[osg-users] Calling setUseVertexAttributeAliasing(true) after a viewer is being "run" causes a crasch

2021-04-07 Thread Anders Backman
previous) Line 432 C++ osg160-osgUtil.dll!osgUtil::RenderStage::drawInner(osg::RenderInfo & renderInfo, osgUtil::RenderLeaf * & previous, bool & doCopyTexture) Line 934 C++ -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden

[osg-users] osgTerrain and dynamic Heightmaps

2021-02-17 Thread Anders Backman
of the scope for the Terrain library? Cheers, Anders -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64 67 ___ osg-users mailing list osg-users

Re: [osg-users] Unwanted culling in 3.6.4 vs 3.5.1

2020-01-12 Thread Anders Backman
t > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- ______ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64 67 ___

[osg-users] Unwanted Culling in 3.6.4 vs 3.5.1

2020-01-09 Thread Anders Backman
y into small feature culling, trying to dig up old code where people was trying to disable small feature culling on subgraphs etc. But that is not the issue here. Any suggestion would help. I tried to make the scene as small as possible. -- __________ Anders Backm

[osg-users] Crasch in extension->createShader when using remote desktop (Windows)

2019-12-17 Thread Anders Backman
s? Is there any way around this? -- __________ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64 67 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Shadows and osgRecipe

2016-02-25 Thread Anders Backman
e the sample that worked just fine: > https://bitbucket.org/kornerr/osg-deferred-shading > > 2016-02-25 2:00 GMT+07:00 Anders Backman <ande...@cs.umu.se > <javascript:_e(%7B%7D,'cvml','ande...@cs.umu.se');>>: > >> Hi all. >> >> Has anyone tested the Ef

Re: [osg-users] using osgShadow messes ref_ptrs on exit

2016-02-24 Thread Anders Backman
---> else delete this; > } > } > > -- > trajce nikolov nick > > _______ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > --

Re: [osg-users] (no subject)

2016-02-04 Thread Anders Backman
gt; Robert. > > > On 4 February 2016 at 09:05, Anders Backman <ande...@cs.umu.se> wrote: > > Hi all. > > > > Trying OSG 3.5.1 and I have started to get some problems with objects > > (osg::Program/osg::Shaders etc.) being de-allocated after context is >

Re: [osg-users] (no subject)

2016-02-04 Thread Anders Backman
in 3.4.0. /A On Thu, Feb 4, 2016 at 12:25 PM, Anders Backman <ande...@cs.umu.se> wrote: > Yep sorry. I was having some (other) issue where text was not rendered > when I had enabled shadows, so I was messing with osgViewer.cpp copying > sample code from osgShadow there.

[osg-users] (no subject)

2016-02-04 Thread Anders Backman
as the viewer is destroyed, it takes the camera with it. Hence the Context is also destroyed. Not sure how to handle this in an general way. /Anders -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70

Re: [osg-users] Intercepting Windows messages

2015-11-18 Thread Anders Backman
No one experienced that OSG consumes 3DConnexion messages until you move the window with the mouse, then auddenly messages related to the 3DConnexion Space Navigator starts coming in...? On Friday, 13 November 2015, Anders Backman <ande...@cs.umu.se> wrote: > It seems to me that

Re: [osg-users] Intercepting Windows messages

2015-11-13 Thread Anders Backman
WindowTitle", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, wcex.hInstance, NULL); /* Initialise 3DxWare access / call to SbInit() */ SbInit(hWndChild); #if 0 /* Implement message loop */ int bRet; MSG msg; /* incoming message to be evaluated */

Re: [osg-users] Intercepting Windows messages

2015-11-13 Thread Anders Backman
as I know there is no polling API for the 3DConnexion devices, no? >> >> I see older emails about accessing it through Direct3D, and native >> USB...whereas listening to windows messages would be the "correct" way of >> integrating it. >> I would have to hac

