Re: Compiling to Parrot

2003-01-29 Thread Dan Sugalski
[EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Tuesday, January 21, 2003 5:05 PM Subject: Re: Compiling to Parrot At 5:01 PM +0100 1/21/03, K Stol wrote: well, I think not, then I can't help it. What do you think about compiling Lua to parrot (IMCC)? I like the idea, and I don't think you'll

Re: Compiling to Parrot

2003-01-28 Thread K Stol
). thanks to the people who suggested/replied on my posting. Regards Klaas-Jan - Original Message - From: Dan Sugalski [EMAIL PROTECTED] To: K Stol [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Tuesday, January 21, 2003 5:05 PM Subject: Re: Compiling to Parrot At 5:01 PM +0100 1/21/03, K Stol

RE: Compiling to Parrot

2003-01-27 Thread Matt Fowles
All~ It occurs to me that no one has mentioned ML. ML would be a pretty good language to compile to parrot, and has reasonably strong usage in academic circle... Matt -Original Message- From: K Stol [mailto:[EMAIL PROTECTED]] Sent: Tuesday, January 21, 2003 3:18 AM To: [EMAIL

Re: Compiling to Parrot

2003-01-22 Thread Dan Sugalski
At 8:54 AM -0500 1/21/03, Christopher Armstrong wrote: On Tue, Jan 21, 2003 at 08:41:47AM +, Simon Wistow wrote: Speaking of games, it would be interesting to see Parrot be used in that direction. A lot of games currently are pretty much developed along the lines of 'custom scripting

RE: Compiling to Parrot

2003-01-22 Thread Dan Sugalski
At 11:43 PM -0800 1/21/03, Paul Du Bois wrote: The advantage of Lua (at least for my project, which is a game) is that it is quite easy to embed, and quite easy to customize. The C API is small and easily understandable (at the expense of being a little bit of a pain to use), and the internals

RE: Compiling to Parrot

2003-01-22 Thread Chad Fowler
I lost the original mail asking for suggestions, so there is no quoted text here, but have you looked at Joy (http://www.latrobe.edu.au/philosophy/phimvt/joy.html). Looks to be quite clean and simple. I haven't had the time to delve into it, but when I was reminded of it on the Ruby list, I

Re: Compiling to Parrot

2003-01-21 Thread Leon Brocard
K Stol sent the following bits through the ether: A few weeks ago I posted something about a Tcl-parrot compiler, but Will Coleda already was working on such a project. It would be a as a final project for my bachelor's. But because such already exists, I'm looking for something else. An

Re: Compiling to Parrot

2003-01-21 Thread K Stol
, it seems to me it would be interesting to have a LUA-Parrot (with IMCC in between) compiler. Regards. Klaas-Jan Stol - Original Message - From: Simon Wistow [EMAIL PROTECTED] To: K Stol [EMAIL PROTECTED] Cc: [EMAIL PROTECTED] Sent: Tuesday, January 21, 2003 9:41 AM Subject: Re: Compiling

Re: Compiling to Parrot

2003-01-21 Thread Simon Wistow
On Tue, Jan 21, 2003 at 12:14:29PM +0100, K Stol said: PHP is especially used in web pages. Would there be any advantage to have a PHP-Parrot compiler? Depends what you mean by 'advantage'. Currently, as far as I know, PHP runs on a virtual machine, just like Perl so it's a good candidate for

Re: Compiling to Parrot

2003-01-21 Thread Dan Sugalski
At 9:17 AM +0100 1/21/03, K Stol wrote: Hi there, A few weeks ago I posted something about a Tcl-parrot compiler, but Will Coleda already was working on such a project. It would be a as a final project for my bachelor's. But because such already exists, I'm looking for something else. If

Re: Compiling to Parrot

2003-01-21 Thread K Stol
: Compiling to Parrot At 9:17 AM +0100 1/21/03, K Stol wrote: Hi there, A few weeks ago I posted something about a Tcl-parrot compiler, but Will Coleda already was working on such a project. It would be a as a final project for my bachelor's. But because such already exists, I'm looking

Re: Compiling to Parrot

2003-01-21 Thread Gopal V
If memory serves me right, Leon Brocard wrote: An interesting project to do would be to do a Java-Parrot compiler. Hmm... I think with the current Parrot setup that might be a bit difficult. We need object instructions for that , also I need to be able to define classes,interfaces and all the

Re: Compiling to Parrot

2003-01-21 Thread Dan Sugalski
At 4:46 PM +0100 1/21/03, K Stol wrote: Well, I'd do it as a project for my Bachelor's, so I won't get permission to do such a project, if it already exists. Ah, that could be a problem. Will it be a problem if you start a project that someone else later also starts? From: Dan Sugalski [EMAIL

Re: Compiling to Parrot

2003-01-21 Thread Dan Sugalski
At 5:13 PM +0100 1/21/03, K Stol wrote: Only thing I need to know before I can start is: what would the purpose be of a Lua to Parrot compiler? Lua is originally an embedded language for easy-scripting, as far as I understand. How could it be used when targeted to parrot? Would it be possible to

Re: Compiling to Parrot

2003-01-21 Thread K Stol
, 2003 5:20 PM Subject: Re: Compiling to Parrot At 5:13 PM +0100 1/21/03, K Stol wrote: Only thing I need to know before I can start is: what would the purpose be of a Lua to Parrot compiler? Lua is originally an embedded language for easy-scripting, as far as I understand. How could it be used

Re: Compiling to Parrot

2003-01-21 Thread Christopher Armstrong
On Tue, Jan 21, 2003 at 08:41:47AM +, Simon Wistow wrote: Speaking of games, it would be interesting to see Parrot be used in that direction. A lot of games currently are pretty much developed along the lines of 'custom scripting language interfaced to custom game engine' One of the

RE: Compiling to Parrot

2003-01-21 Thread Paul Du Bois
The advantage of Lua (at least for my project, which is a game) is that it is quite easy to embed, and quite easy to customize. The C API is small and easily understandable (at the expense of being a little bit of a pain to use), and the internals are simple and quite malleable. The language