Hi,
I've been running a batch operation dealing with tons of plants being
generated and saved to models. I've noticed my system drive filling up (not
where the plants are stored).
On closer inspection xsi seems to generate S3D.tmp files in
C:\Users\UserName\AppData\Local\Temp\XSI_Temp_x
ev
Still here and using xsi most days.
Best regards,
Fabian
On 11 May 2018 at 18:23, Bradley Gabe wrote:
> Just curious?
>
> Now that I’m a resident in San Antonio, I was reminiscing about old
> SIGGRAPHs on the Riverwalk, and came to the realization that the Softimage
> mailing lists, for me at l
Hi,
I'm writing some code to automatically line up tiles og geo-data. Since
they are based on cloud data the edges don't line up perfectly.
So I put two tiles next to each other and for all the edge points on the
candidate I would like to check the minimum distance to the other mesh. If
the averag
wasn't the 2.0 t-shirt one that looked like a sports shirt with 2.0 on the
arms and so on?
-Fabian
On 6 April 2018 at 22:12, Stephen Blair wrote:
> *this is where it begins*
> https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3vg&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNz
Hi,
is there some way to force xsi to not add frame numbers to the output files
other than a post render script that goes around renaming files?
Best regards,
Fabian
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Hi,
has the wiki moved to a new address?
Best regards,
Fabian
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Hi,
is there a way to pass a string from the menu item to the callback handler
function. For dynamically created menu items I'd like to attach some
information (directory path) that is passed from the menu item to the
callback function. For some reason I can't set .Help for submenu or
callback item
Is your decimal mark ","? If that is the case, I think it doesn't work,
> you need to have "." as decimal mark.
>
>
>
> On Mon, Feb 27, 2017 at 8:48 AM, Toonafish wrote:
>
> Did you try "L(100)" ?
>
> - Ronald
>
>
>
> On 2/
Hi,
entering expressions like r(0,360) or l(0,100) in the MCP panel transform
fields doesn't work anymore. I've had this before a long time ago but can't
remember how I fixed it. Any suggestions?
Thank you,
Fabian
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if CSV is not an option maybe try as a starting point.
http://www.python-excel.org/
and a python SOP would probably be the fastest route to victory. I've
streaming large CSV files (underwater survey data) into houdini via python
sop before and it works a treat.
Best regards,
Fabian
On 10 November
I came across this article by chance today and found it mildly entertaining.
https://books.google.no/books?id=PQnEyUwwXt8C&pg=PA218
-Fabian
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Hi,
I've built something for this, not releasable yet but saves a lot of time
as it is, really busy this week but contact me next week if you still need
it and we can sort something out. (gohde.no for contact info)
-Fabian
On 30 August 2016 at 12:50, Adam Seeley wrote:
> Hello all,
>
> Is there
Hi,
if Matt is unable I'm happy to host the old wiki on my server. It has lots
of unused bandwidth and space and runs nightly backups. I've sent a mail to
Maurice earlier and again now. Also I'll remain an active Softimage user
for at least another 2-3 years and my server will remain active for the
Still Softimage all the way here.
-Fabian
On 22 August 2016 at 14:42, Morten Bartholdy wrote:
> So you would like a showing of hands who still uses Softimage in
> production and are to some degree reliant on having access to help such as
> the Wiki every now and then.
>
> One big hand here! To m
p but just wanted to say that I logged into my account to
>> test and my products are also missing (Softimage 2011 and 2015). Maybe
>> contact AD support?
>>
>>
>>
>> sven
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto
Speaking of backups, is there any way to make sure
http://www.softimageblog.com can be viewed locally in the future?
I still find myself there often enough.
Best regards,
Fabian
On 19 August 2016 at 09:51, Morten Bartholdy wrote:
> I have had HTTrack running for approximately 6,5 hours after w
Hi,
it's been a while since I've done this but when logging into
https://manage.autodesk.com to get my serial number to input at
https://registeronce.autodesk.com
I can't find Softimage listed under products. Is the old subscriptions
web-system still available?
