The following message is a courtesy copy of an article
that has been posted to comp.sys.msx as well.
Hi all,
I have released version 2.5/3.3 of my X-drivers for fMSX (finally).
New features:
- support for the new features in fMSX 2.5
- new code structuremakes it easier to improve
Title: fMSX v.2.5 for Mac is Out
(Beta)
At least some good news for Mac users
... This is a beta version, carbonized for MacOS X, supports MSX1, MSX
and MSX2+ - no sound support, but will come with final version to be
released before October 1st.
http://www.emulation.net/msx
Hello,
I made improved X-drivers for for version 2.4 of fMSX (an MSX-emulator)
available on the web at
http://www.math.utwente.nl/~metselaa/msx/X-drivers.html
.
Enjoy
Arnold Metselaar
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Today at 2:42pm, Arnold Metselaar said:
Hello,
I made improved X-drivers for for version 2.4 of fMSX (an MSX-emulator)
available on the web at
http://www.math.utwente.nl/~metselaa/msx/X-drivers.html
Hi,
I tried the drivers on my Pentium 75, but the emulation was a bit slower
than
to negotiate Marat. He never noticed if no
one told him.
For your notice, Japanese MSX peers did not regard this as illegal, but
they were more offended by the fact ASCII did not develop by their own.
I did not like the fMSX solution (because fMSX is really crappy), but
I agree with ASCII
What you say makes sense. However, does MESS run on UNIX, or is it easily
portable to that platform? If not I'll stick to fMSX for my games for a
while, and check in upon MESS every now and then.
To think of it... I actually saw a reference to MESS on a website once,
can't remember which
Okay, it seems that I've outsmarted myself again *lol*. You already have
the links to the applicable essays in your post. I should read more
carefully. My apologies.
Besides, I'd be happy to join the development team.
Martin.
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
'M. J. Bethlehem' wrote about 'Re: fMSX' - Tue, May 01, 2001 at 07:53:42AM CEST
What you say makes sense. However, does MESS run on UNIX, or is it easily
portable to that platform? If not I'll stick to fMSX for my games for a
while, and check in upon MESS every now and then.
It's more
'Joost Yervante Damad' wrote about 'Re: fMSX' - Tue, May 01, 2001 at 09:02:08AM CEST
'M. J. Bethlehem' wrote about 'Re: fMSX' - Tue, May 01, 2001 at 07:53:42AM CEST
SNIP
http://www.debian.org/intro/free
If I remember correctly the biggest problem is that
MESS contains a not allowed to use
On Tue, 1 May 2001 09:08:58 +0200, Joost Yervante Damad wrote:
http://www.debian.org/intro/free
If I remember correctly the biggest problem is that
MESS contains a not allowed to use commercially
notice.
What about contacting the authors? The existing license
maybe is not the only thing the
'Daniel Jorge Caetano' wrote about 'Re: fMSX' - Tue, May 01, 2001 at 05:00:30PM CEST
On Tue, 1 May 2001 09:08:58 +0200, Joost Yervante Damad wrote:
http://www.debian.org/intro/free
If I remember correctly the biggest problem is that
MESS contains a not allowed to use commercially
notice
On Tue, 1 May 2001 17:55:11 +0200, Joost Yervante Damad wrote:
What about contacting the authors? The existing license
maybe is not the only thing the author will agree. ASCII
just has to sit and talk about with the author...
I don't see what ASCII has to do with emulation the MSX
on UNIX.
'Daniel Jorge Caetano' wrote about 'Re: fMSX' - Tue, May 01, 2001 at 06:15:46PM CEST
On Tue, 1 May 2001 17:55:11 +0200, Joost Yervante Damad wrote:
What about contacting the authors? The existing license
maybe is not the only thing the author will agree. ASCII
just has to sit and talk
What is the added value of MSX Player against a
community developed portable MSX emulator?
I don't think the community will make a MSX emulator that's portable to
mobile phones. Because you will have to program it for Intent.
what stops some nice MSX/unix hackers to make a better emulator?
