Re: The Softimage mailing list

2020-02-04 Thread Artur W
I am currently using XSI modeling for cinematic. I can't really use anything else. Even though I don't usually do that nowadays, coming back is so easy. On Mon, Feb 3, 2020 at 11:35 PM Ben Barker wrote: > Literally yesterday ran into a modeler using XSI in production. We had a > great chat. > >

Re: The Maya Chronicles - or how retarded that software is...

2018-04-18 Thread Artur W
Ctrl+Z doesn't work as you might expect in Maya. It seems that 1 click or 1 option change may produce series of commands and Ctrl+Z reverts only the last one, so in consequence you may have to do it several times to go back where you need. Artur 2018-04-18 11:10 GMT+02:00 David Saber : > Okay I

Re: OTish - Houdini meshes to Maya with motiondata?

2018-04-03 Thread Artur W
I'd like that one too. Although my original mesh came from Realflow, I somehow couldn't transfer velocity attributes in Houdini to mesh for MB to work in Maya Redshift. Artur 2018-04-03 13:36 GMT+02:00 Morten Bartholdy : > We are getting meshes from particle/fluid sims in Houdini exported as > A

Re: The Maya Chronicles - or how retarded that software is...

2018-03-30 Thread Artur W
Please, that's the first thing you do with maya. DOH!. Artur ;) 2018-03-30 15:19 GMT+02:00 Fabricio Chamon : > Protip: have 2 maya sessions opened -> Begin working on one of them -> > wait for the crash -> kill on task manager -> fire up another session -> > continue work on already opened sess

Re: The Maya Chronicles - or how retarded that software is...

2018-03-30 Thread Artur W
What I gathered about Maya so far is that every function in one way or another leads to a hotkey Alt+F4 (the fast option). Also, when it crashes, I noticed it is faster to kill the process then wait for all the notifiers to appear (your maya crashed window x 9000). A tip for you'all. Artur 2018-0

Re: Houdini 16.5

2017-11-08 Thread Artur W
Downloaded and installed. Playing... 2017-11-08 10:05 GMT+01:00 Rob Wuijster : > It's official: > https://urldefense.proofpoint.com/v2/url?u=https-3A__www.sidefx.com_products_whats-2Dnew-2D165_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m

Re: H16 Constraint behavior

2017-11-02 Thread Artur W
Hey, Maybe drop a line to Houdini devs, because from what I heard they're super helpful. Artur 2017-11-02 13:51 GMT+01:00 Tim Bolland : > Haha that's literally what I'm trying to. Well I'm trying to send it to > another object... > > If you go into the constraints network and find where the loo

Re: Softimage - not going away...

2017-10-24 Thread Artur W
Beautiful. Keep it strong. If you were to change please go Houdini not Maya. Artur 2017-10-24 15:16 GMT+02:00 Jean-Louis : > Hi list, > > Softimage still alive and well over here at Digital Golem: > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_portfolio_range-2Drover

Re: What were they thinking....

2017-08-30 Thread Artur W
Hypershade, something different. Refresh on a shader from the scene. Create a node (whatever), Move shader of the center and then grab the new node. What happens is annoying as hell. Artur 2017-08-30 10:44 GMT+02:00 Matt Lind : > I've bumped into a few myself: > > G - repeats last command. Esp

Re: OT: Maya 2018 "What's New" Help Page

2017-07-25 Thread Artur W
Maya, move along, nothing to see here... :) Artur 2017-07-25 12:19 GMT+02:00 Ed Schiffer : > http://help.autodesk.com/view/MAYAUL/2018/ENU/ > > I still haven't seen anything particularly brilliant, but hey, > Controller's Visibility based on cursor position - sweet. > > I haven't been using

Re: London redshift+Houdini studios

2017-06-05 Thread Artur W
ted to be honest but im sure > there is a more elegant solution. Im currently abroad and have no access to > a pc so im afraid i cant do more then speculate. Good luck with it though. > > > > On Mon, 5 Jun 2017 at 10:55, Artur W wrote: > >> Hey Ognjen, >> >> I h

Re: London redshift+Houdini studios

2017-06-05 Thread Artur W
Hey Ognjen, I have a quick question. I use Redshift since alpha and Houdini only for a year. Now I am starting to combine the two. I have a scene where I scatter -> copy/stamp objects on a couple of streams of particles (I take V and Torgue only from Particles) to have RBD. I was asked to include

