Just learn Python you won't look back, I believe Raffaele has done some
great tutorials to get you started:
http://tod.cgsociety.org/index.php/home/view/technical_direction_in_xsi_with_python
On 18 June 2013 04:58, Steven Caron wrote:
> *filtering all the peeples*... i will be on the list, a
A custom exporter script may be the best and simple solution.
Martin
On 2013/06/17, at 19:29, "Szabolcs Matefy" wrote:
> Quite easy, FBX exports tangents as vertex colors. Sometimes we need vertex
> colors, sometimes not, it’d be nice to have an option for it. Deleting this
> is a destructive
TIFFs support storing arbitrary metadata. (In fact, TIFF stands for just
that... Tagged Image File Format.) Some programs store custom "tags" or
other things in the format, and I guess the renderer just doesn't know what
to do with this particular bit of data, but because the image itself is
intact
Hi guys
I get this error message from a scene. Rendering still works, but it keep
pops up and I have no idea what it is. Does anyone have an idea what this
error message is about?
' WARNING : IMG 0.2 62 MB warn 102023: TIFFReadDirectory: :wrong
data type 7 for "RichTIFFIPTC"; tag ignored.
Duplicate mesh twice, fix one, subtract point pos of one from the other,
freeze, transfer frozen ice attributes to original mesh.
Works fine for world and object. For component relative (equivalent to
local) it's a bit trickier as you will have to transform the resulting
vector (object space) by th
*filtering all the peeples*... i will be on the list, alone.
On Mon, Jun 17, 2013 at 8:50 PM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:
> You don't like Javascript peoples?! Does it mean you'll add Matt Lind as
> well?
>
>
> On Tue, Jun 18, 2013 at 1:41 PM, Steven Caron wrote:
>
You don't like Javascript peoples?! Does it mean you'll add Matt Lind as
well?
On Tue, Jun 18, 2013 at 1:41 PM, Steven Caron wrote:
> i guess i gotta add raff to my filter too? ;P
>
>
> On Mon, Jun 17, 2013 at 8:35 PM, Raffaele Fragapane <
> raffsxsil...@googlemail.com> wrote:
>
>> Steve Caron
i guess i gotta add raff to my filter too? ;P
On Mon, Jun 17, 2013 at 8:35 PM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:
> Steve Caron was key to the pyQt Soft efforts though, you could write him
> an e-mail asking if he wouldn't mind writing JScript bindings maybe.
>
>
Steve Caron was key to the pyQt Soft efforts though, you could write him an
e-mail asking if he wouldn't mind writing JScript bindings maybe.
On Tue, Jun 18, 2013 at 12:57 PM, Christopher <
christop...@thecreativesheep.ca> wrote:
> Is there anything like pyQT for JavaScript peoples :-)
>
> ::Chr
None that will run inside Softimage. The only available browser front-ended
ports around largely out-date the netview and JS.
Softimage also DOES NOT use Javascript. It uses JScript, which is
Microsoft's stillborn half arsed effort at it.
On Tue, Jun 18, 2013 at 12:57 PM, Christopher <
christop..
To no-one in particular:
Software development, thinking cooly, is ALWAYS going to be a safer choice
in terms of future proofing your arse than most content work, and a good
chunk of the artistic work.
It simply gives you a much broader range of skills and a much higher level
of portability of effo
+1
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nasser Al-Ostath
Sent: Monday, June 17, 2013 8:53 PM
To: softimage@listproc.autodesk.com
Subject: Re: OT: (sort-of) getting in to game dev
I recommend full sail university ... they are
Is there anything like pyQT for JavaScript peoples :-)
::Christopher::
> using pyqt would be another solution, you could create a custom .ui
> and just import it for every asset.
>
> I am having to do something similar at work and debating which way to
> go, I would prefer softimage native of cour
alan all the time this is how i do it
duplicate the mesh twice
1. neutral pose
2. posed where it needs the corrective shape
3. duplicate 2 again
create the corrective shape on # 2 mesh. You now have a mesh that is
posed, and has the fix applied
create the corrective shape on it.
you now have
Tim certainly has some good thoughts. Let me throw a penny onto the pile.
