F-curve editor funkiness

2012-10-18 Thread Morten Bartholdy
I am experiencing some weird issues in the F-curve editor which I have not run into in the past, ie. pre SI 2013 SP1. Simple operations such as changing a curve from splined to linear, or changing the length of a keyhandle freezes Soft entirely, forcing me to kill Soft through Taskmanager. I will g

Re: F-curve editor funkiness

2012-10-18 Thread Gerbrand Nel
Just off the top of my head: Are you running a AERO windows theme? My f-curve editor doesn't work if I'm not runing AERO. G On 2012/10/18 10:21 AM, Morten Bartholdy wrote: I am experiencing some weird issues in the F-curve editor which I have not run into in the past, ie. pre SI 2013 SP1. Simpl

Re: ICE move normal question...

2012-10-18 Thread Jens Lindgren
For a much more simple example (I guess), is to open up the sample scene Deformation_Push_with_Weightmap.scn. Just unplugg the weightmap in the ice tree to make a standard push operator. Don't know how it handles open edges tho. /Jens On Thu, Oct 18, 2012 at 11:58 AM, Szabolcs Matefy wrote: > He

RE: ICE move normal question.

2012-10-18 Thread Szabolcs Matefy
Unfortunately push is purely translates the vertices along their normal, resulting a puffier mesh...I need to maintain the polygon angles... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jens Lindgren Sent: Thursday, October 18, 20

Re: etRenamer 3.0, now with PyQt version

2012-10-18 Thread Eric Thivierge
Small update here. I fixed it so now if you don't have PyQt modules available the PPG based etRenamer is still available. I re-arranged the python modules as well. https://github.com/downloads/EricTRocks/ET_Tools/ET_Naming_3.10.zip Eric Thivierge http:

Scripting question

2012-10-18 Thread Szabolcs Matefy
Hi I need to get the position of the pivot...is it possible to get it via scripting? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or co

Re: Scripting question

2012-10-18 Thread patrick nethercoat
AFAIK pivot position is transient, only related to a specific transformation. You can set it with scripting but it doesn't get stored. On 18 October 2012 13:10, Szabolcs Matefy wrote: > Hi > > ** ** > > I need to get the position of the pivot…is it possible to get it via > scripting? >

RE: Scripting question

2012-10-18 Thread Szabolcs Matefy
Thanks, that was I afraid of...thanks anyway! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of patrick nethercoat Sent: Thursday, October 18, 2012 2:22 PM To: softimage@listproc.autodesk.com Subject: Re: Scripting question AFAIK pi

Re: First Fabric Engine Usergroups in London and Montreal

2012-10-18 Thread Jonathan Laborde
Wow! Count me in!!! Oh no, count me out, it's on Halloween night, and I have kids... On Wed, Oct 17, 2012 at 9:54 PM, Guillaume Laforge < guillaume.laforge...@gmail.com> wrote: > Hello everyone ! > > In case some of you are interested, FabricEngine will host three workshops > in the next weeks. >

Re: F-curve editor funkiness

2012-10-18 Thread Morten Bartholdy
Sorry Gerbrand - didn't mean to reply directly to you - new settings in my webmail :/ I will try turning it off and see how it plays. Upon more investigation the problem seems related to working with f-cuves on a null which has several scene elements pose constrained. If I make a copy of the null

Re: First Fabric Engine Usergroups in London and Montreal

2012-10-18 Thread Paul Doyle
This has come up a few times, so we're going to change the Montreal event to 1st November (we forgot about Halloween!) - so sign up :) http://fabricengine.com/2012/10/creation-workshops-montreal-london/ On 18 October 2012 09:53, Jonathan Laborde wrote: > Wow! Count me in!!! > Oh no, count me ou

Re: First Fabric Engine Usergroups in London and Montreal

2012-10-18 Thread Jonathan Laborde
Wow, that was fast! Thanks a lot! Just registered to the event. On Thu, Oct 18, 2012 at 10:42 AM, Paul Doyle wrote: > This has come up a few times, so we're going to change the Montreal event > to 1st November (we forgot about Halloween!) - so sign up :) > http://fabricengine.com/2012/10/creatio