Re: OTish and F****** Mayaish rant - or the multiple UV sets conundrum

2017-05-23 Thread Artur W
... to add to this. When we import alembic into maya with UVs, Maya sometimes adds second UV map (empty) and sets it as primary. It can't be deleted. We tried. You can't use the proper one either. All we do is copy UVs from one to the other for it to work. Maya sets new level of dumb. Artur I'd l

Re: maya timeline

2017-03-28 Thread Artur W
It's possessed!!! Artur 2017-03-28 17:31 GMT+02:00 Steven Caron : > It's like Will said, the plugin is sampling the scene at different times > for motion blur. Exocortex crate does some weird stuff with the timeline > too. > > *written with my thumbs > > On

Re: maya timeline

2017-03-28 Thread Artur W
It's doing the same thing with arnold. Artur 2017-03-28 2:39 GMT+02:00 Will Sharkey : > I believe this has to do with how your Render Engine is handling > sampling/motion blur. Cant speak for Arnold but this is usually the case > with Redshift. > > On Mon, Mar 27, 2017

Re: maya timeline

2017-03-27 Thread Artur W
When I setup renders in Maya, the first thing that struck me was, when you hit render, sometimes, timeline starts to live its own life. It goes fraction of a frame forwards and then backwards or vice versa. The first couple of times i was like, WTF is happening? It's maya. Artur 2017-03-28 0:39

Re: Random Thoughts about H.

2017-03-24 Thread Artur W
I figure, you just have to be mindful of what your doing. That's it. I'd like to know if there is a hotkey to run a setup if it's in a manual state. Artur 2017-03-24 13:04 GMT+01:00 Simon Reeves : > I feel like if you disabled 'auto connecting dropping nodes onto wires' > youd disable a really

Re: Random Thoughts about H.

2017-03-24 Thread Artur W
It's a very cool feature. Copy and pasting several nodes and accidentally dropping it on existing one. Very cool to make a new setup in seconds. NOT. Artur 2017-03-24 11:44 GMT+01:00 : > When I try and move nodes when making VOP networks. I have to be very > careful as if I put it in the wrong p

Re: Maya

2017-03-01 Thread Artur W
es/How-to-install-service-packs-silently.html > > This turns a 30 minute install into something that runs in a minute or so. > Why Autodesk don't make this information more widely available is beyond me. > > On 1 March 2017 at 11:42, Artur W wrote: > >> Did you know Maya

Re: Maya

2017-03-01 Thread Artur W
Did you know Maya 2017 update 2 installs for half an hour. HALF AN HOUR? Why? What's in there? Unbelievable. Artur 2017-02-20 17:59 GMT+01:00 Jonathan Moore : > I've always believed the long term strategy was to retire Softimage from > the day it was part of the Autodesk portfolio. The assets t

Re: Opinion gathering

2017-02-20 Thread Artur W
I had a talk with one of teams Head in our place. I asked him about clarisse and what he told me was something unexpected. He said that Houdini is the best assembler for their team to render projects. He was also excited about the discount that's currently on, planning to buy more seats. If my tes

Re: Opinion gathering

2017-02-17 Thread Artur W
at's the beat on crowds now? I'm >>> about to run golaem though it's paces but I'm a little rusty on the crowd >>> scene. >>> >>> All that aside... >>> I just spent 2 days on the phone with autodesk trying to get them to >>> ta

Re: Opinion gathering

2017-02-17 Thread Artur W
Houdini is positively overwhelming. I move around quite comfortably and yet I feel it is still first base stage. 2017-02-17 10:35 GMT+01:00 Jordi Bares : > You certainly can do it but it is more cumbersome, I have done it before > and wasn’t complicated but it wasn’t as slick as Softimage. > > Th

Re: Maya

2017-02-17 Thread Artur W
.. crashed again. What's with that 20 000 windows telling me it's crashed. I know, I was there. Fuck off. 2017-02-17 11:45 GMT+01:00 Artur W : > ... and how is this ok, Autodesk? > > Old render layers were screwed and this was supposed to be a new start? Da > fuck? > I

Re: Maya

2017-02-17 Thread Artur W
... and how is this ok, Autodesk? Old render layers were screwed and this was supposed to be a new start? Da fuck? I mean, I'd like to think I am pretty well informed but I didn't hear any roars, outrage bursts or any minor discontent (except for here, of course). We're talking basic functionality

Re: Maya

2017-02-17 Thread Artur W
I hope you're right. I really do mean that. Artur 2017-02-17 11:00 GMT+01:00 Jordi Bares : > > > On 17 Feb 2017, at 00:28, Artur W wrote: > > > > What pisses me off the most is that Autodesk thrives on industry > pipeline dependence and inability to instant switc

