[Mesa-dev] Re: [Mesa3d-dev] initialization problem on VMS system

2000-05-02 Thread Brian Paul
"Jacob (=Jouk) Jansen" wrote: > > Hi all, > > I did not get any answers to my last posts over the last weeks concerning > an initialization problem on VMS systems and my proposed solution. (the trafic > on Mesa3d-dev is very low last weeks anyway). So > -Is nobody (except me) getting my mails

[Mesa-dev] reminder: moving to mesa3d-dev@lists.sourceforge.net

2000-04-24 Thread Brian Paul
Just a reminder, I'll soon be shutting down the Mesa lists hosted at mesa3d.org. The new lists are hosted on sourceforge.net I see that a lot of people on this list haven't yet subscribed to the new developers list on SourceForge. To subscribe to it, visit http://sourceforge.net/mail/?group_id

[Mesa-dev] Re: [Mesa3d-dev] CONFORM

2000-04-24 Thread Brian Paul
physic wrote: > > Hey Brian, I just wanted to point out that you should probably rerun > the sgi opengl conformance suite before you release 3.2. Yup. I already did over the weekend. Same results as for 3.1. -Brian ___ Mesa-dev maillist - [EMAIL

[Mesa-dev] Re: [Mesa3d-dev] gluBuild2DMipmaps() bug?

2000-04-14 Thread Brian Paul
[EMAIL PROTECTED] wrote: > > Hi, > > I was wondering if anybody is experiencing an 'illegal instruction' error when using >gluBuild2DMipmap() functions with Mesa 3.1/3.2 on Linux? > > I've double checked the code and it looks fine. It also works on other >implementations of OpenGL (Sun, and M

Re: [Mesa-dev] Latest status of Mesa?

2000-04-13 Thread Brian Paul
Kendall Bennett wrote: > > Brian Paul <[EMAIL PROTECTED]> wrote: > > > 3.2 will be wrapped up and released as soon as I find and fix a few > > more specific bugs. Hopefully within a week. > > Great! We will concentrate on using the 3.2 sources for our releas

Re: [Mesa-dev] Latest status of Mesa?

2000-04-13 Thread Brian Paul
Kendall Bennett wrote: > > Hi Guys, > > I am trying to determine the latest status of the Mesa 3D project, > since we are trying to wrap up some of our Mesa projects for release. > Hence I am thinking that we should be sticking to the Mesa 3.2 > sources instead of the Mesa 3.1 (or is it now Mesa

[Mesa-dev] Mesa CVS write access

2000-04-13 Thread Brian Paul
Those of you who want CVS write access must first get an account on sourceforge. Then send me a note, with your login ID, so I can add you as a project developer and enable CVS writes for you. Note that you'll need ssh (Secure Shell) on your system for CVS write authentication. -Brian __

[Mesa-dev] Mesa CVS now on SourceForge

2000-04-12 Thread Brian Paul
One of the Mesa CVS host's disks went haywire and so VA moved the Mesa CVS tree to SourceForge.net. Everything appears to be intact. (sigh of relief!) So, everyone will have to check out a new CVS tree from SourceForge following the instructions at http://sourceforge.net/cvs/?group_id=3 I'd al

Re: [Mesa-dev] CVS out of order?

2000-04-12 Thread Brian Paul
"Jacob (=Jouk) Jansen" wrote: > > Hi > > Is something wrong with the CVS machine. I only get: > > sm43-jj) alias cvsmesa > cvs -d:pserver:[EMAIL PROTECTED]:/cvs/mesa3d > sm43-jj) cvsmesa checkout . > cvs [checkout aborted]: unrecognized auth response from cvs.mesa3d.org: cvs pser > Jouk

Re: [Mesa-dev] CVS out of order?

2000-04-12 Thread Brian Paul
"Jacob (=Jouk) Jansen" wrote: > > Hi > > Is something wrong with the CVS machine. I only get: > > sm43-jj) alias cvsmesa > cvs -d:pserver:[EMAIL PROTECTED]:/cvs/mesa3d > sm43-jj) cvsmesa checkout . > cvs [checkout aborted]: unrecognized auth response from cvs.mesa3d.org: cvs pser > Jouk

Re: [Mesa-dev] Re:Mesa-3.1-widgets-sgi

2000-04-10 Thread Brian Paul
> Gerry Cook wrote: > > Brian, > > I have problems with widgets-sgi. I tried contacting suggested support at > [EMAIL PROTECTED] and > crunch.ikp.physik.th-darmstadt.de (unknown ISP) as documented in Mandrake > Linux 3.1. Do you keep contacts updated and how do I contact Thorsten Ohl or > Jeroen

[Mesa-dev] FP exception in gl_x86_cliptest_points4()