'Patriek Lesparre' wrote about 'MSX Player vs other emus (was Re: fMSX)' - Tue, May
01, 2001 at 10:31:30PM CEST
What is the added value of MSX Player against a
community developed portable MSX emulator?
I don't think the community will make a MSX emulator that's portable to
mobile phones
The following message is a courtesy copy of an article
that has been posted to comp.sys.msx as well.
hi,
Version 2.3/3.2 of my X-drivers for fMSX is out.
New features
since 2.3/3.0:
works with fMSX v. 2.3
major changes in code for image generation to gain speed
since 2.3/3.1
Hello,
I ussually don't post any emulation news here
anymore, but I thought you guys might think this is interesting:
There is an MSX Emulator for the dreamcast now.
This easy package makes it possible for you to burn your own CDwith an
MSX1 MegaROM and to play this on your DC. It works
Hi MSXers
"Alex Wulms" [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]">news:[EMAIL PROTECTED]...
And that is the difference between us and ASCII. ASCII can get access to
the
DESIGN of the VDP, the FMPAC and all other MSX chips used, through their
well-established contacts within the
] Allright, but isn't annoying that he's earning money with work
] done in fMSX-Unix? Most of the source code developed 4 fMSX-Unix may
] have been ported to fMSX-Windows, and Marat is getting money with
] Sean's, Maarten's and Alex's work.
Nobody is forced to buy fMSX-Windows from Marat
"Alex Wulms" [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]">news:[EMAIL PROTECTED]...
And that is the difference between us and ASCII. ASCII can get access to
the
DESIGN of the VDP, the FMPAC and all other MSX chips used, through their
well-established contacts within the Japanese
Em ter, 12 dez 2000, Alex Wulms escreveu:
] I just wanted to tell you that fMSX 2.3 was released, in case you didn't read
] it on the newsgroup or on MEP.
]
] Marat is fudeba.
] People fix and improve his fMSX for UNIX (hi Alex, Maarten and
] Sean!) and he gets the money from
If you apply these patches, the unpatched FD35A will run on fMSX. However,
since FD uses SCREEN7 and Marat's X11 drivers display only the even pixels,
it's very hard to read the text. So you'll have to wait until Arnold
Metselaar releases an fMSX 2.3 version of his X11 drivers; those do
Alex Wulms wrote:
]
] I just wanted to tell you that fMSX 2.3 was released, in case you didn't read
] it on the newsgroup or on MEP.
]
] Marat is fudeba.
] People fix and improve his fMSX for UNIX (hi Alex, Maarten and
] Sean!) and he gets the money from stupid Windows
On Thu, Dec 14, 2000 at 03:27:33PM -0200, Fabio R. Schmidlin wrote:
So IMHO, if anyone want to contribute with a real OpenSource project, help Sean
Young with the really cool MSX driver for MESS. The MAME and MESS projects are
both overhelming and serious. And they're portable too.
Sean Young
btw, any news on the 'official' ASCII emulator, which should be out in jan
next year? Or am I too optimistic?
Regards,
Marco
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Hi, Marco!
[EMAIL PROTECTED] wrote:
btw, any news on the 'official' ASCII emulator, which should be out in jan
next year? Or am I too optimistic?
AFAIK it will not be FreeSoftware... :(
Maybe freeware, but not *Free* Software.
---
"``Free software'' is a matter of liberty,
On Thu, Dec 14, 2000 at 07:21:33PM +0100, [EMAIL PROTECTED] wrote:
btw, any news on the 'official' ASCII emulator, which should be out in jan
next year? Or am I too optimistic?
Well I don't see that ASCII or that group is in a better postition that we
are in creating an emulator. Except for
: To: [EMAIL PROTECTED]
: Subject: Re: and asciis emu? (was RE: fMSX license and MESS)
: AFAIK it will not be FreeSoftware... :(
:
: Maybe freeware, but not *Free* Software.
:
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
On Thursday 14 December 2000 17:27, you wrote:
I understand your point, but I totally agree with Adriano about the fMSX
license. The fMSX is a freeware with "source code available". The implicit
license says "You help me, I sell". Theres nothing that assures you this
will
and error to find out
how the chips have been designed...