Re: Maya

2017-02-16 Thread Artur W
LOL. That's a nice one, however, I never felt that bad in 3ds Max. It was bad but never insane bad. 2017-02-17 1:31 GMT+01:00 Steven Caron : > i would kill to be in maya right now, in am in 3dsmax... > > On Thu, Feb 16, 2017 at 4:28 PM, Artur W wrote: > >> >>

Re: Maya

2017-02-16 Thread Artur W
What pisses me off the most is that Autodesk thrives on industry pipeline dependence and inability to instant switch. Finances, knowledge base, sentiment, artist base are reasons why it is so simple for Autodesk just to keep everyone in check. All big and small studios are committed to keep the sta

Re: Maya

2017-02-16 Thread Artur W
gt;> >> 2017-02-16 16:11 GMT+01:00 Artur W : >> >>> Highly aggressive rant coming... >>> I need to vent... >>> >>> You don't need to read that. I just needed to put it out there. It's a >>> digital scream in the empty space. >&g

Re: Maya

2017-02-16 Thread Artur W
People are around me, you know. I have to keep the proper face. 2017-02-16 16:38 GMT+01:00 Olivier Jeannel : > Doesn't sound agressive to me.. > > 2017-02-16 16:11 GMT+01:00 Artur W : > >> Highly aggressive rant coming... >> I need to vent... >> >> You

Maya

2017-02-16 Thread Artur W
Highly aggressive rant coming... I need to vent... You don't need to read that. I just needed to put it out there. It's a digital scream in the empty space. So I sit here setting up the lighting and rendering for a project and I am using Maya 2017 because I moved on and I am also a part of a pipe

Re: houdini 16

2017-02-07 Thread Artur W
I can believe even though autodesk was numbing us for years. I only wish i could learn faster. Artur 2017-02-07 15:57 GMT+01:00 Jordi Bares : > This release is monumentally big… can’t believe what they have done in > less than a year.. > jb > > On 7 Feb 2017, at 14:51, Artur W w

Re: houdini 16

2017-02-07 Thread Artur W
16 is very nice so far. Doing some ocean for a project. ARtur 2017-02-07 15:32 GMT+01:00 Chris Marshall : > Well I've got to say that watching the launch event is actually very > inspiring. > > > On 7 February 2017 at 10:33, Morten Bartholdy wrote: > >> He he >> >> I bet you can script one for

Re: Meetup for those going to the Houdini 16 launch event

2017-02-01 Thread Artur W
I'll be with you mentally drinking real beer. and watching on youtube. Artur 2017-02-02 0:43 GMT+01:00 Ed Schiffer : > I am going straight from work - would only get there around 18:30. > > apparently stations will reopen at 16:00 if strike actually happens. > > On 1 February 2017 at 18:23, S

Re: OT. JOB offer, Houdini LRC guy, vienna

2017-01-16 Thread Artur W
Hi, The Light/Render/Comp staff, is it a one do all guy? I am asking because I am Light/render and much less compo. Artur 2017-01-13 10:32 GMT+01:00 philipp seis : > Dear list, > > i hope you do great. > I'm directing a show at this place atm: > http://www.arxanima.com/ > > They are currently l

Re: Some Maya modeling/UV tools questions

2016-10-28 Thread Artur W
So, How can I randomize/displace mesh using deformer? Artur 2016-10-28 18:03 GMT+02:00 Martin : > Maya 2016.5 is actually pretty good for modeling, I really like the > symmetry working in almost all tools, if you don't mind to use copy weights > a lot to workaround the lack of weights prese

Re: redshift alpha transparency on particles

2016-10-14 Thread Artur W
It takes color attribute. 2016-10-14 23:05 GMT+02:00 Kris Rivel : > Is it possible to use ice driven alpha/color levels to drive transparency > or sprite shader in the render tree in redshift? > > Kris > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listpr

Re: Cage deformer question

2016-10-13 Thread Artur W
that's too hilarious. 2016-10-13 19:52 GMT+02:00 Pierre Schiller : > Artur, the complete sentence would be something like "Now do that in maya, > in front of client"... > > On Oct 13, 2016 8:04 AM, "Artur W" wrote: > >> .. and it's on

Re: Cage deformer question

2016-10-13 Thread Artur W
.. and it's on me. 2016-10-13 14:58 GMT+02:00 Mirko Jankovic : > maya and love in same sentence.. > > > hahah that is some joke ;) > ᐧ > > On Thu, Oct 13, 2016 at 2:56 PM, Artur W wrote: > >> Just sharing love ;) >> >> 2016-10-13 14:50 GMT+02:00 R

