I wanted to do the same ... but the problem is that i have installed
OpenSceneGraph 2.0 from a tar ball ... and now when i try to install OSGAL
.. .its says that OpenSceneGraph not found :( ... i am working in fedora 7.
I was unable to understand so i thought it would be better if i implemented
it
Hi David,
You can get the platform specific window handles by casing the
osgViewer::GraphicsWindow to GraphicsWindowWin32/X11/Carbon and then
getting the handle from them. The platform specific windowing
interfaces to osgViewer can be found in include/osgViewer/api/Win32,
include/osgViewer/api/X1
Hi Stephane,
I haven't seen reports of problems with these examples before. Could
you provide a stack trace from the crashes apps?
Robert.
On Dec 6, 2007 7:03 AM, Stephane Lamoliatte
<[EMAIL PROTECTED]> wrote:
> Hello,
>
> osgOccluder and osgTexture2D crash during their execution in debug mode
Hi Stephane,
The two stack traces aren't similar and nothing obvious jumps out as a
possible cause.
The only thing I can suggest to try is to run both examples with
different threading models to see if there is a pattern. i.e.
osgoccluder glider.osg --SingleThreaded
Robert.
On Dec 6, 2007 9:
Hey !
I wonder if there is any documentation regarding the threadingmodes osg
uses, is there any design tips how my application synchronizes with the
osg threads in the best way? is there something i need to know about the
threads while coding?, i need to know as much as possible. So all
documenta
Hi Stephane,
are you running with any of the bundled OSG distro of 3rd-party libs?
Either http://www.mew.cx/osg/
or http://www.openscenegraph.org/downloads/dependencies/
I think these are only built "Release" for WIN32 and your mileage
may vary depending on the moon phase as to whether you may
Hi Robert,
I need to update many textures every frame, but ideally I'd only update
those that will actually be drawn.
So after I've called SceneView::cull() what's the best way to identify
all textures to be drawn?
The maximum size at which the textures will be drawn is also important,
so how c
Well, nobody has even a simple advise about this ??
Manu.
2007/12/5, Emmanuel Roche <[EMAIL PROTECTED]>:
>
> Helle there !!
>
> I'm currently testing the osg reflection framework, so I got GenWrapper,
> an now I'm using it to try to build wrappers for my own libraries... Here is
> the situation:
Nobody has no idea about this either ? I thought the introspection was more
famous than that
2007/12/5, Emmanuel Roche <[EMAIL PROTECTED]>:
>
> Suppose I have a class MyClass "introspected"
>
> I also some kind of template class MyTemplace, which can be built
> with the type T=MyClass, BUT th
Hi Manu
2007/12/5, Emmanuel Roche <[EMAIL PROTECTED]>:
>
> Helle there !!
>
> I'm currently testing the osg reflection framework, so I got GenWrapper,
> an now I'm using it to try to build wrappers for my own libraries... Here is
> the situation:
>
> I've got a file typedefs.h containing something
Hi Manu
2007/12/5, Emmanuel Roche <[EMAIL PROTECTED]>:
>
> Suppose I have a class MyClass "introspected"
>
> I also some kind of template class MyTemplace, which can be built
> with the type T=MyClass, BUT this construction is done nowhere in our base
> library... I guess if I try to generate wrap
Hi David,
What I mean in my ponit 2 is:
- Suppose I have a library "lib1" where I define my class "Class1"
- Suppose I build a wrapper for this library: "lib1_wrapper"
Now, I build another library, "lib2" where I define a templated class
"Class2"
In this second library, I define the typedef :
ty
Hi,
An alternative to Creator is Remo 3D, available from www.remograph.com.
Regards
/Andreas
> Hi,
>
> I've a flight simulator project running on OSG 2.2 whereby we need to
> model a geo-specific airport.
>
> We will need features like creating the airport lighting system,
> geo-specific buildi
Hi Manu
2007/12/5, Emmanuel Roche <[EMAIL PROTECTED]>:
>
> It's me again, sorry to ask so much, but I keep being surprised with this
> introspection stuff:
>
> Correct me if I'm missing something but since the operators of a class are
> not reflected (why ?),
Well, you right again. Operator are n
2007/12/6, Emmanuel Roche <[EMAIL PROTECTED]>:
>
> Hi David,
>
> What I mean in my ponit 2 is:
>
> - Suppose I have a library "lib1" where I define my class "Class1"
> - Suppose I build a wrapper for this library: "lib1_wrapper"
>
> Now, I build another library, "lib2" where I define a templated cl
Hi, I have a node with a texture2d applied. I retrive the thexture object, I
can for example change the texture image, but if I try to modify ather
parameters (for example texture's size, texture coordinates, or the
environment mode), I don't see any changes. How is it possible?
