Re: [pygame] PyGameDB coming along well

2008-08-29 Thread PyMike
; >> http://4rensics.com/hnwebsite/webmockup2.html > > >> > > >> Opinions? It needs some more graphics i think. > > >> > > >> On Thu, Aug 21, 2008 at 7:35 PM, Richie Ward > > >> <[EMAIL PROTECTED]> wrote: &

Re: [pygame] PyGameDB coming along well

2008-08-20 Thread PyMike
; <[EMAIL PROTECTED]> wrote: > > Staying with the flight theme: > > > > Flying Pyg > > > > -- > > Greg > > > -- - pymike (http://pymike.4rensics.org/)

Re: [pygame] PyGameDB coming along well

2008-08-20 Thread PyMike
Eh, I vote "Flying Circus" - but I think the long name should be "Flying Circus of Games" or "Python's Flying Circus" ;-) On Wed, Aug 20, 2008 at 6:08 PM, Ian Mallett <[EMAIL PROTECTED]> wrote: > I vote "Hypernucleus". > Ian > -- - pymike (http://pymike.4rensics.org/)

Re: [pygame] PyGameDB coming along well

2008-08-20 Thread PyMike
rrypy or pylons? > cheetah or some other templating engine? > > 2008/8/20 Ian Mallett <[EMAIL PROTECTED]>: > > "Le Petit Parisien" > > > > -- > Thanks, Richie Ward > -- - pymike (http://pymike.4rensics.org/)

Re: [pygame] PyGameDB coming along well

2008-08-20 Thread PyMike
: Wednesday, August 20, 2008 11:20 AM >>> To: pygame-users@seul.org >>> Subject: Re: [pygame] PyGameDB coming along well >>> >>> 2008/8/20 Hugo Arts <[EMAIL PROTECTED]>: >>> >>>> well, damnit. I loved that name. >>>> >>> >>> the problem i see with Flying Circus is that will be pointless >>> searching "python flying circus" on google >>> >>> >>> >>> -- >>> .__.·º(foolhu!) >>> (oO) >>> / | | \ >>> >> >> > -- - pymike (http://pymike.4rensics.org/)

Re: [pygame] PyGameDB coming along well

2008-08-19 Thread PyMike
uld be an airship with the PyGame python > > emblazoned on the side, and a large foot hanging > > below. With a few puffs of vapour leaking from > > patched seams for added comical effect. > > > > -- > > Greg > > > > > > -- > Thanks, Richie Ward > -- - pymike (http://pymike.4rensics.org/)

Re: [pygame] PyGameDB coming along well

2008-08-18 Thread PyMike
gt; > > There's a wikipedia article here: > > > > http://en.wikipedia.org/wiki/Gho > > > > -- > > Greg > > > > > > -- > Thanks, Richie Ward > -- - pymike (http://pymike.4rensics.org/)

Re: [pygame] Transparency and pygame.draw

2008-08-18 Thread PyMike
ossible to get transparency using primitive pygame.draw functions? > > > > For me something like... > > pygame.draw.ellipse(screen, (0, 127, 0, 140), (300, 150, 80, 40), 0) > > ... where the color is given with a rgb+alpha value, simply doesn't > > work. > > > > -- > > -- luca > > -- - pymike (http://pymike.4rensics.org/)

Re: [pygame] functions

2008-08-10 Thread PyMike
5, 255, 255), (0, 2, 16, 60)) >self.rect = self.image.get_rect(midleft = (10, 240)) > #image.get_rect??? and you asign a value to midleft? >self._rect = Rect(self.rect) > #function Rect? convert to rect type maybe?? > > #End of code > > Sorry about my e

Re: [pygame] Galcon + iPhone = AWESOME

2008-07-19 Thread PyMike
ite games for the iPhone platform: > http://www.philhassey.com/blog/category/iphone/ > > Enjoy! > -Phil > > -- - pymike (http://pymike.pyedpypers.org/)

Re: [pygame] Float precision

2008-07-03 Thread PyMike
tp://www.mediafire.com/?222n1oyn1my > > Sorry for the poor or inexistent documentation :( I'm working on it too > > > 2008/7/3 PyMike <[EMAIL PROTECTED]>: > > Hello, >> >> If the game's not too big, can you upload it on mediafire.com or >> stuffr.ne

Re: [pygame] Float precision

2008-07-03 Thread PyMike
s? > > 2008/7/3 Ian Mallett <[EMAIL PROTECTED]>: > >> P.S., you may want to convert your angles to radians with math's handy >> radians() function. >> > > -- - pymike (http://pymike.pyedpypers.org/)

Re: [pygame] 1.8.1rc1 coming soon... any last minute patches?