Re: Cage deformer question

2016-10-13 Thread Artur W
Just sharing love ;) 2016-10-13 14:50 GMT+02:00 Rob Wuijster : > Now you're just being mean. ;-P > > > Rob > > \/-\/\/ > > On 13-10-2016 14:17, Artur W wrote: > > now do that in Maya. > > Artur > > 2016-10-13 14:14

Re: Cage deformer question

2016-10-13 Thread Artur W
now do that in Maya. Artur 2016-10-13 14:14 GMT+02:00 Morten Bartholdy : > Please ignore. I found that I needed to move the push op from modeling to > animation on the cage deformer - problem solved. > > MB > > > > Den 13. oktober 2016 klokken 13:53 skrev Morten Bartholdy < > x...@colorshopvfx.d

Re: object parenting in maya

2016-09-22 Thread Artur W
After effects and move to > fusion ;) > > > > Kind regards > > > > Angus > > > > *From: *Artur W > *Reply-To: *"softimage@listproc.autodesk.com" < > softimage@listproc.autodesk.com> > *Date: *Wednesday, 21 September 2016 at 2:55 PM &g

Re: object parenting in maya

2016-09-21 Thread Artur W
sed. >> >> We will see in time whether or not we make the jump, but I would take a >> look yourself if your on the fence about what way to go. The new version >> coming out at the end of the year has a revamped interface as well, so who >> knows what else is down th

Re: object parenting in maya

2016-09-21 Thread Artur W
>> behind it, even when our ICE and math knowledge is limited, simple things >> like randomizing attributes, seem like a futuristic thing hehehe. >> >> Orlando >> >> El mié., sept. 21, 2016 7:55 AM, Artur W escribió: >> >>> I have a "privileg

Re: object parenting in maya

2016-09-21 Thread Artur W
y even know its maya, untill it crashes, messes up the > connections randomly or i open hypershade... > Who am i kidding... > > On Tue, Sep 20, 2016 at 6:45 PM, Artur W wrote: > >> Yeahhh. Problem is I have to use it at work >> >> Artur >> >> 2016-09

Re: object parenting in maya

2016-09-20 Thread Artur W
t;> to go for the waitlet´s see what MA would look like in 2018, and >> better yet, let´s hope the dev team >> really pushes the software *awkardness* to simplistic-intuitive-5-year-ol >> d-kid-can-do-this-all-friendly-smiley-teddily-face >> ease of use, like we had

Re: object parenting in maya

2016-09-20 Thread Artur W
AMEN 2016-09-20 16:23 GMT+02:00 Mirko Jankovic : > As a amatter of fact I ended up rigging char again in SI and completing > animation allready. > Not a single solution actualy worked due to all that transfering form hand > to object and back to hand.. I will record one video to show exactly issu

Re: Delete 2/3 particles - I forgot

2016-09-20 Thread Artur W
, Sep 20, 2016 at 3:21 PM, Tim Borgmann wrote: > >> Test random probabilty (set to 0,6, disable time varying). >> >> Tim >> >> Am 20/09/16 um 14:37 schrieb Artur W: >> >> Isn't the nth able to delete half at most? >> >> Artur >>

Re: Delete 2/3 particles - I forgot

2016-09-20 Thread Artur W
Thanks. I was doing the modulo thing. Still confuses me a bit. Artur 2016-09-20 16:08 GMT+02:00 Artur W : > I feel so stupid. > > Artur > > 2016-09-20 15:42 GMT+02:00 Olivier Jeannel : > >> back to the modulo method modulo 3 gives you 0,1,2. >> You don't have

Re: Delete 2/3 particles - I forgot

2016-09-20 Thread Artur W
Isn't the nth able to delete half at most? Artur 2016-09-20 14:02 GMT+02:00 Simon Reeves : > delete by nth, which is modulo > > On Tue, 20 Sep 2016 at 12:46 Artur W wrote: > >> Hey, >> >> It's been a while. >> How can I delete in

Delete 2/3 particles - I forgot

2016-09-20 Thread Artur W
Hey, It's been a while. How can I delete in cache about 2/3 of the particles? Artur -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Reminiscing

2016-08-05 Thread Artur W
Maya still sucks balls. I can't even cry anymore. Houdini rocks. ARtur 2016-08-06 0:16 GMT+02:00 Matt Lind : > Basically any non-Autodesk product will do. > > I'm looking into Houdini right now as they've made a ton of improvements in > the past couple of releases. I gave Fabric Engine a short