Thank you
Davide
_
oupss don't finish and google send it, arrr
Take a look to osg/include/osgIntrospection/Reflector. Some template
reflector is define for std::list, std::vector, ...
This is the best way a found to generate a reflector for a instantiated
template not instantiate in the code to reflect.
David
okay ! thanks a lot for your explanations !! I'm checking this...
Manu.
2007/12/6, David Callu <[EMAIL PROTECTED]>:
>
> oupss don't finish and google send it, arrr
>
> Take a look to osg/include/osgIntrospection/Reflector. Some template
> reflector is define for std::list, std::vector, ...
>
osgtexture2D works well in SingleThreaded mode, but not osgoccluder
Robert Osfield a écrit :
> Hi Stephane,
>
> The two stack traces aren't similar and nothing obvious jumps out as a
> possible cause.
>
> The only thing I can suggest to try is to run both examples with
> different threading models
Another related project to check out is osgTDS, which I believe is designed
to "cut in" models to a pre-built terrain. I have not tried it myself but
here's the link:
http://www.andesengineering.com/Projects/TDS/
--
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : 703-652-4791
On D
I work with
http://www.openscenegraph.org/downloads/dependencies/3rdParty_Win32binaries_2005_05_10.zip
on visual studio 2005 (vs8). I will try
http://www.mew.cx/osg/osg2.2.0_vs80_setup_2007-10-08.exe which is more
recent.
Thanks
--
Stephane
Colin Dunlop a écrit :
> Hi Stephane,
>
> are you r
Hi,
have anybody any hints about which parameters values give the best quality
with osgText? In my app i must show some text (normally 10-20 pixel height),
and the quality i have been able to achieve is not good. I noticed also in
osgText that some characters are clipped ( most visible for e and
Hello all,
I attached a node tracker to a node.
I'd like to know the easiest wait to increase the distance from the view
to a node (ie same effect as RIGHT clik + mouse up).
Here is my code...
tm1 = new osgGA::NodeTrackerManipulator;
tm1->setTrackerMode(trackerMode2);
Hi,
I've also had cases with characters clipped, sometimes not even on the
same edge. There has been a discussion about this quite some time ago,
maybe you can find it if you search for my name, and I remember some
other people also proposed solutions.
What worked for me was to set the resolut
I used
tm1->setHomePosition(osg::Vec3d(0.0,-100.0,10.0),//homeEye
osg::Vec3d(0.0,0.0,0.0),//homeCenter
osg::Vec3d(0.0,0.0,1.0),//homeUp
false); // do not auto calculate home
is it the best
Hi
FYI I guess JP was talking about this thread
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/9932/focus=9937
Using two equal values for the resolution worked for me too. You have
to try various values because some rounding is performed in background
and you won't necessarily no
Hi,
I seem to remember something similar myself under Ubuntu.
I was using the autotools configure script and it needed PKG_CONFIG_PATH
to include the path to the openscenegraph.pc file
This resides in packaging/pkgconfig relative to the OpenSceneGraph
source root
It may require others too, for
I understand that you can cast to the window type, but I was wondering
what one should do if the window is an embedded window? I mean this
from a generic coding perspective.
---
David Guthrie
[EMAIL PROTECTED]
Alion Science and Technology
BMH Operation - A CMMI Maturity Level 3 Organization
Hi Stephane,
The easist route would probably be to extend the public interface of
NodeTrackerManipulator to allow setting of the radius etc.
Robert.
On Dec 6, 2007 2:27 PM, Stephane DUGUET <[EMAIL PROTECTED]> wrote:
>
>
>
>
> I used
>
> tm1->setHomePosition(osg::Vec3d(0.0,-100.0,10.0),//homeEye
On Dec 6, 2007 2:36 PM, David Guthrie <[EMAIL PROTECTED]> wrote:
> I understand that you can cast to the window type, but I was wondering what
> one should do if the window is an embedded window? I mean this from a
> generic coding perspective.
If its an embedded window then osgViewer doesn't kno
HI Michael,
This is no trivial tasks. You'll need to grapple with the internals
of RenderStage/RenderBin/RenderLeaves that the cull traversal
populates and the draw traversals reads. I'm afraid I don't have the
time to walk you through all this.
