Would love a webinar as well. Count me in if its going ahead.
On 7 March 2014 15:56, Robert Kjettrup rob...@maydayfilm.dk wrote:
only been a lurker on this list, but a relative long time Softimage user
(since XSI v4), and considering my next options so count me in an webinar
too
Robert
nope, I haven't used it. I should have specifically said its a rumor,
instead of I believe.
On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet
christopher.crou...@gmail.com wrote:
And I believe you're breaking the NDA here?
On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote:
+1
2014-03-07 14:50 GMT-03:00 Kevin mc bride kev@gmail.com:
Would love a webinar as well. Count me in if its going ahead.
On 7 March 2014 15:56, Robert Kjettrup rob...@maydayfilm.dk wrote:
only been a lurker on this list, but a relative long time Softimage user
(since XSI v4), and
Webinar sounds great. +1
On Fri, Mar 7, 2014 at 12:54 PM, Francisco Criado malcriad...@gmail.comwrote:
+1
2014-03-07 14:50 GMT-03:00 Kevin mc bride kev@gmail.com:
Would love a webinar as well. Count me in if its going ahead.
On 7 March 2014 15:56, Robert Kjettrup
Oh I thought it was mentioned officialy by Autodesk. If that was the
case probably will be the opposite. But if it is a rumor then it might be
there We just need like 6 years so it will become true.
---
Emilio Hernández VFX 3D
Thanks Jordi!
On Mar 7, 2014 9:00 AM, Jordi Bares jordiba...@gmail.com wrote:
For those that are looking at Houdini for rigging and animation... some tiny
examples
http://www.youtube.com/watch?v=sOTBdRdClFE
http://www.youtube.com/watch?v=I-cKnahxkUo
Gator
Decent set of shatter and sim tools ala implosia and momentum
Face robot type functionality
On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com wrote:
Oh I thought it was mentioned officialy by Autodesk. If that was the
case probably will be the opposite. But if it is a rumor
Ability to change the same parameters in a multi selection objects
---
Emilio Hernández VFX 3D animation.
2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com:
Gator
Decent set of shatter and sim tools ala implosia and momentum
Face
No icons..? :D
On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote:
Independency of child parameters from parent objects. LIke for example if
you want to hide the parent and leave the child visible, and not spread all
of this throught the hierarchy.
Problem-solving without problem-solving-code-departments
On 03/07/14 13:15, Emilio Hernandez wrote:
+1
---
Emilio Hernández VFX 3D animation.
2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com
mailto:tekano@gmail.com:
Problem-solving without problem-solving-code-departments
On 03/07/14 13:15, Emilio Hernandez wrote:
+1
---
Emilio Hernández VFX 3D animation.
2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com
mailto:tekano@gmail.com:
Independency of child parameters from parent objects. LIke for example if
you want to hide the parent and leave the child visible, and not spread all
of this throught the hierarchy.
---
Emilio Hernández VFX 3D animation.
2014-03-07 12:05
Ability to drag and drop objects in the outliner under other objects like
the explorer.
Ability to have non transformation groups
Pfff I am working in Maya right now, as I am required to do so, the list is
so long as I continue to do stuff.
---
The more I read the more futile the effort seems… there is absolutely no way
Autodesk is going to understand it…
:-P
Sorry for ruining the party..
Jordi Bares
jordiba...@gmail.com
On 7 Mar 2014, at 18:22, Emilio Hernandez emi...@e-roja.com wrote:
Ability to drag and drop objects in the
Ability to drag and drop objects in the outliner under other objects like
the explorer.
Use the middle mouse button.
Ability to have non transformation groups
You mean like XSI's groups? They're called sets - you can drag things in
but you need to use a Connection Editor to take things out. .
Guys, guys, let's be reasonable, I only want four things.
1. Rethink the everything is a node floating at the root level thing and
redo it to have nested nodes. It was a noble idea 20 years ago, but
experience has taught us it's a bad idea. Make the node graphs the menu
commands generate
Hello Jeremie!
Missing GATOR and ICE the most, and clusters riding with the mesh by
default, and the procedural workflow throughout. :D Also having a proper
shapes manager, although there is one little script by Daniel S. Lima
which mimics XSI's shape manager and is really nice to work with
+1
---
Emilio Hernández VFX 3D animation.
2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com:
No icons..? :D
On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote:
Independency of child parameters from parent objects.