Kind regards,
Alex Wulms
--
Visit The MSX Plaza (http://www.inter.nl.net/users/A.P.Wulms) for info on
XelaSoft, Merlasoft, Quadrivium, SD-Snatcher on fMSX, the MSX Hardware list,
XSA Disk images, documentation, Japanese MSX news from
Alex Wulms wrote:
[((X 2) 15) + ((Y 511) 7) + ((X 511) 2)]
According to Hans Guijt, it is a one-bit rotation to the right. Or to the
left. I do not remember exactly but the whole address is rotated with one bit
in both screen 8 and screen 7. He implemented it this way in fMSX
]
] I just wanted to tell you that fMSX 2.3 was released, in case you didn't read
] it on the newsgroup or on MEP.
]
] Marat is fudeba.
] People fix and improve his fMSX for UNIX (hi Alex, Maarten and
] Sean!) and he gets the money from stupid Windows users. Very cool...
I don't
for the VDP command emulation (copy, block fill,
] line etc). It is very accurate, both in command execution (for example, SD
] Snatcher runs) and in timing (it calculates how long commands take on a real
] MSX and emulates that).
Please note that as of fMSX 2.2, this command engine is part of the standard
On Sun, Dec 10, 2000 at 05:54:04PM +, Maarten ter Huurne wrote:
Both SCREEN7 and SCREEN8 are only available on machines with 128K VRAM. That
128K VRAM is devided over 2 64K RAM ICs. To get the most speed out of the
RAM, both ICs are addressed alternatingly (that's my theory anyway).
On Monday 11 December 2000 11:46, you wrote:
So in SCREEN8 the formula to get the address of a pixel is:
(taken from modified V9938.c)
#define VDP_VRMP8(X, Y) (VRAM + ((X1)16) + ((Y511)7) +
((X255)1))
So when OUT (#98) is done the address latch is remapped like:
remapped =
On Mon, Dec 11, 2000 at 01:18:42PM +, Maarten ter Huurne wrote:
On Monday 11 December 2000 11:46, you wrote:
SCREEN7 reorder is more difficult to implement than SCREEN8, because what
appears to be a byte to the programmer is actually spread over two VRAM
locations. For example, when
On Monday 11 December 2000 12:20, you wrote:
I have some doubts about the way I described SCREEN7. I can't get the
pixel reorder working, which could be an implementation error, but could
also mean I got the algorithm wrong.
Last night I tried to figure it out on the MSX, but failed. :(
On Mon, Dec 11, 2000 at 01:45:55PM +, Maarten ter Huurne wrote:
On Monday 11 December 2000 12:20, you wrote:
I have some doubts about the way I described SCREEN7. I can't get the
pixel reorder working, which could be an implementation error, but could
also mean I got the algorithm
, Merlasoft, Quadrivium, SD-Snatcher on fMSX, the MSX Hardware list,
XSA Disk images, documentation, Japanese MSX news from Ikeda and lots more.
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
According to Hans Guijt, it is a one-bit rotation to the right. Or to the
left. I do not remember exactly but the whole address is rotated with one bit
in both screen 8 and screen 7. He implemented it this way in fMSX-Amiga and
games that did not work because of remapping now work fine.
Kind
] - Original Message -
] From: "Alex Wulms" [EMAIL PROTECTED]
] To: [EMAIL PROTECTED]
] Sent: Sunday, December 10, 2000 16:06
] Subject: Re: fMSX 2.3 released
]
]
Hmmm, in the DOS-port it's as good as non existing. It only plays the
] notes.. That's is. It plays them with
] On Sunday 10 December 2000 15:06, you wrote:
]
] Hans Guijt wrote a very good fm-emulator for fMSX Amiga. I have the sources
] here. I will look into porting it to fMSX 2.3.
]
] As far as I know, Hans Guijt's code uses an OPL3 sound card for the Amiga.
