Good to know thank you a lot again,
wow too much to read and i understand only half of thing ;) ^^
Greetings,
MJ
On 29 nov, 15:32, Jukka Jylänki jukka.jyla...@ludocraft.com wrote:
Hello,
the 2.4-RC1 proved to work pretty well. Now that the OSX build and
deployment path has been fixed
and for me here i use blender for made terrain all seem ok just
texture don't load i put all files on the aplets directorie
On 26 mar, 17:19, Ali Kämäräinen stinkfi...@gmail.com wrote:
If you were running a headless server, you most likely encountered this
great new ;)
then i wait this update and not download 2.2.0
excellent informations thanks a lot
Greetings,
MasterJ
On 31 jan, 18:32, Jukka Jylänki jukka.jyla...@ludocraft.com wrote:
Hi,
with the 2.2.0 release barely out of the door, we are already preparing
for a 2.2.1 update, which
HAPPY NEW YEAR all,
see you in a few days lot have hollidays (like me).
Greetings,
MasterJ
--
http://groups.google.com/group/realxtend
http://www.realxtend.org
ok thanks a lot ;)
then i can see if multiple colors on one cube can be done this time if
the other one have one color only.
MasterJ
On 29 oct, 10:25, Toni Alatalo t...@playsign.net wrote:
On Sat, 2011-10-29 at 01:46 -0700, MasterJ wrote:
actually i have try to upload 2 cube, one big yellow
well all is seem ok for upload h i want to try animation who know
that perfectly and can guide me step by step for have animation on
tundra?
i can post here the .blend file for people want to see the animation
on blender and if that can help.
MasterJ
On 30 oct, 19:27, MasterJ djmat
must select all i want to upload before doing it right?
MasterJ
On 27 oct, 12:30, Toni Alatalo t...@playsign.net wrote:
Thanks for the updates, Brett!
I made some fixes to make it work properly for me:
* Tundra launching sets Tundra's working directory correctly
* (commented out lots of debug
Good evening,
I have that errors actually:
http://www.masterj.name/b2ogreerror.jpg
i use blender 2.6 rc3
i use b2ogre 0.5.5-preview11
and i have a laptop on windows vista 64bits here.
greetings,
MasterJ
On 24 oct, 10:08, HartsAntler goatman...@gmail.com wrote:
Animation playback is now
O i found first i update to 0.5.6 then i just modify the path for
ogre meshy too i was wrong before it still on C:
and now it's resolved
let's test begin
On 28 oct, 22:37, MasterJ djmat...@hotmail.com wrote:
Good evening,
I have that errors actually:http://www.masterj.name/b2ogreerror.jpg
Hello,
is that possible to test without programm installed on C:/ my main
hard drive is full i can't install nothing more on it all Blender
related stuff are on G:/
because actually i have tested and i have lot of errors due to that i
don't have installed stuff on C:/
Greetings,
MasterJ
on tundra for have the light
effect on the mesh but i don't have transparency too.
the goal for me is to have a pink cube looking like a glue cube.
Perhaps some of these parameters can help you
Greetings,
MasterJ
On 14 oct, 04:09, chatpakorn prasertsung jaja...@gmail.com wrote:
Hi guys,
lately
perfect ant thank you for the 2.1.1 release
very good job again and my .txml file i have created on tundra 1 still
working ;)
On 3 oct, 19:06, Toni Alatalo t...@playsign.net wrote:
On Oct 3, 2011, at 7:28 PM, Jonne Nauha wrote:
Scripting API has changed a little bit but nothing too big. Eg.
and if you still need some example on light for tundra 1 have a look
at my vidéos:
http://www.masterj.name/light1.avi
http://www.masterj.name/light2.avi
http://www.masterj.name/light3.avi
sorry for my bad english but it's can help
On 13 sep, 07:19, Toni Alatalo t...@playsign.net wrote:
On Sat,
Grr i can edit my post i send it too fast .
Ok these videoas was made for Naali but you can see the different
setting on the Ec_componnent side it's can helpa a few
On 18 sep, 19:57, MasterJ djmat...@hotmail.com wrote:
and if you still need some example on light for tundra 1 have a look
to it and you are done, there is nothing
magical about them.
