Re: Anyone got a tip to convert a customproperty to a regular customparamset?

2013-06-17 Thread Cristobal Infante
Just learn Python you won't look back, I believe Raffaele has done some great tutorials to get you started: http://tod.cgsociety.org/index.php/home/view/technical_direction_in_xsi_with_python On 18 June 2013 04:58, Steven Caron wrote: > *filtering all the peeples*... i will be on the list, a

Re: FBX and vertex colors

2013-06-17 Thread Martin
A custom exporter script may be the best and simple solution. Martin On 2013/06/17, at 19:29, "Szabolcs Matefy" wrote: > Quite easy, FBX exports tangents as vertex colors. Sometimes we need vertex > colors, sometimes not, it’d be nice to have an option for it. Deleting this > is a destructive

Re: Anyone have an idea what error message it is?

2013-06-17 Thread Alan Fregtman
TIFFs support storing arbitrary metadata. (In fact, TIFF stands for just that... Tagged Image File Format.) Some programs store custom "tags" or other things in the format, and I guess the renderer just doesn't know what to do with this particular bit of data, but because the image itself is intact

Anyone have an idea what error message it is?

2013-06-17 Thread Daniel Kim
Hi guys I get this error message from a scene. Rendering still works, but it keep pops up and I have no idea what it is. Does anyone have an idea what this error message is about? ' WARNING : IMG 0.2 62 MB warn 102023: TIFFReadDirectory: :wrong data type 7 for "RichTIFFIPTC"; tag ignored.

Re: Anyone done corrective shapes when SecondaryShapeModeling is not an option?

2013-06-17 Thread Raffaele Fragapane
Duplicate mesh twice, fix one, subtract point pos of one from the other, freeze, transfer frozen ice attributes to original mesh. Works fine for world and object. For component relative (equivalent to local) it's a bit trickier as you will have to transform the resulting vector (object space) by th

Re: Anyone got a tip to convert a customproperty to a regular customparamset?

2013-06-17 Thread Steven Caron
*filtering all the peeples*... i will be on the list, alone. On Mon, Jun 17, 2013 at 8:50 PM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote: > You don't like Javascript peoples?! Does it mean you'll add Matt Lind as > well? > > > On Tue, Jun 18, 2013 at 1:41 PM, Steven Caron wrote: >

Re: Anyone got a tip to convert a customproperty to a regular customparamset?

2013-06-17 Thread Raffaele Fragapane
You don't like Javascript peoples?! Does it mean you'll add Matt Lind as well? On Tue, Jun 18, 2013 at 1:41 PM, Steven Caron wrote: > i guess i gotta add raff to my filter too? ;P > > > On Mon, Jun 17, 2013 at 8:35 PM, Raffaele Fragapane < > raffsxsil...@googlemail.com> wrote: > >> Steve Caron

Re: Anyone got a tip to convert a customproperty to a regular customparamset?

2013-06-17 Thread Steven Caron
i guess i gotta add raff to my filter too? ;P On Mon, Jun 17, 2013 at 8:35 PM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote: > Steve Caron was key to the pyQt Soft efforts though, you could write him > an e-mail asking if he wouldn't mind writing JScript bindings maybe. > >

Re: Anyone got a tip to convert a customproperty to a regular customparamset?

2013-06-17 Thread Raffaele Fragapane
Steve Caron was key to the pyQt Soft efforts though, you could write him an e-mail asking if he wouldn't mind writing JScript bindings maybe. On Tue, Jun 18, 2013 at 12:57 PM, Christopher < christop...@thecreativesheep.ca> wrote: > Is there anything like pyQT for JavaScript peoples :-) > > ::Chr

Re: Anyone got a tip to convert a customproperty to a regular customparamset?

2013-06-17 Thread Raffaele Fragapane
None that will run inside Softimage. The only available browser front-ended ports around largely out-date the netview and JS. Softimage also DOES NOT use Javascript. It uses JScript, which is Microsoft's stillborn half arsed effort at it. On Tue, Jun 18, 2013 at 12:57 PM, Christopher < christop..

