Hi Jorge,
Sorry i am troubling you again, i got the button pressing it, i got the
sub-menu for load model.
i am trying to load .3DS / .PNG files; but its showing error in adb
could not find pluging to load data
image is at /mnt/sdcard/osg.png
if i copy libpng.a in osgViewer.apk; its not
Wang, I've been thinking the same thing for a week but I've been working on
my final year project (I think that's how is called in english) and i've put
it in the pile of things to look. Theoretically there's a new official
version of Android that can run in x86 and should run in VMware and
(Sorry if I go to the basics but there are lot of steps wich you didn't say
if you did or not)
1rst: Did you compile OSG (full library) whith 3rd party package? The link
is in one of the posts. I have to post it in the wiki.
http://www2.ai2.upv.es/difusion/osgAndroid/3rdpartyAndroid.zip
2nd:
Hi,
you could also try setting the LODscale:
view-getCamera()-setLODScale(scale);
I'm doing this when creating an ortho camera for osgEarth scenes and
placing the camera far from the earth.
jp
On 10/08/2011 16:14, Emmanuel Roche wrote:
Thanks for those inputs Sergey, but actually I tried
Thank you Mourad and Jorge.
I have never used CygWin and I am trying to follow those instructions:
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/C
ygwin
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/Cy
gwin
But it is a bit messy
In my initial thoughts I think I've already kind of knew a possible answer, but
knowing how to implemented was beeing a challenge.
While searching I stumbled in this forum, with a thread that had a similar
issue.
After reading it I tried to adapt to what I had. This was the result and it's
Hi,
I am trying to build OSG for Android on Mac 10.6.7. I already get Eclipse,
Android Plugin and CDT Plugin and also Android NDK.
I configure the project with CMake and generate an Eclipse CDT4 project. After
that, I create a new Android Project with Create project from existing source
and
su gang wrote:
I see there is only one text node in the scene. I guess maybe the cull
process ignored it.
The thing is, the bounding box and the alignment mark of the text label are
displayed. It seems to be related to the OpenGL context. If I comment out the
line in
Hi Hector,
2011/8/11 Héctor Martínez hector.marti...@sensetrix.com
Thank you Mourad and Jorge.
** **
I have never used CygWin and I am trying to follow those instructions:
** **
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/Cygwin
Those are for
Hi Mourad and all,
I've succesfully built osg_3.0.1 on Windows with Cygwin (without 3rd party
plugins for now).
I'm now trying to build the osgAndroidExampleGLES1, and everything compiles,
but the linker (ld) throws an error says that it cannot find the dds lib,
here it is:
$
On Thu, Aug 11, 2011 at 1:09 PM, Mourad Boufarguine
mourad.boufargu...@gmail.com wrote:
Hi Hector,
2011/8/11 Héctor Martínez hector.marti...@sensetrix.com
Thank you Mourad and Jorge.
** **
I have never used CygWin and I am trying to follow those instructions:***
*
** **
Hi Busra,
I'm not familiar with Mac dev environment,
but I guess that you're trying to build osg with Eclipse CDT with the
regular gcc compiler, which is targetting pc architecture.
Instead you need to create a makefile suited for the ndk-build. The CMake
options you need are fully detailed in
Hi Riccardo,
On Thu, Aug 11, 2011 at 1:59 PM, Riccardo Corsi
riccardo.co...@kairos3d.itwrote:
Hi Mourad and all,
I've succesfully built osg_3.0.1 on Windows with Cygwin (without 3rd party
plugins for now).
I'm now trying to build the osgAndroidExampleGLES1, and everything
compiles, but
Mmmm look the Android make file inside the GLES example and change type
your directory here into your path to OSG
2011/8/11 Mourad Boufarguine mourad.boufargu...@gmail.com
ed with my binaries folder path and it worked.
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Thanks for the information. It makes things clear now. :-)
2011/8/11 Jorge Izquierdo Ciges jori...@gmail.com:
Wang, I've been thinking the same thing for a week but I've been working on
my final year project (I think that's how is called in english) and i've put
it in the pile of things to
Hi guys,
it works!!
I had to tweak something and then I've run some tests, let me share some
points with you:
- Builing
I have made a floder called ndk-build inside the osg folder tree to place
all the nkd builind stuff. If I set the OSG_ANDROID_DIR to that folder, the
compiler doesn't file the
I don't have very much idea what can happen with 3.X it would be needed to
see in detail the Logcat to find what's happening. 2.3 and 3.X have the same
base in common so it shouldn't be anything big. About the other things
probably is just that you didn't do a make install to create a directory
Hi,
Using many cameras is only a workround.
To get accurate rendering results you need a real distortion of the rendered
image.
Osgdistortion is a nice example.
Basically you have two options:
Distort you rtt pass on a per pixel basis with a shader, or apply the rtt
result on a mesh and
Hi all -- I recently discovered that OSG v3.0.1 appends an 'rd' suffix to the
executable name when built using the Visual Studio RelWithDebugInfo
configuration. This was not the case in v3.0.0. I tried to identify the revision
number that introduced this change, but couldn't find it. Can
Hi Jorge,
Thanks for your support
i really appreciate the efforts you people are doing. Thanks again;
i will keep trying the things,
Bye,
Anurag
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Hi Paul,
Hi all -- I recently discovered that OSG v3.0.1 appends an 'rd' suffix
to the executable name when built using the Visual Studio
RelWithDebugInfo configuration. This was not the case in v3.0.0. I tried
to identify the revision number that introduced this change, but
couldn't find it.
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