Well I just tried to use the middle mouse button in the outliner and it
does not work.
Yes, then you need to get the connection editor to remove things
---
Emilio Hernández VFX 3D animation.
2014-03-07 12:25 GMT-06:00 Peter Agg
On Fri, Mar 7, 2014 at 1:22 PM, Emilio Hernandez emi...@e-roja.com wrote:
Ability to drag and drop objects in the outliner under other objects like
the explorer.
remember that drag and drop in Maya is on the Middle Mouse button,
then check again if you can't do it. Drag and drop an object onto
To get into the connection editor to remove things?
And I am sorry but the middle mouse button is not working.
---
Emilio Hernández VFX 3D animation.
2014-03-07 12:30 GMT-06:00 Luc-Eric Rousseau luceri...@gmail.com:
On Fri, Mar 7, 2014
Who's looking for Autodesk understanding?
Expecting AutoBorg to have understanding is indeed futile.
On 03/07/14 13:25, Jordi Bares wrote:
The more I read the more futile the effort seems… there is absolutely
no way Autodesk is going to understand it…
:-P
Sorry for ruining the party..
Well I just tried to use the middle mouse button in the outliner and it
does not work.
Well, it certainly should!
http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/Nodes_and_attributes_View_and_edit_the_hierarchy_of_nodes.htm,topicNumber=d30e25645
On 7 March 2014
Middle mouse button does work. Been using it for 6 months or so. It's
most likely user error or maybe your mouse doesn't have a middle mouse
button? :P
On Friday, March 07, 2014 1:33:22 PM, Jason S wrote:
Who's looking for Autodesk understanding?
Expecting AutoBorg to have understanding is
Unfortunately that is an issue that preceded AD.
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
Oh that is a new feature in 2014?
If that is so I am in 2013.
---
Emilio Hernández VFX 3D animation.
2014-03-07 12:33 GMT-06:00 Peter Agg peter@googlemail.com:
Well I just tried to use the middle mouse button in the outliner and it
Well Eric it is not working for me in 2013. I don't if has something to do
with preferences. I have no need to lie.
---
Emilio Hernández VFX 3D animation.
2014-03-07 12:35 GMT-06:00 Eric Thivierge ethivie...@hybride.com:
Middle mouse
Nope, it's been the default behaviour for ages. Certainly in 2013.
On 7 March 2014 18:36, Emilio Hernandez emi...@e-roja.com wrote:
Oh that is a new feature in 2014?
If that is so I am in 2013.
---
Emilio Hernández VFX 3D animation.
Interesting offer for who is elligible!
http://community.thefoundry.co.uk/discussion/topic.aspx?f=4t=85615
from what i understand, keep in mind i am no maya expert, some of those
things are available already...
gator = attribute transfer http://goo.gl/zFQ0Py
operator stack reordering = deformation order http://goo.gl/nHzWJF
On Fri, Mar 7, 2014 at 8:59 AM, Jeremie Passerin gerem@gmail.comwrote:
On Fri, Mar 7, 2014 at 11:59 AM, Jeremie Passerin gerem@gmail.com wrote:
I would really like to hear Autodesk plan to incorporate some of those
features in Maya.
I'm guessing there not all super easy to merge, but some of them would be
considered as amazing new feature by the Maya users.
Yeah, but they're kind of like painting a pinto red and slapping a horse
sticker on it and calling it a Ferrari.
The attribute transfer will usually give people cancer, and the stack
reordering will garble your scene into oblivion every other day due to the
fact the graph underneath is just not
Thanks Siew. Now it is working. Didn't realize that swithing a display
mode will make things work different in the outliner.
---
Emilio Hernández VFX 3D animation.
2014-03-07 12:37 GMT-06:00 Siew Yi Liang soni...@gmail.com:
Hello
That's good to hear.
I never heard of that nor was asked anything, nor know of any of my
connections having been feedbacked much, but I'm glad to hear you've been
furiously asking whoever.
On Sat, Mar 8, 2014 at 5:41 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:
On Fri, Mar 7, 2014 at 11:59
Hi everyone,
I have an update to the Softimage Transition Plan to share with you:
When we created the initial Softimage transition plan our desire was to provide
our customers with an easy, no-cost path to transition to either 3ds Max or
Maya. We have been monitoring all of your feedback on
Ability to open more than one outliner?
On Fri, Mar 7, 2014 at 1:41 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
On Fri, Mar 7, 2014 at 11:59 AM, Jeremie Passerin gerem@gmail.com
wrote:
I would really like to hear Autodesk plan to incorporate some of those
features in Maya.
I'm
Ability to open more than one outliner?
If you want a quick workaround then you can go to 'Panels' and click on
'Tear off Copy'.
I didn't realise that about the MMB parenting either! That's... not a good
feature.
On 7 March 2014 18:44, Dave Thomlison dthomli...@gmail.com wrote:
Ability to
At least something reasonable.
thx
Jordi Bares
jordiba...@gmail.com
On 7 Mar 2014, at 18:44, Maurice Patel maurice.pa...@autodesk.com wrote:
Hi everyone,
I have an update to the Softimage Transition Plan to share with you:
When we created the initial Softimage transition plan our desire
This is the kind of things... So if I need to sort thing alphabetically,
the MMB to rearrange the hierarchy not works. Then I need to switch back
the display mode for it to work
Way to go!
---
Emilio Hernández VFX 3D animation.
Any chance of you guys selling Softimage to someone else?
On Fri, Mar 7, 2014 at 7:44 PM, Maurice Patel maurice.pa...@autodesk.comwrote:
Hi everyone,
I have an update to the Softimage Transition Plan to share with you:
When we created the initial Softimage transition plan our desire was to
Can't live wihout middle mouse button menus behaviour, I got this
implemented in relight the first two weeks I spent at the Bakery.
On Fri, Mar 7, 2014 at 7:38 PM, Peter Agg peter@googlemail.com wrote:
Nope, it's been the default behaviour for ages. Certainly in 2013.
On 7 March 2014
Damn! I hate living way south sometimes ... :/
On Fri, Mar 7, 2014 at 3:38 PM, Marc-Andre Carbonneau
marc-andre.carbonn...@ubisoft.com wrote:
Interesting offer for who is elligible!
http://community.thefoundry.co.uk/discussion/topic.aspx?f=4t=85615
--
gonebadfx.com
- your source for
On Fri, Mar 7, 2014 at 1:49 PM, Emilio Hernandez emi...@e-roja.com wrote:
This is the kind of things... So if I need to sort thing alphabetically,
the MMB to rearrange the hierarchy not works. Then I need to switch back
the display mode for it to work
Way to go!
well you can't
Thanks Maurice...this is a significant change.
A couple of things that are still not clear.
1) When do we have to make the decision by.
2) if we find that it is just not working out, will we be able to
perpetually use the version of Soft and Maya frozen at the end of that
subscription?
On Fri,
+1
I think there a way to do so using a mel command.
On Fri, Mar 7, 2014 at 7:44 PM, Dave Thomlison dthomli...@gmail.com wrote:
Ability to open more than one outliner?
On Fri, Mar 7, 2014 at 1:41 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
On Fri, Mar 7, 2014 at 11:59 AM, Jeremie
Much like Maya users picking up XSI and bitching about the schematic being
inferior to the HG for scene management (it is), it's a classic thing for
XSI users to bitch about the outliner being inferior to the explorer (it
is).
For hierarchy management the HG is a better place to be by a long shot.
Indeed there is:
As MEL:
tearOffPanel Outliner2 outlinerPanel false;
This is because UI windows in Maya afaik are given specific names and
you cannot have two open 'viewports' which share the same name, so just
create a new one! And tear that off instead. And I agree, this should be
part of
And implemented poorly. Largely because of the lack of an operator stack.
If you apply transfer attributes further down the line, you're gonna have
a bad time freezing it to improve performance.
Stack reordering is fine. Again, the ability to edit that stack is what's
missing.
-Lu
On Fri,
This is a clear improvement and much more fair. Thank you.
On Fri, Mar 7, 2014 at 1:53 PM, Eric Turman i.anima...@gmail.com wrote:
Thanks Maurice...this is a significant change.
A couple of things that are still not clear.
1) When do we have to make the decision by.
2) if we find that it
Yes Raffaele, it is true, the Hypergraph Hierarcy is better, but then my
worskpace is being reduced or I lost sight of other things if I zoom in to
read the item. I actually seldom use the hyerarchy in Softimage.
---
Emilio Hernández VFX 3D
no UI way to open two outliners, however there is a splitter bar at
the bottom of the outliner that you can drag to get two outliner
panes.
On Fri, Mar 7, 2014 at 1:56 PM, Siew Yi Liang soni...@gmail.com wrote:
Indeed there is:
As MEL:
tearOffPanel Outliner2 outlinerPanel false;
This is
Would that also extend ability to scale (get new licences) ? (at the
very least for existing customers?)
On 03/07/14 13:44, Maurice Patel wrote:
Hi everyone,
I have an update to the Softimage Transition Plan to share with you:
When we created the initial Softimage transition plan our
And is indeed encouraging to see that SOME consideration is at play..
thank you.
On 03/07/14 14:02, Jason S wrote:
Would that also extend ability to scale (get new licences) ? (at the
very least for existing customers?)
On 03/07/14 13:44, Maurice Patel wrote:
Hi everyone,
I have an
A handful, though they can be collapsed.
You can create a panel, dump an outliner in it, then show that window.
Looks something like this:
window;
frameLayout -labelVisible false;
string $panel = `outlinerPanel`;
string $outliner = `outlinerPanel -query -outlinerEditor $panel`;
outlinerEditor
I would be very happy to see Maya make their hypershade more like the XSI
rendertree. The hypershade feels like its trying to be node based, but
not quite getting it. In XSI ou can see the ports and know instantly how
everything is connected, whereas the hypershade just has boxes with lines
That's what the Node Editor is trying to do.
It still misses more than a handful of things to replace the (badly) aging
HS, but it's certainly better, at least at showing ports, than the HS.
The connection editor has, historically, been a blight on the face of
software design, but the old windows
The new node editor facilitates this in a similar fashion. You don't have
to use the Hypershade.
On Fri, Mar 7, 2014 at 11:07 AM, Chris Covelli
ch...@polygonpusherinc.comwrote:
I would be very happy to see Maya make their hypershade more like the XSI
rendertree. The hypershade feels like
Another one.
That I don't need to specify the blendshape node if there is only one blend
shape node in that object, while I have other objects with blendshape
nodes, each time I add a new blend shape to an object, if I have other
objects with blendshapes nodes. I need to specify to which
Bear in mind when dealing with shape work in Maya, and this is in general,
that anything outside of Soft is primitive, half arsed, and generally
painful.
In those regards (shapes) Soft was and will probably always remain
unbeaten. Prepare yourself for vast amounts of pain on every front. The
Perhaps this is one of the features we should have AD take a look at.
Though I think clusters is the foundation that allows shapes in Soft to be
so powerful. Are we still decapitating heads in 2014?
-Lu
On Fri, Mar 7, 2014 at 11:14 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
I would fully endorse it and participate in it, but yes, doing it so early
would be a major PR ClusterF**k. No matter the intentions it could only be
perceived negatively and kill a good and useful effort before it starts.
Give it some time.
On Sat, Mar 8, 2014 at 2:58 AM, Luc-Eric Rousseau
No one is actually thinking how much patching can Maya take? Adding more
and more on top of old core...
Frankenmayan
On Fri, Mar 7, 2014 at 8:17 PM, Meng-Yang Lu ntmon...@gmail.com wrote:
Perhaps this is one of the features we should have AD take a look at.
Though I think clusters is the
The HE list back then, SGI and Alias times, was the exact equivalent of
this place. I don't think it's even worth mentioning these days though,
it's practically dead.
On Fri, Mar 7, 2014 at 10:19 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
there is an old maya mailing list, it's the google
Clusters aren't really the key part to it, you do have equivalents in Maya
after all and they do work and allow for isolation.
The problem is XSI was the perfect storm for Shapes, some of its qualities
that are shortcomings in some regards (stack instead of open nodes and so
on) simply shone when
Thanks Maurice, that goes some way to help the situation.
On 7 March 2014 19:04, Jason S jasonsta...@gmail.com wrote:
And is indeed encouraging to see that SOME consideration is at play..
thank you.
On 03/07/14 14:02, Jason S wrote:
Would that also extend ability to scale (get new
f**king autodesk maya's open procedural fx at 8:54 seems someone is
stealing code from softimage...
http://www.youtube.com/watch?v=sOVsEK44fh8
2014-03-07 12:21 GMT-03:00 Ognjen Vukovic ognj...@gmail.com:
Shame ice 3.7 wouldn't be enough to help maya users out. :)
On Fri, Mar 7, 2014 at
Maurice,
I am glad to hear that. At least in this respect this restores a tiny bit
faith into believing that somebody at Autodesk is actually listening to us
and is interested in our points of view.
Although I am pretty sure that the main reason for this adjustment is
probably not empathy but
Hi Maurice,
This part: *the ability to continue to access Softimage indefinitely with
your Subscription entitlement*
If I understand correctly, you must keep paying subscription to keep your
indefinite Softimage privileges?
So if you stop paying subscription after April 2016, does Softimage
They are perpetual licenses and will continue working whether you are on
Subscription or not.
On Fri, Mar 7, 2014 at 2:40 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Hi Maurice,
This part: *the ability to continue to access Softimage indefinitely
with your Subscription entitlement*
If
Oops sorry just saw that also applied to scaling.. thank you!
On 03/07/14 14:02, Jason S wrote:
Would that also extend ability to scale (get new licences) ? (at the
very least for existing customers?)
On 03/07/14 13:44, Maurice Patel wrote:
Hi everyone,
I have an update to the
Definitivley a change.
---
Emilio Hernández VFX 3D animation.
2014-03-07 13:42 GMT-06:00 Stephen Blair stephenrbl...@gmail.com:
They are perpetual licenses and will continue working whether you are on
Subscription or not.
On Fri, Mar
I think the core issue here isn't as much whether Maya can be patched or
not, it surely can, the core is still functional and respectably open, if
not without issues (and stability has been degrading compared to the past
IME).
The problem for a lot of people used to Soft is how much scavenging
i understand this is the same with 3dsmax...
On Fri, Mar 7, 2014 at 11:50 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
This is par for the course in Maya, compiled anything will NOT work on any
major version other than the one it was compiled for.
GUYS!!! GUYS!!
Listen. I know you guys are angry. Upset. Heartbroken. Me too!!
In the upcoming years, you're gonna have to make some hard decisions
regarding your livelihood. Either continue using Soft in zombie form, jump
to another software, or get forced to use Maya.
The wisest thing to
Well as I am still working, I can add a lot of more things but after just
the official announcment from Maurice Patel, that we can keep using
Softimage forever and continue to have support. Back to deal with my MMB.
Cheers!
---
Emilio
Why not to rename xsi.exe to maya.exe and change the starting screen? that
could be very easy implemented, and voila! all softimage tools and ui in
maya :)
2014-03-07 16:50 GMT-03:00 Raffaele Fragapane raffsxsil...@googlemail.com:
I think the core issue here isn't as much whether Maya can
I wouldn't know, Max gives me gas, I don't do it.
On Sat, Mar 8, 2014 at 6:52 AM, Steven Caron car...@gmail.com wrote:
i understand this is the same with 3dsmax...
On Fri, Mar 7, 2014 at 11:50 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
This is par for the course in Maya,
Hello Raffaele:
As an aside, I would like to plug Daniel S. Lima's Sculpt InBetween
Editor as an alternative to Rabbit Shapes for managing your corrective
shapes in Maya...when you have time to try it, anyway:
http://danielslima.com/sculpt-inbetween-editor-1-0/
It's free, too! And offers
HI Eric
These are good questions. I'll do my best to answer them
1) When do we have to make the decision by.
You essentially have two years. The Transition Plan was created to give you be
until April 30th 2016 to make a decision so there is no rush to do anything
now. As long as you are
This is a possibility with Fabric Engine in the mix for super speed.
Here's hoping.
On Fri, Mar 7, 2014 at 11:55 AM, Francisco Criado malcriad...@gmail.comwrote:
Why not to rename xsi.exe to maya.exe and change the starting screen? that
could be very easy implemented, and voila! all
Hi everyone,
I just want to let you know there are people from the maya dev and pm teams
coming online to this forum but we are shipping software and answering a lot of
calls but the mails you are writing are being passed back and forth as they are
coming at a furious pace. Stay tuned for some
Yes it would.
If you need to scale production you will have two options. You will be able to
purchase a 3 month or 1 year rental of the transition bundle to increase your
Softimage seats or you can purchase the bundle itself. If you purchase the
bundle new you will have the same rights as if
**Workgroups *(Maya's plugin manager..ugh what a mess)
**GATOR *(I've had Maya users nearly go into a seizure of disbelief when
I've shown them GATOR in the past)
**Stacks: Model, Shape, Animate, Secondary shape etc *(so useful to be able
to partition operations for freezing etc.)
while a lot of those things can be worked around or simply written, the
lack of a property and parameter entity in Maya will have you up walls.
Attributes can only be owned by nodes, and the sort-of-quasi-workaround of
character set will cuase early baldness in any person trying to use it.
BTW,
http://www.redsharknews.com/post/item/1517-autodesk-shuts-down-softimage
Cheers,
Stephan
Link?
On Friday, March 07, 2014 3:08:48 PM, Raffaele Fragapane wrote:
while a lot of those things can be worked around or simply written,
the lack of a property and parameter entity in Maya will have you up
walls.
Attributes can only be owned by nodes, and the
sort-of-quasi-workaround of
Good to know you are listening.
If you listen closely, you can heart my heart breaking
On 3/7/2014 3:01 PM, Chris Vienneau wrote:
Hi everyone,
I just want to let you know there are people from the maya dev and pm teams coming
online to this forum but we are shipping software and
*Yeah, but they're kind of like painting a pinto red and slapping a horse
sticker on it and calling it a Ferrari.*
*The attribute transfer will usually give people cancer, and the stack
reordering will garble your scene into oblivion every other day due to the
fact the graph underneath is just not
Google ? :D
http://mayafeedback.autodesk.com/forums/160518-small-annoying-things-to-fix-in-maya-forum
On 7 March 2014 12:11, Eric Thivierge ethivie...@hybride.com wrote:
Link?
On Friday, March 07, 2014 3:08:48 PM, Raffaele Fragapane wrote:
while a lot of those things can be worked around
Thanks for posting that link Jeremie! I was about to dig through my
bookmarks for it. That list is great. Over the last few versions they
have finally started picking off some really annoying behaivoirs/bugs.
Obviously, thus the name of the list, duh. ;) But its great to be able
to vote for
It was more for having it here for everyone to quickly jump on without
having to google. A lesser level of resistance. But thanks! :D
On Friday, March 07, 2014 3:13:01 PM, Jeremie Passerin wrote:
Google ? :D
incidentally, you couldn't google that stuff
On Sat, Mar 8, 2014 at 7:18 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
If someone can't google that stuff we don't want them in the field ;p
On Sat, Mar 8, 2014 at 7:17 AM, Eric Thivierge ethivie...@hybride.comwrote:
It was more
If someone can't google that stuff we don't want them in the field ;p
On Sat, Mar 8, 2014 at 7:17 AM, Eric Thivierge ethivie...@hybride.comwrote:
It was more for having it here for everyone to quickly jump on without
having to google. A lesser level of resistance. But thanks! :D
On Friday,
Hi Maurice,
I found out I have one 2011 Essential license which I can upgrade, the
other 3 licenses are too old.
Beside upgrading just that license, can I expand that license to an
advance with render nodes and
do I have rent options after the end of March timeline?
Thanks,
Leoung
On
I didn't say anyone couldn't, I said it would be quicker for people to
respond and hop on it if they don't have to. Man, screw this, I'm
switching to Maya, their mailing list is bet... wait a minute...
On Friday, March 07, 2014 3:18:43 PM, Raffaele Fragapane wrote:
incidentally, you couldn't
I try it in most software... just in case.
A.
_
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Halim Negadi hneg...@gmail.com
To: softimage@listproc.autodesk.com
Sent: Friday, 7 March 2014, 18:50
Subject:
As for shapes, I've never felt good with soft workflow. A few years ago we
asked stargrav to develop us a soft version of BCS. It now works on both
platforms and I can't live without it:
http://www.stargrav.com/bcs.php
On Fri, Mar 7, 2014 at 9:08 PM, Raffaele Fragapane
Hi Alan,
Sorry about the confusion - no, it does not stop working and you do not need to
be on Subscription to continue to use Softimage
When you purchase a software license you purchase the right to use it in
perpetuity, although of course we cannot guarantee it will work on future
hardware
Hi Leoung
As of the 2011 release, there was just one Softimage product. No more
Advanced or Essentials.
A network license of Softimage 2011 includes five Batch licenses.
A standalone licenses of Softimage 2011 does not include any Batch licenses.
On Fri, Mar 7, 2014 at 3:18 PM, Leoung O'Young
A question related to the Suites. Am I understanding it correctly that
since we have a Maya Premium Suite now that includes Softimage, we will be
upgraded to the Ultimate Suite at a later time? This would include a seat
of Maya and Max, correct? When would that take place?
On Fri, Mar 7, 2014 at
101 - 200 of 289 matches
Mail list logo