Best regards,
Fabian
--
Softim
Thank you. EXR tool is quite handy for checking incoming files. Link on
website is
http://www.binaryalchemy.de/develop/info/www.BinaryAlchemy.de/download/baVerifyExrModes_8b2.zip
instead of http://www.BinaryAlchemy.de/download/baVerifyExrModes_8b2.zip
-Fabian
On 21 July 2016 at 00:12, Schoenberge
Hi,
I have tried a few times and failed trying to get anything from Google
Earth. I used public DEM/GeoTIFF data last time I had to do something like
that. Depending where you are flying over there are also some good national
databases out there.
You have stuff like http://aescripts.com/geolayers/
All else failing these guys might be able to hook you up with some
incantations or hexes to help things along:
https://translate.google.com/translate?sl=no&tl=en&js=y&prev=_t&hl=no&ie=UTF-8&u=https%3A%2F%2Fwww.bifrost.no%2F&edit-text=&act=url
:-p
-Fabian
On 25 April 2016 at 20:08, Grahame Fuller
actually came up with a fix inside of a day or so. It
>> is too
>> long ago so I don't remember the details, but it is worth checking I
>> guess.
>>
>> Morten
>>
>>
>>
>> > Den 4. april 2016 klokken 00:24 skrev Fabian Schnuer Gohde
>
Hi,
is there a straightforward way of getting the material assignment info from
an abc exported via crate for 3dsmax inside of xsi to re-create/assign
materials with matching names? I'm exporting materials info from 3dsmax
seperately and need to re-integrate that with the geometry. I have a
"workin
day's Topics:
>
>1. Re: XSI and Window 10, the bright future (Luc-Eric Rousseau)
>2. polygon area sum for normalizing texel density
> (Fabian Schnuer Gohde)
>
>
> --
>
> Message: 1
> Date: M
-to-windows-7-or-windows-81
> )
> >
> > This works, although in my experience some things messed up in the
> > upgrade/downgrade process, so it's best to clone the drive. XSI and
> > Adobe survive the process just fine, however.
> >
> > Personally, I
Looks like Toonz still exists.
http://www.toonz.com
-F
On 11 March 2016 at 20:36, Stephen Blair wrote:
> Exporting Toonz scenes from Softimage|XSI 2.0
> http://wp.me/powV4-3iB
>
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> Softimage Mailing List.
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> with "
Hi,
I'm setting up some texture baking and before re-inventing the wheel (and
I'm running out of time on this project) I was wondering if there is a
quick way (or if someone has a snippet of code) to quickly calculate the
area of polygons in a mesh to set up the map resolution accordingly.
Unwrappi
t; middle of a render .
>
> From an interface point of view Windows 10 is miles ahead , however in
> every other respect it’s a pain in the ass. Anyone who follows my twitter
> account can see how often I rage about this, As soon as there is a decent
> way to get NVidia Optimus wor
Hi,
I've got machines with Win 8.1 Pro at the moment and with the free upgrade
"deadline" approaching I'm thinking wether not not to take the plunge to
Win10 during the summer.
My main concern apart from privacy issues is that given the fact that there
will now be continuous rolling windows upgrad
there is also http://www.kilad.net/ghosttown/ for 3dsmax in case you have
that available.
mvh,
Fabian
On 22 February 2016 at 11:07, Morten Bartholdy wrote:
> I thought I once saw an ICE based City Generator system for XSI, but I
> might be
> mistaken. I found two systems on rray.de/xsi which lo
Have a check if there are spot colors or laquer or similar layers in the
file. They can cause funny results. In the latest Acrobat Pro DC (part of
CC) under Tools>PrintProduction there is a color converter that might help
get this into the sRGB world.
Best of luck,
Fabian
On 10 February 2016 at 1
I've now used the save reminder for a few days and that works a treat (I
have my own incremental setup) Thank you very much everyone.
-Fabian
On 8 February 2016 at 15:23, Dan Yargici wrote:
> Reinhard (mr. rray.de) made a save reminder event script. Rather than
> actually saving, it just remind
Hi,
I thought I'd ask in case anyone has run into this and has a workaround.