There are probably other ways to tackle this task
Hi again. Just in case anyone is interested, it seems that I solved it,
(at least now I can't reproduce it). My solution uses 4 projects. 3 of
them used C++ exceptions and one did not. So I enabled C++ exceptions and
for the other one and it seems that now everything is Ok.
Panagiotis P
Hi
Have a look at Remo3D www.remograph.com its nice and much cheaper option to
Creator
Regards
Gordon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Loong Hin
Sent: Wednesday, December 05, 2007 8:59 PM
To: osg-users@lists.openscenegraph.org
Subject:
Another option to look at Geo Pro from Carbon Graphics, more expensive than
Remo3d though
http://www.carbongraphics.com/
Gordon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Loong Hin
Sent: Wednesday, December 05, 2007 8:59 PM
To: osg-users@lists.op
Hi all,
I have a general question about model orientation.
If I get several models from several sources (flt, 3ds etc...). Their
original orientation may be different depending on how they have been
built.
Is there a way to convert them automatically to follow a terrain
orientation for ex?
Probably the easiest (and perhaps only sensible) way is to use osgconv
to adjust the model transformations before loading them into your app,
and not to address the issue at all with any kind of code. Its really up
to the asset to encode this information consistently within itself...
osgco
Stephane,
On Thursday 06 December 2007 09:13:08 Stephane DUGUET wrote:
> For instance, I'm working today with a plane and a copter.
>
> If I place these two models at origin one is pointing head to north and
> the second is pointing head to east.
>
> Meaning that the views, position and transforma
I believe you're trying to download from the wrong server. Go to
www.andesengineering.com to find instructions for downloading
osgEphemeris.
> Message: 1
> Date: Thu, 6 Dec 2007 06:33:23 +0800 (CST)
> From: topsail2007 <[EMAIL PROTECTED]>
> Subject: [osg-users] osgEphemeris
> To: "OpenSceneGraph
>
>
> I am interested in osgEphemeris,I use the Tortoise CVS to download,but the
> error as follow:
> CVSROOT=cvs -d :pserver:[EMAIL PROTECTED]:/cvs/osg co osgEphemeris
> cvs [checkout aborted]: end of file from server (consult above messages if
> any)
> Error, CVS
>
>
> I am interested in osgEphemeris,I use the Tortoise CVS to download,but the
> error as follow:
> CVSROOT=cvs -d :pserver:[EMAIL PROTECTED]:/cvs/osg co osgEphemeris
> cvs [checkout aborted]: end of file from server (consult above messages if
> any)
> Error, CVS
(Sorry about my previous messages to the list I seem to have a button
pushing problem today.)
Creator is just fine for modeling depending on what you're looking
for. I use it for modeling aircraft, buildings, and pieces of cities
all the time. I believe newer versions of it even do multitexturi
When generating OSGA archives, I need to write the master file last. However
the OSGA plugin seems to automatically choose the first file added as the
master.
I am able to work around this by first writing an empty group node as "
master.ive", and then writing the real master file at the end (with
FYI Don's site is currently down
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Terry Welsh
Sent: Thursday, December 06, 2007 11:59 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] osgEphemeris
I believe you're trying to download from
Classification: UNCLASSIFIED
Caveats: NONE
I leveraged the Font class and its internal Glyph sets for calling
glBitmap.
This is how Glut does text, which is nice and crisp.
However, it results in purely billboarded text, unless you do the
rotations yourself.
I would like to have used XFonts but
Hello to all,
I was trying to build the documentation for OSG 2.2 under WinXP using
CMake but apparently there is a problem, when I configure the
makefiles CMake complains that there isn't the file
"[...]/doc/Doxyfiles/doxyfile.cmake", which in fact does not exist. Is
that a bug or a "feature"? How
Hi Lindmark,
I added the camera to the group node and changed the
view.Still no luck :( ..Here arethe steps which Iam following:
osg::Image* shot = new osg::Image(); // the image object where I want to
store my image
osg::Camera* camera = new osg::Camera; //the camera
shot->al
Hi!
I have this viewer running and on pressing a button, I need to
generate an image of the scene as seen from a different angle and position
without using the original viewer or changing the viewer position and
orientation. How is it possible?
thanks
Hi,
Thanks for the info ... but i am unable to find the pkgconfig of
OpenSceneGraph i.e openscenegraph.pc ... i was able to find the .pc of
vorbis openal etc etc
Thanks in advance
On Dec 6, 2007 7:41 PM, Tony Horrobin <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I seem to remember something similar
I am extremly sorry .. i found the openscenegraph.pc from
openscenegraph.net... but now the problem is that its giving many
errors containing this :-
"undefined reference to OpenThreads "
Does OSGAL support OSG2.0 ???