Best regards,
Jonne Nauha
Adminotech developer
On Tue, Aug 2, 2011 at 9:22 PM, MasterJ djmat...@hotmail.com wrote:
Good evening,
I have found a great ogre editor named Ogitor.
it's really good to use it and can export the scene
look like this :
http://www.masterj.name/terrain.scene.
any idea how to have it on tundra? or how to have that on a .material
file? (if possible)
feel free to download it and try
Greetings,
MasterJ
--
http://groups.google.com/group/realxtend
http://www.realxtend.org
hello to all i want to load a new module on tundra 1.0.8 at startup.
example hydrax.dll
wich file must i need to mdoify for load hydrax at startup? then i can
test if it's work this time.
On 6 juil, 21:35, MasterJ djmat...@hotmail.com wrote:
Hello to all i want to know what you think about
work how i can do it?
greetings,
MasterJ
On 13 juil, 18:41, ilikia t...@ee.oulu.fi wrote:
On Jul 13, 4:34 pm, Ali Kämäräinen stinkfi...@gmail.com wrote:
None of these libs/modules exist anymore: UiModule, Core, Foundation,
Interfaces, RexCommon and SupportModules. Fix the CaveStereoModule's
ha excellent we can add skyx and hydrax in EC_ componement :)
for sure i wait impatiently the release for save my work i have
played like crazy yesterday and when i have finished i just realise
again it was the preview haha.
on the way it's work fine and like others says if i drag and
drop
haa v2!! yes
hydrax ans skyx!
hoho let's see that :P
thank you for the hard work all
MasterJ
On 6 juil, 20:50, Bill gfxg...@gmail.com wrote:
Ok I've started the issue que for Tundra
2.0https://github.com/LudoCraft/Tundra/issues. Here are my issues with 2.0
On Wed, Jul 6
Hello to all i want to know what you think about that :
adding some addons(integrate them?) as building tools like :
ofusion:
http://www.ofusiontechnologies.com/oFusion.html
i have searched a few for Ogre Forests (made forests) but i can't
found any picture i can only found this addon inside:
i have try but when i click cube.txml it's not showing on tundra
window...
On 23 mai, 18:25, MasterJ djmat...@hotmail.com wrote:
haa thank you very much !!!
i just need to sort otu my blender it's bugging again without
reason :P then i can test that
On 22 mai, 03:09, Jonne Nauha jo
excellent update i will try to drag and drop .txml
actually not working ;) let's see if i double click it it's work.
i have try with the lvm.txml directly
badly we can't see our avatar it's like FPS game (1st person right?)
and here i prefer to *see my avatar* in-world it's more easy to *show
wow fast release i still use the old login here i don't really
understand the new login thing
mean we can use something like tundra://www.myserver.com:9000
On 2 avr, 07:34, john felipe urrego mejia
ingenierofelipeurr...@gmail.com wrote:
Hi, i can execute in port 6060, all normally ports
stuck in status : starting agent and nothing change
in the 3D window whatever I do.
A little help might be welcome ;)
On 26 mar, 17:26, Pablo Martin cae...@doodo.org wrote:
On 25/03/11 20:32, MasterJ wrote:
nothing more nothing less the best thing is to buy a new computer
with 100
with http://127.0.0.1:8002 : nothing more nothing less
still not working.
i have clicked on 3d view i have added an ogre element (fluid) for
see if the terrain load nada nothing work.
possible it's because b2rex use others ports and we must allow them
open
On 24 mar, 18:09, MasterJ djmat
thank you for tthe answer ok i re-try and i follow the instruction you
give i cross my fingers..
hmmm how to turn off safe mode??? i can't found this options here
Greetings,
MasterJ
On 23 mar, 13:31, Pablo Martin cae...@doodo.org wrote:
Hi!
Ok, to all windows testers (MasterJ
ok it's monday ^^ :)
hmmm no luck here still haven't my sim b2rex still waiting and nothing
more..
On 11 mar, 20:40, MasterJ djmat...@hotmail.com wrote:
here friends can access my sims (regions).
we have try yesterday like i just write up:
Naali 0.4 is used for both me and fiend
taiga
.
As Master J I have got a plane and the connexion status in blender
remain starting agent and the server remain silent.
As Master J I have got the same message An application has made an
attempt to load the C runtime library incorrectely.