With heavy scenes I regularly get lock-ups with the render region is open
and autosave kicks in. This is with redshift so I'm not sure if the problem
is solely there.
Are there any hooks for a script or anything that sur
Pretty much only RS here too. Shading limitations and lack of sdk can be
annoying but the rendertimes make up for it ;-)
-Fabian
On 5 January 2016 at 14:12, Juan Brockhaus wrote:
> got one license and using it on the current project.
> it's great.
>
> Juan
>
>
> On Tue, Jan 5, 2016 at 1:58 PM,
Thank you, that should cover a bunch of cases by itself and provide a good
start for some other stuff. Much appreciated.
Best regards,
Fabian
On 11 November 2015 at 15:13, Cesar Saez wrote:
> I did this waaay back in the day, I'm not sure if it still works (who
> knows!?) but sounds similar to
autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_om/Geometry.GetRaycastIntersections.html
>
>
>
> On Tuesday, November 10, 2015, Fabian Schnuer Gohde
> wrote:
>
>> Hi,
>> is there some way in scripting to cast a ray and get the closest
>> intersection position/
Hi,
is there some way in scripting to cast a ray and get the closest
intersection position/geo/object or similar info. I'm basically wanting to
make some tools to quickly place objects to the floor and other locations
for layout and set dressing. Like being able to select a hundred instances
of som
> in the rendertree to connect the weightmap to the 'host_modify_spread' port
>
>
> http://1.bp.blogspot.com/-iAM_JloZwFU/Vj9Z-xa8FHI/B8E/UG3_5PQN6xs/s1600/Capture_3delight.JPG
>
>
> works fine here
>
>
> cheers
>
>
>
>
> On 8 November 20
Sat, Nov 7, 2015 at 7:40 AM, Fabian Schnuer Gohde
> wrote:
>
>> Hi,
>> does anyone know if it's possible with 3delight to drive the ink spread
>> override in the Paint&Host shader via an animated ice attribute?
>>
>> Thank you,
>> Fabian
>
Hi,
does anyone know if it's possible with 3delight to drive the ink spread
override in the Paint&Host shader via an animated ice attribute?
Thank you,
Fabian
Hi,
I've got an "Emit From Curve" with a bunch of curves and is there a way to
get the emitter geometry name from the "EmitLocation" in order to feed that
into a "Normalized U to Curve Location" in order to manually move/stop the
particles along the curve on which they were emitted?
Thank you,
Fab
http://mathworld.wolfram.com/120-Cell.html
there is a mathematica notebook there and you can export 3d data from it.
There might be a painless way to do this :-)
Best regards,
Fabian
On 1 September 2015 at 22:31, Dave Sisk wrote:
> We're looking at the possibility of animating a 120-cell rotat
All very true. More than any fancy shading boohaa, believability within the
laws of physical (even when stretched) is key for me to be willing to keep
suspending my disbelief in an obviously ridiculous scenario.
I'll go ahead and believe any outlandish magic/tech/gadget/superpower but
the thing th
@Pierre
http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html?url=files/tex_editonobj_CreatingSubprojections.htm,topicNumber=d30e591106
last paragraph explains how to apply it to component selections via the
texture editor and the "auto" Eugene is refering to is simple r
Grab patches of polygons and run walking on mesh in the texture editor and
play with settings (Ctrl+Shift+O, operator name is PolyUVContourStreching).
Also Jester's Toolkit on rray.de has a few nice tools like MoveAndSew that
work a treat for getting islands resulting from this patches up.
-F
On
Now after everyone singing the praises of GATOR I thought it would be in
order that if anyone knows who came up with the walking on mesh unwrapping
please extend my eternal gratitude, this rainy sunday in the office it yet
again saved my bacon like so many times before and turned a nightmare into
a
receing mesh and in the texture editor ctrl+v. And it actually
works.
Mesh+uv's transplanted and error prone re-wiring of all partitions and
expressions avoided ;-) Good night.
-Fabian
On 5 June 2015 at 01:07, Fabian Schnuer Gohde wrote:
> Indded :-) Thank you for the exhaustive reply.
to do it
> by
> hand. Scripting will only pay off if this is an ongoing thing.