2000-04-07 Thread Brian Paul
If anyone has seen clipping problems in Mesa 3.1 or later on X86 systems you might be interested in this. I found that gl_x86_cliptest_points4() is raising an FP overflow exception in some programs. Disabling that function, by commenting out the assignment near line 114 of Mesa/src/X86/x86.c:

[Mesa-dev] Bug database usage

2000-04-07 Thread Brian Paul
I'm glad that people are reporting bugs in the Mesa bug database on SourceForge. However, I'd like it if people would submit their bugs as a real user, not anonymously. If you submit bugs anonymously you won't get email when the report is modified. People usually don't submit enough informatio

Re: [Mesa-dev] GLX_EXT_visual_rating problem

2000-03-31 Thread Brian Paul
"Jacob (=Jouk) Jansen" wrote: > > Hi All, > > Someone switched the GLX_EXT_visual_rating macro on in glx.h. This gives > problems in src-glut/glut_distr.c since GLX_SLOW_VISUAL_EXT is not defined. > > Why was glx.h changed? > What should be the definition of GLX_SLOW_VISUAL_EXT? As I wrote b

[Mesa-dev] Mesa 3.2 beta 1 released

2000-03-23 Thread Brian Paul
I've just upload the Mesa 3.2 beta 1 files to SourceForge at https://sourceforge.net/project/filelist.php?group_id=3 3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly just bug fixes. Here's what's changed: Bug fixes: - mixed drawing of lines and bitm

Re: [Mesa-dev] [Mesa-bug] Doesn't compile #defines in src/vbrender.c

2000-03-17 Thread Brian Paul
Keith Whitwell wrote: > > Marco Tessore wrote: > > > > My system (Slackware 7.0) doesn't compile macros written on multiple > > lines. > > I must compat like the file in attachment. > > Sorry for my English and thank you for Mesa > > > > Marco Tessore <[EMAIL PROTECTED]> > > > > ---

[Mesa-dev] check-in: triangle antialiasing done

2000-03-14 Thread Brian Paul
Last night I finished my antialiased triangle code for Mesa 3.3. It seems to work pretty well. It could stand some performance tuning but it'll always be considerably slower than non- antialiased triangles. I believe this was the last bit of OpenGL functionality which was missing in Mesa. -Bri

[Mesa-dev] move to sourceforge.net

2000-03-10 Thread Brian Paul
As I've said before, I'm going to be moving the Mesa project to SourceForge.net in the near future. Those of you on the Mesa developer's list should visit www.sourceforge.net, register yourselves as users and join the [EMAIL PROTECTED] mailing list. I will not be automatically moving the member

Re: [Mesa-dev] size of GLcontext

2000-03-10 Thread Brian Paul
emanuel stiebler wrote: > > Hi, > > Is it true, that the size of GLcontext is about 75 KByte ? sizeof(GLcontext) ~= 72KB in Mesa 3.3. With all the other structs and arrays that it points to it's probably several times that size. > Is there any chance to get it smaller ? Not much smaller. W

Re: [Mesa-dev] glPopAttrib and clear color

2000-03-10 Thread Brian Paul
Eero Pajarre wrote: > > While searching for a bug (which was elsewhere), > I noticed that glPopAttrib doesn't seem to > call the necessary driver functions for > restoring the current "clear color" > > And there might be similar problems with the > write masks... > > And I guess this is a typo:

Re: [Mesa-dev] zbuffer & osmesa

2000-03-10 Thread Brian Paul
emanuel stiebler wrote: > > Hi all, > > In osmesa, i can allocate my own framebuffer, which resides on my pci-card. > But, what is the suggested/clean way to do the same with the depth-buffer ? > > Because I'm writing a driver for a card which has a rendering processor, it > would be "nice" if

[Mesa-dev] check-in: runtime-selectable depth buffer size

2000-03-03 Thread Brian Paul
I've checked in some changes for Mesa 3.3 so that it can support different sizes of depth buffers at runtime. Previously you had to recompile for 16 or 32bpp depth values. That was bad for the new hardware device drivers. Now you can choose any depth from 0 to 32 bits. For software rendering,

Re: [Mesa-dev] mesadev src/colortab.c patch

2000-02-28 Thread Brian Paul
relnev wrote: > > Patch for colortab.c. _mesa_GetColorTableParameteriv didn't support > the PROXY_TEXTURE formats.. Thanks. I've applied the patch to Mesa 3.3 (and back-ported it to 3.2). -Brian ___ Mesa-dev maillist - [EMAIL PROTECTED] http://li

Re: [Mesa-dev] mesadev mipmap.c patch

2000-02-28 Thread Brian Paul
relnev wrote: > > A two line patch against src-glu/mipmap.c for gluScaleImage to allow > GL_BGR and GL_BGRA formats Thanks. I've applied the patch. -Brian ___ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev

Re: [Mesa-dev] Compilation warnings

2000-02-23 Thread Brian Paul
"Jacob (=Jouk) Jansen" wrote: > > Hi all > > I got the following compilation informational warnings for the latest Mesa3.3 > At the moment I have no time to look into it. Maybe they are harmless. > >Jouk > > cc /include=([-.include],[])/define=(FBIND=1) MATRIX.C > >if (mask ==

Re: [Mesa-dev] runtime errors is Mesa3.3

2000-02-23 Thread Brian Paul
"Jacob (=Jouk) Jansen" wrote: > > [EMAIL PROTECTED] wrote on 23-FEB-2000 16:40:03.97 > > >"Jacob (=Jouk) Jansen" wrote: > > I may have located the problem in xmesa2.c: > > > > if (xmesa->xm_buffer->buffer != XIMAGE) { > ^^ > backpix

Re: [Mesa-dev] runtime errors is Mesa3.3

2000-02-23 Thread Brian Paul
"Jacob (=Jouk) Jansen" wrote: > > Hi > > Brian wrote: > >Yesterday I checked in a few changes to xmesaP.h, xmesa1.c and xmesa2.c > >which fixed some problems with 24bpp rendering and buffer clearing. > > > >Can you get a more detailed stack trace? Setting the MESA_XSYNC env var > >first will fo

Re: [Mesa-dev] runtime errors is Mesa3.3

2000-02-23 Thread Brian Paul
"Jacob (=Jouk) Jansen" wrote: > > Hi all, > > When running xlockmore with Mesa3.3 this morning (MET) I get in some of the > demos this runtime error > polka-jj) xlock -nice 0 -modelist allgl -inwindow > X Error of failed request: BadDrawable (invalid Pixmap or Window parameter) > Major opcode

[Mesa-dev] check-in: AA triangle code

2000-02-21 Thread Brian Paul
I've checked in a few new files which implement antialiased triangles. The code isn't finished yet- this is just a checkpoint. I need to fix a bug involving edges with very small slopes and the mipmap lod computation hasn't been implemented yet. Finally, it will need some optimization. The cod

Re: [Mesa-dev] matrix stacks

2000-02-21 Thread Brian Paul
Eero Pajarre wrote: > > I just tried to run my program, which I have developed with > Win32+Mesa+3dfx, with Win32+Nvidia Open GL+Geforce. > > It did not work ;-( > > I tracked down the reason: I was pushing two times a matrix into > the projection stack. Geforce driver apparently only > impleme

Re: [Mesa-dev] mesa 3.2 texture.c fix..

2000-02-18 Thread Brian Paul
relnev wrote: > > This small patch fixes a problem when using a shared palette with > textures (EXT_shared_texture_palette) for mesa32 (even if > SHARED_TEXTURE_PALETTE_EXT was enabled, texObj was used to check for the > current palette format). Thanks. I've committed the fix to the 3.2 and 3.3

Re: [Mesa-dev] Re: [mesa] Link information in Mesa 3.3?

2000-02-18 Thread Brian Paul
Thomas Tanner wrote: > > On 16-Feb-2000 Brian Paul wrote: > > Thanks. I'd like to elaborate on this. The Linux/OpenGL standard > > calls for libGL.so to be built with implicit links to all other > > libraries which it depends on. I've been working on fixing t

Re: [Mesa-dev] Question about ProjectionMatrix

2000-02-16 Thread Brian Paul
Michael Vance wrote: > > On Wed, Feb 16, 2000 at 01:54:51PM -0700, Brian Paul wrote: > > > > Where can I find information about the values in ctx->ProjectionMatrix? > > > > Not sure I understand your question. > > Where are the values for ctx->Proj

Re: [Mesa-dev] Question about ProjectionMatrix

2000-02-16 Thread Brian Paul
Michael Vance wrote: > > This is all with respect to software Mesa: > > Where can I find information about the values in ctx->ProjectionMatrix? Not sure I understand your question. > I'm tracing through the glFog code, and for the > code I'm testing the value of eyez is always zero, so for EX

[Mesa-dev] check-in: Linux library dependency changes

2000-02-15 Thread Brian Paul
As I wrote earlier, I changed the old-style Makefile so that the libGL, libGLU, and libglut libraries are implicitly linked with the libraries that each is dependent on. This is done with the GL_LIB_DEPS, GLU_LIB_DEPS, GLUT_LIB_DEPS and APP_LIB_DEPS vars in the Make-config file. These are used

Re: [Mesa-dev] Re: [mesa] Link information in Mesa 3.3?

2000-02-15 Thread Brian Paul
Thomas Tanner wrote: > > On 13-Feb-00 Brian Paul wrote: > >> Is there any reason Mesa 3.3 is building without link information > >> in the library? Those of us who dlopen() the library get a dl_error > >> because we can't anticipate the need of, say, G

Re: [Mesa-dev] Mesa 3.2 FX driver RGB lookup tables

2000-02-14 Thread Brian Paul
Neal Tringham wrote: > > (I actually posted this message a week or so ago, but I haven't seen a > reply and I've noticed that the header was malformed for some reason - > it both sent and copied the message to Mesa-Dev. So I'm resending it in > case it didn't actually get sent out by the list.

