idea...
>
> When you ask the public to fund something large, you have to make
> promises that mee
^-- I realize after re-reading this may minimize the importance of a core
rewrite. This wasn't my intention... I don't want to shove that "elephant
in the living room" aside here. :)
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>
> This isn't the biggest hurdle here IMO. The core engine is the
> problematic part.
I'm going to dive a bit more into the kickstarter idea...
When you ask the public to fund something large, you have to make promises
that meet public demand.
Despite what your opinion is about the importance
On 07/29/2014 05:17 PM, Rob Kudla wrote:
> Regardless of the size of the userbase, the thing about Kickstarter is that
> the two kinds of software projects that normally get funded are (a) games
> or (b) "fun" apps. The only example of the latter I can think of was a
> graphics-heavy Android homesc
On 07/29/2014 05:23 AM, Vesa wrote:
> 1. Kickstarter campaign for a hired developer? Do a kickstarter to
> raise some funds, then use the money to hire a developer to help with
> the migration to a new core. Do we have enough of a userbase that this
> could be feasible?
Regardless of the size of t
I would love to hear Paul's take on this as the code had bit rotted a bit
and he was working on reviving it a bit.
On Tue, Jul 29, 2014 at 4:00 PM, Vesa wrote:
> On 07/29/2014 04:54 PM, Jonathan Aquilina wrote:
> > I think the best way forward work on getting the new core integrated
>
> Yeah su
On 07/29/2014 04:54 PM, Jonathan Aquilina wrote:
> I think the best way forward work on getting the new core integrated
Yeah sure, but how do we achieve that when we don't have enough active
developers who are capable of doing that? That's the problem we're
trying to solve.
--
On 07/29/2014 04:51 PM, Tres Finocchiaro wrote:
> He did reply with some useful information, but for the most part it
> was a no-go due to the mentoring time required to get a new developer
> involved.
>
> Two years later we are probably in a better situation as it appears
> we have more people a
I forgot to add in my last email. if we focus on a new core. I think we
should extend how long 1.1 is going to be supported for as well as how
often we are going to release bug fix releases for it.
On Tue, Jul 29, 2014 at 3:54 PM, Jonathan Aquilina
wrote:
> I think the best way forward work on
I think the best way forward work on getting the new core integrated all
these features and issues in terms of crashes etc that we run into could
potentially be mitigated with an RT safe core.
As well what I want to spear head and start working on are unit tests as
well as functional and integrati
This is an interesting topic to me.
I tried visualizing the idea of a kickstarter as well. Here's an email I
sent Toby in 2012:
Tobydox,
> Would you be interested in a Kickstarter project for your work on
> LMMS? The idea is to get some of the user's input on what they consider
> important bugs,
On 07/29/2014 04:07 PM, musikbear wrote:
> Perhaps a 2.0 on an other core is not a 2 y prospect, but a 5+ ..?
> imo we should improve and expand /what we got/.
No offense musikbear, but what you're saying is analoguous to: "oh, I
know our house is slanted and the foundations are crumbling, but may
On 07/29/2014 03:21 PM, drunken jesus wrote:
> I'm not very knowledgeable on coding at all & I'm not familiar with the
> Unison Core you mentioned but I know there have been numerous programmers
> who have released their source code for tracker sequencers. I know trackers
> operate in a very differ
Perhaps a 2.0 on an other core is not a 2 y prospect, but a 5+ ..?
imo we should improve and expand /what we got/. But all work on current
core, should have a pin stuck in it. A pin marked /'re-usable' as module/.
Vesa, you are the one who can say if such /modulation/ at all is possible?
If it is,
I'm not very knowledgeable on coding at all & I'm not familiar with the
Unison Core you mentioned but I know there have been numerous programmers
who have released their source code for tracker sequencers. I know trackers
operate in a very different fashion than LMMS but it seems to me in theory
yo
On 07/29/2014 02:45 PM, oeai wrote:
> Well it is all about it, i thought
>
> To get into a kickstarter campaign you need to propose something for
> end-users - the device is that thing.
No, we don't need to. What would be promised to users would be the
improvement of the LMMS software itself.
Th
Well it is all about it, i thought
To get into a kickstarter campaign you need to propose something for
end-users - the device is that thing.
to get more developers you can propose lmms-engine or codec for other
markets not only for musicians, these markets i've described.
For example Firefox h
What I'm saying is, your ideas for music devices and such are very
interesting and all, but I don't really see how they would help us fix
the LMMS software.
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On 07/29/2014 01:20 PM, oeai wrote:
> well, it's usual case.
> the next step of engine can be a new music-codec - so maybe ask some
> mpg123 or FLAC
> imagine that oscillators are different language types,
> to encode few waves (phrases) you just need to set few words for it
> for hard cases you'l
well, it's usual case.
the next step of engine can be a new music-codec - so maybe ask some
mpg123 or FLAC
imagine that oscillators are different language types,
to encode few waves (phrases) you just need to set few words for it
for hard cases you'll need clear bit types (soundtrack), but they al
On 07/29/2014 12:58 PM, atumra wrote:
> the very first idea i had was to invite someone from other OS project
> psycle, qtracktor, ardour, zyna -> maybe not the software suite, but
> software synth
> maybe jack-dev itself
Has been tried, but those people are mostly busy with their own
respective p
the very first idea i had was to invite someone from other OS project
psycle, qtracktor, ardour, zyna -> maybe not the software suite, but
software synth
maybe jack-dev itself
the kisckstarter idea i had was not in to going for developers, but to
propose something new for people/company
the comp
So, I'm just going to put this out here. The future of LMMS is very
uncertain right now. Sure we have lots of activity on the mailing list,
people working enthusiastically on what they can, and that's all great!
But there are some looming issues that are getting worse as we go on.
The problem is,
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