Re: OT: (sort-of) getting in to game dev

2013-06-17 Thread Raffaele Fragapane
To no-one in particular: Software development, thinking cooly, is ALWAYS going to be a safer choice in terms of future proofing your arse than most content work, and a good chunk of the artistic work. It simply gives you a much broader range of skills and a much higher level of portability of effo

RE: OT: (sort-of) getting in to game dev

2013-06-17 Thread Chris Chia
+1 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nasser Al-Ostath Sent: Monday, June 17, 2013 8:53 PM To: softimage@listproc.autodesk.com Subject: Re: OT: (sort-of) getting in to game dev I recommend full sail university ... they are

Re: Anyone got a tip to convert a customproperty to a regular customparamset?

2013-06-17 Thread Christopher
Is there anything like pyQT for JavaScript peoples :-) ::Christopher:: > using pyqt would be another solution, you could create a custom .ui > and just import it for every asset. > > I am having to do something similar at work and debating which way to > go, I would prefer softimage native of cour

Re: Anyone done corrective shapes when SecondaryShapeModeling is not an option?

2013-06-17 Thread Enrique Caballero
alan all the time this is how i do it duplicate the mesh twice 1. neutral pose 2. posed where it needs the corrective shape 3. duplicate 2 again create the corrective shape on # 2 mesh. You now have a mesh that is posed, and has the fix applied create the corrective shape on it. you now have

RE: OT: (sort-of) getting in to game dev

2013-06-17 Thread Marc Brinkley
Tim certainly has some good thoughts. Let me throw a penny onto the pile. Best piece of advice I would give these days...don't be a CG artist. I know...given this list...but I have been in games for 16+ years in the art field and the single most important role in a studio is a software developer

Re: OT: (sort-of) getting in to game dev

2013-06-17 Thread Tim Thorburn
As others have said, he should decide what about games he really wants to do first. I'd suggest you point him to some free/open source tools - Blender, Unity3D, etc. These programs will often have a vast amount of tutorials or user forums available to assist in the learning curve. Have him st

Re: No anti aliasing while navigating?

2013-06-17 Thread James De Colling
having just upgraded here, im finding the same thing. whats happened? I cant find any checkbox for AA whilst navigating. James, On Tue, Jun 11, 2013 at 6:19 PM, Christian Gotzinger wrote: > Hi list, > > I turned on the High Quality viewport in SI 2014 in my scene to get > anti-aliasing. But the

RE: Anyone done corrective shapes when SecondaryShapeModeling is not an option?

2013-06-17 Thread Sven Constable
Just a sidenote: Mr. Smith, your tutorials are the most charming ones regarding softimage I saw in the last 15 years. It's just my professional opinion. :) Its pure joy to listen to them. I really like the kind of understatement that is always present in your videos. And of course the information.

Re: Anyone done corrective shapes when SecondaryShapeModeling is not an option?

2013-06-17 Thread Peter Agg
This is the process I've found works best for me - it's from memory as I don't have Soft at home so hopefully it's all in the right order. I have used an ICE PointRefFrame technique to try to get the rotational changes, but the result never seemed to work as well as this: 1) Move the rig from it's

Re: FBX and vertex colors

2013-06-17 Thread Ivan
Hi Szabolcs There is currently no such option in fbx export ppg that i am aware of. Ivan Sent from my iPhone, please excuse for typos. On 17 Jun, 2013, at 4:02 PM, Szabolcs Matefy wrote: > Hi guys, > > Is it possible to turn off vertex color exporting for FBX export? > > Cheers > > > S

Re: Anyone done corrective shapes when SecondaryShapeModeling is not an option?