2008-06-25 Thread PyMike
w. > > > 1.8.1 is mostly a bug release, and the 1.9 release is going to include > a whole bunch of new fun stuff. However 1.9 will probably take longer > since there's more new stuff to polish up. > > > cu, > -- - pymike (http://pymike.pyedpypers.org/)

Re: [pygame] pygame.org website update

2008-06-23 Thread PyMike
Hi, Me nagging Rene -pynag On Mon, Jun 23, 2008 at 10:03 PM, Ian Mallett <[EMAIL PROTECTED]> wrote: > Hi, > > Me nagging Rene > > -Ian > -- - pymike (http://pymike.pyedpypers.org/)

Re: [pygame] Pygame question

2008-06-14 Thread PyMike
ted in the > dynamic link library SDL.dll." > > Any help will be greatly appreciated. > > :: Jim Cook | [EMAIL PROTECTED] | Denver, Colorado :: > > -- - pymike (http://pymike.pyedpypers.org/)

[pygame] PyDay #2

2008-06-01 Thread PyMike
there! -- - pymike (http://pymike.aftermatheffect.com/)

[pygame] Re: Car physics

2008-05-26 Thread PyMike
Never mind, I converted one of DrPetter's car demos to python, and it works great. if anyone's interested, it's here: http://pymike.aftermatheffect.com/demos/cardemo-0.1.zip On Sat, May 24, 2008 at 9:40 AM, PyMike <[EMAIL PROTECTED]> wrote: > Hi all, > > I'

[pygame] Car physics

2008-05-24 Thread PyMike
aftermatheffect.com/files/GTO%20Car%20Sim.zip Thanks, -- - pymike (http://pymike.aftermatheffect.com/)

Re: [pygame] Pygame 1.8.0 for Windows doesn't actually work.

2008-05-21 Thread PyMike
he procedure entry point SDL_GetKeyRepeat could not be located in the > dynamic link library SDL.dll. Since the only SDL.dll on my harddrive is > under c:\python25\lib\site-packages\pygame, i would assume the 1.8.0 > installation put it there. > > -- - pymike (http://pymike.aftermatheffect.com/)

Re: [pygame] scissors paper rock crash

2008-05-20 Thread PyMike
vileged > information or confidential information or both. If you are not the intended > recipient please delete it and notify the sender. > -- - pymike (http://pymike.aftermatheffect.com/)

Re: [pygame]

2008-05-19 Thread PyMike
l learning > -- > b h a a l u u at g m a i l dot c o m > Kid on Bus: What are you gonna do today, Napoleon? > Napoleon Dynamite: Whatever I feel like I wanna do. Gosh! > -- - pymike (http://pymike.aftermatheffect.com/)

Re: [pygame] py2exe

2008-05-12 Thread PyMike
> matter? > And how can I solve that? > > Thank you all! > > Sorry for my english I'm spanish and maybe there was a lot of gramatical > mistakes, hope that you understand! > -- - pymike (http://pymike.aftermatheffect.com/)

Re: [pygame] Diffefrences between sprite.Group and sprite.RenderUpdates (and Group.draw question)

2008-05-04 Thread PyMike
oops forgot to paste the link. Here it is: http://www.pygame.org/project/492/ :-) On Sun, May 4, 2008 at 8:29 AM, PyMike <[EMAIL PROTECTED]> wrote: > Hey Luca, > > RenderUpdates() is just a Group() with a speedy draw function. > > If you want to draw stuff in the order

Re: [pygame] Diffefrences between sprite.Group and sprite.RenderUpdates (and Group.draw question)

2008-05-04 Thread PyMike
all.draw > > (where "all" is for now a RenderUpdates instance) draw sprites on the > screen in some order. There is a way to control the order of sprites > drawed on screen? I like to blit images ordered on Y position on the > screen. > > Any help will be really appreciated! > > -- > -- luca > -- - pymike (http://pymike.aftermatheffect.com/)

Re: [pygame] Maybe a bug in pygame.draw.circle?