Best piece of advice I would give these days...don't be a CG artist. I
know...given this list...but I have been in games for 16+ years in the art
field and the single most important role in a studio is a software developer
As others have said, he should decide what about games he really wants
to do first. I'd suggest you point him to some free/open source tools -
Blender, Unity3D, etc. These programs will often have a vast amount of
tutorials or user forums available to assist in the learning curve.
Have him st
having just upgraded here, im finding the same thing. whats happened? I
cant find any checkbox for AA whilst navigating.
James,
On Tue, Jun 11, 2013 at 6:19 PM, Christian Gotzinger
wrote:
> Hi list,
>
> I turned on the High Quality viewport in SI 2014 in my scene to get
> anti-aliasing. But the
Just a sidenote: Mr. Smith, your tutorials are the most charming ones
regarding softimage I saw in the last 15 years. It's just my professional
opinion. :) Its pure joy to listen to them. I really like the kind of
understatement that is always present in your videos. And of course the
information.
This is the process I've found works best for me - it's from memory as I
don't have Soft at home so hopefully it's all in the right order. I have
used an ICE PointRefFrame technique to try to get the rotational changes,
but the result never seemed to work as well as this:
1) Move the rig from it's
Hi Szabolcs
There is currently no such option in fbx export ppg that i am aware of.
Ivan
Sent from my iPhone, please excuse for typos.
On 17 Jun, 2013, at 4:02 PM, Szabolcs Matefy wrote:
> Hi guys,
>
> Is it possible to turn off vertex color exporting for FBX export?
>
> Cheers
>
>
> S
See what you think of this technique
https://vimeo.com/67402407
I find the results are far more natural looking and easier to manage and edit.
I doubt I'll ever use that shapes-before-bones method again for correctives on
limbs.
On 17 Jun 2013, at 20:27, Alan Fregtman wrote:
> Hey guys,
>
Hi,
thanks for your response.
"Also picking generally uses a small region around the cursor"
This might be the Issue. So sometimes Pick will get a Object, but my
GetRaycastIntersections will fail then becouse of that Radius.
I assuemd Pick and Raycast will work similar enough so i could be sure
Hi Jeff.
I meant 'well documented' inside the defect log of SOFT-9095, for an eventual
fix.
The defects and feature-requests are accessible by AD staff only.
-manny
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeff McFall
Sent: Mond
Hey guys,
I'm curious if anyone has already tackled the problem of creating a
corrective shape (that is, a shape difference in a pose that has been
readjusted to be relative to the neutral character pose) when
SecondaryShapeModeling isn't viable?
If you use classic envelopes and the ClusterShapeC
Manny,
Just curious - when you say well documented do you mean via forums or is there
an active/up to date Autodesk link which covers these kinds of details?
I had similar issues early this year and would say that I struggled to find any
information for this or other issues other than asking via
That's a broad question.
Having worked in the games industry on and off since the mid 1990s, I can say
the industry is going through a lot of change right now, but the overall
picture for somebody coming out of high school, the path isn't too different
than it was back then.
What he needs to d
Haha, yes I have friends who went into medical school and they're a lot
better off then pretty much everyone I went to film school with.
But saying he wants to get into game development is a lot better than what
he said the first time I asked what he wanted to do with his life. He
said, "dunno...
>From what I've seen, many of the kids coming out of schools these days are
>expecting to get a job handed to them right out the door because they have a
>piece of paper which states they're competent. Yay for competency, but
>employers want to see passion too. They want to see people who are cr
no, they are similar. i used zlib streams for my krakatoa/prt exporter
and i saw other code from someone else using gzip functions
*written with my thumbs
On Jun 17, 2013, at 2:54 AM, Doeke Wartena wrote:
thanks. In the python the use gzip instead of zlib as well so i
suppose the wiki is o
I think you need to be brutally honest with him about the nature of
the business, game development and visual F/X. I have some contact
with students who go to my alma mater, Pratt Institute. I've been very
honest with them about how our industry is changing and how tough it
might be to make a caree
Dissuade him - advise him to get a medical degree.
