[osg-users] VPB: Call to GDALRasterBand::RasterIO returns wrong "no data values" for gtopo30

2008-05-15 Thread John Vidar Larring
Hi, Problem Summary: The calls to GDALRasterBand::RasterIO() in vpd::SourceData::getInterpolatedValue() and vpd::SourceData::readHeightField() returns no-data-values as 55537 instead of the correct - for gtopo30 data. VPB: revision 911 OSG: revision 8321 GDAL version 1.5.1 The following

Re: [osg-users] VPB: Call to GDALRasterBand::RasterIO returns wrong "no data values" for gtopo30

2008-05-15 Thread John Vidar Larring
Hi Robert, > This sounds like a GDAL bug. Would it be possible for you to provide > links to the problematic data. As far as I know this is just the standard GTOPO30 data from USGS. The DEM files can be downloaded from: http://edc.usgs.gov/products/elevation/gtopo30/gtopo30.html > I'd guess

[osg-users] VPB: texture banding at all tile levels

2008-05-15 Thread John Vidar Larring
Hi, VPB: revision 911 OSG: revision 8323 The following command line is used to create a simple globe (all DEM files from gtopo30 are used): ./osgdemd -d in/gtopo30/E020N40.DEM [...snip...] -d in/gtopo30/W180S60.DEM --bluemarble-east -t in/bluemarble/land_shallow_topo_east.tif --bluemarble-w

Re: [osg-users] VPB: texture banding at all tile levels

2008-05-16 Thread John Vidar Larring
x27;ll try to do some of the tests that Robert suggested and get back to the list with the results. Thanks for quick replies from both you and Robert. Best regards, John Mike Weiblen wrote: You're not on ATI hardware by any chance? -- mew On Thu, May 15, 2008 at 8:30 AM, John Vid

[osg-users] VPB: Call to GDALRasterBand::RasterIO .... [Was: VPB: texture banding at all tile levels]

2008-05-16 Thread John Vidar Larring
ase on other computers with different hardware as there is chance that you are seeing a OpenGL driver problem. Robert. On Thu, May 15, 2008 at 2:30 PM, John Vidar Larring wrote: Hi, VPB: revision 911 OSG: revision 8323 The following command line is used to create a simple globe (all DEM files

[osg-users] Strategy for implementing dynamic vertical exaggeration of VPB models.

2008-05-19 Thread John Vidar Larring
Hi, When creating globes with VPB one can use the option -v (vertical multiplier) to set permanent vertical exaggeration for the generated model. However, in our software solution the user must be able to set vertical exaggeration from the GUI (i.e. dynamically alter vertical exaggeration).

Re: [osg-users] Strategy for implementing dynamic vertical exaggeration of VPB models.

2008-05-21 Thread John Vidar Larring
Hi Robert, Thanks for quick and informative answer. > In terms of implementation the route to take is write a > Registry::ReadFileCallback that ...[snip]... Hmm... this sounds a bit complicated, especially since I am an OSG newbe. > If you are building with the VPB --terrain option rather than

[osg-users] PagedLOD with layers [Was: New Improved DatabasePager...]

2008-05-23 Thread John Vidar Larring
Hi Serge and Robert, Serge Lages wrote: I customize the data storage. :) My PagedLOD is really particular because it doesn't store directly nodes, but layers (we have the texture, the terrain and the data on top of the terrain in different layers) and our PagedLOD recover everything and put i

Re: [osg-users] Strategy for implementing dynamic vertical exaggeration of VPB models.

2008-05-23 Thread John Vidar Larring
Hi Robert, > GeometryTechnique right now looks for the enclose > osgTerrain::Terrain's SampleRatio, and > very easily could read a VerticalExageration parameter as well. I have now implemented the vertical scale property in osgTerrain::Terrain as you suggested and it works great if only set onc

Re: [osg-users] Strategy for implementing dynamic vertical exaggeration of VPB models.

2008-05-23 Thread John Vidar Larring
Robert Osfield wrote: Hi John Probably the easiest way for me to resolve the dirty not effecting all tiles is to try it out at my end. Could you submit your changes for the vertical scale to osg-submissions, then I can review it, merge in appropriate, make changes if required, then I can then e

[osg-users] Community Documentation Initiative [Was: Too much support!!!!!]

