Re: [osg-users] osgAndroidExampleGLES1 crashed

2011-08-11 Thread anurag mairal
Hi Jorge, Sorry i am troubling you again, i got the button pressing it, i got the sub-menu for load model. i am trying to load .3DS / .PNG files; but its showing error in adb could not find pluging to load data image is at /mnt/sdcard/osg.png if i copy libpng.a in osgViewer.apk; its not

Re: [osg-users] [build] Problem with building the Android examples

2011-08-11 Thread Jorge Izquierdo Ciges
Wang, I've been thinking the same thing for a week but I've been working on my final year project (I think that's how is called in english) and i've put it in the pile of things to look. Theoretically there's a new official version of Android that can run in x86 and should run in VMware and

Re: [osg-users] osgAndroidExampleGLES1 crashed

2011-08-11 Thread Jorge Izquierdo Ciges
(Sorry if I go to the basics but there are lot of steps wich you didn't say if you did or not) 1rst: Did you compile OSG (full library) whith 3rd party package? The link is in one of the posts. I have to post it in the wiki. http://www2.ai2.upv.es/difusion/osgAndroid/3rdpartyAndroid.zip 2nd:

Re: [osg-users] Changing eye position in cull traversal

2011-08-11 Thread J.P. Delport
Hi, you could also try setting the LODscale: view-getCamera()-setLODScale(scale); I'm doing this when creating an ortho camera for osgEarth scenes and placing the camera far from the earth. jp On 10/08/2011 16:14, Emmanuel Roche wrote: Thanks for those inputs Sergey, but actually I tried

Re: [osg-users] OSG for Android

2011-08-11 Thread Héctor Martínez
Thank you Mourad and Jorge. I have never used CygWin and I am trying to follow those instructions: http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/C ygwin http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/Cy gwin But it is a bit messy

Re: [osg-users] [forum] osgAnimation to update bone position

2011-08-11 Thread Leoenl Serra
In my initial thoughts I think I've already kind of knew a possible answer, but knowing how to implemented was beeing a challenge. While searching I stumbled in this forum, with a thread that had a similar issue. After reading it I tried to adapt to what I had. This was the result and it's

[osg-users] OSG for Android on Mac

2011-08-11 Thread Büsra Gülten
Hi, I am trying to build OSG for Android on Mac 10.6.7. I already get Eclipse, Android Plugin and CDT Plugin and also Android NDK. I configure the project with CMake and generate an Eclipse CDT4 project. After that, I create a new Android Project with Create project from existing source and

Re: [osg-users] Can't get osgText to display text using osgViewer::GraphicsWindow

2011-08-11 Thread Pau Estalella
su gang wrote: I see there is only one text node in the scene. I guess maybe the cull process ignored it. The thing is, the bounding box and the alignment mark of the text label are displayed. It seems to be related to the OpenGL context. If I comment out the line in

Re: [osg-users] OSG for Android

2011-08-11 Thread Mourad Boufarguine
Hi Hector, 2011/8/11 Héctor Martínez hector.marti...@sensetrix.com Thank you Mourad and Jorge. ** ** I have never used CygWin and I am trying to follow those instructions: ** ** http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/Cygwin Those are for

Re: [osg-users] OSG for Android

2011-08-11 Thread Riccardo Corsi
Hi Mourad and all, I've succesfully built osg_3.0.1 on Windows with Cygwin (without 3rd party plugins for now). I'm now trying to build the osgAndroidExampleGLES1, and everything compiles, but the linker (ld) throws an error says that it cannot find the dds lib, here it is: $

Re: [osg-users] OSG for Android

2011-08-11 Thread Mourad Boufarguine
On Thu, Aug 11, 2011 at 1:09 PM, Mourad Boufarguine mourad.boufargu...@gmail.com wrote: Hi Hector, 2011/8/11 Héctor Martínez hector.marti...@sensetrix.com Thank you Mourad and Jorge. ** ** I have never used CygWin and I am trying to follow those instructions:*** * ** **

Re: [osg-users] OSG for Android on Mac

2011-08-11 Thread Riccardo Corsi
Hi Busra, I'm not familiar with Mac dev environment, but I guess that you're trying to build osg with Eclipse CDT with the regular gcc compiler, which is targetting pc architecture. Instead you need to create a makefile suited for the ndk-build. The CMake options you need are fully detailed in

Re: [osg-users] OSG for Android

2011-08-11 Thread Mourad Boufarguine
Hi Riccardo, On Thu, Aug 11, 2011 at 1:59 PM, Riccardo Corsi riccardo.co...@kairos3d.itwrote: Hi Mourad and all, I've succesfully built osg_3.0.1 on Windows with Cygwin (without 3rd party plugins for now). I'm now trying to build the osgAndroidExampleGLES1, and everything compiles, but

Re: [osg-users] OSG for Android

2011-08-11 Thread Jorge Izquierdo Ciges
Mmmm look the Android make file inside the GLES example and change type your directory here into your path to OSG 2011/8/11 Mourad Boufarguine mourad.boufargu...@gmail.com ed with my binaries folder path and it worked. ___ osg-users mailing list

Re: [osg-users] [build] Problem with building the Android examples

2011-08-11 Thread Wang Rui
Thanks for the information. It makes things clear now. :-) 2011/8/11 Jorge Izquierdo Ciges jori...@gmail.com: Wang, I've been thinking the same thing for a week but I've been working on my final year project (I think that's how is called in english) and i've put it in the pile of things to

Re: [osg-users] OSG for Android

2011-08-11 Thread Riccardo Corsi
Hi guys, it works!! I had to tweak something and then I've run some tests, let me share some points with you: - Builing I have made a floder called ndk-build inside the osg folder tree to place all the nkd builind stuff. If I set the OSG_ANDROID_DIR to that folder, the compiler doesn't file the

Re: [osg-users] OSG for Android

2011-08-11 Thread Jorge Izquierdo Ciges
I don't have very much idea what can happen with 3.X it would be needed to see in detail the Logcat to find what's happening. 2.3 and 3.X have the same base in common so it shouldn't be anything big. About the other things probably is just that you didn't do a make install to create a directory

Re: [osg-users] Cylindrical Display for OSG?

2011-08-11 Thread Torben Dannhauer
Hi, Using many cameras is only a workround. To get accurate rendering results you need a real distortion of the rendered image. Osgdistortion is a nice example. Basically you have two options: Distort you rtt pass on a per pixel basis with a shader, or apply the rtt result on a mesh and

[osg-users] 'rd' suffix for RelWithDebugInfo executables

2011-08-11 Thread Paul Martz
Hi all -- I recently discovered that OSG v3.0.1 appends an 'rd' suffix to the executable name when built using the Visual Studio RelWithDebugInfo configuration. This was not the case in v3.0.0. I tried to identify the revision number that introduced this change, but couldn't find it. Can

Re: [osg-users] osgAndroidExampleGLES1 crashed

2011-08-11 Thread anurag mairal
Hi Jorge, Thanks for your support i really appreciate the efforts you people are doing. Thanks again; i will keep trying the things, Bye, Anurag ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] 'rd' suffix for RelWithDebugInfo executables

2011-08-11 Thread Jean-Sébastien Guay
Hi Paul, Hi all -- I recently discovered that OSG v3.0.1 appends an 'rd' suffix to the executable name when built using the Visual Studio RelWithDebugInfo configuration. This was not the case in v3.0.0. I tried to identify the revision number that introduced this change, but couldn't find it.