2013-06-17 Thread Bk
See what you think of this technique https://vimeo.com/67402407 I find the results are far more natural looking and easier to manage and edit. I doubt I'll ever use that shapes-before-bones method again for correctives on limbs. On 17 Jun 2013, at 20:27, Alan Fregtman wrote: > Hey guys, >

Re: CustomTool Pick

2013-06-17 Thread Vincent Ullmann
Hi, thanks for your response. "Also picking generally uses a small region around the cursor" This might be the Issue. So sometimes Pick will get a Object, but my GetRaycastIntersections will fail then becouse of that Radius. I assuemd Pick and Raycast will work similar enough so i could be sure

RE: Rendering crowds on a farm

2013-06-17 Thread Manny Papamanos
Hi Jeff. I meant 'well documented' inside the defect log of SOFT-9095, for an eventual fix. The defects and feature-requests are accessible by AD staff only. -manny From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeff McFall Sent: Mond

Anyone done corrective shapes when SecondaryShapeModeling is not an option?

2013-06-17 Thread Alan Fregtman
Hey guys, I'm curious if anyone has already tackled the problem of creating a corrective shape (that is, a shape difference in a pose that has been readjusted to be relative to the neutral character pose) when SecondaryShapeModeling isn't viable? If you use classic envelopes and the ClusterShapeC

RE: Rendering crowds on a farm

2013-06-17 Thread Jeff McFall
Manny, Just curious - when you say well documented do you mean via forums or is there an active/up to date Autodesk link which covers these kinds of details? I had similar issues early this year and would say that I struggled to find any information for this or other issues other than asking via

RE: (sort-of) getting in to game dev

2013-06-17 Thread Matt Lind
That's a broad question. Having worked in the games industry on and off since the mid 1990s, I can say the industry is going through a lot of change right now, but the overall picture for somebody coming out of high school, the path isn't too different than it was back then. What he needs to d

Re: (sort-of) getting in to game dev

2013-06-17 Thread Paul Griswold
Haha, yes I have friends who went into medical school and they're a lot better off then pretty much everyone I went to film school with. But saying he wants to get into game development is a lot better than what he said the first time I asked what he wanted to do with his life. He said, "dunno...

RE: OT: (sort-of) getting in to game dev

2013-06-17 Thread Williams, Wayne
>From what I've seen, many of the kids coming out of schools these days are >expecting to get a job handed to them right out the door because they have a >piece of paper which states they're competent. Yay for competency, but >employers want to see passion too. They want to see people who are cr

Re: icecache zlib or gzip?

2013-06-17 Thread Steven Caron
no, they are similar. i used zlib streams for my krakatoa/prt exporter and i saw other code from someone else using gzip functions *written with my thumbs On Jun 17, 2013, at 2:54 AM, Doeke Wartena wrote: thanks. In the python the use gzip instead of zlib as well so i suppose the wiki is o

Re: OT: (sort-of) getting in to game dev

2013-06-17 Thread Eric Lampi
I think you need to be brutally honest with him about the nature of the business, game development and visual F/X. I have some contact with students who go to my alma mater, Pratt Institute. I've been very honest with them about how our industry is changing and how tough it might be to make a caree

Re: (sort-of) getting in to game dev

2013-06-17 Thread peter_b
Dissuade him - advise him to get a medical degree. Your daughter will hate you for it short term, but thank you long term - when paycheck has more importance than some childhood disillusion. If she stays with him, that’s the long term, so you win. But i f she breaks up, that’s the short term – h

Re: How to use Normal Maps with Arnold?

2013-06-17 Thread Alan Fregtman
If you ask this in the private Arnold beta list you'll be more likely to get meaningful responses. Besides, with the NDAs Arnold testers signed it's uncertain how much folks can comfortably help out in public forums like this one. If you aren't registered but your employer is part of the beta, ask

Re: icecache zlib or gzip?