Re: First Fabric Engine Usergroups in London and Montreal

2012-10-18 Thread Miquel Campos
opss! I go to NY 1st of November :P Paul: I already registered, please delete me from the list for Montreal workshop :( Next time :) Miquel Campos www.akaosaru.com 2012/10/18 Jonathan Laborde > Wow, that was fast! > Thanks a lot! Just

Object Label Channel... Nevermind

2012-10-18 Thread Eric Lampi
Murphy's Law applied to email lists, 5 minutes after you send off a help post, you find what you need. I did a search on ObjectID instead of Object Label after seeing someone refer to it... Thanks anyway, Eric -- Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work

Re: Object Label Channel... Nevermind

2012-10-18 Thread Ed Manning
hey eric -- could you post the links you found? (I'm feeling to lazy to google that string myself!) ;-) On Thu, Oct 18, 2012 at 11:03 AM, Eric Lampi wrote: > Murphy's Law applied to email lists, 5 minutes after you send off a help > post, you find what you need. I did a search on ObjectID inste

Re: Object Label Channel... Nevermind

2012-10-18 Thread Byron Nash
Won't you run into the problem that the Object ID's are aliased? That's why I never pursued much in that direction regarding after effects. You would just end up with poor mattes. I'm interested to hear how you worked around that. What I would really prefer is a multi-channel EXR out of soft with

Re: Object Label Channel... Nevermind

2012-10-18 Thread Ciaran Moloney
That's what the pixel coverage framebuffer is supposed to help with. On Thu, Oct 18, 2012 at 4:49 PM, Byron Nash wrote: > Won't you run into the problem that the Object ID's are aliased? That's > why I never pursued much in that direction regarding after effects. You > would just end up with poo

Re: Object Label Channel... Nevermind

2012-10-18 Thread Eric Lampi
Once you pick the ID color, you use the Pixel Coverage pass and multiply it to cut out the edge of that matte, you have to do this for each individual matte you select. It seems like it should work. It's useful for this purpose because I have hundreds of pieces of geo flying around and the composi

Re: Object Label Channel... Nevermind

2012-10-18 Thread Eric Lampi
Hey Ed, Here you go. They were talking about an ObjectID shader, but it seems like this is pretty much the same thing as the current Object Label channel. http://www.si-community.com/community/viewtopic.php?f=28&t=340&start=10 Eric On Thu, Oct 18, 2012 at 11:13 AM, Ed Manning wrote: > hey e

Softimage crash when loading a 2gb scene

2012-10-18 Thread Jean-Sebastien Guillemette
Hey guys, I have an heavy scene with alot of objects. The scene opens fine up until a point where I load one more object and once saved the file goes above 2gb in size (at 1.9gb it was openning fine). It doesn't seems to be the object itself since I made some test with different props. It a

RE: Softimage crash when loading a 2gb scene

2012-10-18 Thread Mathieu Dufresne
Yes we did have this problem. The only workaround we found was to split the scene into smaller parts. MatDuf -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jean-Sebastien Guillemette Sent: 18 octobre 2012 1

Re: Softimage crash when loading a 2gb scene

2012-10-18 Thread Ben Houston
I believe this is a limitation within Softimage itself and was discussed on this list a couple years ago. -ben On Thu, Oct 18, 2012 at 12:05 PM, Jean-Sebastien Guillemette wrote: > Hey guys, > > I have an heavy scene with alot of objects. The scene opens fine up until a > point where I load one m

RE: Softimage crash when loading a 2gb scene

2012-10-18 Thread Gareth Bell
Yup. This is a known issue. Anything over the 2gb mark and that scene is sleepin' with the fishes. g -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jean-Sebastien Guillemette Sent: 18 October 2012 17:06 To: s