[Mesa-dev] Re: [mesa] Link information in Mesa 3.3?

2000-02-12 Thread Brian Paul
Michael Vance wrote: > > Is there any reason Mesa 3.3 is building without link information > in the library? Those of us who dlopen() the library get a dl_error > because we can't anticipate the need of, say, Glide. I guess you're using the GNU configure scripts, right? Using the old-style Make

Re: [Mesa-dev] Texture reference counting (+note about WIN32 compilation)

2000-02-11 Thread Brian Paul
Eero Pajarre wrote: > > In my application I noticed than when I > repeat a mixture of glGenTextures and then > glDeleteTextures, my texture id numbers from > glGenTextures seem to go up all the time. > (I had specific conditions, like I hardly ever > had the texture to be deleted as the current >

Re: [Mesa-dev] mesa_3_2_dev, glinfo

2000-02-09 Thread Brian Paul
emanuel stiebler wrote: > > Hi, > > why is glinfo reporting a version 3.1, and not 3_2_dev ? Because I hadn't updated it yet. I just fixed it. There are several other places where version strings have to be checked/updated. I'll try to do that soon. -Brian _

Re: [Mesa-dev] compile problems, win32, mesa_3_2_dev

2000-02-08 Thread Brian Paul
emanuel stiebler wrote: > > Hi, > > tried: > > nmake /f nmake.mak alldynamic (with the CVS of todays morning) i get: > >Creating library .\Release\glu32\GLU32.lib and object > .\Release\glu32\GLU32.exp > tess_fist.obj : error LNK2001: unresolved external symbol > _tess_clip_polygons > .\Re

Re: [Mesa-dev] Mesa 3.2 for 3dfx / Windows crash problem on Voodoo 1 / Rush boards

2000-02-06 Thread Brian Paul
Daryll Strauss wrote: > > On Fri, Feb 04, 2000 at 03:47:05PM +, Neal Tringham wrote: > > FX_grTexCombine_NoLock(GR_TMU1, GR_COMBINE_FUNCTION_ZERO, > > GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_ZERO, > > GR_COMBINE_FACTOR_NONE, FXFALSE,FXFALSE); > > > > call for the (LODBlend

Re: [Mesa-dev] 3.3 source file re-org

2000-02-02 Thread Brian Paul
Brian Paul wrote: > > I've reorganized the contexts of some of the 3.3 source files. contents -Brian ___ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev

[Mesa-dev] 3.3 source file re-org

2000-02-02 Thread Brian Paul
I've reorganized the contexts of some of the 3.3 source files. Removed: glmisc.c glmisc.h New: buffers.c - glRead/DrawBuffers, glClear, etc buffers.h hint.c - glHint and related funcs hint.h state.c - state management, used to b

Re: [Mesa-dev] 3.2_dev errors?

2000-01-31 Thread Brian Paul
wmilas wrote: > > fresh checkout, ./bootstrap, ./configure, make > > > > After doing the above, it looks like none of the SVGA directory is being > > compiled. ie, no .o files. > > ./config does spit out: > > checking for vga.h... yes > > checking for main in -lvga... yes > > and later on: > > cr

Re: [Mesa-dev] 3.2_dev errors?

2000-01-31 Thread Brian Paul
Wayde Milas wrote: > > Compiling cvs 3.2_dev as of today yields wierd lib errors when running a > OGL app. Im getting: > sh: error in loading shared libraries: /usr/local/lib/libGL.so: > undefined symbol: __clear_color16 > > This seems to have cropped up in the last coupla weeks. Any ideas? Loo

[Mesa-dev] Mesa on sourceforge / bug database

2000-01-29 Thread Brian Paul
As I mentioned last month, I intend to move the Mesa project onto SourceForge.net at http://mesa3d.sourceforge.net/ CJ Beyer and I have now moved the web pages and ftp content to sourceforge. The www.mesa3d.org IP number will get reassigned to the new server in the near future. Also, the bug d

[Mesa-dev] texdown.c

2000-01-28 Thread Brian Paul
Lately I've been curious about the performance of glTexImage2D under various conditions so last night I whipped up a new test program. I've check it in demos/texdown.c You can use the keyboard to change texture size, format, datatype, toggle scaling/biasing, glTexSubImage loading, etc. and see t

Re: [Mesa-dev] XMesaBufferList

2000-01-27 Thread Brian Paul
Michael Vance wrote: > > On Thu, Jan 27, 2000 at 12:19:48PM -0700, Brian Paul wrote: > > > So, you're all set now? > > Yep. Offhand, do you know if similar problems exist with other glX > implementations? A real implementation of GLX shouldn'