2008-05-01 Thread PyMike
circle will draw fine: > > > > > > http://www.losersjuegos.com.ar/incoming/descargas/20080501/circle_fill.png > > > > Thanks! > > > > > > > This is because a thick circle is created by drawing a series of single > pixel-width circles. I don't know what can be done about this. > > -- > Lenard Lindstrom > <[EMAIL PROTECTED]> > > -- - pymike (http://pymike.aftermatheffect.com/)

Re: [pygame] SDL ctypes ImportError

2008-04-14 Thread PyMike
ably not the best option). > > Lenard > > > > René Dudfield wrote: > > > hello, > > > > pygame-ctypes has been abandoned. > > > > The authors email is in the docs if you'd like to email him. You > > might get a good response on the ctypes l

[pygame] SDL ctypes ImportError

2008-04-13 Thread PyMike
;>> ...and I have all the SDL DLLs that are included pygame in the same dir as the SDL lib. I want to be able to include SDL with the pkg and not have users have to install it into their system folder for the python lib to work. Please help! -- - pymike (pymike93.googlepages.com)

Re: [pygame] Where else should we announce pygame?

2008-03-30 Thread PyMike
game website, > sdl mailing list, > pyweek website, > pyglet mailing list, > gamedev.net, > forums.indiegamer.com, > pypi.python.org > > > Any other places we've missed? > > If you'd like to mention the new pygame release somewhere, like on > your blog, please feel free :) > > > cheers, > -- - pymike (pymike.blogspot.com)

Re: [pygame] hi, what is it? oh pygame 1.8 is released.

2008-03-30 Thread PyMike
sed instead of numpy - without the > dependency. > >* lots of stuff really... but those are some of the nice things. > > chairs, > > > ps. Balloons and robots are cool. > pps. Does anyone else like the smell of feshly cut grass... like when > grass is mowed? Or the feeling of freshly cut grass between your > toes? > -- - pymike (pymike.blogspot.com)

Re: [pygame] hi, what is it? oh pygame 1.8 is released.

2008-03-29 Thread PyMike
cool. > pps. Does anyone else like the smell of feshly cut grass... like when > grass is mowed? Or the feeling of freshly cut grass between your > toes? > -- - pymike (pymike.blogspot.com)

Re: [pygame] hoe to create the RoundRect ?

2008-03-28 Thread PyMike
Very cool! This would be perfect for GUI and stuff :) On Fri, Mar 28, 2008 at 12:30 PM, Ian Mallett <[EMAIL PROTECTED]> wrote: > Well, I fixed it up a little. There are still a few problems in the > rounded edges, but you get the idea. > -- - pymike (pymike.blogspot.com)

Re: [pygame] Angle To Target Function

2008-03-12 Thread PyMike
alse > while not done: > for event in pygame.event.get(): > if event.type == KEYDOWN: > done = True > > x, y = pygame.mouse.get_pos() > dx, dy = x-250, y-250 > theta = AngleToTarget(dx,dy) > s.fill((0,0,0)) > pygame.draw.circle(s,(255,255,64),(250,250),10) > t = font.render(str(int(theta)),1,(255,255,255)) > pygame.draw.line(s,(128,128,128),(250,250),(x,y)) > s.blit(t,(0,0)) > pygame.display.update() > > -- - pymike (pymike.blogspot.com)

Re: is != == (Re: [pygame] Sticky Variables: Terrain Loading)

2008-03-12 Thread PyMike
sition to move as > well. > I had that same problem -- - pymike (pymike.blogspot.com)

[pygame] PyDay #1 Starts in 15 minutes!

2008-03-07 Thread PyMike
PyDay #1 Starts in 15 minutes! You still have a chance to sign up! http://groups.google.com/group/pyday -- - pymike (pymike.blogspot.com)

[pygame] PyDay Starts Tomorrow Night!

2008-03-06 Thread PyMike
The PyDay competition will start tomorrow (Friday) at 7:30 PM GMT-6:00. If you haven't joined up or voted for the theme go to http://googlegroups.com/group/pyday Good luck everyone! -- - PyMike

Re: [pygame] pygame.org website update

2008-03-05 Thread PyMike
ince forever... > -- - PyMike

Re: [pygame] Announce: pygame 1.8.0rc4 tar ball.