2008-05-28 Thread John Vidar Larring
Hi all, I have tried to resist to reply to the "Too much support" thread for over a week now, but now there's just something I'd like to share on a related topic. I'm a total newbe to OSG and as a newbe I hunger for info. Here's a few things that I am really missing, and I think most of thes

[osg-users] Operation progress report from OSG Interactive operations [Was: [osg-submissions] Added Vertical Scale in osgTerrain::Terrain]

2008-05-28 Thread John Vidar Larring
Hi Robert et. al., I've tested the new vertical scale implementation on osgTerrain::Terrain now and it works great, BUT... The typical osgTerrain databases we would operate on are >= 8GB in size (i.e. full gtopo30 + bluemarble 500m + selected areas in higher resolution). When altering vertic

Re: [osg-users] Operation progress report from OSG Interactive operations

2008-05-30 Thread John Vidar Larring
Hi Robert, See my comments below: Robert Osfield wrote: Hi John, Perhaps a Terrain::init() or update() method would be appropriate - one that goes through all the tiles registered with the terrain and calls init() on them. As for 16 seconds, this is looong time. I am only seeing around a

Re: [osg-users] Operation progress report from OSG Interactive operations

2008-06-02 Thread John Vidar Larring
dated after vertical scaling took approx 4-6 secs. which is significantly less than 16 secs., however, a 1 second delay as you report would definitely be preferable. Best regards, John Robert Osfield wrote: Hi John, On Fri, May 30, 2008 at 10:24 AM, John Vidar Larring <[EMAIL PROTECTED]> wrot

Re: [osg-users] Community Documentation Initiative [Was: Too much support!!!!!]

2008-06-03 Thread John Vidar Larring
Hi all, I have created a new page on the wiki that list all the example programs that comes with OSG in table form. In the TOC is listed under "Documentation | Examples". If you (excl. Robert at this point) are familiar with or have authored any of the example programs, then please go to the

Re: [osg-users] Community Documentation Initiative [Was: Too much support!!!!!]

2008-06-03 Thread John Vidar Larring
Hi all, please see below... Robert Osfield wrote: Hi John, On Tue, Jun 3, 2008 at 9:21 AM, John Vidar Larring <[EMAIL PROTECTED]> wrote: I have created a new page on the wiki that list all the example programs that comes with OSG in table form. In the TOC is listed under "Do

Re: [osg-users] Community Documentation Initiative [Was: Too much support!!!!!]

2008-06-05 Thread John Vidar Larring
oland -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Vidar Larring Sent: dinsdag 3 juni 2008 10:22 To: OpenSceneGraph Users Subject: Re: [osg-users] Community Documentation Initiative [Was: Too much support!] Hi all, I have created a new page on the

Re: [osg-users] Problem to get textures from a .flt model

2008-06-17 Thread John Vidar Larring
Hi Åsa, One trick that I have found useful is to use the 'osgconv' program to convert other formats into .osg files so that I can look at the resulting SceneGraph in an editor. Try: osgconv arena.flt arena.osg ... and check where the texture have been attached in your graph. Best regards, J

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-23 Thread John Vidar Larring
Hi Robert, trunk (svn revision 8486) successfully built with gcc 3.4.6, 2.6.9-67.0.7.ELsmp, x86_64. - John 2008/6/23 Robert Osfield <[EMAIL PROTECTED] >: Hi All, I would like to tag 2.5.3 today, I'm ready at my end, but need an extra round of testing

Re: [osg-users] Warning on 64bits: cast to pointer from integer ofdifferent size

2008-06-26 Thread John Vidar Larring
Hi Peter, >... is OpenSceneGraph working with 64bit? We are using OSG on 64 bits linux platform without any problems, so obviously OSG works with 64bit systems. However, I have no experience with OSG + Vista combination what so ever, and I am not planning to gain any either... hehe;) Best r

[osg-users] OSG User Group in Norway

2008-06-26 Thread John Vidar Larring
Hi All, From names and email addresses of people posting to this mailing list, I have gathered that there are several OSG users here in Norway. My location is in the Oslo area, so if there are other OSG users close by, then I'd like to suggest an informal get-together at a local pub or other

[osg-users] Updating the OSG reference manual (doxygen pages)

2008-06-27 Thread John Vidar Larring
Hi all, I have found that the bast way to look up in the reference manual is to "google" classes with their namespaces. E.g. if I need information on the class "osgUtil::Optimizer" then I just "google" that name and the first hit is almost always the OpenSceneGraph Class Reference for that cl

Re: [osg-users] VPB generating terrain for multiple data files

2008-07-14 Thread John Vidar Larring
Hi J-S, Have you tried Ben Discoe's VTBuilder (http://www.vterrain.org/Doc/VTBuilder/overview.html)? It _might_ be what you are looking for. Best regards, John Larring Jean-Sébastien Guay wrote: Hi Robert, Ideally should have data throughout your model to define all the heights you requir

[osg-users] Bug Resolution List for 2.6 [Was: osgWidget now checked into OSG SVN trunk]

2008-07-16 Thread John Vidar Larring
Hi all, > We have a BugResolution page on the wiki, I'd suggest putting > outstanding bugs on here, we can then work out which ones will be > possible to resolve before 2.6 and what ones will have to be tackled > after. Later this evening I'll add general OSG bugs that I haven't > resolved yet.