] Since OPL3 cards are becoming
I just wanted to tell you that fMSX 2.3 was released, in case you didn't read
it on the newsgroup or on MEP.
Marat is fudeba.
People fix and improve his fMSX for UNIX (hi Alex, Maarten and
Sean!) and he gets the money from stupid Windows users. Very cool...
Adriano Camargo
Maarten ter Huurne wrote:
Please do. Your V9938 command engine is great, so I'm looking forward to your
FM engine.
What is that v9938 command engine? Alex replaced the old vdp emulation Marat
wrote
for a new one?
[]'s
Mauricio Braga.
"Computadores fazem arte Artistas fazem dinheiro...
On Monday 11 December 2000 00:51, you wrote:
Please do. Your V9938 command engine is great, so I'm looking forward to
your FM engine.
What is that v9938 command engine? Alex replaced the old vdp emulation
Marat wrote for a new one?
Yes, he wrote a replacement for the VDP command
as it was in Marcel DeKogel's
fmsx-dos?
FM-PAC ont he windows version is a lot better then before. I will try his
DOS-version as well.
SOund now depends on the quality of your sound card, as it uses the midi
mapper ot play FM-routines.
I see. Well, Marcel's fmsx-dos has a good fm emulation, I
into this problem, it's probably related
to line interrupts.
I think there should be some problems with dinamic palletes as well. Anyway,
I could get FD39 (Metal Gear) working in Marcel's Fmsx, although with
some bugs. But I couldn't read the text on it, the fonts used were terrible. :-(
What about fmpac
Maarten wrote:
I just tested with FD35A and that didn't work. It hangs while the text
routine should be active. I'll look into this problem, it's probably
related
to line interrupts.
Did you patch your FD35A with the patch-program that comes with FD39? If you
did, it should work just fine
- Original Message -
From: "Mauricio Braga" [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, December 10, 2000 11:42
Subject: Re: fMSX 2.3 released
I see. Well, Marcel's fmsx-dos has a good fm emulation, I thought Marat
was
using his code. He wrote his own or is he us
your readers will certainly appreciate the patch,
I'd rather fix fMSX: it should be able to run anything a real MSX can.
Bye,
Maarten
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
On Sunday 10 December 2000 12:59, you wrote:
I am kind of wondering when we will see the first MSX-Emulator with good
MSX-Music MSX-Audio emulation. Still haven't seen any. PSG SCC don't
seem to be a real problem, but FM-Sound seems to be quite hard for all our
emulation programmers.
The
- Original Message -
From: "Maarten ter Huurne" [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, December 10, 2000 15:16
Subject: Re: fMSX 2.3 released
The FM synthesis algorithm is pretty complex. There are many parameters
and
non-linear functions.
I know... But th
fix fMSX: it should be able to run anything a real MSX can.
The patch changes some loading routines. The FD used to call $0144 to read
sectors, the patch changes it in BDOS-equivalents.
Here's a snippet from the old routine (disassembled from MAG-INIT.BIN):
#D27C:LDA,(#D325
- Original Message -
From: "Mauricio Braga" [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, December 10, 2000 14:14
Subject: Re: fMSX 2.3 released
Since I have a CIEL MSX2+ turbo with fm, I wasn't that impressed too, but
I must
say that Marcel's fm is the best one
- Original Message -
From: "Alex Wulms" [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, December 10, 2000 16:06
Subject: Re: fMSX 2.3 released
Hans Guijt wrote a very good fm-emulator for fMSX Amiga. I have the
sources
here. I will look into porting it to fMSX 2.3. I
On Sunday 10 December 2000 15:06, you wrote:
Hans Guijt wrote a very good fm-emulator for fMSX Amiga. I have the sources
here. I will look into porting it to fMSX 2.3.
As far as I know, Hans Guijt's code uses an OPL3 sound card for the Amiga.