On Dec 7, 2007 12:57 AM, maruti borker <[EMAIL PROTECTED]> wrote:
> Hi,
>
Hi,
Regarding the use of 3rdParty_Win32binaries_2005_05_10.zip with VS8, please
note the following from the enclosed README_3rdParty.txt:
These binaries were built using Microsoft VisualStudio 2003 v7.1 from the
sources listed below, with minor modifications to the makefiles/projectfiles
for co
Is this the Bob Buckley that was famous for the "Buckley Flop" on the Big
Piney?
Stephen Haithcock
General Dynamics Land Systems
38500 Mound Rd.
Sterling Heights, MI 48310
MZ 436-40-15
(586) 825-8573
"Buckley, Bob CTR MDA/IC" <[EMAIL PROTECTED]>
Sent by: [EMAIL PROTECTED]
12/06/2007 12:48 PM
Hi,
i'm not completely sure, but i think that
shot->allocateImage(width, height, 24, GL_RGB, GL_UNSIGNED_BYTE)
must be
shot->allocateImage(width, height, 1, GL_RGB, GL_UNSIGNED_BYTE)... i.e.
Changing the 24 by the 1. The third component is the 3rd dimension of the
image.
Also, you need not t
Hi,
I now maintain my collection of OSG win32 3rdParty binaries using the
osgToy Subversion on SourceForge, see:
http://osgtoy.svn.sourceforge.net/viewvc/osgtoy/3rdParty/branches/
There is no "trunk", rather are separate branches depending on the
version of VisualStudio they're build with. Thos
Hello
After much trial and error got a glsl shader running from within an .osg
mesh file by using 'program'.
Wondering if it is possible to simply make a call for a shader file
(.cg..etc) from within the .osg mesh file, instead of having to place
the whole shader code into the file.
No sam
Shader {
DataVariance DYNAMIC
type FRAGMENT
file "frag/awesome.glsl"
}
On Thu, 2007-12-06 at 13:26 -0800, Dunhour, Mike (CIV) wrote:
>
> Hello
>
> After much trial and error got a glsl shader running from within an .osg
> mesh file by using 'program'.
>
> Wondering if it is possib
My application utilizes a large terrain database, and it relies heavily on
osgSim::OverlayNode.
Originally, I used OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY for the overlay
technique. With this technique, my application works properly; however, it
is very resource intensive, and the overlay s
Ya osgAL can build with OSG 2.0.
that error you are getting is because in that package file
(openscenegraph.pc ) OpenThreads dependancy is mentioned.
As Open scene graph build with OpenThreads so edit in the package file.
In package file given
Requires- OpenThreads
delete OpenThreads from packag
Hi Brede -- I see the current OpenFlight importer doesn't support
Continuation Records. I haven't looked at what it would take to add it, but
wondered what your thoughts were? Was this left out because it wasn't a
requirement, or because it didn't fit into the design?
I'm finding I need it for la
Continuation records are great when writing out FLT files but a * when
reading them back in - I had to abandon upgrading some proprietary FLT
reader code because it required a complete rewrite of the FLT file decoder
just to support this one new record type.
The FLT file record structure requi
Classification: UNCLASSIFIED
Caveats: NONE
That was a tremendously "Heroic Dive" as a last ditch effort to save the
ship and all the innocent and vulnerable women and children aboard.
We were doomed to sinking given the water we were taking on and faced
most certain death in Killer Bass in
Hi Justin,
I've experienced the same problem with the two new overlay modes. I'm not
sure what is wrong, but even the examples don't work correctly for me. The
only one that is consistent and works correctly is
OBJECT_DEPENDENT_WITH_ORTHOGRAPHICS_OVERLAY.
Hopefully these issues will be resolved
Hi Sashidhar,
some weeks ago somebody had the same problem.
here his mail and the last response:
Hi,
try this:
in groups.google.com
search for this:
osg-users ralph kern screenshot
in google.com
osg-users "Taking a screenshot with"
cheers
jp
maruti bor
Hi all,
just to add that I also get clipping with the new modes from certain
viewing angles. Sometimes the clipped edges rotate as the view moves and
some parts jump in and out (dunno if this makes sense). I've thought
about trying to debug it, but I have no idea where to start, the shaders
lo
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