Your daughter will hate you for it short term, but thank you long term - when
paycheck has more importance than some childhood disillusion.
If she stays with him, that’s the long term, so you win.
But i f she breaks up, that’s the short term – h
If you ask this in the private Arnold beta list you'll be more likely to
get meaningful responses. Besides, with the NDAs Arnold testers signed it's
uncertain how much folks can comfortably help out in public forums like
this one.
If you aren't registered but your employer is part of the beta, ask
zlib is an open source C library you can get from zlib.net. ICE
chache uses zlib's gzip API, gzopen, gzread, etc.
The wiki is written for c++ developers.
On Mon, Jun 17, 2013 at 5:54 AM, Doeke Wartena wrote:
> thanks. In the python the use gzip instead of zlib as well so i suppose the
> wiki is
Saying "I want to get into games" is like saying "I want to have something
to do with buildings". Laying the bricks, engineering anti-seismic
structures, or decorating the interiors? :)
First thing I'd try and push him for is to form some rough idea of what he
likes in a game and how he feels he'd
He should look at the polycount website - http://www.polycount.com/
There's lots of good info there, especially on the wiki pages. There's lots of
information there about the industry, getting in, folios, roles, etc.
G
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@li
I recommend full sail university ... they are specialized in game dev
On 17 Jun 2013 14:43, "Paul Griswold" <
pgrisw...@fusiondigitalproductions.com> wrote:
> Hi guys,
>
> My daughter's boyfriend has expressed an interest in getting into game
> development. He's just a teenager, so he really does
I don't know what exactly he is interested in. Modelling, mapping,
programming etc.
But i think it can be good to get involved in a mod team.
For the rest, i think unknown world are doing an interesting job.
They started with a mod for halflife 1 and now have a company of around 9
people so it's a
He should be directed to download all three of these game engines.
Digital-Tutors has training on all three engines, and Eat 3D has training
for Unreal and CryEngine.
Free edition of Unreal Engine 3
http://www.unrealengine.com/udk
Free edition of CryEngine 3
http://mycryengine.com
Free edition o
http://www.penny-arcade.com/patv/episode/on-game-schools
Small but very informative vid, part of a much larger series which is
equally excellent and accessible.
Make sure he understands what exactly a Dev does. It often gets tossed like
a blanket statement to cover a vast number of disciplines. (
Hi guys,
My daughter's boyfriend has expressed an interest in getting into game
development. He's just a teenager, so he really doesn't have much of a
focus yet other than "I want to get into games".
But I told my daughter I'd get some recommendations on things like what he
should study, good co
Hi Vincent,
The first place to start is by checking the return values to make sure the
calls succeed before attempting to use the values.
Just because picking got an intersection doesn't mean the point locator query
will succeed because they are using different techniques for testing
intersec
Quite easy, FBX exports tangents as vertex colors. Sometimes we need vertex
colors, sometimes not, it'd be nice to have an option for it. Deleting this is
a destructive option, and I prefer non-destructive solutions J
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@li
Arnold bump2d is designed for bump map(B/W map), now I've some normal map, it
could not work correctly with bump2d.
I've read the user guide, it tells that Arnold could support XSI Normal Map2/3,
but Normal Map3 node output vector as result, I don't see how to use it,
connect it to bump port of
thanks. In the python the use gzip instead of zlib as well so i suppose the
wiki is outdated.
2013/6/17 Chris Chia
> Take a look at this example?
>
> http://code.google.com/p/ice-cache-explorer/source/browse/trunk/icereader.py
>
> https://groups.google.com/forum/?fromgroups#!topic/xsi_list/_XC2
Just curious, what's stopping you from removing the Vertex color from the
cluster of the imported fbx obj? ;)
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Monday, June 17, 2013 4:03 PM
To: softimage@listproc.au
Hi guys,
Is it possible to turn off vertex color exporting for FBX export?
Cheers
Szabolcs
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