Re: [osg-users] Intercepting Windows messages

2015-11-12 Thread Anders Backman
t; if (fWndProc && hdl->getHWND()) > { > ::CallWindowProc(fWndProc,hdl->getHWND(),msg.message, msg.wParam, > msg.lParam); > } > } > } > } > #endif > > On Wed, Nov 11, 2015 at 4:21 PM, Anders Backman &l

Re: [osg-users] Intercepting Windows messages

2015-11-12 Thread Anders Backman
d So it seems that osgViewer::Viewer does not respect? the previously created GraphicsCOntext? /Anders On Thu, Nov 12, 2015 at 2:24 PM, Anders Backman <ande...@cs.umu.se> wrote: > That is quite explicit. I was thinking about some method for intercepting > events. > I tried fiddlin

Re: [osg-users] Intercepting Windows messages

2015-11-12 Thread Anders Backman
, Nov 12, 2015 at 3:31 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Did you tried something like: > > osgViewer::Viewer viewer; > viewer.getCamera()->setGraphicContext(gc); > > ? > > On Thu, Nov 12, 2015 at 2:52 PM, Anders Backman <and

Re: [osg-users] Intercepting Windows messages

2015-11-12 Thread Anders Backman
" way of integrating it. I would have to hack into the context classes to do this... Hm /Anders On Thu, Nov 12, 2015 at 3:54 PM, Anders Backman <ande...@cs.umu.se> wrote: > That is certainly an important call yes. > > I guess my problem is that these two calls are not i

[osg-users] Intercepting Windows messages

2015-11-11 Thread Anders Backman
) Thanks, Anders -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64 67 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] OT: documentation tool

2015-06-05 Thread Anders Backman
. Support for version control through svn is a bonus (so don't say Microsoft Word!) Grateful for your input! /Anders -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64 67

Re: [osg-users] Oculus+OSG

2015-02-08 Thread Anders Backman
-END PGP SIGNATURE- ___ osg-users mailing list osg-users@lists.openscenegraph.org javascript:; http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- __ Anders Backman, HPC2N 90187

[osg-users] Oculus+OSG

2015-02-07 Thread Anders Backman
rendering... /Anders -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64 67 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] CAD Style rendering

2015-02-06 Thread Anders Backman
what I am looking for. http://pbrd.co/1zfevxL Position of light sources, type of lightsources # lightsources etc. Any hints? Tankful for any input. Cheers, Anders -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http

[osg-users] Wrong JitterTextureUnit?

2014-01-07 Thread Anders Backman
: _jitterTextureUnit=_shadowTextureUnit+1; Which obviously overwrites any settings the user previously did... I'm guessing it is a legacy from the 2.6 version where the jitterTextureUnit was hardcoded this way? /Anders -- __ Anders Backman, HPC2N 90187 Umeå

[osg-users] Status of beyond OpenGL 1 materials

2013-12-20 Thread Anders Backman
-- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64 67 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi

Re: [osg-users] Status of beyond OpenGL 1 materials

2013-12-20 Thread Anders Backman
in a deferred pipeline. Hi Anders, On 20 December 2013 10:56, Anders Backman ande...@cs.umu.se wrote: I was trying to catch up a bit on the newer stuff on OpenGL. What is the status of dropping all gl_material, gl_light stuff in shaders (using uniforms only)? OpenGL ES 2.0 onwards

[osg-users] Disabling shadows for text

2013-10-31 Thread Anders Backman
a ShadowedScene node above)? The setReceivesShadowTraversalMask does not apply for ShadowMap (which I noticed after some testing). But is there any other way? /Anders -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http

[osg-users] viewer-getCameraWithFocus() is gone?

2013-08-06 Thread Anders Backman
What is the appropriate call for achieving the same thing now with OSG 3.2.0 when the method Viewer::getCameraFocus is gone? /Anders -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64

Re: [osg-users] Problems with 3.1.5

2013-08-06 Thread Anders Backman
-users-openscenegraph.org -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64 67 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] viewer-getCameraWithFocus() is gone?