On 7 mar, 20:39, MasterJ djmat...@hotmail.com wrote
:
username@...
i don't use rex authentification here because it's too old and i can't
remember how to set up that and those.
On 6 mar, 21:55, Pablo Martin cae...@doodo.org wrote:
On 05/03/11 11:53, MasterJ wrote:
i fnally found this appdata things .. always multiple folders
added
://www.masterj.name/b2rexerror3.jpg
On 4 mar, 22:00, Toni Alatalo t...@playsign.net wrote:
On Fri, 2011-03-04 at 12:58 -0800, MasterJ wrote:
full installation but it's seem my blender installations dind't work
properly i only have blender/2.56 folder here no scripts folder etc
22:14 jesterKing if you
hello,
ha yesss let's test it ;) i have nothing more actually than :
thank you
excellent
i will write more when i done a few tests
Best regards,
MasterJ
On 4 mar, 18:29, Peter Steinlechner psteinlech...@gmail.com wrote:
Hola Pablo
this sounds very exciting. If it works
thank you for the answer i searched for it into scenes folder
ok i will try
On 4 mar, 20:57, Toni Alatalo t...@playsign.net wrote:
On Thu, 2011-03-03 at 09:10 -0800, MasterJ wrote:
hmmm i don't have chesapeak bay tundra server here
it's on the web -- but since the 1.0.2 installer you should
i will search for how to install blender on an external
hard drive properly before trying more (c: is not possible here)
thank you for the answer :)
On 4 mar, 21:50, Pablo Martin cae...@doodo.org wrote:
Hi!
On 04/03/11 20:54, MasterJ wrote:
hmmm i don't have addons folder on my blender 2.56
hmmm i don't have chesapeak bay tundra server here
On 23 fév, 17:38, Toni Alatalo t...@playsign.net wrote:
On Feb 23, 2011, at 6:00 PM, fred thompson wrote:
As i was testing the brand new Tundra release 1.0.2 it's realy getting nice
now ! i've noticed a new demo ;) the chesapeak bay tundra
, 11:48, Toni Alatalo t...@playsign.net wrote:
On Feb 28, 2011, at 10:29 PM, MasterJ wrote:
problem is when someone login the viewer said: waiting for region
handshake and ... still nothing.
any idea why?
i can login perfectly here
Is your server on the Internet?-) With a public IP
need to made animations with blender)
On 25 fév, 21:02, MasterJ djmat...@hotmail.com wrote:
yes thank you for sharing Toni,
now we can have more choices to use i hope we can see the change we
done when it's a 2nd account used on same server (Naali/taiga)
time to test :)
On 25 fév, 17:34
yes thank you for sharing Toni,
now we can have more choices to use i hope we can see the change we
done when it's a 2nd account used on same server (Naali/taiga)
time to test :)
On 25 fév, 17:34, CecilBergwin perfection...@blueyonder.co.uk wrote:
Cheers for the reply Toni, all of the above
(for tell Naali were to put this mesh on
avatar arms, legs, etc etc)
i can help a few with attachements only because i actually try some
modifications only 2 days agoo and yesterday we have a great discution
on IRC and i have try another things :).
MasterJ
On 21 fév, 13:45, HW G eniak
hello to all,
hmmm here TTS didn't really work nice actually it's said letter by
letter and with a nice robotic voice hehehe.
possible tu turn it off/on manually? and if yes were must i need to
check for that? .ini file? .xml??
--
http://groups.google.com/group/realxtend
jusr an easy question,
i really want to made some animations on my model i have can i do
that on blender then export at .skeleton?
or must i need to choose another way? if yes wich?
On 7 fév, 13:35, Carlos carlos...@gmail.com wrote:
Hi Cecil, Toni ..
I think that gestures, custom
for me it's work fine... hnm nearly
i have tested to use a 2nd account and made it female with kate.mesh
when i made some change to the kate account it's didn't show the
change correctly on the jack account window.
i have relogged (without closing the viewer only with using ether) but
well done again and again ;) for the hard work you done
On 25 jan, 16:04, Toni Alatalo t...@playsign.net wrote:
On Jan 25, 2011, at 2:47 PM, Peter Steinlechner wrote:
Yes, I tested the builds you mentioned and it sounds like its the same
issue you must have had. Thanks for this hint and I
happy christmas and happy new year too
thank you
On 23 déc, 09:59, Ville Wittenberg ville.wittenb...@ludocraft.com
wrote:
SEASON S GREETINGS!
