Try cleaning Cmake configure of the osg directory first. And don't use a
graphical Cmake bad shit happens sometimes. In wiki there is a comand line
cmake example.
El 8 de agosto de 2011 07:55, Héctor Martínez escribió:
> and clicking the Configure button, a huge amount of similar errors appear.
2>
2>Build FAILED
Any ideas about whats wrong?
Thank you.
Cheers,
Héctor
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jorge
Izquierdo Ciges
Sent: lunes, 08 de agosto de 2011 10:42
To: OpenSceneGraph Us
Mmm first it doesn't find the plugins because you don't have them xD we have
a third party package that... it seems we forgot to publish the link in the
wiki (and i don't know the address in my head). The other thing is probably
a error because i think ndk is not prepared to run in windows as it is
2011/8/8 Héctor Martínez
> Hi Jorge,
>
> ** **
>
> thank you for your response! You were right, it works with command line.
> But now I have new problems:
>
> ** **
>
> **- **It doesn´t find some plugins (jpg, png… etc).
>
> **- **When trying to build the solution I
get those
you mention?
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jorge
Izquierdo Ciges
Sent: lunes, 08 de agosto de 2011 13:36
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSG for Android
Mmm first it doesn't
There's no trouble in that. Android binaries are platform independant (they
are from Android) and I suppose following the google instructions shouldn't
give much trouble to anyone. I didn't like MinGW so I sticked with Linux.
I'll try to find the 3rd party package link and submit it when I can... b
Hi Hector,
ThirdParty package for android is deployed here:
http://www2.ai2.upv.es/difusion/osgAndroid/3rdpartyAndroid.zip
I'm sure other developers reported that they were able to build in
windows using mingw or cygwin but we usually work on linux or mac
(making our life easier! :)).
Cheers,
Ra
Behalf Of Jorge
Izquierdo Ciges
Sent: lunes, 08 de agosto de 2011 17:14
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSG for Android
There's no trouble in that. Android binaries are platform independant (they
are from Android) and I suppose following the google instructions shouldn
Hi Hector,
2011/8/10 Héctor Martínez
> Thank you for the response. I am having some problems with the MINGW/MSYS
> make. Here is the problem:
>
You have to use Cygwin not MinGW/MSYS on windows to develop with android
ndk.
Mourad
___
osg-users mailing
YAOUCH! I missed that! xD you are damn right.
2011/8/10 Mourad Boufarguine
> Hi Hector,
>
>
> 2011/8/10 Héctor Martínez
>
>> Thank you for the response. I am having some problems with the MINGW/MSYS
>> make. Here is the problem:
>>
> You have to use Cygwin not MinGW/MSYS on windows to devel
s
Sent: miércoles, 10 de agosto de 2011 19:31
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSG for Android
YAOUCH! I missed that! xD you are damn right.
2011/8/10 Mourad Boufarguine
Hi Hector,
2011/8/10 Héctor Martínez
Thank you for the response. I am having some problems wi
Hi Hector,
2011/8/11 Héctor Martínez
> Thank you Mourad and Jorge.
>
> ** **
>
> I have never used CygWin and I am trying to follow those instructions:
>
> ** **
>
>
> http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/Cygwin
>
Those are for building OSG with cygw
Hi Mourad and all,
I've succesfully built osg_3.0.1 on Windows with Cygwin (without 3rd party
plugins for now).
I'm now trying to build the osgAndroidExampleGLES1, and everything compiles,
but the linker (ld) throws an error says that it cannot find the dds lib,
here it is:
$ ../../../../../Andr
On Thu, Aug 11, 2011 at 1:09 PM, Mourad Boufarguine <
mourad.boufargu...@gmail.com> wrote:
> Hi Hector,
>
> 2011/8/11 Héctor Martínez
>
>> Thank you Mourad and Jorge.