Re: [osg-users] vpb on cluster example

2008-07-23 Thread John Vidar Larring
Thanks for sharing with the community J.P! Looking forward to see the example page completed:) http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/ExampleClusterJPD Best Regards, John Larring J.P. Delport wrote: Hi all, I've managed to build a terrain database using vpb on a Lin

[osg-users] Lazy Rendering with pagedLOD databases

2008-07-30 Thread John Vidar Larring
s changed) ... try searching the archives ... but at the time I never did find a good way to do this in OSG without confusing the pager. Glenn -- Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : +1.703.652.4791 On Wed, Jul 30, 2008 at 8:39 AM, John Vidar Larring <[EMAIL

[osg-users] Texture on SphereSegment problem

2008-08-20 Thread John Vidar Larring
Hi all, In danger of exposing ignorance, I need to ask this question: It should be possible to texture a SphereSegment, right? In the example code snipplet below, the sphere segment displays correctly above the terrain, but for some reason it is not textured. I hope someone on the list can p

[osg-users] texture as lat/lon-limited overlay on an osgTerrain database

2008-08-20 Thread John Vidar Larring
d a quad geometry for the OverlaySubgraph, would I get problems if the texture covers the whole globe? Or is SphereSegment+TexGenNode the way to go? Or...?? Best regards, John Robert Osfield wrote: On Wed, Aug 20, 2008 at 11:57 AM, John Vidar Larring <[EMAIL PROTECTED]> wrote: Hi all, In

Re: [osg-users] VPB: Call to GDALRasterBand::RasterIO returns wrong "no data values" for gtopo30

2008-09-01 Thread John Vidar Larring
(band) { ...but now that you have reproduced the exact same behaviour, please go ahead and add a bug report to gdal. Best regards, John Cedric Pinson wrote: I have the same problem, i did not notice the bug in the trac of gdal did you report it ? Cedric John Vidar Larring wrote: Hi

[osg-users] Compile error in OSG trunk rev 8909

2008-09-22 Thread John Vidar Larring
Hi, I am having trouble compiling OSG trunk after doing svn update: % svn update At revision 8909. ... [ 14%] Building CXX object src/osgDB/CMakeFiles/osgDB.dir/FileUtils.o /home/john/external.el4/OpenSceneGraph/trunk/src/osgDB/FileUtils.cpp: In function `void appendInstallationLibraryFilePaths

Re: [osg-users] Compile error in OSG trunk rev 8909

2008-09-22 Thread John Vidar Larring
single quotes.) I hope someone can tell me how to fiks this problem:) Best regards, John John Vidar Larring wrote: Hi, I am having trouble compiling OSG trunk after doing svn update: % svn update At revision 8909. ... [ 14%] Building CXX object src/osgDB/CMakeFiles/osgDB.dir/FileUtils.o /hom

Re: [osg-users] Compile error in OSG trunk rev 8909

2008-09-22 Thread John Vidar Larring
) + ADD_DEFINITIONS(-DOSG_DEFAULT_LIBRARY_PATH='"${CMAKE_INSTALL_PREFIX}/lib${LIB_POSTFIX}/${OSG_PLUGINS}"') ENDIF(DYNAMIC_OPENSCENEGRAPH) INCLUDE(OsgMacroUtils) Best regards, John John Vidar Larring wrote: Hi again, The compile error seems to be due to faulty CXX_FLAG sett

[osg-users] Getting first frame with necessary detail in lazy rendering.

2008-10-08 Thread John Vidar Larring
Hi all, When "jumping" to a close-up view of a PagedLOD database you will see that it takes a few frames before all the appropriate PagedLOD's have been loaded and displayed. This works well for active rendering, but is a bit problematic for passive / lazy rendering. What I'd like to do is

Re: [osg-users] Node Lod

2008-10-09 Thread John Vidar Larring
Hi Miriam, See the osgspheresegment.cpp example at: http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/Examples /John Vidar Miriam D'Elia wrote: Hi to all I would use the nodes lod, where can I find an example? Thanks Miriam ___ osg-

Re: [osg-users] Getting first frame with necessary detail in lazy rendering.

