Re: -Camera. Frames issues

2016-03-10 Thread Stephen Davidson
Actually, TV is 30 fps., or more accurately 29.97 fps, but for short clips 30 fps is fine. On Fri, Mar 11, 2016, 12:23 AM Tenshi . wrote: > @Stephen, i read your words, thank you! Your info save my ass for future > projects. For now they told me they'll use this on TV

Re: -Camera. Frames issues

2016-03-10 Thread Tenshi .
@Stephen, i read your words, thank you! Your info save my ass for future projects. For now they told me they'll use this on TV and some documentary, so 24fps. but my issue will continue then. I can't render with Arnold that thing, i already have all animated. Maybe it's some feature for the

Re: -Camera. Frames issues

2016-03-10 Thread Stephen Davidson
No, it does not, but you can't use field rendering on YouTube, anyway. See my last post about rendering 60 fps since YouTube will take that frame rate. Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is

Re: -Camera. Frames issues

2016-03-10 Thread Tenshi .
*You know if Sitoa support Field Rendering? * On Wed, Mar 9, 2016 at 5:43 PM, Stephen Davidson wrote: > If this is going to be on YouTube, you can't use field rendering, anyway. > BUT... YouTube will play back up to 60 fps. Here is the info about that.: >

Re: scripting Weights

2016-03-10 Thread Martin
Thanks Alok, that's more or less what I'm doing. I have my weights array with rounded numbers but when I put them back to the envelope, they get converted into floating point approximations. In Maya, the rounded weights get stored in the ma file, I'm not sure how Maya deal with that internally

Re: scripting Weights

2016-03-10 Thread Martin Yara
I see, so it isn't possible. Sometimes our clients ask us to round the weights to certain digits. So far they've never complained when I used this old tool (that I was trying to update), so I guess this should be good enough then. Thanks. On Fri, Mar 11, 2016 at 12:45 AM, Luc-Eric Rousseau

Re: scripting Weights

2016-03-10 Thread Luc-Eric Rousseau
0.3 can't be expressed exactly in floating point numbers. It's possible through manipulation that you can get it to a number that the code that the function which prints the number happens to neatly truncate back 0.3, but the value isn't actually ever stored as 0.3.

Re: ICE - how to align instances to edges?

2016-03-10 Thread Morten Bartholdy
Oh I didn't think to check the Grid for ICE trees - all cool now and working in 2013 too :) This list remains a goldmine :) Thanks guys. /Morten > Den 10. marts 2016 klokken 15:32 skrev Olivier Jeannel > : > > > "Gg" sorry for the name ^^. > Look into the icetree

Re: ICE - how to align instances to edges?

2016-03-10 Thread Olivier Jeannel
Oups, use thes values in the index ...Sorry. On Thu, Mar 10, 2016 at 3:39 PM, Olivier Jeannel wrote: > Try rebuild the attached Icetree on the polymesh (Maybe some "build array > from set" problem ?) > > On Thu, Mar 10, 2016 at 3:33 PM, Morten Bartholdy

Re: ICE - how to align instances to edges?

2016-03-10 Thread Olivier Jeannel
Try rebuild the attached Icetree on the polymesh (Maybe some "build array from set" problem ?) On Thu, Mar 10, 2016 at 3:33 PM, Morten Bartholdy wrote: > I tried rebuilding it in Soft 2013 SP1 (by copy/paste) as I might have to > do > this in that version, but the Gg node

RE: ICE - how to align instances to edges?

2016-03-10 Thread Morten Bartholdy
So simple - thanks Sven :) Morten > Den 10. marts 2016 klokken 15:32 skrev Sven Constable > : > > > Application.SetSelFilter("Border_Edge") > Application.SelectAllUsingFilter("Border_Edge", > "siCheckComponentVisibility", "", "") > > -Original Message- >

Re: ICE - how to align instances to edges?

2016-03-10 Thread Morten Bartholdy
I tried rebuilding it in Soft 2013 SP1 (by copy/paste) as I might have to do this in that version, but the Gg node remains red - is that a 2015 node? Morten > Den 10. marts 2016 klokken 14:17 skrev Olivier Jeannel > : > > > If you don't want to use curve (and curve

Re: ICE - how to align instances to edges?

2016-03-10 Thread Olivier Jeannel
"Gg" sorry for the name ^^. Look into the icetree that is on the "Grid" object. That's the one that calculate the "tangent" I called "Gg". To select all edges border : Select edge mode (right menu) then select "border edge" in the menu just below. Now if you rectangle select with the mouse in the

RE: ICE - how to align instances to edges?

2016-03-10 Thread Sven Constable
Application.SetSelFilter("Border_Edge") Application.SelectAllUsingFilter("Border_Edge", "siCheckComponentVisibility", "", "") -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy Sent: Thursday,

Re: ICE - how to align instances to edges?

2016-03-10 Thread Morten Bartholdy
Wow thanks a lot Olivier - that looks like it will do the trick. The reason I didn't want to use curves is merely that I will get a lot of polygon islands and don't know how to automagically select all border edges for extraction - otherwise curve tangency would be fine. The Get Gg node just

Re: ICE - how to align instances to edges?

2016-03-10 Thread Olivier Jeannel
2015 scene https://drive.google.com/open?id=0B1QqhXD7Y15qYk5pdElVWXNPNHc On Thu, Mar 10, 2016 at 2:17 PM, Olivier Jeannel wrote: > If you don't want to use curve (and curve tangent), I made this, but you > need then to subdivide your edges to get good result. > It

Re: ICE - how to align instances to edges?

2016-03-10 Thread Olivier Jeannel
If you don't want to use curve (and curve tangent), I made this, but you need then to subdivide your edges to get good result. It calculate a "tangent" stored per point on the polygonal object. Then your Pointcloud get the closest location and take that tangent data and aligns vector. On Thu,

Re: ICE - how to align instances to edges?

2016-03-10 Thread Olivier Jeannel
You don't want to work with extracted edge curves ? On Thu, Mar 10, 2016 at 1:44 AM, Ed Manning wrote: > I think there might be something in Eric Mootz's emTools that does > alignment to edges? > > On Wed, Mar 9, 2016 at 7:22 PM, Morten Bartholdy >