2013-06-17 Thread Luc-Eric Rousseau
zlib is an open source C library you can get from zlib.net. ICE chache uses zlib's gzip API, gzopen, gzread, etc. The wiki is written for c++ developers. On Mon, Jun 17, 2013 at 5:54 AM, Doeke Wartena wrote: > thanks. In the python the use gzip instead of zlib as well so i suppose the > wiki is

Re: OT: (sort-of) getting in to game dev

2013-06-17 Thread Raffaele Fragapane
Saying "I want to get into games" is like saying "I want to have something to do with buildings". Laying the bricks, engineering anti-seismic structures, or decorating the interiors? :) First thing I'd try and push him for is to form some rough idea of what he likes in a game and how he feels he'd

RE: OT: (sort-of) getting in to game dev

2013-06-17 Thread Graham Bell
He should look at the polycount website - http://www.polycount.com/ There's lots of good info there, especially on the wiki pages. There's lots of information there about the industry, getting in, folios, roles, etc. G From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@li

Re: OT: (sort-of) getting in to game dev

2013-06-17 Thread Nasser Al-Ostath
I recommend full sail university ... they are specialized in game dev On 17 Jun 2013 14:43, "Paul Griswold" < pgrisw...@fusiondigitalproductions.com> wrote: > Hi guys, > > My daughter's boyfriend has expressed an interest in getting into game > development. He's just a teenager, so he really does

Re: OT: (sort-of) getting in to game dev

2013-06-17 Thread Doeke Wartena
I don't know what exactly he is interested in. Modelling, mapping, programming etc. But i think it can be good to get involved in a mod team. For the rest, i think unknown world are doing an interesting job. They started with a mod for halflife 1 and now have a company of around 9 people so it's a

Re: OT: (sort-of) getting in to game dev

2013-06-17 Thread Daniel H
He should be directed to download all three of these game engines. Digital-Tutors has training on all three engines, and Eat 3D has training for Unreal and CryEngine. Free edition of Unreal Engine 3 http://www.unrealengine.com/udk Free edition of CryEngine 3 http://mycryengine.com Free edition o

Re: OT: (sort-of) getting in to game dev

2013-06-17 Thread Sebastien Sterling
http://www.penny-arcade.com/patv/episode/on-game-schools Small but very informative vid, part of a much larger series which is equally excellent and accessible. Make sure he understands what exactly a Dev does. It often gets tossed like a blanket statement to cover a vast number of disciplines. (

OT: (sort-of) getting in to game dev

2013-06-17 Thread Paul Griswold
Hi guys, My daughter's boyfriend has expressed an interest in getting into game development. He's just a teenager, so he really doesn't have much of a focus yet other than "I want to get into games". But I told my daughter I'd get some recommendations on things like what he should study, good co

RE: CustomTool Pick

2013-06-17 Thread Brent McPherson
Hi Vincent, The first place to start is by checking the return values to make sure the calls succeed before attempting to use the values. Just because picking got an intersection doesn't mean the point locator query will succeed because they are using different techniques for testing intersec

RE: FBX and vertex colors

2013-06-17 Thread Szabolcs Matefy
Quite easy, FBX exports tangents as vertex colors. Sometimes we need vertex colors, sometimes not, it'd be nice to have an option for it. Deleting this is a destructive option, and I prefer non-destructive solutions J From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@li

How to use Normal Maps with Arnold?

2013-06-17 Thread Antonieo
Arnold bump2d is designed for bump map(B/W map), now I've some normal map, it could not work correctly with bump2d. I've read the user guide, it tells that Arnold could support XSI Normal Map2/3, but Normal Map3 node output vector as result, I don't see how to use it, connect it to bump port of

Re: icecache zlib or gzip?

2013-06-17 Thread Doeke Wartena
thanks. In the python the use gzip instead of zlib as well so i suppose the wiki is outdated. 2013/6/17 Chris Chia > Take a look at this example? > > http://code.google.com/p/ice-cache-explorer/source/browse/trunk/icereader.py > > https://groups.google.com/forum/?fromgroups#!topic/xsi_list/_XC2

RE: FBX and vertex colors

2013-06-17 Thread Chris Chia
Just curious, what's stopping you from removing the Vertex color from the cluster of the imported fbx obj? ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Monday, June 17, 2013 4:03 PM To: softimage@listproc.au

FBX and vertex colors

2013-06-17 Thread Szabolcs Matefy
Hi guys, Is it possible to turn off vertex color exporting for FBX export? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail.