Ever the extremist :)
Touch isn't a replacement to other devices, it extends it.
If you never tried painting with a touch sensitive interface, you won't
understand.
Turning the canvas around, orbiting, zooming, resizing the mouse and so on
are amazingly intuitive and smooth.
Scrolling, moving
Just another Windows 8 opinion, OT:
I'm using it for a few months now, and overall I'm quite happy with it.
To me, the metro screen - which IS the new start menu - looks fresh and
modern. Animation, simple graphics, colors... people have different tastes.
The no-nonsense style of the desktop is
I had to switch to 2014 for the current project due to a bug in 2013 that
crashed Softimage when importing reference models with Ice Trees on it. In
2014 I can import these models as references without problems.
One other bonus is the premultiply on LUTs options. Being able to set it
to No is a
We switched from 2013 SP1 to 2014. Major regression for us is that when you
hide polygons, and select some polygons then unhide the hidden polygons, your
selection will be lost. There are several bugs still present, however overall
feeling is better. We don't rely on RT shading, but HQV is way
I'm not 100% sure I would call something that can be fixed with a script
swap, or a 20 lines script bound to the hotkey, a MAJOR regression ;) I
know you got super annoyed at that though.
2012 was actually quite a good release for us, but that's after QFEs, 2013
seems to be doing ok too, but we
Hi list,
Is there a way to set up a pass such that the rendered file does not
contain the frame number?
I want my file to be called filename.png, not filename.1.png.
Thank you
Christian
can't you rename it once it rendered?
On 7 May 2013 10:07, Christian Gotzinger cgo...@googlemail.com wrote:
Hi list,
Is there a way to set up a pass such that the rendered file does not
contain the frame number?
I want my file to be called filename.png, not filename.1.png.
Thank you
As I told, major regression for us. So that means that was our biggest issue so
far :D
Cheers
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Tuesday, May 07, 2013 10:25 AM
To:
So, I started to dig into Crowd FX, and I tried to follow the help file
for 2014. I've set up my crowd, and I want to set up the animation
states. Interesting that though I followed the guide step by step, I
have no states in the ICE tree...Anyone know a true step-by-step
tutorial?
___
This
AFAIK it's not part of the tokenization.
If you are generating them by script though it should be trivial to rename
them by the same script after the fact, unless your script is just a
submitter unaware of when the rendering is finished, in that case, if you
use any, render management softwares
Here's a post render frame script I use to make Proxies of my renders to speed
things up when I've got heavy comping jobs.
All the bits are in there for a simple rename if you know a bit of scripting,
you just need a little read up on creating an Event.
Adam
-
Yoyo
Yes, I'm pretty sure there's no way around it...you always get a frame
number.
On 07/05/2013 6:09 AM, Raffaele Fragapane wrote:
AFAIK it's not part of the tokenization.
If you are generating them by script though it should be trivial to
rename them by the same script after the fact, unless
I'm with you Eugen. The nice thing I've found with the new Start Screen is
that I've organized things based on how frequently I use them. So
Softimage, Photoshop, Eyeon Fusion, 3D-Coat, etc., are in a block on the
furthest to the left. And less frequently used software is further to the
right.
Hi Szabolcs,
Screenshot your ice tree (point cloud behaviour and animation blending)
And tell us what u did?
And you said there is no state, what does that mean?
Regards,
Chris
Sent from my iPhone
On 7 May, 2013, at 5:37 PM, Szabolcs Matefy
szabol...@crytek.commailto:szabol...@crytek.com
Your Major regression unhided polygon issue has a fix. Check the post sent by
my dev in the other earlier thread ;)
Regards,
Chris
On 7 May, 2013, at 5:33 PM, Szabolcs Matefy
szabol...@crytek.commailto:szabol...@crytek.com wrote:
As I told, major regression for us. So that means that was our
Oh n. Today everybody has lost the sense of humor? :D
As I said, or Major regression, I mean that it's our biggest problem so
far...c'mon guys, don't take everything so serious
But if we are here, I followed the tutorial of creating CrowdFX, and to be
honest, the
I will draft one first by tomorrow asap!
Could you give me the link of the doc which you were looking? Maybe it's not
the right page ;)
Regards,
Chris
On 7 May, 2013, at 7:35 PM, Szabolcs Matefy
szabol...@crytek.commailto:szabol...@crytek.com wrote:
Oh n. Today everybody has lost the
http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html
Actually we think to create a crowd scene in our game, and I try to set up a
simple scene. It seems that the Aniamtion state definition is not created when
I simple select my actor source model, and press
That's the one! Thanks Gustavo. :)
On Tue, May 7, 2013 at 9:46 AM, Gustavo Eggert Boehs gustav...@gmail.comwrote:
http://area.autodesk.com/2014unfold/live/unfoldevent/workflow.html (from
50min on)
2013/5/7 Alan Fregtman alan.fregt...@gmail.com
This one maybe?
Is this the thing where you get giant cubes of bad volume data, or
something else?
On 7 May 2013 19:54, Eric Thivierge ethivie...@hybride.com wrote:
Anyone notice how many times this just doesn't work correctly? Even
toggling the Closed volume inside often doesn't give the correct results as
maybe instead of just doing it in houdini he could use SDFs?
http://blog.blackredking.org/?p=47
On Tue, May 7, 2013 at 12:34 PM, Peter Agg peter@googlemail.com wrote:
Yeah, that's my only suggestion really - I've had quite a few problems
before where I had very dense particles being
Any freelancer TDs available June/July (ish) for a strand-heavy ice gig? Big
name client, cool look, but definitely needs experience. Let me know if you're
interested via email.
You could write/wire the test yourself.
Point inside hull is fairly trivial outside of fringe cases, shoot a ray in
any direction, if it intersects an odd number of times, it's outside, even,
it's inside.
You might want multiple rays and take the median of the result, or work
conservatively and
Thanks guys,
Ciaran, your addon actually works exceptionally well in my case. The
slider for the Override_test_distance gets rid of the errant areas
very very well. Not to mention generating this particle cloud is super
fast now. You've saved me some late night work today. :)
I did try to
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