Re: JOB: XSI animation / generalist work

2016-06-29 Thread Artur W
I'd like to, but I'm from Poland. ;) On the serious side of things, I could light and render for you. Artur 2016-06-29 10:55 GMT+02:00 Jules Stevenson : > Hey List, > > We have need of a seasoned generalist / animator to help us out on a live, > tough timeframe job :). Graphic style, curve ba

Re: Max has a new uv editor texture

2016-04-24 Thread Artur W
Who said majority is right? That's the problem. 2016-04-24 19:15 GMT+02:00 Derek Jenson : > I used Max a lot of years in the games industry. After many years away > from it, I'm currently doing some work back in the Max world. I'm shocked > this program is still the most widely used 3d app. Shock

Re: Max has a new uv editor texture

2016-04-24 Thread Artur W
seriously?! 2016-04-24 11:44 GMT+02:00 James De Colling : > https://youtu.be/YHYXgZuTVhE?t=107 > > some of you might find this amusing. > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to c

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Artur W
orporate greed' like this forum tends to do, > then alienating thousands of users is illogical. > > On Mon, Apr 18, 2016 at 3:00 PM, Artur W wrote: > >> Yes, but as we know a lot of people pay them not very willingly. Matter >> of choice. >> So, conspiracy theory,

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Artur W
Yes, but as we know a lot of people pay them not very willingly. Matter of choice. So, conspiracy theory, all they need to do after they plant arnold within Maya and/or Max is to just mess SDK a bit. Not as if they haven't already on purpose or by accident. Vray suddenly having glitches and bugs, t

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Artur W
, 2016 at 2:43 PM, Adam Seeley > wrote: > > Arnold today, Redshift tomorrow? > > > > A. > > > > > > On 18 April 2016 at 13:40, Rob Wuijster wrote: > > first stage... grief > > second stage... acceptance > > third stage move to houdini

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Artur W
ns of Autodesk when we got disclosed, and his answer > was a clear yes. They want more people to use Arnold, on any platform. > > Thus the development for the non-Autodesk products will continue as well > (Houdini, C4D, Katana). > -- > Fred > > On Mon, Apr 18, 2016 at 1:3

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Artur W
and what about HTOA? 2016-04-18 14:34 GMT+02:00 Artur W : > SITOA is dead. Is that what it means? > > 2016-04-18 14:32 GMT+02:00 Jordi Bares : > >> It will be fine guys, Autodesk do not have any competing product so it >> actually may be a good thing. >> >>

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Artur W
SITOA is dead. Is that what it means? 2016-04-18 14:32 GMT+02:00 Jordi Bares : > It will be fine guys, Autodesk do not have any competing product so it > actually may be a good thing. > > jb > > > On 18 Apr 2016, at 13:27, Artur W wrote: > > I don't believe

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Artur W
I don't believe it. NO. I refuse t believe this. 2016-04-18 14:26 GMT+02:00 Artur W : > FUCK YOU AUTODESK. > > 2016-04-18 14:18 GMT+02:00 Oliver Weingarten : > >> Hey there...some news..so it seems. Take a look >> >> "SAN FRANCISCO---Autodesk, Inc

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Artur W
FUCK YOU AUTODESK. 2016-04-18 14:18 GMT+02:00 Oliver Weingarten : > Hey there...some news..so it seems. Take a look > > "SAN FRANCISCO---Autodesk, Inc >

Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-08 Thread Artur W
No, I do redshift, since beta. I just need store color in channel node to work and I am complete. For now 2016-04-08 20:49 GMT+02:00 Jason S : >On 04/08/16 14:45, Artur W wrote: >If it's up to me I go redshift, although I am still waiting for custom > AOVs > > I ag

Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-08 Thread Artur W
ot way snappier for translating geo > and preprocessing. > https://vimeo.com/161311690 > > > > > On 04/08/16 12:39, Artur W wrote: > > .. like I am trying to render previs and it has material overrides, but > still generates materials with displacement that are overridd

Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-08 Thread Artur W
.. like I am trying to render previs and it has material overrides, but still generates materials with displacement that are overridden. So, render part is like 5 sec but frame takes 30 sec. and then suddenly stops rendering altogether... just doing it now 2016-04-08 17:02 GMT+02:00 Artur W

Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-08 Thread Artur W
They better fix all the shit that is still there since version 1. Redshift in alpha is more production ready than Octane v2. Artur 2016-04-08 16:57 GMT+02:00 Cristobal Infante : > Wouldn't brigade be a better solution? Not sure exactly how it works, but > it seems the octane shaders would transf