Since OPL3 cards are becoming increasingly rare
On Sun, Dec 10, 2000 at 08:51:19AM -0200, Mauricio Braga wrote:
The FM-PAC sound I'm hearing under Linux is not very good. As far as I know,
it plays the right notes, but it doesn't emulate instruments. The Windows
sound, which uses MIDI, is a lot better. MIDI is also possible under Linux
On Sun, Dec 10, 2000 at 05:02:35PM +, Maarten ter Huurne wrote:
About V9938.c: the preparations for SCREEN8 reorder worked very well, I had
to change only 1 line. However, SCREEN7 is harder because it puts the even
pixels in the lowest 64K of VRAM and the odd pixels in the highest 64K of
JP#D24D
So it's not related to line interrupts at all.
I hope this helps...
It sure did. Thanks!
I put a breakpoint at #D27C and figured out the problem in no time.
The fMSX implementation of #4010 (the diskROM routine for sector I/O) returns
the number of sectors read/written in B
On Sunday 10 December 2000 16:12, you wrote:
The MAME emulation remaps OPLL registers to the OPL3; it doesn't do a very
good job it. :( It's not worth porting at all. It doesn't even emulate
volumes.
The fMSX-Amiga code by Hans Guijt that Alex was referring to does exactly
that: mapping
The FM synthesis algorithm is pretty complex. There are many
parameters
and
non-linear functions.
I know... But there should be one emu-writer that will dive into it.
So may MSX-Emulators, and still none with good MSX-Music/Audio
emulation. It's a pitty :(
Software FM simulation is
On Sunday 10 December 2000 16:15, you wrote:
About V9938.c: the preparations for SCREEN8 reorder worked very well, I
had to change only 1 line. However, SCREEN7 is harder because it puts the
even pixels in the lowest 64K of VRAM and the odd pixels in the highest
64K of VRAM. So a pair of
TFH/Fony wrote:
I see. Well, Marcel's fmsx-dos has a good fm emulation, I thought Marat
was
using his code. He wrote his own or is he using Mame's OPLL emulation?
Well, I wasn't too impressed with the FM-PAC emulation by Marcel to be quite
honest. Anyway, I don't know what routines Marat
On Sun, 10 Dec 2000 16:39:31 +0100, TFH/Fony wrote:
Hmmm, I don't know. it has been 7 months since the last release of BrMSX. I
don't think Riccardo has done much with it. I guess he's too bussy with
school. He can do it though, but I think that probably Yeongman Seo
(ParaMSX) will be the first
good fm-emulator for fMSX Amiga. I have the sources
here. I will look into porting it to fMSX 2.3. I was first planning to port
it to fMSX 2.2, but Marat told me he was already working on FM-emulation for
fMSX 2.3, so I stopped the work.
Now I see will continue the work because the FM-emulation
Hi,
I just wanted to tell you that fMSX 2.3 was released, in case you didn't read
it on the newsgroup or on MEP.
Also a tip for X11 users: if you get "Opening window... FAILED" when starting
fMSX and you're using -DBPP32, try compiling with -DBPP24 instead (see
hello Maarten:
As an illustration to the advances in fMSX: it can now run The Source of
Power by Anma. All the weird effects in this demo are displayed correctly.
Also the new Matra games that use overscan run on fMSX now. Unknown Reality
doesn't run yet, but I'm working on that...
Does
Does it runs now the future disk magazine ? I would like to read them
using my
monitor. :-)
Don't know yet... I;ll have a look
What about fmpac sound? Is it as good as it was in Marcel DeKogel's
fmsx-dos?
FM-PAC ont he windows version is a lot better then before. I will try his
DOS
to line interrupts.
What about fmpac sound? Is it as good as it was in Marcel DeKogel's
fmsx-dos?
The FM-PAC sound I'm hearing under Linux is not very good. As far as I know,
it plays the right notes, but it doesn't emulate instruments. The Windows
sound, which uses MIDI, is a lot better. MIDI
Hi,
At 01:21 7-7-00 -0300, you wrote:
I am using fmsx emulator to play The castle and Castle Excellent games. I am
having trouble to save my games, but a friend told me to save the in a
msx.tap file. But i just don't know where to find such file. Wonder if
anyone can help me?