Card for you:http://www.ludocraft.com/seasonsgreetings/2010/
Wishes
Tony Manninen
Pekka Salonp
Anna Asplund
Marja Kuipers
Laura Vallius
Tomi
already tested :) thank you sooo much
i don't put a lot because i want to made a video about ;)
and it's christmas tomorrow i don't have time for test deeper next
test is about the little games ;)
we love you you done so great work each release and each preview.
Greetings,
MasterJ
On 23
h good to have it back ;)
just need to include in-world Privat message (IM) now ;)
On 16 déc, 12:25, Peter Steinlechner psteinlech...@gmail.com wrote:
YAY - thats great news - looking ahead for the next release now!
On Thu, Dec 16, 2010 at 12:06 PM, Toni Alatalo t...@playsign.net wrote:
and what to do with .rex file?
how to use it?
On 4 déc, 09:35, Toni Alatalo t...@playsign.net wrote:
On Dec 4, 2010, at 4:50 AM, HartsAntler goatman...@gmail.com wrote:
Also i think we should extend .rex to support a link to a script,
either js or python script. Its a little unclear
?
MasterJ
On 23 nov, 20:17, Peter Steinlechner psteinlech...@gmail.com wrote:
Hi Mikko - thanks for the update.
I just noticed something funny: after a while of beeing idle, the avatar
suddenly disapears, but naali keeps running with all functionalities working
normal. So i tried successfully
have a great start for an alpha
release.
thank you so much all for your great and hard work you done for us.
MasterJ
On 22 nov, 19:43, Peter Steinlechner psteinlech...@gmail.com wrote:
WOW
Hi Toni - this sounds great! Looking forward to this.
I just looked quickly at the new release
perfect ;)
i already have a problem in build mode i don't know how i turn that
off but actually i can't click on ruler for use it i need to click
directly on the numbers (x,Y,Z) for mod them.
Greetings,
MasterJ
On 20 nov, 22:18, Antti Ilomäki antti.ilom...@gmail.com wrote:
Another three weeks
for ... again ... save memory usage and
speed)
i explain how to made a light with Ec_Light component.
all suggestions are welcome ;)
On 9 nov, 20:05, MasterJ djmat...@hotmail.com wrote:
thank you for the answer about texturing but problem is :
1) ---ok
2) --- open, nothing is checked name field
not on inventory Naali doesn't create it i can see nothing on
console server log too about creating something it's like i do nothing
any idea?
On 8 nov, 23:08, Ali Kämäräinen ali.kamarai...@realxtend.org wrote:
Hi,
MasterJ, could you try the following:
1) Do NOT go to build mode yet
2) Open Material
hmmm i don't know if it's match the problem because here i use Naali
0.3.3 postfixes and sometimes when i delete meshes the viewer crash
too.
it's happen more often when the mesh is an old one for me so if
someone can help about that i can be happy too.
MasterJ
On 8 nov, 20:22, pedro
the screen (near webcam) so it take all sound especially when i
type ;)
MasterJ
On 5 nov, 18:51, Mark Malewski mark.malew...@gmail.com wrote:
MasterJ,
If you're making a video, be sure to go into your Windows or Linux
sound/volume (mixer) settings, and be sure to select your Windows volume
(turn
the best.
time to test this famous drag and drop feature :)
MasterJ
On 2 nov, 11:08, Antti Ilomäki antti.ilom...@gmail.com wrote:
The long awaited (three weeks is an eternity if you're waiting for a
new Naali release) Naali 0.3.3 is now out.