2008-10-09 Thread John Vidar Larring
27;t issue a swap buffer till everything is ready. The other way would be to just let the app render at a constant frame rate until you eye point stops and the pager is quiet. Robert. On Wed, Oct 8, 2008 at 5:11 PM, John Vidar Larring <[EMAIL PROTECTED]> wrote: Hi all, When "jumping"

Re: [osg-users] animtk release 0.0.9

2008-10-27 Thread John Vidar Larring
Hi Cedric, I'm excited about the prospect of an LGPL'd osgAnimation. I tried checking out the animtk repository with mercurial, but no luck: % hg clone http://hg.plopbyte.net/animtk requesting all changes adding changesets abort: could not import module directory! transaction abort! rollback c

Re: [osg-users] animtk release 0.0.9

2008-10-27 Thread John Vidar Larring
opying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Maye you are using an old mercurial version, check your version Cheers, Cedric John Vidar Larring wrote: Hi Cedric, I'm excited about the prospect of an LGPL'd osgAnimation. I tried

Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.4 dev release

2008-10-28 Thread John Vidar Larring
Hi Robert, Compiled without errors on CentOS 4.7 x86_64 with gcc 3.4.6 /John Vidar Robert Osfield wrote: Hi All, On Mon, Oct 27, 2008 at 5:26 PM, Robert Osfield <[EMAIL PROTECTED]> wrote: There have been lots of bug and build fixes checked in since 2.7.3, and feature refinements but as alway

Re: [osg-users] Test Paged database online

2008-10-28 Thread John Vidar Larring
Hi Robert, After compiling OSG svn trunk (linux 64bit), the following commands worked like charm: > wget http://www.openscenegraph.org/data/earth_bayarea/bay.path > osgviewer http://www.openscenegraph.org/data/earth_bayarea/earth.ive -p bay.path --file-cache MyFileCache The second time I ra

Re: [osg-users] auto-capture example: capturing an image from a PagedLOD Database

2008-10-28 Thread John Vidar Larring
ePager()->getFileRequestListSize()>0) frame(); Robert. On Tue, Oct 28, 2008 at 2:34 PM, John Vidar Larring <[EMAIL PROTECTED]> wrote: Hi all, _Goal_: I'd like to make a command-line tool where I can open paged database, set the camera at a particular position and supply a

Re: [osg-users] auto-capture example: capturing an image from a PagedLOD Database

2008-10-29 Thread John Vidar Larring
to trace my way through the debugger to find out what I'm doing wrong, unless you have any further info to share. Best regards, John Robert Osfield wrote: Hi John, On Tue, Oct 28, 2008 at 4:16 PM, John Vidar Larring <[EMAIL PROTECTED]> wrote: I was hoping this would work too, bu

Re: [osg-users] auto-capture example: capturing an image from a PagedLOD Database

2008-10-29 Thread John Vidar Larring
Hi Robert, > Are you planning to submit this example for inclusion with the OSG > example set? If so then I could integrate then I and others could > tweak it so it works. Yes, that was basically the plan, only that I originally wanted to submit a working example;) The reason for putting to

Re: [osg-users] Camera rotation on three axes

2008-10-30 Thread John Vidar Larring
Hi Steven, Here is a snipplet of code from the osgautocapture example that I just sent to osg-submissions (if my email got through?), provided as is. I hope it might be of help: ... // Compute eye point in world coordiantes osg::Vec3d eye; csn->getEllipsoidModel()->convertLat

Re: [osg-users] auto-capture example: capturing an image from a PagedLOD Database

2008-10-30 Thread John Vidar Larring
whether the output is in form of images or movies. One usage example is to render the same animation path each day over a terrain, but with different data overlays (e.g. weather, pollution, traffic, etc.) And you want your movies / images to be crisp;) Best regards, John John Vidar Larring wr

[osg-users] [Fwd: Re: auto-capture example: capturing an image from a PagedLOD Database]

2008-10-30 Thread John Vidar Larring
ender the same animation path each day over a terrain, but with different data overlays (e.g. weather, pollution, traffic, etc.) And you want your movies / images to be crisp;) Best regards, John John Vidar Larring wrote: Hi Robert, > Are you planning to submit this example for inclusion

Re: [osg-users] DatabasePager questions

2008-10-30 Thread John Vidar Larring
Thanks for removing it. The osgDB::Registry::getOrCreateDatabasePager function method has probably sent me on a wild goose chase more than once... -- John Robert Osfield wrote: Hi Rick, On Thu, Oct 30, 2008 at 12:17 PM, Rick Appleton <[EMAIL PROTECTED]> wrote: I see the point in having a sin

Re: [osg-users] auto-capture example: capturing an image from a PagedLOD Database

2008-11-03 Thread John Vidar Larring
Hi Robert, > One way around this would be just write a custom CullVisitor that > kicks of the database request for a given camera set up. Just one small problem, where would I add the custom CullVisitor? Neither osgViewer::Viewer nor any of its base classes has any public methods for assigning

Re: [osg-users] auto-capture example: capturing an image from a PagedLOD Database