2013-08-06 Thread Anders Backman
So you cannot find this out through a pointer to the viewer? You need to go through the EventAdapter? /A On Tue, Aug 6, 2013 at 10:20 AM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Anders, On 6 August 2013 07:57, Anders Backman ande...@cs.umu.se wrote: What is the appropriate call

[osg-users] Problems with 3.1.5

2013-04-26 Thread Anders Backman
' : unreferenced formal parameter /Anders -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64 67 ___ osg-users mailing list osg-users

Re: [osg-users] wglGetCurrentContext vs osg::GraphicsContext::createGraphicsContext

2013-03-11 Thread Anders Backman
No one with insight on this? /Anders On Fri, Mar 8, 2013 at 11:27 AM, Anders Backman ande...@cs.umu.se wrote: Hi all. I have a small problem where I use osg::GraphicsContext::createGraphicsContext to create a context for a window-widget (in .NET), but I also use another piece of software

[osg-users] wglGetCurrentContext vs osg::GraphicsContext::createGraphicsContext

2013-03-08 Thread Anders Backman
); m_viewer-realize(); m_viewer-frame(); assert(wglGetCurrentContext()); // Fails I have tried m_graphicsContext-makeCurrent(); wglGetCurrentContext STILL returns null... I know that I'm missing something, question is what? /Anders -- __ Anders Backman

Re: [osg-users] [osg-submissions] OSC plugin, VS2010 64-bit

2013-03-08 Thread Anders Backman
for Android for the time being. Jan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- __ Anders Backman, HPC2N 90187 Umeå

Re: [osg-users] [osg-submissions] OSC plugin, VS2010 64-bit

2013-03-08 Thread Anders Backman
Grrreat! /Anders On Fri, Mar 8, 2013 at 12:00 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Anders, On 8 March 2013 10:48, Anders Backman ande...@cs.umu.se wrote: I would REEEALLLY like a developer release with this fix, otherwise 3.1.4 is not available for anyone with VS2010

[osg-users] Creating texture coordinates

2012-12-10 Thread Anders Backman
3D modelling tools have all of these tools, such as spherical/cylindrical/shrinkwrapped etc... It would be nice to be able to do this in code when creating the Geometry in OSG. Cheers, Anders -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden

Re: [osg-users] Cullingproblems with double used for BV.

2012-10-11 Thread Anders Backman
October 2012 13:43, Anders Backman ande...@cs.umu.se wrote: Hi all. Using OSG 3.0.1 under windows. A problem that we have experienced now and then without understanding the source of it, is that we get culling problems for scenes where objects are rendered far from origo. By default

[osg-users] Cullingproblems with double used for BV.

2012-10-10 Thread Anders Backman
-- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64 67 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi

[osg-users] Fixed size

2012-10-02 Thread Anders Backman
Hi all. Anyone got a reference to code/example illustrating how to get an object being rendered to the screen with a fixed size, no matter the distance to the camera? For example, if I want an icon to be rendered with a fixed size of 100 pixels high, it should rotate and translate with the rest

[osg-users] Bug in

2012-05-24 Thread Anders Backman
is odd, add one before calling drawHalfSphere. I don't think the user should be aware of this and have to pick a suitable detailRatio. Cheers, Anders -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46

[osg-users] Rendering NURBS

2012-02-20 Thread Anders Backman
What do you guys out there use for rendering NURBS? glu? Third-party libraries? If so which ones can you recommend? Thanks, Anders. -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64 67

Re: [osg-users] Invitation to connect on LinkedIn

2012-02-07 Thread Anders Backman
-web.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden

[osg-users] Invitation to connect on LinkedIn

2012-01-12 Thread Anders Backman via LinkedIn
LinkedIn Anders Backman requested to add you as a connection on LinkedIn: -- mingyue, I'd like to add you to my professional network on LinkedIn. - Anders Accept invitation from Anders Backman http://www.linkedin.com/e/-qywqtf

[osg-users] Real-time planet rendering VIII

2011-12-13 Thread Anders Backman
Some interesting research results on rendering large scale forests. Should'nt be impossible to implement in OSG I guess: http://www.youtube.com/watch?v=4Ghulpp6CPw /A -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http

Re: [osg-users] Color in ShapeDrawable

2011-12-04 Thread Anders Backman
-- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64 67 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] Color in ShapeDrawable

2011-12-02 Thread Anders Backman
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http

[osg-users] Color in ShapeDrawable

2011-12-01 Thread Anders Backman
() Is there another way of achieving this? (Except for skipping the use of ShapeDrawables completely). /Anders -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64 67

Re: [osg-users] Override override?