This version contains major changes in content
hello hello,
it's possible to have any documentations, hmmm step by step turial for
how to install b2rex (for have it run correctly) please?
here i have
windows vista 64bits,
blender 2.49b
Greeetings,
MasterJ
On 29 oct, 12:18, Peter Steinlechner psteinlech...@gmail.com wrote:
Awsome - i just
it was possible to add component with right click on
the component window that's help more ;)
MasterJ
On 25 oct, 05:24, Toni Alatalo ant...@kyperjokki.fi wrote:
On su, 2010-10-24 at 12:06 -0700, MasterJ wrote:
perfect informations let's see if i have understand correctlly ;)
Not quite :)
so we
with ServerScriptClass i paste the web url of the .js
script here for exemple i past :
http://github.com/realXtend/naali/blob/develop/bin/jsmodules/apitest/hoveringtext_example.js
6) and i hit return key and i see a nice red text error on the opensim
console :P
something wrong?
best regards,
MasterJ
On 24 oct
hmmm i'm thinking about that if it's can be possible to use a python
script for have a blinking neon for example and play with this script.
it's give me idea and i actually search for that problem is ..
can we use them on Naali after? and if yes how to made them working?
exemple: i have a
is messed up.
so i really want to know how to resolve that too.
MasterJ
On 12 oct, 10:43, Denis Tarasov dtaras...@gmail.com wrote:
I downloaded Naali-ExtraAvatars.zip, opened Naali, choosed Create new
avatar and selected Kate.xml. Avatar appeared fine, so I pressed
Save to server. On the next login, I
,
MasterJ
--
http://groups.google.com/group/realxtend
http://www.realxtend.org
here i have same trouble too (and more becaue i have a python error
with blender)
the progress bar stop at 14%.
but i use Naali 0.3.1 and Taiga 0.1.4
my python error is :
http://www.masterj.name/blendersceneerror.jpg
MasterJ
On 9 oct, 13:00, pedro psteinlech...@gmail.com wrote:
Hi all
Despite
know python my python error is :
http://www.masterj.name/blendersceneerror.jpg
MasterJ
On 9 oct, 13:00, pedro psteinlech...@gmail.com wrote:
Hi all
Despite scene upload via console workes fine, scene upload via naali
resists to work on my setup. On the server I have the following
settings
excellent, very interessing, especially for made cities.
actually can we made change without touching the code?
trought opensim.ini or other .ini?
MasterJ
On 8 oct, 12:44, Mikko Pallari mikko.pall...@evocativi.com wrote:
On Fri, Oct 8, 2010 at 1:23 PM, Toni Alatalo ant...@kyperjokki.fi wrote
to Felipe in other post, about the scene files and
the materials.
A option is to use the upload scene , and the material file to manage the
textures associated.
Alberto
*
2010/10/5 MasterJ djmat...@hotmail.com
hmmm the server still not like that.
possible the material is not exported correctly but that's strange the
script look perfectly right
MasterJ
On 6 oct, 12:17, Mikko Pallari mikko.pall...@evocativi.com wrote:
Since you are uploading the material by hand, Naali can't find your texture
avatar of course the
texture are not *added* and not showed.
anyone have an idea?
greetings,
MasterJ
--
http://groups.google.com/group/realxtend
http://www.realxtend.org
ok thank you then i download demo of 3dsmax hmmm anything exist
for maya to ogre exporting?
On 4 oct, 18:50, Gustavo Alberto Navarro Bilbao
sombra.albe...@gmail.com wrote:
MasterJ says: ...possible to do it with the demo?.
Of course, consider the demo under
CC-BSDhttp
i still have a question i want to made an openID account so i try to
log on :
http://taigalife.ath.cx:8010/signup is my sever here but result is an
error like you type a wrong adress.
any idea why?
i have try to repalce 8010 with 8004 but still have the error.
Greetings,
MasterJ
On 30 sep, 20
suprised if
the
servers dont ship with this web interface out of the box?
Best regards,
Jonne Nauha
realXtend developer
http://www.realxtend.org/
http://www.evocativi.com/
On Fri, Oct 1, 2010 at 10:59 AM, MasterJ djmat...@hotmail.com wrote:
i still have a question i want to made
can't remember the exact url for registering)
if i purpose this method for someone use Naali 0.3.1 after he/she can
use that account for login right?
(my server isn't running 24/24 on the way ...)
Greetings,
MasterJ
On 29 sep, 20:09, MasterJ djmat...@hotmail.com wrote:
thank you for the fast reply
thank you wow that's many files
time for me to learn about editing those ;)
MasterJ
On 30 sep, 14:56, Antti Ilomäki antti.ilom...@gmail.com wrote:
Here's the code (I think) for anyone interested.