2008-11-03 Thread John Vidar Larring
Hi, > A custom "cull visitor" wouldn't be related to the osgViewer, rather > it's something you'd instantiate and call yourself on demand. The > custom "cull visitor" needn't even subclass from CullVisitor. The > subclass from IntersectionVisitor with a Polytope representing the > view frustum

Re: [osg-users] auto-capture example: capturing an image from a PagedLOD Database

2008-11-05 Thread John Vidar Larring
Hi Robert et. al., > A custom "cull visitor" wouldn't be related to the osgViewer, rather > it's something you'd instantiate and call yourself on demand. The > custom "cull visitor" needn't even subclass from CullVisitor. The > subclass from IntersectionVisitor with a Polytope representing the

Re: [osg-users] Anti-Grain and OpenSceneGraph

2009-01-28 Thread John Vidar Larring
Hi Jeremy, Kurt, and David, I care too;) In our application we render text as polygon meshes and outlines using FTGL (http://homepages.paradise.net.nz/henryj/code/). The problem with this approach is that FTGL is a pure rendering library and does not have any support for complex scripts (i.e.

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-03 Thread John Vidar Larring
Hi, svn rev 9631 builds correctly on CentOS 4.7: - Kernel: 2.6.9-78.0.8.ELsmp - gcc: 3.4.6-10 I have also setup a continuous build for trunk which will keep on building until 2.8 is out! Appreciate everybody's effort in getting 2.8 out asap;) Best regards, John Robert Osfield wrote: Hi All

Re: [osg-users] OSG trunk (2.8) + VPB trunk: Terrain elevation artifacts

2009-02-06 Thread John Vidar Larring
Thanks Christophe, Thanks for testing and sending the screenshot! You saved my day:) I'll update to gdal 1.6 straight away and test again... Best regards, John christophe loustaunau wrote: Hi John, I have build the database with your command line and vpb svn rev: 953 osg svn rev: 9658 But

Re: [osg-users] OSG trunk (2.8) + VPB trunk: Terrain elevation artifacts

2009-02-06 Thread John Vidar Larring
For the record: Upgrading from gdal-1.5.1 to gdal-1.6.0 fixed the terrain problem. Thanks!! -- John Vidar John Vidar Larring wrote: Thanks Christophe, Thanks for testing and sending the screenshot! You saved my day:) I'll update to gdal 1.6 straight away and test again... Best re

Re: [osg-users] Please give approval if you feel OpenSceneGraph-2.8 is ready ; -)

2009-02-09 Thread John Vidar Larring
Hi Robert, It seems that the osgautocapture example has stopped working along the way. It seems that DatabasePager::getRequestsInProgress() returns zero even after the terrain model has started loading. Please, test to reproduce with the osgautocapture example: ./osgautocapture --window 0 0

Re: [osg-users] *SPAM* Re: Please give approval if you feel OpenSceneGraph-2.8 is ready ; -)

2009-02-09 Thread John Vidar Larring
09 at 9:29 PM, John Vidar Larring wrote: Hi Robert, It seems that the osgautocapture example has stopped working along the way. It seems that DatabasePager::getRequestsInProgress() returns zero even after the terrain model has started loading. Please, test to reproduce with the osgautocaptu

Re: [osg-users] OpenSceneGraph-2.8.0-rc4 tagged, please test

2009-02-10 Thread John Vidar Larring
Hi Robert, Compiles and runs with our application on CentOS 4.7 (a.k.a. RHEL 4.x) and gcc 3.4.6. Best regards, John Robert Osfield wrote: Hi All, I ended up have to address a few bugs today, I spent the first half of today waiting and twiddling my thumbs, then the second running like a lun

Re: [osg-users] OpenSceneGraph reference guide documentation pagesupdate for 2.8.0

2009-02-20 Thread John Vidar Larring
Hi Robert I've noticed that in the reference guide for 2.8.0 the search functionality is missing. In the previous reference guide there was a search word input edit in upper right corner. Reference guide with local search is a very powerful tool;) Hope too see the reference guide search back

Re: [osg-users] VPB 1.0 schedule and database size improvements

2009-02-24 Thread John Vidar Larring
Hi Robert, Just for curiosity, now that 2.8 is released, do you have a target date for VPB 1.0? I'll be happy to test VPB trunk as development progresses, if that helps:) Best regards, John Robert Osfield wrote: Hi Robert, VPB 1.0 will require an OSG 2.8, OSG 2.6.x won't be sufficient as I

[osg-users] Nominate OSG for Community Choice Awards

2009-05-25 Thread John Vidar Larring
Hi all, For all who love OSG and think it deserves the attention of others, please nominate OSG for the SourceForge Community Choice Awards: Nominate projects here: http://sourceforge.net/community/cca09/nominate/?hash=bd16e9d6c082d92d092395b34b83c0cf Cheers, John