2011-05-09 Thread Anders Backman
you use the PROTECTED mode. Robert. On Mon, May 9, 2011 at 3:12 AM, Anders Backman ande...@cs.umu.se wrote: Hi. Guess I been away from OSG a bit too long. I have a pretty simple question. Assume I have a renderstate which I set to a group (lets call it PARENT) far up in the tree close

[osg-users] Override override?

2011-05-08 Thread Anders Backman
have been using the material set from the root (PARENT), but it will stop here. From this node down, anything specified (even without OVERRIDE,PROTECTED), will be used. Cheers, Anders -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden

Re: [osg-users] Download details: Microsoft Visual Studio 2010 Service Pack 1 (Installer)

2011-03-17 Thread Anders Backman
-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- __ Anders Backman, HPC2N 90187 Umeå University

Re: [osg-users] Getting window id for all platforms

2011-01-06 Thread Anders Backman
the appropriate types/methods for each of these. Robert. On Tue, Jan 4, 2011 at 3:30 PM, Anders Backman ande...@cs.umu.se wrote: Hi all. I would like to get the window reference for all platforms using osgViewer::Viewer. I found the thread: http://www.mail-archive.com/osg-users

Re: [osg-users] Getting window id for all platforms

2011-01-06 Thread Anders Backman
Ah, ok then. I was not browsing the source, just the built/installed stuff, on a win32 machine, which meant I only had the win32 version. Ok then. Thanks. /A On Thu, Jan 6, 2011 at 10:30 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Hi Anders, Sure, which is what I did

[osg-users] Getting window id for all platforms

2011-01-04 Thread Anders Backman
Hi all. I would like to get the window reference for all platforms using osgViewer::Viewer. I found the thread: http://www.mail-archive.com/osg-users@openscenegraph.net/msg12957.html Where I used this code for win32: http://www.mail-archive.com/osg-users@openscenegraph.net/msg12957.html

Re: [osg-users] Old really nasty OpenThreads bug?

2010-12-03 Thread Anders Backman
-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- __ Anders Backman, CTO Algoryx Simulation AB Uminova Science Park, Box 7973, SE-907 19 Umeå, Sweden and...@algoryx.se http://www.algoryx.se Cell

Re: [osg-users] Old really nasty OpenThreads bug?

2010-12-03 Thread Anders Backman
Well, I have done some thorough googling on the matter, and it is a general problem in dll-vs-atexit-static variables problem. So it is most probably not a bug in OpenThreads. Lets close that issue. Each dll has its own order of destruction for static variables, combine that with that each

[osg-users] Old really nasty OpenThreads bug?

2010-12-02 Thread Anders Backman
Hi all. Im using OpenSceneGraph 2.8.3 under windows. Visual studio 2008. However, this problem has been around for at least 2 years, so it existed in previous versions too. I have finally after two years? isolated the bug I reported quite a while back:

[osg-users] OT: User GUI toolkit

2010-11-22 Thread Anders Backman
Old as,... I don't know. But this question pops up now and then. Assume you need a OpenGL based SDK, lean (in terms of dependencies) gui, for In-graphics GUI, multiplatform. With basic support for sliders, buttons, text, windows. What do people use? Is it QT for everything (with their OpenGL

[osg-users] setupViewer() hijacks thread affinity mask.

2010-11-05 Thread Anders Backman
Using OSG 2.8.3 under windows 7 64bit. VS2008. Hi, we discovered a problem where OSG hijacks the affinity for threading in void ViewerBase::setUpThreading(): ViewerBase.cpp: // we'll set processor affinity here to help single threaded apps // with multiple processor

Re: [osg-users] setupViewer() hijacks thread affinity mask.

2010-11-05 Thread Anders Backman
You are excused Rupert, considering you taught me to like Bowmore :-) (seems like a million years ago now). :-) Anyways, it is certainly possible to reset the threading mask. It was just the fact that setupViewer() set this, and then left it locked to one core. The main thread (where

Re: [osg-users] OT: VS2010 LNK2005 problem related to ostringstream

2010-11-02 Thread Anders Backman
I don't think MS considers this to be a problem. It is by design. Not being able to derive from ANY stl classes is quite serious if you ask me. Fiddling around with allowing multiple symbols and other hacks does not really present it self as a stable and viable solution. I managed to get around

Re: [osg-users] OT: VS2010 LNK2005 problem related to ostringstream

2010-08-31 Thread Anders Backman
discernable difference between your code and that in osgDB ? I would love to find a solution to this. Cheers, Brad *From:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Anders Backman *Sent:* Friday, 27 August 2010 4:00 PM

Re: [osg-users] OT: VS2010 LNK2005 problem related to ostringstream

2010-08-27 Thread Anders Backman
also use the vc version in the name of output intermediate directory Then check all the code for any use of #pragma comment(lib, libname) and make sure any preprocessor guards that select different versions have been updated to know about vc2010. On 26 August 2010 18:37, Anders Backman

[osg-users] OT: VS2010 LNK2005 problem related to ostringstream

2010-08-26 Thread Anders Backman
Hi all. This is not related to OSG in any way, but as there so many experts on the list, I thought I should take the opportunity to ask this... I have a problem related to linking in VS2010. Im using VS2010 under Windows 7 (64). Im building a large source package which is divided into two

Re: [osg-users] OT: VS2010 LNK2005 problem related to ostringstream

2010-08-26 Thread Anders Backman
to this problem... Chuck On Aug 26, 2010, at 9:35 AM, Anders Backman wrote: Hi all. This is not related to OSG in any way, but as there so many experts on the list, I thought I should take the opportunity to ask this... I have a problem related to linking in VS2010. Im using VS2010 under

Re: [osg-users] OT: VS2010 LNK2005 problem related to ostringstream

2010-08-26 Thread Anders Backman
, I get the linking errors. Allowing multiple symbols sounds dangerous, and it did not resolve my problem... /A On Thu, Aug 26, 2010 at 7:26 PM, Simon Hammett s.d.hamm...@googlemail.comwrote: On 26 August 2010 17:35, Anders Backman ande...@cs.umu.se wrote: snip CMake defaults to /MD

[osg-users] Building 2.8.3 in VS2010

2010-08-25 Thread Anders Backman
Hi again. Ok, this is an old one, but I need to be able to build 2.8.3 using VS2010. Everything builds just fine, except for the final INSTALL (of OpenThreads). This was fixed in later versions, so my question, what was done to make this work? Just looking through the log, and I cant really

Re: [osg-users] Building 2.8.3 in VS2010

2010-08-25 Thread Anders Backman
and see if it works. Wang Rui 2010/8/25 Anders Backman ande...@cs.umu.se: Hi again. Ok, this is an old one, but I need to be able to build 2.8.3 using VS2010. Everything builds just fine, except for the final INSTALL (of OpenThreads). This was fixed in later versions, so my question, what

[osg-users] OpenSceneGraph + NVIDIA Optix == true?

2010-08-10 Thread Anders Backman
Hi all. Is there anyone on the list that could elaborate on this: http://developer.download.nvidia.com/presentations/2009/SIGGRAPH/Siggraph-SceniX-2009.pdf I get the feeling that it is possible to take an OpenSceneGraph app and use Optix to render the scene to get high-quality Raytraced

Re: [osg-users] vertex shader for SoftShadowMap FragmentShader.

2010-06-08 Thread Anders Backman
for single light scenario. Cheers, Wojtek Lewandowski *From:* Anders Backman ande...@cs.umu.se *Sent:* Monday, June 07, 2010 3:27 PM *To:* OpenSceneGraph Users osg-users@lists.openscenegraph.org *Subject:* [osg-users] vertex shader for SoftShadowMap FragmentShader. Hi all. Im trying

[osg-users] vertex shader for SoftShadowMap FragmentShader.

2010-06-07 Thread Anders Backman
Hi all. Im trying to use a VertexShader to drive the SoftShadowMap implementation of the FragmentShader (which is present in the SoftShadowMap.cpp). Problem is as usual, that when vertex shader is enabled, all automatic stuff are disabled, such as texture generation. Now after browsing archive,

[osg-users] Viewer::realize() - failed to set up any windows

2010-05-22 Thread Anders Backman
Hi. I suddenly get a problem on my laptop (DELL xps13, NVIDIA G210M) where I cannot run any OSG-based applications. Using OSG 2.8.2 under Windows Vista 7 64Bit. osgviewer file.obj reports: Viewer::realize() - failed to set up any windows Viewer::realize() - failed to set up any windows and no

[osg-users] Openthreads tagging

2010-04-22 Thread Anders Backman
How often is OpenThreads tagged? I see that the 2.3.0 been there a while now. And there is still a problem with a missing file: OpenThreads/packaging/pkgconfig/openthreads.pc.in Which should contain: cat packaging/pkgconfig/openthreads.pc.in _EOF_ # pkg-config source file

Re: [osg-users] VS2010

2010-04-03 Thread Anders Backman
there in the beginning of osg cmake history but this scheme has been there since then I think. I haven't got vc2010 myself so can't test. Sorry. 2p /Mattias On Tue, Mar 30, 2010 at 8:00 PM, Anders Backman ande...@cs.umu.se wrote: In the generated file: src\OpenThreads\Win32\cmake_install.cmake

Re: [osg-users] VS2010

2010-03-30 Thread Anders Backman
Mm, ok, not the first time MS ignore the standard What about the install of OpenThreads, anyone seen it before? /A On Sun, Mar 28, 2010 at 12:45 AM, Martin Beckett m...@mgbeckett.com wrote: It's not osg specific VS2008 (erronously) didn't have iterator as a separate header vs2010 obeys

Re: [osg-users] VS2010

2010-03-30 Thread Anders Backman
Never write two things in one email :-) In my first post, there was output of the error I get. I have looked around on the web but haven't found anything helpful. It complains that the openthreads dll file is missing, then some cmake/vs jibberish: Problem is really that the path of the

Re: [osg-users] VS2010

2010-03-30 Thread Anders Backman
In the generated file: src\OpenThreads\Win32\cmake_install.cmake I can see that .lib and .dll get the wrong path (cmake install is looking at the wrong place). Header files seems ok: I certainly havent added any '..' in the install path. Its a perfect absolute path. FILE(INSTALL

[osg-users] VS2010

2010-03-26 Thread Anders Backman
Anyone tried to build osg 2.8.2 with visual studio 2010? Seems that there quite some files missing: #include iterator Lots of errors related to: back_insert() not part of std:: These are the files where I had to add #include iterator include/osg/NodeTrackerCallback

Re: [osg-users] Build Osg with 64Bit (dependency)

2010-03-22 Thread Anders Backman
25, 2010 at 4:19 AM, Morné Pistorius mpistorius@googlemail.com wrote: Excellent news! Thank you, that will be really helpful! Regards, Morne On Wed, Feb 24, 2010 at 7:49 PM, Anders Backman ande...@cs.umu.se wrote: I managed to build what I need in 64bit. My take

Re: [osg-users] Build Osg with 64Bit (dependency)

2010-03-22 Thread Anders Backman
there is a 1.41 ... Is this a requirement of collada? In that case, is it the unpatched version available at http://sourceforge.net/projects/boost/files/boost/1.35.0/ ? Thanks again Luigi Anders Backman wrote: Late late late. But here is my prebuilt 64/32bit dependency package

Re: [osg-users] Build Osg with 64Bit (dependency)

2010-02-24 Thread Anders Backman
be helpful. I was about to start building my own when I found this thread, and hoped you had beat me to it! :) Cheers, Morne On Wed, Feb 10, 2010 at 8:45 AM, Anders Backman ande...@cs.umu.se wrote: Hi all. Looong time no see. Im currently trying to build OSG on 64bit under windows (VS2009

Re: [osg-users] Build Osg with 64Bit (dependency)

2010-02-11 Thread Anders Backman
me know, I'll send them to you. If you succeeded in building some others, please let me know. Regards, Mourad On Wed, Feb 10, 2010 at 10:30 AM, Anders Backman ande...@cs.umu.sewrote: I will, in case I succeed :-) /A On Wed, Feb 10, 2010 at 10:27 AM, Torben Dannhauer z...@saguaro

[osg-users] Build Osg with 64Bit (dependency)

2010-02-10 Thread Anders Backman
Hi all. Looong time no see. Im currently trying to build OSG on 64bit under windows (VS2009). Getting all the dependencies over to 64bit is apain. I did a quick search through forum/mail, and it seems that not many does this. Is there ANYONE with a prebuilt package including Collada (with

Re: [osg-users] Build Osg with 64Bit (dependency)

2010-02-10 Thread Anders Backman
I will, in case I succeed :-) /A On Wed, Feb 10, 2010 at 10:27 AM, Torben Dannhauer z...@saguaro-fight-club.de wrote: Hi, I haven't seen this, but it would be great if you post your prebuild package on OSG website. Thank you! Cheers, Torben -- Read this topic online

[osg-users] Picky warning about assignment operator

2009-09-02 Thread Anders Backman
Hi! Compiling the following class in VisualStudio with the highest varning level /W4 results in the warning: OpenSceneGraph\include\OpenThreads/ReadWriteMutex(94) : warning C4512: 'OpenThreads::ScopedReadLock' : assignment operator could not be generated class ScopedReadLock { public:

[osg-users] osgPPU: ssartest subtle difference

2009-08-10 Thread Anders Backman
Hi, downloaded latest (svn) osg and osgPPU and ran the ssaotest.I'm not sure my laptop cope with this, but the result is far from what I expected: Left is osgviewer temple.ive and right is osgppu_ssao http://img3.imageshack.us/img3/2299/ssartest.jpg

[osg-users] Adding resource directory

2009-04-28 Thread Anders Backman
Hi all. Ouch, its been years since my previous post on this list!! Glad to see that OpenSceneGraph is still alive and kicking! Anyway, I have a simple question I cannot find the answer to. Is it possible from app code to add (not replace) a directory (or a list of directories) where resources

Re: [osg-users] Adding resource directory

2009-04-28 Thread Anders Backman
Sorry, found it now, getDataFilePathList()! Thanks (again). /A On Tue, Apr 28, 2009 at 2:05 PM, Anders Backman ande...@cs.umu.se wrote: Yes I saw that one, but what concerned me was the fact that I could only SET, not ADD.So if OSG_FILE_PATH is setting it to something, all I can do

Re: [osg-users] Adding resource directory

2009-04-28 Thread Anders Backman
:-) The OSG_FILE_PATH env var is just an initial setting for DataFilePathList in osgDB::Registry. You can set this programatically using osgDB::setDataFilePathList(...); This function can be found in include/osgDB/FileUtils. Robert. On Tue, Apr 28, 2009 at 12:51 PM, Anders Backman ande...@cs.umu.se

[osg-users] Image - terrain, Simple question

2008-06-09 Thread Anders Backman
this, but now you have to install and build VirtualPlanetBuilder, right? Is there anyway to do this with osg-only right now? /Anders -- Anders Backman Email: [EMAIL PROTECTED] HPC2N/VRlab Phone: +46 (0)90-786 9936 Umea university

[osg-users] Hang on cooperativeWait in atexit

2008-05-15 Thread Anders Backman
this issue? -- Anders Backman Email: [EMAIL PROTECTED] HPC2N/VRlab Phone: +46 (0)90-786 9936 Umea university Cellular: +46 (0)70-392 64 67 S-901 87 UMEA SWEDEN Fax: +46 90-786 6126 http://www.cs.umu.se/~andersb