Re: Softimage crash when loading a 2gb scene

2012-10-18 Thread Ben Houston
Here is a previous discussion of the issue: https://groups.google.com/group/xsi_list/browse_thread/thread/f1e2ff4e0be65b54/e676c06a0f675317 -ben On Thu, Oct 18, 2012 at 12:08 PM, Ben Houston wrote: > I believe this is a limitation within Softimage itself and was > discussed on this list a coupl

RE: Softimage crash when loading a 2gb scene

2012-10-18 Thread David Thibodeau
Using reference models might be a solution to avoid such large file scenes Cheers Dav♪d Th♪bodeau || Artiste 3D || Tél: (514) 848-0579 (2525) -Original Message- From: Ben Houston [mailto:b...@exocortex.com] Sent: October-18-12 12:09 PM To: softimage@listproc.autodesk.com Subjec

Re: First Fabric Engine Usergroups in London and Montreal

2012-10-18 Thread Guillaume Laforge
Don't worry Miquel, I can give you a 'private workshop' when you are back from your trip :). On Thu, Oct 18, 2012 at 10:52 AM, Miquel Campos wrote: > opss! I go to NY 1st of November :P > > Paul: I already registered, please delete me from the list for Montreal > workshop :( > > Next time :) >

Re: Caustics Only Pass

2012-10-18 Thread Dan Yargici
I think you can just use the Photon_Irradiance shader for this, no? DAN On Thu, Oct 18, 2012 at 5:29 AM, Byron Nash wrote: > Spoke too soon. Found this link in case anyone else runs into a similar > need. > http://area.autodesk.com/forum/autodesk-softimage/rendering/caustic-pass/ > > > On Wed,

Re: First Fabric Engine Usergroups in London and Montreal

2012-10-18 Thread Miquel Campos
Wohooo! :D Miquel Campos www.akaosaru.com 2012/10/18 Guillaume Laforge > Don't worry Miquel, I can give you a 'private workshop' when you are back > from your trip :). > > > On Thu, Oct 18, 2012 at 10:52 AM, Miquel Campos > wrote: > >> o

Re: First Fabric Engine Usergroups in London and Montreal

2012-10-18 Thread Jeremie Passerin
Guillaume's offer sounds suspicious Miquel... beware ;-) On 18 October 2012 09:35, Miquel Campos wrote: > Wohooo! :D > > > > Miquel Campos > www.akaosaru.com > > > > > > 2012/10/18 Guillaume Laforge > >> Don't worry Miquel, I can give you a

Re: First Fabric Engine Usergroups in London and Montreal

2012-10-18 Thread Jonathan Laborde
Yeah, the ' ' are changing everything. On Thu, Oct 18, 2012 at 12:45 PM, Jeremie Passerin wrote: > Guillaume's offer sounds suspicious Miquel... beware ;-) > > > > On 18 October 2012 09:35, Miquel Campos wrote: > >> Wohooo! :D >> >> >> >> Miqu

Re: First Fabric Engine Usergroups in London and Montreal

2012-10-18 Thread Miquel Campos
Wohooo! +100 :D Miquel Campos www.akaosaru.com 2012/10/18 Jeremie Passerin > Guillaume's offer sounds suspicious Miquel... beware ;-) > > > > On 18 October 2012 09:35, Miquel Campos wrote: > >> Wohooo! :D >> >> -

Re: First Fabric Engine Usergroups in London and Montreal

2012-10-18 Thread Miquel Campos
Ok ok, now seriously. Guillaume, I prefer to wait for the next workshop. Because I am afraid of the rumours and Softimage mailing list have tendency to it ;) Miquel Campos www.akaosaru.com 2012/10/18 Jonathan Laborde > Yeah, the ' ' are

Re: First Fabric Engine Usergroups in London and Montreal

2012-10-18 Thread Jeremie Passerin
What rumours ? Guillaume + Miquel = <3 On 18 October 2012 09:55, Miquel Campos wrote: > Ok ok, now seriously. Guillaume, I prefer to wait for the next workshop. > Because I am afraid of the rumours and Softimage mailing list have > tendency to it ;) > > > -

Re: flood simulation

2012-10-18 Thread Pablo Tufaro
Thanks Alan, but I cant find any example of how to achieve this I will keep looking. Cheers! P. El 10/17/2012 8:42 PM, Alan Fregtman escribió: Lagoa is a unified simulator which means it combines several solvers in the same evaluation, which is to say you can theoretically do water, clot

is there a way to get the current Pass render Camera in ICE?