Re: [Mesa-dev] XMesaBufferList

2000-01-27 Thread Brian Paul
Michael Vance wrote: > > On Thu, Jan 27, 2000 at 11:49:45AM -0700, Brian Paul wrote: > > Have you looked at glXReleaseBuffersMESA(Display, GLXDrawable)? > > If you call this function after destroying your window, Mesa > > will free the internal XMesaBuffer associated wi

Re: [Mesa-dev] XMesaBufferList

2000-01-27 Thread Brian Paul
there. > On Thu, Jan 27, 2000 at 11:17:47AM -0700, Brian Paul wrote: > > > Yes, XMesaBufferList should be set to NULL when the last XMesaBuffer > > is removed from the list. > > Hm, free_xmesa_buffer() is never called after the > glXDestroyContext(). It seems that

Re: [Mesa-dev] XMesaBufferList

2000-01-27 Thread Brian Paul
Michael Vance wrote: > > Does the XMesaBufferList ever get reset to NULL when the last context > is destroyed? > > I'm seeing lockups in XSync() inside of XMesaGarbageCollect() after > creating, then destroying, then trying to create again... the first > time through, XMesaBufferList is NULL, I

Re: [Mesa-dev] GLUT in 3.4 distro?

2000-01-27 Thread Brian Paul
Stephen J Baker wrote: > On Thu, 27 Jan 2000, Jacob (=Jouk) Jansen wrote: > > > Agreed. I think it would be best to include both (or pointers only) in the > > Mesa-distribution so that application builders can choose. Remember that > > (free)glut is only a tool-kit to make programming with OpenGL

Re: [Mesa-dev] GLUT in 3.4 distro?

2000-01-26 Thread Brian Paul
Stephen J Baker wrote: > > On Wed, 26 Jan 2000, Adam D. Moss wrote: > > > Stephen J Baker wrote: > > > I was wondering about whether we should consider > > > dropping GLUT from the next major Mesa distribution > > > (3.4 I guess) and replacing it with 'freeglut' > > > > FWIW I think that this is

Re: [Mesa-dev] Mesa-3.3 CVS link error

2000-01-26 Thread Brian Paul
Dieter Nützel wrote: > > What's the problem here? > > rm -fr .libs/libGL.la .libs/libGL.* .libs/libGL.* > gcc -shared accum.lo alpha.lo alphabuf.lo attrib.lo bbox.lo bitmap.lo > blend.lo clip.lo colortab.lo config.lo context.lo copypix.lo cva.lo > debug_xform.lo depth.lo dispatch.lo dlist.lo dr

Re: [Mesa-dev] SIGSEGV with Mesa3.1 and Feedback Mode

2000-01-25 Thread Brian Paul
Richard Guenther wrote: > > Hi! > > I get SIGSEGVs in feedback.c:gl_do_feedback_vertex() > at the line > >gl_feedback_vertex( ctx, win, color, VB->IndexPtr->data[v], tc ); > > VB->IndexPtr is NULL. > > The fault is on my side, though as I rendered geometry without > Normals in twoside-lig

Re: [Mesa-dev] SSE info

2000-01-25 Thread Brian Paul
ralf willenbacher wrote: > > mitch wrote: > > > > If I compile SSE support into mesa, can it access the registers without > > patching the kernel? > > no.. it would produce illegal instructions > > > Does the kernel patch just allow multiple uses or > > how does that work and what do I need to

Re: [Mesa-dev] todays cvs

2000-01-25 Thread Brian Paul
mitch wrote: > > to add to this, I went back to my mesa 3.2 cvs from two weeks ago and now > everything works just fine. Is the current 3.2 broke or did I miss some > new update or compile method? It should work. You'll have to provide more details in order to get help. -Brian __

Re: [Mesa-dev] compile error

2000-01-24 Thread Brian Paul
mitch wrote: > > Mesa 3.2 compiles just fine but when I tried to build the current 3.3 > cvs with SSE support, I got the following error > > svgamesa.c:246: structure has no member named `SetBuffer' > svgamesa.c: In function `SVGAMesaCreateContext': > svgamesa.c:388: too few arguments to functio

Re: [Mesa-dev] Status of EXT_fragment_lighting and EXT_light_texture?

2000-01-24 Thread Brian Paul
Gareth Hughes wrote: > > Okay, I'll target the work for 3.5 then. I've reread the specs > (including the patent issue stuff) - are we even allowed to do this? > Can we get permission from SGI to implement both extensions? I don't know. Someone will have to ask SGI. I'm too busy. -Brian ___

Re: [Mesa-dev] RGB5_A1 for 3dfx mesa

2000-01-22 Thread Brian Paul
Eero Pajarre wrote: > > I have a patch which adds support for RGB5_A1 internal > texture format for mesa/3dfx driver. > > (Now it is an appropriate time to inform me that the 3dfx does > not really support this internal format, and I have imagined > that the color quality improved when compared

Re: [Mesa-dev] Status of EXT_fragment_lighting and EXT_light_texture?

2000-01-22 Thread Brian Paul
"Hughes, Gareth" wrote: > > Any news/updates on the Mesa implementations of these specs? I was under > the impression someone was implementing EXT_fragment_lighting, but haven't > really heard or seen anything about this lately. I don't think anyone is working on it. All I saw was talk, no cod

Re: [Mesa-dev] 3.3 & VMS

2000-01-17 Thread Brian Paul
"Jacob (=Jouk) Jansen" wrote: > > Hi, > > The VMS compile support is up to date. So no objections to create a distribution > from my side. Thanks, Jouk! -Brian ___ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mes

Re: [Mesa-dev] Bug in picking mode

2000-01-17 Thread Brian Paul
Holger Waechtler wrote: > > Hi Brian, hi everybody else, > > Mesa reports wrong depth values in picking mode. Try the pickdepth demo > from the Red Book examples to see. > > The problem is in feedback.c (gl_select_triangle, gl_select_line and > gl_select_points): > > gl_update_hitflag( c

[Mesa-dev] Mesa 3.2, 3.3 heads-up

2000-01-14 Thread Brian Paul
Status report on Mesa 3.2 / 3.3: It looks like we'll need Mesa 3.3 for the XFree86 4.0 release since the new dispatch mechanism is needed for the new libGL.so design. The timetable is a bit aggressive so here's the plan. First, Mesa 3.2 (the stabilization of 3.1) is just about ready. The only

[Mesa-dev] Help wanted: x86 assembly code for API dispatch

2000-01-13 Thread Brian Paul
Mesa 3.3 features a new API dispatch system. In order make it as efficient as possible it should be implemented with assembly language. I'm looking for a volunteer to help with this. Basically, all of the GL entrypoints/functions need to be implemented with a tiny assembly language routine whi

Re: [Mesa-dev] Fullscreen 3dfx problems?

2000-01-11 Thread Brian Paul
Bernd Kreimeier wrote: > > Jim Kutter writes: > > i.e. 512x384 just displays in part of the screen, or worse yet, it falls > > back to mesa software. > > On a related note, is there any way to prevent the fallback > to software, and have glXCreateContext fail instead? No. > The automatic fa

Re: [Mesa-dev] Stale lockfile in /cvs/mesa3d/Mesa/src/GGI/default

2000-01-07 Thread Brian Paul
Jon Taylor wrote: > > Can someone fix this? I can't commit Done. -Brian ___ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev

Re: [Mesa-dev] sse

2000-01-06 Thread Brian Paul
mitch wrote: > > sorry, one more question. I don't see the sse option in the readme or > install. How do I configure Mesa with SSE support? Thanks. SSE/Katmai optimizations are only in Mesa 3.3 now. You can use the old style makefile targets linux-katmai or linux-katmai-glide to build. Or, usin

Re: [Mesa-dev] FX-Mesa and glXDestroyContext() SIGSEGV

2000-01-05 Thread Brian Paul
Michael Vance wrote: > > On Tue, Jan 04, 2000 at 04:12:22PM -0700, Brian Paul wrote: > > > catching signals and registering atexit() handlers. However, they're > > there to solve other problems. > > Right. > > > I'm not sure that testing glbTotN

Re: [Mesa-dev] FX-Mesa and glXDestroyContext() SIGSEGV

2000-01-04 Thread Brian Paul
Michael Vance wrote: > > If you happen to register an atexit() handler in your code that calls > glXDestroyContext(), and then you create a context, FX-Mesa will then > register an atexit() handler itself. When your program exits, the > FX-Mesa handler is called first, it brute force deletes the

[Mesa-dev] Fwd: bug in linux mesa with 3dnow opts.

2000-01-04 Thread Brian Paul
PimpSmurf wrote: > > make linux-3dnow-glide fails in current 3.1 version also. > I reported the cvs as doing this, not knowing that it current version > did also. > here is the screen dump. > > make[2]: Entering directory `/usr/src/Mesa-3.1/src' > make[2]: *** No rule to make target `FX/X86/fx_g

[Mesa-dev] configure: dec/alpha flags

1999-12-17 Thread Brian Paul
Someone reported a compiler flag problem using the GNU configure build method. The flag -ieee_with_no_inexact must be used when compiling for the Alpha processor using the DEC compiler. Otherwise there's a problem with FP exceptions. The old-style Mesa makefiles did this but I'm not sure how t

Re: [Mesa-dev] Build problem with Mesa 3.1 for Windows / FX

1999-12-17 Thread Brian Paul
Eero Pajarre wrote: > > Ok this seems to work: > (Neal, could you please test this with your VC version? > and propably it would be best that some Linux/Gcc users > would try this now as well) > > 1) add FX\X86\fx_3dnow_fastpath.obj to the end of > X86OBJS variable at makefile.fx. Done in 3.2 an

[Mesa-dev] dead cvs lock- don't check in

1999-12-15 Thread Brian Paul
I discovered there's a dead CVS lock half-way through tagging the sources (mesa_3_1 tag). I have to wait for VA Linux to remove it. Please don't check anything in until this is resolved. I'll post when it's done. -Brian ___ Mesa-dev maillis

[Mesa-dev] 3.1 final released!

1999-12-14 Thread Brian Paul
I'm happy to announce that Mesa 3.1 is now available! It's available for download from the Mesa web site at www.mesa3d.org There's a lot of new things in Mesa 3.1. Please see the included docs/VERSIONS and docs/RELNOTES files for details. I'd like to thank a few people who have made very sign

[Mesa-dev] 3.1 release

1999-12-13 Thread Brian Paul
I'm planning on making the final 3.1 release really soon now, maybe today. Keith and I fixed a few of the recently reported bugs over the weekend. I encourage people to update from CVS and test their apps. Report problems ASAP. However, it'll take a pretty serious bug to stop the release. I

Re: [Mesa-dev] texture management

1999-12-13 Thread Brian Paul
John Carmack wrote: > > Since new driver interfaces have been brought up, here are some thoughts > about improving texturing: > > With the current architecture, it isn't possible to accelerate > glCopyTexSubimage, even though most non-voodoo hardware is capable of doing > it completely asynhrono

Re: [Mesa-dev] Thread support in the GLX code???

1999-12-13 Thread Brian Paul
Randall Frank wrote: > > Hello, > I ran into a snag today, it appears that the glx routines > are not thread aware? In my example, I am rendering to multiple > gl contexts simultaneously using pthreads under Linux/Irix. Mesa > with thread support enabled seems to work ok, but I had the

[Mesa-dev] Mesa 3.3 check-ins

1999-12-10 Thread Brian Paul
I've check in a bunch of new stuff into the main / 3.3 branch: 1. Device driver support for hardware stencil buffers. Four new functions were needed to access the stencil values when falling onto a software path: WriteStencilSpan ReadStencilSpan WriteStencilPixels

Re: [Mesa-dev] .cvsignore update patch

1999-12-10 Thread Brian Paul
Ralph Giles wrote: > > Hi everyone, > > Here's a patch against the mesa_3_2_dev branch that updates the .cvsignore > files to ignore the generated files. It also adds some new ones. I got > tired of seeing all those '?' lines when I did an update. ;) > > One caveat: One of the more common thing

Re: [Mesa-dev] GLX_ARB_get_proc_address

1999-12-10 Thread Brian Paul
Doh! The subject should have been GLX_ARB_get_proc_address (note the X). The extension adds glXGetProcAddressARB() to GLX, not the core GL. -Brian ___ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev

[Mesa-dev] GL_ARB_get_proc_address

1999-12-10 Thread Brian Paul
This extension was approved at this week's OpenGL ARB meeting. It will operate context independently, for those of you wondering. I've checked in my changes to support it in Mesa 3.1/3.2. Implementing it in Mesa 3.3 will take a bit longer. The latest version of the spec for this extension is at

Re: [Mesa-dev] New GLU conformance?

1999-12-10 Thread Brian Paul
"Hughes, Gareth" wrote: > > I've just added the ability to do boundary-only tessellation, ie. just > output the final contours as line loops. What are the chances of running > the new tessellation code through the OpenGL conformance tests? Can we > still do that? I've had the 1.0 conformance t

Re: [Mesa-dev] new transform-functions in SSE-assembly.

1999-12-10 Thread Brian Paul
Eero Pajarre wrote: > > Andre Werthmann wrote: > > > > I have committed the remaining transform-functions written in SSE-assembly. > > That means now all the transform_points* functions are done in SSE-assembly :) > > > > These functions are faster than the fpu-ones, but to get the most speed ou

[Mesa-dev] sourceforge.net

1999-12-02 Thread Brian Paul
For those of you who haven't heard of it yet, SourceForge is VA Linux System's new site for hosting of open-source development projects. Check it out at www.sourceforge.net It looks really promising and is already hosting many projects. Precision Insight will be storing its DRI-related work th

Re: [Mesa-dev] In-window-hack for FxMesa on Win32

1999-12-02 Thread Brian Paul
Eero Pajarre wrote: > > (I think I have mentioned this sometimes before) > > For some unknown reason I cannot get the hot key for > toggling the in-window rendering for FxMesa to work > on my Win95 machine. > > (I guess it must work for other people) > > The attached patch fixes this on my co