AuthenticationService.rar
1376KAfficherTélécharger
--
http://groups.google.com/group
, Sep 29, 2010 at 6:02 AM, MasterJ djmat...@hotmail.com wrote:
hello to all,
I have a question about accounts.
actually if someone want to test my server i need to put manually the
user and password into the server.
How i can have a system like the user log on a web site and put
ho about scripting can we use the old demo python script we have with
realxtend 0.42 on Naali 0.3.1?
MasterJ
On 17 sep, 19:29, Bill gfxg...@gmail.com wrote:
Can you give us an example of creating a script that will rotate an object?
Thanks
On Wed, Sep 15, 2010 at 7:33 AM, Ali Kämäräinen
well done and thank you
ok now i can build with Naali ! excellent i test it now.
MasterJ
On 18 sep, 14:02, Jeroen van Veen j.veen...@gmail.com wrote:
Very cool. Keep up the good work!
Jeroen
On Saturday 18 September 2010 09:59:45 Jonne Nauha wrote:
So here we go, Naali 0.3.1 is out
haa excellent new we can finaly use the building tools ;) i wait
impatiently too here. actually i use the old realxtend 0.42 for
building (no choice hehe).
thank you for the nice video ;)
MasterJ
On 6 sep, 22:20, Antti Ilomäki antti.ilom...@gmail.com wrote:
Thanks again Jonne for great
... dreaming is
good :P)
But i prefer to see the work is done for Naali/Taiga than trying or
add thing fro SL compatibility that's sure :). (i still wait
impatiently the Naali 0.3.1 for start building with .. actually the
0.3.0 don't work)
Best regards,
MasterJ
On 8 sep, 20:12, Toni Alatalo ant
effectively show some :
267 or 270 so it's seem to work.
i think it's can be done too for Naali/taiga ;) let's see if it's take
time or not and if it's ok to done it of course.
best regards,
MasterJ
On 6 sep, 09:34, Peter Steinlechner psteinlech...@gmail.com wrote:
Another idea that just came
ressource for made them as .skeleton file?
please add your ressources here on this post if you have some ;)
best regards,
MasterJ
--
http://groups.google.com/group/realxtend
http://www.realxtend.org
time is GMT +1h
(switzerland))
MasterJ
On 2 sep, 10:37, Jonne Nauha jonne.na...@evocativi.com wrote:
If you use OS auth and export rex avatar with into the webdav inventory then
you will get those errors. I think it doesent like at least .png .xml files.
But those are just warnings, the assets
promising ;)
i hope they put the mode for the *left eyes is green and right eyes is
red(purple) on the glasses (sorry i don't know tthe name of this
mode) because here i don't have the blue/red(purple) one ^^
MasterJ
On 2 sep, 14:45, Antti Ilomäki antti.ilom...@gmail.com wrote:
There's a new
OK it's work ;) thank you now i only have error about creating an
unknow asset type but it's anotehr story i think
Greetings,
MasterJ
On 31 août, 22:22, MasterJ djmat...@hotmail.com wrote:
Ok thank you for the answer all,
hmmm now MySql is 5.1 i only install the server due to messed enough
it in the FAQ, as most people will trip over
this max_allowed_packet thingy at least once. Maybe it's good to mention
it
in the Taiga Setup Wizzard too.
On Fri, Aug 27, 2010 at 11:09 PM, MasterJ djmat...@hotmail.com wrote:
thank you for the fast reply,
hmmm i found my.ini but i have nothing
Very good i like i love i want ^^.
thank you very much like always.
here i'm totaly lost for long time with hydrax features for have it
working.
CAVE rendering? interesing i check what is CAVE exactly but sound
good.
very good job
MasterJ
On 27 août, 16:18, Antti Ilomäki antti.ilom...@gmail.com
thanks for the fast answer h my.ini ... i can't found it.
But i know why ;) vista rulez 64bits ... so it's possible the file is
under c:/users/name of folder?
because in search it's saying : no file found
mysql installed on c:/program data/mysql/
Greetings,
MasterJ
On 27 août, 22:08
. h ok i test them all.
Greetings,
MasterJ
On 27 août, 22:08, Ali Kämäräinen ali.kamarai...@realxtend.org
wrote:
Hi ya'll,
For me this max_allowed_packet thing seems like a poster boy of Taiga FAQ
material for the wiki page?