Re: [osg-users] Intersections with Particle Effects

2009-06-12 Thread John Vidar Larring
Hi Bill, > From: Sause, William > I am trying to do intersections with particle effects, however I am > not getting any hits returned since Particle system does not have > intersection support. Robert suggested implementing the > Drawable::accept(PrimtiveFunctor) method in > osgParticle::Partic

Re: [osg-users] osgOcean : Integration into existing Database/Application

2009-06-19 Thread John Vidar Larring
Hi Kim and Adrian, > As far as I can tell only two of the osgGA manipulators are compatible > - Trackball and FlightManipulator. Although you're right the trackball > implementation doesn't seem to work correctly, I suspect this is to do > with the fact that it doesn't have a node to focus on. >

Re: [osg-users] osgOcean : Integration intoexisting Database/Application

2009-06-22 Thread John Vidar Larring
tion? Wouldn't this suffer from strange intersections nearer the edges? Regards, Kim. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of John Vidar Larring Sent: 19 June 2009 14:35 To: OpenSceneGra

Re: [osg-users] osgManipulator refactored

2009-07-02 Thread John Vidar Larring
Hi Robert, This is good news! I've just been experimenting osgManipulator for the purpose of integrating it into our application. However, I had a big issue with the fact that draggers only could update Selection nodes. Thanks for changing this. I particularily like that it's now possible to

Re: [osg-users] Off on a weeks holiday!

2009-07-15 Thread John Vidar Larring
Hi Robert, Congrats with 40 and congrats with running!! > I wonder how many other runners out there in the community... it > always surprised me just how many fellow hang glider and para-glider > pilots turned up in the community, so perhaps cross runners/fell > runners and marathon runners are

Re: [osg-users] how to draw a Curved Surface on the top of terrain?

2009-08-05 Thread John Vidar Larring
Hi Jason, Last time I checked (half a year ago), osggis did no create a "curved polygon" when creating a filled polygon for e.g. Russia. Since no sampling points are created inside the polygon the tessellated triangles goes straight from one edge to the other thought the ground. It would be

[osg-users] Modeling particle systems for use in OSG applications

2009-08-25 Thread John Vidar Larring
Hi, This might be a bit of topic, but hopefully of interest to the osg-users list. Here's what we'd like to do: we'd like to contract a graphics designer to model/design several particle systems (or particle symbols, as we call them since they will be "self contained" and local particle syst

Re: [osg-users] Modeling particle systems for use in OSG applications

2009-08-25 Thread John Vidar Larring
http://www.delta3d.org/filemgmt_data/files/Particle%20system.pdf I'm afraid I've not used it, so I can't say how good it is but I hope that helps a little. Kim. 2009/8/25 John Vidar Larring : Hi, This might be a bit of topic, but hopefully of interest to the osg-users list. H

[osg-users] VPB: creating flat earth DB with specified projection

2009-10-13 Thread John Vidar Larring
Hi all, I'd like to create a flat VPB terrain with a specified projection and I a having some trouble. I'm hoping someone else have already done this and can share some insight. osgdem -t bm_east.tif -l 3 -o qwe.ive ... creates a flat earth in "latlong" projection. But when I try to specify

[osg-users] osgQt: compile error in moc_QGraphicsViewAdapter.cxx

2010-03-23 Thread John Vidar Larring
Hi all, When compiling the latest osg trunk (rev11277) I get the following compile error for osgQt on win32 VS2008: 13>-- Build started: Project: osgQt, Configuration: Release Win32 -- 13>Generating __/__/include/osgQt/moc_QGraphicsViewAdapter.cxx 13>Compiling... 13>moc_QGraphicsViewAd

Re: [osg-users] AutoTransform

2010-04-07 Thread John Vidar Larring
Hi Sunil, > I would like to know as to what is the difference between > /ROTATE_TO_SCREEN/ /ROTATE_TO_CAMERA/ in the AutoTransform class. ROTATE_TO_SCREEN will rotate the sub-graph to "face" the view plane, while ROTATE_TO_CAMERA will rotate the sub-graph to "face" the camera's eye point. C

Re: [osg-users] Ray intersection with ellipsoid model

2010-04-07 Thread John Vidar Larring
Hi Luc, > I'd like to compute the intersection between a ray and an ellipsoid > model object. I think that the best idea will be to compute the 4x4 > transformation that distorts a sphere into the ellipsoid model. > However, I wonder how can I extract this matrix from the ellipsoid > model ? I'

Re: [osg-users] Ray intersection with ellipsoid model

2010-04-08 Thread John Vidar Larring
Hi Luc, Just to clarify, the raySphereIntersect method I referred to is _not_ in OSG, it is just our own implementation of: http://en.wikipedia.org/wiki/Line%E2%80%93sphere_intersection You'll find a number of implementation example when googling:) Best regards, John Luc Claustres wrote: H

Re: [osg-users] A challenge with diamond-shaped graphs...