Re: [Mesa-dev] Phong shading integration

1999-12-01 Thread Brian Paul
JONATHAN DINERSTEIN wrote: > > As an example of the kind of rendering errors I want to get rid of, > check out: > http://www.npl.com/~jon/ > > It is a jpeg so some amount of loss has happened, but you can still easily see > the problem. All I did was have GLUT draw a sphere of a

Re: glReadPixels/[Mesa-dev] Bugfix for DrawPixel

1999-11-30 Thread Brian Paul
Bernd Kreimeier wrote: > > Brian Paul wrote: > > I recently rewrote the fxDDReadRGBASpan() and fxDDReadRGBAPixels() > > functions. Before, these functions were returning bad (imprecise) > > values. Instead of doing bit masking and shifts a lookup table is > > now

Re: [Mesa-dev] New GLU

1999-11-30 Thread Brian Paul
"Hughes, Gareth" wrote: > > > Hi All, > > > > I just checked the performance of the new GLU with the text3d demo in > > xlockmore. (why is the new version only in the 3.2 branch and not in > > the 3.3?) A lot of letters in the demo are not correctly processed > > (=look awfull!!!) > > Okay, I'll

Re: [Mesa-dev] Phong shading integration

1999-11-30 Thread Brian Paul
Brad Grantham wrote: > > > From [EMAIL PROTECTED] Mon Nov 29 21:56:58 1999 > > Hi everybody, > > > > I've been needing to produce non-realtime high quality output from > > OpenGL programs I've already written. As a result, I'm adding Phong shading to > > Mesa. I'd like to do this r

Re: [Mesa-dev] Bugfix for DrawPixel

1999-11-29 Thread Brian Paul
Michael Vance wrote: > > On Fri, Nov 26, 1999 at 12:48:47PM -0700, Brian Paul wrote: > > > Furthermore, glCopyPixels needed the same fix. > > As an addendum, is there a color swap bug in the 3Dfx glReadPixels > implementation? I was going to have a hack at fixing i

Re: [Mesa-dev] Lock on Win32/Rules

1999-11-28 Thread Brian Paul
"Hughes, Gareth" wrote: > > I'm committing an update to the Win32 makefiles so they build GLU correctly > with the changes I've done lately. There seems to be a lock hanging around > on Win32/Rules... I don't have permission to remove the lock file. I've send a message to the admins ([EMAIL PR

Re: [Mesa-dev] I should say 110% done...

1999-11-28 Thread Brian Paul
Gareth Hughes wrote: > > Okay, I've added some code that gobbles up zero-area ears as the are > created. This fixes the last of the problems with the Red Book demos. > > I'm committing those changes now. So, the clipping/winding rule > operations are done, and the tessellation itself is done.

Re: [Mesa-dev] Bugfix for DrawPixel

1999-11-26 Thread Brian Paul
Brian Paul wrote: > > [EMAIL PROTECTED] wrote: > > > > Hi, > > > > here is a bugfix for DrawPixel: > > > > When depth test is disabled but fog enabled, the z-span for "gl_fog_rgba_span" > > is uninitialized. > > > > [B

Re: [Mesa-dev] Bugfix for DrawPixel

1999-11-26 Thread Brian Paul
[EMAIL PROTECTED] wrote: > > Hi, > > here is a bugfix for DrawPixel: > > When depth test is disabled but fog enabled, the z-span for "gl_fog_rgba_span" > is uninitialized. > > [Bug found with Flightgears panel & GLX-MGA - I don't know if FlightGear > really wants a fogged panel but that's the

Re: [Mesa-dev] version numbering in 3.2 and 3.3

1999-11-25 Thread Brian Paul
Ralph Giles wrote: > > On Wed, 24 Nov 1999, Brian Paul wrote: > > > > The mesa_3_2_dev branch still thinks it's 3.1, and our configure script > > > reports it as such. > > > > It's correct as-is. The mesa_3_2_dev branch will end with the release

Re: [Mesa-dev] version numbering in 3.2 and 3.3

1999-11-24 Thread Brian Paul
Ralph Giles wrote: > > Hello all, > > Over on the glx list, we've been seeing reports from users confused about > mesa versions. We're currently tracking 3.2 cvs, and no doubt all this > will go away when 3.2 is actually released. However, aside from those who > don't read our documentation, tw

Re: [Mesa-dev] Color index question...

1999-11-24 Thread Brian Paul
Heriberto Delgado wrote: > > I have a question about color index management. In all the books I've read about > GL, there is NO definition of how RGB colors must be distributed across color >indexes; > apparently, it's implementation-dependent. However, if we look at the Palm, we'll >see it >

Re: [Mesa-dev] glu.h

1999-11-24 Thread Brian Paul
Eero Pajarre wrote: > > The latest glu.h update causes some problems for VC++ 5.0. > > The compiler gets upset because of the prototype parameter > names "near" and "far". Apparently it has somekind of deja-vu > experience because of Microsoft C history. > > So I hope the parameter names can be

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