2008-03-04 Thread PyMike
Hmm... I played one of my more recent games, and sometimes moving stuff will jerk around a little bit. I used clock.tick_busy_loop and it *seemed* to go away... On Tue, Mar 4, 2008 at 11:51 AM, PyMike <[EMAIL PROTECTED]> wrote: > Aye. I always use clock.tick. Well this is awesome that

Re: [pygame] Announce: pygame 1.8.0rc4 tar ball.

2008-03-04 Thread PyMike
ged Clock.tick to be more cpu friendly: > http://www.pygame.org/docs/ref/time.html#Clock.tick > > Clock.tick_busy_loop would be a CPU unfriendly alternative. > > On Tue, Mar 4, 2008 at 7:00 AM, PyMike <[EMAIL PROTECTED]> wrote: > > Has anyone noticed that now games runni

Re: [pygame] space ships (Re: Misnamed threads (Re: Posting styles (Re: Text To Speech PYTTS)))

2008-03-04 Thread PyMike
es two hours and three assistants to put on [EMAIL PROTECTED] > your clothes, and you have to change before dinner. > But everything is modular."-- Miles Nordin, on PAM > -- - PyMike

Re: [pygame] Announce: pygame 1.8.0rc4 tar ball.

2008-03-04 Thread PyMike
with vista mods, so they install nicely without > > administrator privs. > > - need to test with added manifest. > > - update the credits file... we need to go through the WHATSNEW file > > and add credits for all the contributions to pygame since the last > > release. > > > > > [snip] > > I'll hopefully be able to test the manifest > > stuff on a vista laptop tomorrow night. > > > > > -- - PyMike

Re: [pygame] space ships (Re: Misnamed threads (Re: Posting styles (Re: Text To Speech PYTTS)))

2008-03-03 Thread PyMike
ne big > > garage. > > > We've not yet confirmed if Ian is humanoid. It is yet early to speculate > about the size of his ship, and therefore, his garage. > > -- > ----.- > 1/f ))) --. > ---... > http://www.algomantra.com -- - PyMike

Re: [pygame] space ships (Re: Misnamed threads (Re: Posting styles (Re: Text To Speech PYTTS)))

2008-03-03 Thread PyMike
its not from my solipsism. > -- - PyMike

Re: [pygame] PyGame GUI Database

2008-03-03 Thread PyMike
vided by Phil Hassey and will inter-operate > with the website. > > I NEED to know how many people would be interested in this and I would > like your questions and comments. > > I can provide a screenshot of the current work-in-progress GUI upon > request. > > I look forward to hearing from you all. > > -- - PyMike

Re: [pygame] space ships (Re: Misnamed threads (Re: Posting styles (Re: Text To Speech PYTTS)))

2008-03-03 Thread PyMike
Spaceships are cool... On Mon, Mar 3, 2008 at 4:41 PM, Ian Mallett <[EMAIL PROTECTED]> wrote: > As do I. -- - PyMike

Re: [pygame] Sound to String

2008-02-29 Thread PyMike
t;) > > > > If you don't do this, windows will truncate the file and give no > > error, though it will work on linux. > > > > > Aha! Pay attention, Mike. This is your problem. > > The attached script worksforme. > > douglas > -- - PyMike

Re: [pygame] Sound to String

2008-02-29 Thread PyMike
I tried some others and still get the same error. (error: Unrecognized sound file type) On Fri, Feb 29, 2008 at 8:00 AM, PyMike <[EMAIL PROTECTED]> wrote: > Hi Douglas > > Just to let you know, my sound will load and play with pygame without the > string compression. It

Re: [pygame] Sound to String

2008-02-29 Thread PyMike
mt \x10\x00[...]' #this is the existing line > > import binascii > from cStringIO import StringIO > from pygame import mixer > > snd = binascii.a2b_base64(__doc__) > f = StringIO(snd) > > mixer.init() > sound = mixer.Sound(f) > sound.play() > > > It will play. At least it would if you didn't have a corrupt wav file. > > > >>>>>> I tried that out, and it got close to working. But I get an > >>>>> "unrecognized file-type"' error > > > It always helps if you say where an exception occurs. Pasting the > traceback is good. > > > > douglas > -- - PyMike

Re: [pygame] Sound to String

2008-02-28 Thread PyMike
.write(str(repr(snd))) snd = open("sound2.py", "rb").read() f = StringIO(snd) mixer.init() snd = mixer.Sound(f) On Thu, Feb 28, 2008 at 7:17 PM, PyMike <[EMAIL PROTECTED]> wrote: > f = open("shoot.wav") > s = f.read() > f.close() > print len(s) > pr