>>
>> ** **
>>
>> I have never used CygWin and I am trying to follow those instructions:***
>> *
>>
>> ** **
>>
>>
>> http://w
Hi Riccardo,
On Thu, Aug 11, 2011 at 1:59 PM, Riccardo Corsi
wrote:
> Hi Mourad and all,
>
> I've succesfully built osg_3.0.1 on Windows with Cygwin (without 3rd party
> plugins for now).
>
> I'm now trying to build the osgAndroidExampleGLES1, and everything
> compiles, but the linker (ld) throws
Mmmm look the Android make file inside the GLES example and change "type
your directory here" into your path to OSG
2011/8/11 Mourad Boufarguine
> ed with my binaries folder path and it worked.
___
osg-users mailing list
osg-users@lists.openscenegraph.
Hi guys,
it works!!
I had to tweak something and then I've run some tests, let me share some
points with you:
- Builing
I have made a floder called ndk-build inside the osg folder tree to place
all the nkd builind stuff. If I set the OSG_ANDROID_DIR to that folder, the
compiler doesn't file the o
I don't have very much idea what can happen with 3.X it would be needed to
see in detail the Logcat to find what's happening. 2.3 and 3.X have the same
base in common so it shouldn't be anything big. About the other things
probably is just that you didn't do a make install to create a directory
wit
Cheers,
Héctor
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Mourad
Boufarguine
Sent: jueves, 11 de agosto de 2011 16:50
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSG for Android
On Thu, Aug 11, 2011 at 1:09 PM,
sg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Mourad
> Boufarguine
> *Sent:* jueves, 11 de agosto de 2011 16:50
>
> *To:* OpenSceneGraph Users
> *Subject:* Re: [osg-users] OSG for Android
>
> ** **
>
> ** **
>
> On Thu, Aug 11, 2011 at 1:09 PM, Mourad
n...@lists.openscenegraph.org] On Behalf Of Mourad
Boufarguine
Sent: jueves, 11 de agosto de 2011 16:50
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSG for Android
On Thu, Aug 11, 2011 at 1:09 PM, Mourad Boufarguine
wrote:
Hi Hector,
2011/8/11 Héctor Martínez
Thank you Moura
Jorge Izquierdo Ciges wrote:
> ... About the other things probably is just that you didn't do a make install
> to create a directory with all the includes etc
Hi,
I also have some issues with the example, basically the same as Riccardo. I did
run the make install on my OSG build and it went OK
I usually install it in a separate directory because there's no point in
installing it into system. It would be trouble with the standard linux
installation on your system. I usually build it out of the OSG svn
directory, i don't like mix svn and not svn things. And, of course last time
I tested ev
Hi Jorge,
So, that means that I am doing thing in the correct order.
After some more test I found out the problem: it's something in Cygwin. If I
use relative paths instead of absolute ones everything works fine. No idea why
and I don't want to investigate further, but at least now I know it's a
Hi,
I am trying to build OSG for Android on Mac 10.6.7. I already get Eclipse,
Android Plugin and CDT Plugin and also Android NDK.
I configure the project with CMake and generate an Eclipse CDT4 project. After
that, I create a new Android Project with "Create project from existing source"
and
Hi,
i have recompiled OSG 3.0.1 for Android wint Ubuntu 11,
and now i'm trying to compiled the osgviewerQT example
under Windows, using Necessitas (QT Android porting).
I have some problems with EGL initializations. I get eglMakeCurrent:674 error
3002 (EGL_BAD_ACCESS).
Someone has been using N
Hi Busra,
I'm not familiar with Mac dev environment,
but I guess that you're trying to build osg with Eclipse CDT with the
regular gcc compiler, which is targetting pc architecture.
Instead you need to create a makefile suited for the ndk-build. The CMake
options you need are fully detailed in the
Hello everyone:I got a cube texture problem in my program base on ES2.0. The
texture is black, does anyone know what is the problem.Here is my shader code:
*Vertex shader *
varying vec3 Normal;
varying vec3 EyeDir;
uniform samplerCube cubeMap;
void main()
{
gl_Position = gl_ModelViewProje
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