2010-05-15 Thread John Vidar Larring
Hi Frank, I you find that you need to use deep copy, then remember that it is possible to deep copy the state sets only and share everything else. This is also useful of you want your cars to have different colors/textures as well: Ref:http://www.openscenegraph.org/documentation/OpenSceneGra

[osg-users] OSG trac login for editing pages

2010-06-06 Thread John Vidar Larring
Hi, I have registered a user for the OSG trac wiki, as described in: http://www.openscenegraph.org/projects/osg/wiki/Community/WikiLogIn However, when logged in, it seems that I do not have permissions to edit any of the pages (no "edit page" link in sight). I've updated pages before (long time

[osg-users] [ANN] Job Offer: Software Engineer with 3D Graphics Experience

2010-06-06 Thread John Vidar Larring
Dear OSG-community, Software Engineer with 3D Graphics Experience -- WeatherOne is looking for an Software Engineer with strong 3D Graphics Experience. You will be joining a highly motivated team, creating state of the art weather forecast graphics pro

Re: [osg-users] OSG trac login for editing pages

2010-06-07 Thread John Vidar Larring
Hi J-S, Ok, that makes sense. I'll send him an email. Thanks. Best regards, John[/quote] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28669#28669 ___ osg-users mailing list osg-users@lists.opensce

[osg-users] OT: Sudden 100x performance drop in glReadPixels

2011-06-15 Thread John Vidar Larring
Hi all, Warning, this is off-topic osg-users list, but in desperation I just wanted to check if any of the OpenGL gurus on this list have ever experienced something similar: Our application uses glReadPixels to read 1920x1080 rgb frame from from the nvidia graphics card so that we can send i

Re: [osg-users] OT: Sudden 100x performance drop in glReadPixels

2011-06-16 Thread John Vidar Larring
Hi Sergey, Thanks for the async reading tip! It gives us a general speed-up, but it does not fix the issue at hand. But thanks anyway for great community support! We used osg::Timer to time the execution of the following calls in the code you suggested below: glReadPixels, glMapBuffer, memcp

Re: [osg-users] OT: Sudden 100x performance drop in glReadPixels

2011-06-16 Thread John Vidar Larring
true for our own systems which are not able to reproduce the issue. Best regards, John Ralf Stokholm wrote: Hi John Have you investigated the memory consumption when this happens, thinking you could be starting to hit page file? Brgs Ralf On 16 June 2011 15:06, John Vidar Larr

Re: [osg-users] OT: Sudden 100x performance drop in glReadPixels

2011-06-16 Thread John Vidar Larring
Hi Robert, Thanks for your help. See comments inline below: Robert Osfield wrote: The OSG svn/trunk and recent 2.9.x dev series has support for setting a texture pool size that is able to limit the amount of texture memory used, you can set this via the env var: set OSG_TEXTURE_POOL_SIZE=20

Re: [osg-users] dtEntity OSG entity system videos

2011-11-02 Thread John Vidar Larring
Hi Martin, Looks like an interesting project and I'd like to try it out. However, I am having a small linker issue. I'm compiling with the following cmake options: BUILD_CEGUI_WRAPPER OFF BUILD_ENET_INTEGRATION OFF BUILD_EXAMPLES ON BUILD_JAVASCRIP

Re: [osg-users] Retrobooster - OSG-based game

2012-03-21 Thread John Vidar Larring
Hi Terry, Thanks for sharing. This really brought forth some good ol' XPilot memories. Any plans for making it multi-player? Best regards, John On 03/21/2012 05:50 PM, Terry Welsh wrote: At the risk of sounding like a shameless self-promoter, here's level playthrough video from a hobby proje

[osg-users] Strategies for reducing visual terrain-tile-popping with osgTerrain

2012-04-24 Thread John Vidar Larring
Hi, Thankfully, there's a lot of people on this list using osgTerrain, which means that hopefully others have pondered about the same issue that we are currently having when rendering high resolution terrain: the visual "popping" of terrain tiles in the terrain. In the sample videos below, w

Re: [osg-users] Strategies for reducing visual terrain-tile-popping with osgTerrain

2012-04-25 Thread John Vidar Larring
Hi Robert, Thanks for the quick reply. I'm not sure whether the trade-off would be beneficial, but what if VPB was modified to generate normal maps as the terrain database was generated. This would save run-time normal map computations, but increase the size of the database. And since the nor

Re: [osg-users] Strategies for reducing visual terrain-tile-popping with osgTerrain

2012-04-25 Thread John Vidar Larring
like intersection testing and shadowing and other things that (currently) rely on having triangles on the CPU. Glenn Waldron / @glennwaldron On Tue, Apr 24, 2012 at 7:47 AM, John Vidar Larring mailto:larr...@weatherone.tv>> wrote: Hi, Thankfully, there's a lot of people

Re: [osg-users] Highland fling!