Re: [pygame] Sound to String

2008-02-28 Thread PyMike
f = open("shoot.wav") s = f.read() f.close() print len(s) print len(repr(s)) print len(eval(repr(s))) 217 675 217 On Thu, Feb 28, 2008 at 7:11 PM, Douglas Bagnall <[EMAIL PROTECTED]> wrote: > PyMike wrote: > > > After doing that, this is the output: > >

Re: [pygame] PyDay #1

2008-02-28 Thread PyMike
Juan: http://groups.google.com/group/pyday On Thu, Feb 28, 2008 at 6:57 PM, Juan José Alonso. < [EMAIL PROTECTED]> wrote: > The event website? > > thanks. > > 2008/2/28, PyMike <[EMAIL PROTECTED]>: > > > You may only use PyGame. No pyglet, pyopengl, pil, et

Re: [pygame] Sound to String

2008-02-28 Thread PyMike
\xf65\xf7\x89\xf7\xd9\xf7\'\xf8r\xf8\xba\xf8\xff\xf8B\xf9\x82\xf9\xc0\xf9\xb0\x12<*\xa9(&\'\xb0%I$\xef"\xa2!a -\x1f\x03\x1e\xe5\x1c\xd2\x1b\xc8' But I still get the same error. On Thu, Feb 28, 2008 at 5:20 PM, Douglas Bagnall <[EMAIL PROTECTED]> wrote: > > P

Re: [pygame] PyDay #1

2008-02-28 Thread PyMike
tirely maybe too > restrictive (i.e., pyopengl, pil, pyode, etc). > > Thoughts? > > -Casey > -- - PyMike

Re: [pygame] PyDay #1

2008-02-28 Thread PyMike
By the way, the size for the files are now 32 KB On Thu, Feb 28, 2008 at 3:18 PM, PyMike <[EMAIL PROTECTED]> wrote: > Hey Jason, > > No, no worries on your part! I was just really irritated and (still) > tired. The competition has less rules and more freedom now. If everyth

Re: [pygame] PyDay #1

2008-02-28 Thread PyMike
:12 PM, Jason Ward <[EMAIL PROTECTED]> wrote: > Sorry PyMike that was me. I was just trying to clear everything up just in > case I enter something and am disqualified. A whole month for the next > competition is a long wait when it's such an awesum idea for a comp. > > lo

Re: [pygame] PyDay #1

2008-02-28 Thread PyMike
Also, image restraints have been removed. You can do whatever you want for graphics, as long as everything is one file. On Thu, Feb 28, 2008 at 2:51 PM, PyMike <[EMAIL PROTECTED]> wrote: > I'm sorry. I've had a long day, and people have been (not on the mailing > li

Re: [pygame] PyDay #1

2008-02-28 Thread PyMike
able > to do much about it. My advice is that if the *exact* > number of bytes is important, write it out in full in > decimal, e.g. 32,000 or 32,768. Only use KB or MB to > give an approximate idea of the size of something. > > -- > Greg > -- - PyMike

Re: [pygame] PyDay #1

2008-02-28 Thread PyMike
EMAIL PROTECTED]> wrote: > PyMike wrote: > > 32 KB as in 32,000 bytes > > That's just needlessly perverse. Everywhere on the planet other > than the marketing departments of disk drive manufacturers, > a kilobyte is 1024 bytes. Are you deliberately trying to > catch peop

Re: [pygame] PyDay #1

2008-02-28 Thread PyMike
stop people from cheating, > other than believing in the common good in people. :) > > Um I have never heard of CST before, so I googled it but I can't work out > what the time in South Africa is from what I read. > Can't you just say like 7:30pm at GMT+whatever your gmt is? > > -- - PyMike

Re: [pygame] PyDay #1

2008-02-28 Thread PyMike
Sure you can do that, but it's going to take up a lot more code space. Just remember that you cannot draw your images in an image editor. You HAVE to draw it in the code. On Thu, Feb 28, 2008 at 9:15 AM, Luke Paireepinart <[EMAIL PROTECTED]> wrote: > PyMike wrote: > > I thin