2012-10-18 Thread Vincent Langer
hi there, is there a way to get the current Pass render Camera in ICE? cheers, Vincent -- Vincent Langer Leonberger Str. 38 71638 Ludwigsburg +49 176 965 177 61

Re: flood simulation

2012-10-18 Thread Gustavo Eggert Boehs
One can make water collide and interact against particle RBDs but not whole objects. Maybe if one can voxelize one object into particles and cluster them together in some way... dont know if it is possible... I wonder if Thiago still checks this list once in a while...

Re: flood simulation

2012-10-18 Thread Peter Agg
You could potentially use ICE modelling to make actual geo to collide with instead of instances. But doing that with Lagoa for something as large scale as a flood would be... brave. :) On 18 October 2012 18:18, Gustavo Eggert Boehs wrote: > One can make water collide and interact against particl

Re: is there a way to get the current Pass render Camera in ICE?

2012-10-18 Thread Alan Fregtman
Nope. :( On Thu, Oct 18, 2012 at 1:14 PM, Vincent Langer wrote: > hi there, > > is there a way to get the current Pass render Camera in ICE? > > cheers, > Vincent > > -- > Vincent Langer > Leonberger Str. 38 > 71638 Ludwigsburg > +49 176 965 177 61 > >

Re: flood simulation

2012-10-18 Thread Gustavo Eggert Boehs
That is true, Olegs PhisyX SPH exposed thingy might be much better for such work... IF you want to stay withing SI. But then I dont know how well it plays with the rest of SIs PhisyX simulation enviroment (RBDs and all). Oh what a mess :/

RE: flood simulation

2012-10-18 Thread Grahame Fuller
You could use a very rigid phase, and use that to advect the geo. Just thinking out loud - I haven't actually tried this. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gustavo Eggert Boehs Sent: Thursday, October 18, 2012 01:19

Re: flood simulation

2012-10-18 Thread Pablo Tufaro
OK OK! I see... I will check out other options I think. Thanks to all. P. El 10/18/2012 2:23 PM, Peter Agg escribió: You could potentially use ICE modelling to make actual geo to collide with instead of instances. But doing that with Lagoa for something as large scale as a flood would be...

Re: First Fabric Engine Usergroups in London and Montreal

2012-10-18 Thread Helge Mathee
And off they go... :) On 10/18/2012 6:57 PM, Jeremie Passerin wrote: What rumours ? Guillaume + Miquel = <3 On 18 October 2012 09:55, Miquel Campos > wrote: Ok ok, now seriously. Guillaume, I prefer to wait for the next workshop. Because I am afrai

Re: First Fabric Engine Usergroups in London and Montreal

2012-10-18 Thread Miquel Campos
yep, too late to stop it...:P So... Lets create an smoke curtain.. Softimage core will be port to Fabric Engine and only will work on IPad (Yeah!, that must be enough to stop our little scandal ;) ) Miquel Campos www.akaosaru.com 2012/10/

Re: Object Label Channel... Nevermind

2012-10-18 Thread Byron Nash
Thanks for the info Eric and Ciaran. I will give that a shot. On Thu, Oct 18, 2012 at 12:05 PM, Eric Lampi wrote: > Hey Ed, > > Here you go. They were talking about an ObjectID shader, but it seems like > this is pretty much the same thing as the current Object Label channel. > > http://www.si-c

Re: First Fabric Engine Usergroups in London and Montreal

2012-10-18 Thread Guillaume Laforge
I tried to hide the love using but apparently I fail :). On Thu, Oct 18, 2012 at 1:59 PM, Miquel Campos wrote: > yep, too late to stop it...:P So... Lets create an smoke curtain.. > Softimage core will be port to Fabric Engine and only will work on IPad > > (Yeah!, that must be enough to stop ou

Re: is there a way to get the current Pass render Camera in ICE?