I don't know about
Marco Antonio Simon dal Poz wrote:
PSG Player requires fmsx-dos 1.4.
I can update this software to the new psg format if you want,
but I believe it'll be faster for you to search in funet for
this old fmsx-dos version.
Of course upgrading PSGP is a better idea. I don't
On Wed, 31 May 2000, Ricardo Bittencourt wrote:
Of course upgrading PSGP is a better idea. I don't think that anyone is
still using fmsx-dos 1.4, then upgrading PSGP is almost mandatory!!!
I didn't tell him what was better, I told him what was
faster :)
I know, but now we
Hi,
Does anybody know why the output file from
e.g.
fmsx-dos -logsnd goo.psg goonies.rom
can't be played by the psgp.exe player?
The program says file corrupt.
Does anybody know how to extract the musics
from a .rom file?
Thanks,
Manuel
__
Do
Manuel Soler wrote:
Does anybody know why the output file from
e.g.
fmsx-dos -logsnd goo.psg goonies.rom
can't be played by the psgp.exe player?
The program says file corrupt.
PSG Player requires fmsx-dos 1.4.
You are probably using fmsx-dos 1.6.
I can update
hi all,
I released version 2.1/2.0 of my X-drivers for fMSX, see
http://www.math.utwente.nl
New in this version
- support for screen 10/11 and 12
- horizontal scrolling
- more accurate horizontal placement
- new bugs
You are encouraged to find and report bugs.
Solutions are more than
Dear MSX fans,
I have added a new VDP Command engine for fMSX 2.1 to the section fMSX of The
MSX Plaza. The new engine is a replacement for the patch that I released in
September last year.
Highlights of the previous release:
+ SD-Snatcher works correctly
Highlight of this release
I just saw that there is now a BeOS version of fMSX. check it out at:
http://bebits.bebits.com/app/876/
Marco
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED]
and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in
the body (not the subject) of t
The following web address is very interesting, it seems that the author
manage to use the fmsx emulator on playstation, he did the test with 2 games
: antartic adventure and road fighter. I have tried them on a simple
playstation, and all was good except the speed which is a bit too slow
At 09:53 06/10/99 +0200, you wrote:
The following web address is very interesting, it seems that the author
manage to use the fmsx emulator on playstation, he did the test with 2 games
: antartic adventure and road fighter. I have tried them on a simple
playstation, and all was good except
Hello guys!
I'm trying to learn HOW can the Playstation port
of the fmsx emulator be used as the zip file
(fmsx05p.zip) does not include clear instructions
on the steps to follow in order to succeed.
All I've been able to learn is that I have to
convert .rom files to .h with the bintoh.exe
Hello
Does anyone know how to configure the sound in fmsx-dos
and fmsx (for
windows)?
The O.S. that I use is Windows NT and I only get sound
with RuMSX.
You can't here sounds with fmsx-dos, since Windows NT
doesn't allow dos
programs to access the soundcard (and other hardware).
Fmsx
At 22:59 26/09/99 +0200, you wrote:
Anyway... From what I saw, FM-Towns seems to be some kind of a
Linux-clone... I also don't know exactly how or what, but this is what I
think after seeing tons of Japanese sites :-) If anyune can fill me in, or
supply me with some more info regarding fMSX
Hi,
Does anyone know how to configure the sound in fmsx-dos and fmsx (for
windows)? The O.S. that I use is Windows NT and I only get sound with
RuMSX.
Are you tried to include the "-sound" switch in command-line?
---
Giovanni Nunes, [EMAIL PROTECTED]
f u cn rd th
Hello
Yes I´ve tried it with the -sound (0,1,2,3,4 and 5) option in the
command line but it doesn´t work. I only
get sound with the internal speaker (and of course you can´t hear good
sound). I have installed in the computer
a Sound Blaster 16 PnP.
Thanks
MSX Mailinglist. To
Hello
Does anyone know how to configure the sound in fmsx-dos and fmsx (for
windows)?
The O.S. that I use is Windows NT and I only get sound with RuMSX.
Thanks
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [
Hello you all!