Re: [pygame] PyDay #1

2008-02-28 Thread PyMike
-M2XPURDQ9szVNk_3xeEVYwpCsMjpZl9pYdrGxmRQcWZWi5ITXKQ When drawing in the code itself, you can either use the above or pygame.draw On Thu, Feb 28, 2008 at 8:57 AM, Luke Paireepinart <[EMAIL PROTECTED]> wrote: > PyMike wrote: > > Hey Luke, > > > > > Can I use pyglet instead of pygame? > > > > As o

Re: [pygame] PyDay #1

2008-02-28 Thread PyMike
32 KB as in 32,000 bytes On Thu, Feb 28, 2008 at 4:22 AM, Luke Paireepinart <[EMAIL PROTECTED]> wrote: > PyMike wrote: > > Awesome! The more the merrier! > Also, is the limit in kilobytes or kibibytes? (32 x 1000 bytes or 32 x > 1024 bytes?) I assume you mean kibibytes, b

Re: [pygame] PyDay #1

2008-02-28 Thread PyMike
need to compete then. It will start Friday night, but not quite that late. (probably around 7:30 PM, but not for sure yet) Oh and to answer another question, the time zone that the times will be set at is Central Standard Time (CST) On Thu, Feb 28, 2008 at 4:22 AM, Luke Paireepinart <[EMAIL PR

Re: [pygame] Sound to String

2008-02-28 Thread PyMike
mixer mixer.init() sound = mixer.Sound(wav) sound.play() On Thu, Feb 28, 2008 at 5:14 AM, Douglas Bagnall <[EMAIL PROTECTED]> wrote: > PyMike wrote: > > > Hey! I've been trying to convert my sounds to strings so I can include > them > > all in one python file. Can any

[pygame] Sound to String

2008-02-27 Thread PyMike
Hey! I've been trying to convert my sounds to strings so I can include them all in one python file. Can anyone help me? -- - PyMike

Re: [pygame] PyDay #1

2008-02-27 Thread PyMike
Awesome! The more the merrier! On Wed, Feb 27, 2008 at 9:22 PM, AlgoMantra <[EMAIL PROTECTED]> wrote: > Yaaa...I'm on!!! Nothing like a challenge > to get me off me lazyr pirate arse. > -- > ----.- > 1/f ))) --. > ---... > http://www.algomantra.com > -- - PyMike

Re: [pygame] PyDay #1

2008-02-27 Thread PyMike
Aye On Wed, Feb 27, 2008 at 9:18 PM, Ian Mallett <[EMAIL PROTECTED]> wrote: > ...bragging rights? > -- - PyMike

[pygame] PyDay #1

2008-02-27 Thread PyMike
/pyday Hope to see you there! -- - PyMike

Re: [pygame] SDL_VIDEO_CENTERED and Python 2.5

2008-02-24 Thread PyMike
ww3.telus.net/len_l/pygame.htm > > > > On Mon, Feb 25, 2008 at 9:37 AM, PyMike <[EMAIL PROTECTED]> wrote: > > I ran your script and it did not center. > > > > Output: > > > > >>> > > 1.8.0rc3 > > (1, 2, 7) > > > > >

Re: [pygame] SDL_VIDEO_CENTERED and Python 2.5

2008-02-24 Thread PyMike
me.event.get(): >if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN > and event.key == pygame.K_ESCAPE): >running = 0 >pygame.display.flip() > > -- > > if it doesn't work for you, what OS are you running, and what console > output did you get (i.e. what version of pygame and sdl)? > -- - PyMike

Re: [pygame] SDL_VIDEO_CENTERED and Python 2.5

2008-02-24 Thread PyMike
>>> import pygame >>> pygame.version.ver '1.8.0rc3' >>> On Sun, Feb 24, 2008 at 4:23 PM, Ian Mallett <[EMAIL PROTECTED]> wrote: > Go to idle: > > >>> import pygame > >>> pygame.version.ver > '1.8.0rc3' > >>> > > If this doesn't happen, this is your problem. > > Ian > -- - PyMike

Re: [pygame] SDL_VIDEO_CENTERED and Python 2.5

2008-02-24 Thread PyMike
That > fixed mine. > -- - PyMike

[pygame] SDL_VIDEO_CENTERED and Python 2.5

2008-02-24 Thread PyMike
Hi! In my games I would frequently use: os.environ["SDL_VIDEO_CENTERED"] = "1" to center the window in the middle of the computer screen. However since I upgraded my python from version 2.4 to 2.5, it doesn't work. Can someone help me with? Thanks! -- - pymike

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