Greys skies,
Ali
--
http://groups.google.com/group
resolve that???
thanks in advance,
MasterJ
On 11 août, 15:23, Toni Alatalo ant...@kyperjokki.fi wrote:
I think we're now getting to details, so let's continue on -dev mailing
list or irc. This as a last short thing here still:
On ke, 2010-08-11 at 09:55 +0200, Pablo Martin wrote:
uuids
Yes, perfect that's resolve all :) okay now i have problem with
opensim but that's the *normal* problem i have always when remade a
new version of the server :P
that's mean my grid is up again ;) perfect i can work again on
building naali lol.
Thank you very Much,
MasterJ
On 10 août, 00:43
regards,
MasterJ
On 6 août, 05:49, Maria Korolov ma...@korolov.com wrote:
Are there any public realXtend grids to visit for people looking to
try out the platform?
Once you're on a realXtend grid, can you hypergrid teleport to
mainline OpenSim grids?
Thanks!
-- Maria Korolov
Editor
So no one have ideas? that's mean i need a new computer perhaps.
i still lost here
On 23 juil, 18:29, MasterJ djmat...@hotmail.com wrote:
ho yes sorry my configuration is :
windows vista 64
ram : 4go
graphics : geforce GT 130m
On 21 juil, 21:43, MasterJ djmat...@hotmail.com wrote
ho yes sorry my configuration is :
windows vista 64
ram : 4go
graphics : geforce GT 130m
On 21 juil, 21:43, MasterJ djmat...@hotmail.com wrote:
Hello to all,
Ok i do a BIG mistake, i have installed an old game server (more than
10 years old) and added some registery key (this is the BIG
best regards,
MasterJ
--
http://groups.google.com/group/realxtend
http://www.realxtend.org
found the login. you can
found my server on the wiki of realxtend too.
have fun.
best regards,
MasterJ
On 30 déc 2009, 08:01, Toni Alatalo ant...@kyperjokki.fi wrote:
Laurent Rathle kirjoitti:
documentation ? Is it only with Realxtend or is this working with the
modrex module for Opensim
Hello,
i have a question about that we need to modify the path for the
directory: Naali_deps too?
or it's the same path for both directories?
Naali_trunk and Naali_deps
best regards,
MasterJ
On 23 déc 2009, 13:19, Toni Alatalo ant...@kyperjokki.fi wrote:
Mikko Pallari kirjoitti
Hello,
wiki is back server login is added on the list.
just watch the time here before login for be sure it's online :).
Have fun all
best regards,
MasterJ Chaplin (on the server too)
On 20 déc, 17:59, Ryan McDougall sempu...@gmail.com wrote:
http://wiki.realxtend.org/index.php
hello to all,
So now Naali is compiled with Hydrax... hm seem not because the
water don't show me change. any idea how to check hydrax
settings? is not possible to use editor environnement with Naali
right?
On 14 déc, 21:25, MasterJ djmat...@hotmail.com wrote:
Hello,
i still
are black dark so i made some change on files but i'm
lost so i try .. and still look if i do it right :) let's see what's
happend :PPP.
best regards,
MasterJ
On 20 déc, 12:13, MasterJ djmat...@hotmail.com wrote:
hello to all,
So now Naali is compiled with Hydrax... hm seem not because
hello,
Ok good idea how i can add it to the list?
Best regards,
MasterJ
On 18 déc, 01:17, Jonne Nauha jonne.na...@evocativi.com wrote:
Nice work MasterJ, be sure to add yours to the list
herehttp://wiki.realxtend.org/index.php/Public_Taiga_Serversit will show up
for
everyone using naali
hello,
do you have more than 1 sim?
are you running taiga? you log with Naali ?
please give us more info
best regards,
MasterJ
On 19 déc, 18:06, Mark320 Bellic snake2...@gmail.com wrote:
please response
On 19 Dic, 17:57, Mark320 Bellic snake2...@gmail.com wrote:
17:50:43 - [APPLICATION
Thank you all,
have a nice christmas too and happy hollidays.
thank you for the great job.
On 19 déc, 02:27, Gustavo Alberto Navarro Bilbao
alberto.navarro.bil...@gmail.com wrote:
Thank you all, for the greetings and for your work!
¡Feliz Navidad!
Alberto
2009/12/18 LadyTia
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