I had erased my svk clone. No problem building with a brand new one. Thx.
On Mon, Feb 2, 2009 at 2:54 AM, James Keenan via RT
parrotbug-follo...@parrotcode.org wrote:
Are you still experiencing this problem?
Thank you very much.
kid51
--
cognominal stef
On Thursday 31 January 2008 11:10:45 Stéphane Payrard wrote:
make realclean
svk update
perl Configure.pl --verbose-step=61 --test
in attached file...
What's the output of 'svk info' in ~/svk/parrot?
-- c
On Jan 30, 2008 7:53 PM, James Keenan via RT
[EMAIL PROTECTED] wrote:
Or, better still:
make realclean
svk update
perl Configure.pl --verbose-step=61 --test
in attached file...
Thx
--
cognominal stef
u have mail.
maccog:~ stef$ cd ~/svk/parrot/
maccog:parrot stef$ make realclean
make:
# New Ticket Created by Stephane Payrard
# Please include the string: [perl #50402]
# in the subject line of all future correspondence about this issue.
# URL: http://rt.perl.org/rt3/Ticket/Display.html?id=50402
Doing a perl Configure.pl after a make realclean, I get :
Recording
On Wed Jan 30 07:26:13 2008, cognominal wrote:
Doing a perl Configure.pl after a make realclean, I get :
Recording configuration data for later retrieval...value for
'revision' in config/gen/config_pm/myconfig.in is undef at
lib/Parrot/Configure/Compiler.pm line 392, $in line 1.
Can you
Or, better still:
make realclean
svk update
perl Configure.pl --verbose-step=61 --test
[EMAIL PROTECTED]; [EMAIL PROTECTED]
Sent: Tuesday, January 21, 2003 5:05 PM
Subject: Re: Compiling to Parrot
At 5:01 PM +0100 1/21/03, K Stol wrote:
well, I think not, then I can't help it. What do you think about
compiling
Lua to parrot (IMCC)?
I like the idea, and I don't think you'll
).
thanks to the people who suggested/replied on my posting.
Regards
Klaas-Jan
- Original Message -
From: Dan Sugalski [EMAIL PROTECTED]
To: K Stol [EMAIL PROTECTED]; [EMAIL PROTECTED]
Sent: Tuesday, January 21, 2003 5:05 PM
Subject: Re: Compiling to Parrot
At 5:01 PM +0100 1/21/03, K Stol
PROTECTED]
Subject: Compiling to Parrot
Hi there,
A few weeks ago I posted something about a Tcl-parrot compiler,
but Will Coleda already was working on such a project. It would
be a as a final project for my bachelor's. But because such
already exists, I'm looking for something else.
I think
At 8:54 AM -0500 1/21/03, Christopher Armstrong wrote:
On Tue, Jan 21, 2003 at 08:41:47AM +, Simon Wistow wrote:
Speaking of games, it would be interesting to see Parrot be used in that
direction. A lot of games currently are pretty much developed along the
lines of 'custom scripting
At 11:43 PM -0800 1/21/03, Paul Du Bois wrote:
The advantage of Lua (at least for my project, which is a game) is that it
is quite easy to embed, and quite easy to customize. The C API is small and
easily understandable (at the expense of being a little bit of a pain to
use), and the internals
I lost the original mail asking for suggestions, so there is no quoted
text here, but have you looked at Joy
(http://www.latrobe.edu.au/philosophy/phimvt/joy.html). Looks to be quite
clean and simple. I haven't had the time to delve into it, but when I was
reminded of it on the Ruby list, I
K Stol sent the following bits through the ether:
A few weeks ago I posted something about a Tcl-parrot compiler, but
Will Coleda already was working on such a project. It would be a as a
final project for my bachelor's. But because such already exists, I'm
looking for something else.
An
, it seems to me it would be
interesting to have a LUA-Parrot (with IMCC in between) compiler.
Regards.
Klaas-Jan Stol
- Original Message -
From: Simon Wistow [EMAIL PROTECTED]
To: K Stol [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Sent: Tuesday, January 21, 2003 9:41 AM
Subject: Re: Compiling
On Tue, Jan 21, 2003 at 12:14:29PM +0100, K Stol said:
PHP is especially used in web pages. Would there be any advantage to have a
PHP-Parrot compiler?
Depends what you mean by 'advantage'.
Currently, as far as I know, PHP runs on a virtual machine, just like
Perl so it's a good candidate for
At 9:17 AM +0100 1/21/03, K Stol wrote:
Hi there,
A few weeks ago I posted something about a Tcl-parrot compiler, but
Will Coleda already was working on such a project. It would be a as
a final project for my bachelor's. But because such already exists,
I'm looking for something else.
If
: Compiling to Parrot
At 9:17 AM +0100 1/21/03, K Stol wrote:
Hi there,
A few weeks ago I posted something about a Tcl-parrot compiler, but
Will Coleda already was working on such a project. It would be a as
a final project for my bachelor's. But because such already exists,
I'm looking
If memory serves me right, Leon Brocard wrote:
An interesting project to do would be to do a Java-Parrot compiler.
Hmm... I think with the current Parrot setup that might be a bit difficult.
We need object instructions for that , also I need to be able to define
classes,interfaces and all the
At 4:46 PM +0100 1/21/03, K Stol wrote:
Well, I'd do it as a project for my Bachelor's, so I won't get permission to
do such a project, if it already exists.
Ah, that could be a problem. Will it be a problem if you start a
project that someone else later also starts?
From: Dan Sugalski [EMAIL
, and vice versa.
From: Dan Sugalski [EMAIL PROTECTED]
At 5:01 PM +0100 1/21/03, K Stol wrote:
well, I think not, then I can't help it. What do you think about
compiling
Lua to parrot (IMCC)?
I like the idea, and I don't think you'll see anyone else tackle it
for a while
, 2003 5:20 PM
Subject: Re: Compiling to Parrot
At 5:13 PM +0100 1/21/03, K Stol wrote:
Only thing I need to know before I can start is: what would the purpose
be
of a Lua to Parrot compiler? Lua is originally an embedded language for
easy-scripting, as far as I understand. How could it be used
On Tue, Jan 21, 2003 at 08:41:47AM +, Simon Wistow wrote:
Speaking of games, it would be interesting to see Parrot be used in that
direction. A lot of games currently are pretty much developed along the
lines of 'custom scripting language interfaced to custom game engine'
One of the
The advantage of Lua (at least for my project, which is a game) is that it
is quite easy to embed, and quite easy to customize. The C API is small and
easily understandable (at the expense of being a little bit of a pain to
use), and the internals are simple and quite malleable. The language
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