Re: [osg-users] Hang on cooperativeWait in atexit

2008-05-15 Thread Anders Backman
and others can do to help. Robert. On Thu, May 15, 2008 at 10:11 AM, Anders Backman [EMAIL PROTECTED] wrote: Long time no see :-) Using Osg 2.2.0. WinXP, VisualStudio 2008. I have a slight problem that I cant seem to get around. We have a thread with a few OpenThread::Block

Re: [osg-users] faster builds on multiproc systems - Visual Studio 2005 2008

2008-04-10 Thread Anders Backman
-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Anders Backman Email: [EMAIL PROTECTED] HPC2N/VRlab Phone: +46 (0)90-786 9936 Umea university

Re: [osg-users] Zero Ballistics - open beta

2008-04-04 Thread Anders Backman
/listinfo.cgi/osg-users-openscenegraph.org -- Anders Backman Email: [EMAIL PROTECTED] HPC2N/VRlab Phone: +46 (0)90-786 9936 Umea university Cellular: +46 (0)70-392 64 67 S-901 87 UMEA SWEDEN Fax: +46 90-786 6126 http://www.cs.umu.se

Re: [osg-users] 2.2 link not working

2008-04-04 Thread Anders Backman
-- Anders Backman Email: [EMAIL PROTECTED] HPC2N/VRlab Phone: +46 (0)90-786 9936 Umea university Cellular: +46 (0)70-392 64 67 S-901 87 UMEA SWEDEN Fax: +46 90-786 6126 http://www.cs.umu.se/~andersb ___ osg-users mailing

[osg-users] 2.2 link not working

2008-04-03 Thread Anders Backman
/OpenThreads/trunk/include/OpenThreads' doesn't exist Is there anyone else experiencing the same problem? /Anders -- Anders Backman Email: [EMAIL PROTECTED] HPC2N/VRlab Phone: +46 (0)90-786 9936 Umea university Cellular: +46 (0)70

[osg-users] Using Vec3 == Vec3d

2008-03-11 Thread Anders Backman
... -- Anders Backman Email:[EMAIL PROTECTED] HPC2N/VRlab Phone:+46 (0)90-786 9936 Umea university Cellular: +46 (0)70-392 64 67 S-901 87 UMEA SWEDEN Fax: +46 90-786 6126 http://www.cs.umu.se/~andersbhttp

Re: [osg-users] Using Vec3 == Vec3d

2008-03-11 Thread Anders Backman
be best to use the same approach, keep local origins and transforms to place this in ECEF. Robert. On Tue, Mar 11, 2008 at 11:11 AM, Anders Backman [EMAIL PROTECTED] wrote: Hi all. Im +working in a project where we are rendering objects on Center of Earth (ECC) so we have a z-coordinate

Re: [osg-users] Using VBO

2008-02-21 Thread Anders Backman
osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Anders Backman Email: [EMAIL PROTECTED] HPC2N/VRlab Phone: +46 (0)90-786 9936 Umea university Cellular: +46 (0)70

[osg-users] a ; too many

2008-02-19 Thread Anders Backman
-endRender(); currentParticle-beginRender(); startParticle = currentParticle; } /Anders -- Anders Backman Email:[EMAIL PROTECTED] HPC2N/VRlab Phone:+46

[osg-users] PRoblem with osgdb_freetype

2008-02-19 Thread Anders Backman
\OpenSceneGraph\bin\osgPlugins- 2.3.4\osgdb_freetype.dll DynamicLibrary::failed loading osgPlugins-2.3.4/osgdb_freetype.dll No valid object found for C:\Windows\Fonts\arial.ttf /Anders -- Anders Backman Email:[EMAIL

[osg-users] osgshadowd.exe = black

2008-02-07 Thread Anders Backman
this? -- Anders Backman Email:[EMAIL PROTECTED] HPC2N/VRlab Phone:+46 (0)90-786 9936 Umea university Cellular: +46 (0)70-392 64 67 S-901 87 UMEA SWEDEN Fax: +46 90

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