Just to everyone know that after searching for a long, long time I finally
found the FM-Towns port of fMSX. The latest official version is V1.5, but I
even found a version from Mai '97 I didn't know about... Since there is no
documentation for it, I don't know what to think
fMSX V2.1 for Unix has been released today. You can download it at:
http://www.file-hunter.com
Kindest Regards,
Arnaud de Klerk
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without
Hello you all...
I am still looking for the MSX-Emulator fmsx for the FM-Towns OS. Is there
anybody who could please e-mail it to: [EMAIL PROTECTED] ??? I would be most
gratefull !
Kindest Regards,
Arnaud
Go visit the MSX Emulator Page (M.E.P.)
http://go.to/msx
http://www.mep.msxnet.org
http
Hello...
I am still looking for fMSX for the FMTOWNS system Is there any one who
can help me with this ?
Kindest Regards,
Arnaud de Klerk
Go visit the MSX Emulator Page (M.E.P.)
http://www.mep.msxnet.org
http://surf.to/msxemu
http://www.casema.net/~tfh
ICQ:1446
MSX Mailinglist
fMSX Amiga v2.2 beta 3 has been released and can be downloaded from:
http://www.mep.msxnet.org
New features in this version are:
- Added a semaphore in a rather critical place. This may fix some
crashes, especially during reset.
- Placed disk access routines in a separate task. This fixed
Hi there,
does anyone know (Arnaud?) the additions in fMSX 2? And will there be a
DOS version soon?
Grtz
Coen
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Coen van der Geest wrote:
Hi there,
does anyone know (Arnaud?) the additions in fMSX 2? And will there be a
DOS version soon?
Hi,wellabout the second question,just take a look at Marcel De Kogel's
Homepage.
And for the first,take a look at Marat's page.
Bye.
--
Jorge Vidal Wulff
As for a new DOS port of fMSX 2... Yes.. there will be one, but... it will
take quite some time before it will get released, as Marcel de Kogel, who
makes this port is far too busy to do it at the moment !
As for your second question, this is a bit too much to answer right here..
Simply go
Version 2.2 Beta 2 of fMSX Amiga has just been released and is now
downloadable at: http://www.casema.net/~tfh So, for all those people who
wnated to play Space Manbow on their Amiga's... This is your chance, it now
works !
You do need a previous installation to get it up and running !
Greetz
The first port of fMSX to Windows is now available at:
http://www.casema.net/~tfh
Sorry that there are no more details over here, but I am in a bit of a
hurry. So, just go to the emulator section and download it !!!
Kind regards,
the MEP-Crew
Go visit the MSX Emulator Page (M.E.P.)
http
How do I run it? please give me a link, I'd like to test it :)
Club Hnostar a écrit:
On 25/1/99 18:16 TFH wrote on MML :
Well.. I have no PSX available, so I really cannot test it... So if anyone
can do it for me, I would really like to hear something about it. And as for
Well, I
On 25/1/99 18:16 TFH wrote on MML :
Well.. I have no PSX available, so I really cannot test it... So if anyone
can do it for me, I would really like to hear something about it. And as for
Well, I don't have a real PSX, but I have the new PSX emulator for
Macintosh G3 :-)
I'll try to download
Well Well Well..
No seemed to really know anything about it, and people were sending me in
the wrong direction time after time again, but... It's finally there... I
have been able to find the MSX emulator for the Playstation. It's online at:
http://www.casema.net/~tfh now !!!
I have also adde
fMSX 2.0b is Out!
After long delay, I have finally released a beta of the new version of
fMSX, the ubiquituous MSX/MSX2/MSX2+ emulator! Complete list of features
and the list of new features and fixes can be found in the documentation
at
http://www.komkon.org/fms/fMSX/
This is a quite raw
Stefano Fronteddu wrote:
Hi to all,
I'm here again for another question about fmsx. I made a .dsk copy of
xevius (space arcade), but this is one of that games that when starts needs
to press ctrl to have more memory.
I tried with poke h,170, but it doesen't work. I also tried
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