2012-10-18 Thread Alan Fregtman
But that won't get the current pass necessarily. It just gets the camera of a specific pass. On Thu, Oct 18, 2012 at 2:12 PM, Vincent Ullmann < vincent.ullm...@googlemail.com> wrote: > Yes, but not really :) > > Thought it could work, becouse getting RenderOptions worked in the past. > Somet

Re: flood simulation

2012-10-18 Thread Ciaran Moloney
Hi, you can get some funky two-way coupling between lagoa and bullet RBD particles. There is some trickery involving ICE topo and instances to get interaction to work in both directions, I'll post an example some time. Ciaran On Thu, Oct 18, 2012 at 6:33 PM, Pablo Tufaro wrote: > OK OK! I see.

Re: flood simulation

2012-10-18 Thread Pablo Tufaro
Well, that may work...! I will investigate a little bit on that one! Thanks ! pablo. El 10/18/2012 4:03 PM, Oleg Bliznuk escribió: Here is some work on liquid->rbd interaction http://si-community.com/community/viewtopic.php?f=4&t=281 I think adding backward influence is much more easy task

Re: flood simulation

2012-10-18 Thread Mathieu Leclaire
This is not an easy task to accomplish in Softimage, but it is doable. I see two possible avenue I would explore: 1 - What I would try with Lagoa is emitting elastic particles for your rigid objects and make the elasticity very stiff. Make sure they have an ID based on the emitted mesh and a t

Re: flood simulation

2012-10-18 Thread Pablo Tufaro
Thank you very much for taking the time to write all this. I think I have to find a solution outside softimage. Thank you very much really. I will keep you posted with the advances if I reach one! P. El 10/18/2012 6:34 PM, Mathieu Leclaire escribió: This is not an easy task to accomplish in

Maya to Soft via fbx

2012-10-18 Thread Nick Angus
Has anyone had any luck transferring animation only between Maya & Soft to a previously imported fbx file? I am trying the 'update animation' option but it just aint working... Both versions are 2013 btw. Cheers, Nick [Description: ALT_signature_NANGUS] <>

[custom tool sdk] Disabling snapping when ctrl is pressed

2012-10-18 Thread Ahmidou Lyazidi
Hi I'm working on a tool that need to mimic rectangle selection on closed bezier curve's knots ,so when ctrl is down it toggle the selection. But pressing ctrl inside a custom tool also toggle snapping. Even with "in_ctxt.EnableSnapping(0);" I still have the snapping center that appears, and worst

PyQtForSoftimage: QFileDialog

2012-10-18 Thread César Sáez
Hi list, I'm starting to use PyQtForSoftimage and I'm having some issues with a QFileDialog, it works but the dialog get mixed with the softimage ones. Is there any way to make it work properly? Has something to do with model dialog limitations? Just a known issue? I'm just calling a QFileDialog.g

Re: [custom tool sdk] Disabling snapping when ctrl is pressed

2012-10-18 Thread Ahmidou Lyazidi
More details on this, rectangle pick a knot while ctrl is down return extra imagniary indice (like 3442 when there is only 4 knots) if: -the knot is the 2nd one (indice =1) -more than one knot is picked Weird... 2012/10/19 Ahmidou Lyazidi > Hi > I'm working on a tool that need to mimic rectangl

Re: PyQtForSoftimage: QFileDialog

2012-10-18 Thread jo benayoun
Hey Cesar, there is no limitations nor bugs, its just softimage is setting new controls to use its style and qt lets do. Use this and you should be safe. void SuspendWin32ControlsHook

Re: PyQtForSoftimage: QFileDialog

2012-10-18 Thread César Sáez
Oh, so simple! :) Thanks On Fri, Oct 19, 2012 at 8:07 AM, jo benayoun wrote: > Hey Cesar, > there is no limitations nor bugs, its just softimage is setting new > controls to use its style and qt lets do. Use this and you should be safe. > > void > SuspendWin32ControlsHook