2012-04-30 Thread John Vidar Larring
Hi Robert, 53 miles of running = respect!! I did 12 hour time-limited run in Oslo, Norway 2008, but managed "only" 50.3 miles. May the miles be with you! - John On 04/28/2012 04:17 AM, Robert Osfield wrote: Hi all, Warning - non techy email! I have an early start this morning as I'm off t

[osg-users] Intermittent crashes in osgTerrrain::Terrain::traverse(...) [SingleThreaded]

2012-05-02 Thread John Vidar Larring
Hi all, We currently have an crash situation that we unfortunately cannot consistently reproduce, but when it happens it always occurs in osgTerrain::Terrain::traverse(osg::NodeVisitor&) (see below for stack trace). The terrain is a "standard", but fairly large osgTerrain database built with

Re: [osg-users] Intermittent crashes in osgTerrrain::Terrain::traverse(...) [SingleThreaded]

2012-05-08 Thread John Vidar Larring
ondering if it's something else going on. Jason On Wed, May 2, 2012 at 8:19 AM, John Vidar Larring mailto:larr...@weatherone.tv>> wrote: Hi all, We currently have an crash situation that we unfortunately cannot consistently reproduce, but when it happens it al

[osg-users] osgviewer on osgdem terrain: Warning:: Picked up error in TriangleIntersect

2012-05-22 Thread John Vidar Larring
Hi there, I haven't been able to reproduce this, but while playing around with osgviewer on a osgTerrain created by VPB the application hung with the flowing warning repeated over and over: Warning:: Picked up error in TriangleIntersect (-189623 -29408.7 238893,-186968 -32181.9 229780,

Re: [osg-users] Display the multi lingual text

2012-06-11 Thread John Vidar Larring
Hi Vishma, First thing to check: Is the c++ file which contains this line of code: osgText::String* string = newosgText::String("గౌతమి", osgText::String::ENCODING_UTF8); ...utf-8 encoded? It has to be since the text is "hard-coded" in the source. Second thing to check: does the actual font t

Re: [osg-users] AlphaPixel (and OSG?) swag and apparel?

2012-06-26 Thread John Vidar Larring
Please open a terminal and type: echo OSG | sed 's/S/M/g' // John ;-) On 06/26/2012 02:15 PM, Chris Hanson wrote: On Tue, Jun 26, 2012 at 2:41 AM, Robert Osfield mailto:robert.osfi...@gmail.com>> wrote: Hi Chris, You do know we already have a cafepress entry for OpenSceneGraph: h

[osg-users] Brainstorming: osgQML

2012-09-04 Thread John Vidar Larring
To everyone using OSG and Qt, I watched the following demo of someone presenting QML on Raspberry Pi: http://www.youtube.com/watch?v=0j-Wakm5B84 ... and an interesting idea popped up in my mind: What about creating an osgQML plugin that can provide texture data through osg::ImageStream? Wouldn

Re: [osg-users] Qt5 integration

2015-08-18 Thread John Vidar Larring
openscenegraph.org > > -- > This email was Anti Virus checked by Astaro Security Gateway. > http://www.sophos.com > > > -- > This email was Anti Virus checked by Astaro Security Gateway. > http://www.sophos.com > -- <http://chyronhego.com/press-release/chyronh

Re: [osg-users] OSG 3.2.1 and Qt5 Widget integration

2015-08-18 Thread John Vidar Larring
//lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- > This email was Anti Virus checked by Astaro Security Gateway. > http://www.sophos.com > > > -- > This email was Anti Virus checked by Astaro Security Gateway. > http://www.sophos.com > -

Re: [osg-users] Qt5 integration

2015-08-26 Thread John Vidar Larring
Hi James, Thanks for your in depth answer. Please let me know it there's any way that I can contribute (E.g. testing on CentOS 6). Best regards, John -- *John Vidar Larring* *| Senior Developer* *ChyronHego Norge AS* *- *Sandakerveien 114a, 0484 Oslo, Norway Office. +47 2279 7030 - M

Re: [osg-users] Qt5 integration

2015-08-26 Thread John Vidar Larring
QOffscreenSurface (http://doc.qt.io/qt-5/qoffscreensurface.html). This would be useful for applications providing batch rendering services. What are your thoughts on this? Best regards, John On Wed, Aug 26, 2015 at 11:14 AM, John Vidar Larring < john.larr...@chyronhego.com> wrote: >