>
> Matt
>
>
>
>
>
> Date: Thu, 4 Jun 2015 20:55:00 +0200
> From: Fabian Schnuer Gohde
> Subject: Copying geometry from one object to another
> To: softimage@listproc.autodesk.com
problem getting a new mesh ?
> If you just freeze the modelling stack after merging you can delete the
> old mesh.
>
> 2015-06-04 21:18 GMT+02:00 Fabian Schnuer Gohde :
>
>> Hi,
>> if you mean object merge then that creates a new object which wont help
>> and MergePolyg
he object you don't need anymore
> and merge the new geometry to it.
> This will merge everything you need (uvs, hard edges, clusters, shapes...)
>
> 2015-06-04 20:55 GMT+02:00 Fabian Schnuer Gohde :
>
>> Hi,
>> I have a mesh that has received some fixes and new uv'
Hi,
I have a mesh that has received some fixes and new uv's and I need to take
geo/uvs/hardedges and copy that to an existing object replacing it's
existing geometry/uvs/etc. allowing me to keep the object level stuff
untouched (partitions, animation expressions, etc.)
Using [apply delete i get ri
https://www.dropbox.com/sh/vlc8ltkl9b81zhc/AABY6BIJV3qCm-4bwyufZENaa?dl=0
I made this a few years ago for a rendering course, contains a quick bit of
footage and matching HDR taken here in Bergen, Norway. (HDR intensity is
modified by eyeballing it in the env map settings) Contains xsi and maya
sc
Thank you for taking the time, I'm still in xsi and will probably stay
there for another 2-3 years before making a choice. This info is
interesting as realtime is getting more important. The thing I'd be
interested in case you have run into it in is how blender handles huge
amounts of objects and c
I upgraded over Christmas and I can't say that I feel the difference, so
unless you are plagued by something that has been fixed I wouldn't bother.
-Fabian
On 11 February 2015 at 19:38, Stephen Blair wrote:
> Hi
>
> You can't have both 2015 and 2015 SP1 installed. It's one or the other. No
> co
Hehe, sorry to laugh a little, 13-14 years ago, wanting to move on from max
r2 I did a first bouncing ball tut in Maya and afterwards thought, there
must be an easier way to do this, and Raff ended up convincing me to try
XSI. Just give them a few more years, can't be long now ;-)
-Fabian
On 10 F
testing
-Fabian
Hi,
after running into problems with material libs and reference models a few
years ago I've avoided them like the plague and relied on some scripts to
sync stuff on the fly where needed. I was wondering if anything has
improved on that front and if a master scene with references models that in
tur
MMB to repeat something burried in a sub-menu is probably the one thing I
find myself missing in just about any other application out there. I wish
others were doing that.
-Fabian
On 19 August 2013 20:25, Luc-Eric Rousseau wrote:
> On Mon, Aug 19, 2013 at 12:21 PM, Christoph Muetze
> wrote:
> >
Hi,
having done a bunch of unwrapping of mechanical things the last week there
are three little things that the texture editor could need (there are a few
big things also but I'm trying to be realistic.)
1) Comment out the line of code that asks me if I want to swap out the
texture with the stampe
Who knows, it might help both the French and Anglo-Saxons to widen their
respective linguistic horizons a bit. Something, in my experience, neither
group would take damage from :-p
-Fabian
On 12 October 2012 19:40, Guy Rabiller wrote:
>
> Oh, I got it, sorry.
>
> Well, why not, I've never subsc
I'm a freelancer with a network lic and I've followed this thread. I've
contacted my reseller and am awaiting reply what the total will be this
year here (Norway). I think with last year's hike it came to almost the
price of houdini escape, if it's gone up again I'm probably not able
continuing wit
t 2:02 PM, Fabian Schnuer Gohde <
> list@schnuer.com> wrote:
>
>> 1) Less hours, probably check
>> 2) More time for skiing, I guess
>> 3) You have to buy the bicycles yourself in Norway anyway, maybe they are
>> free in Sweden.
>> 4) You should loo
1) Less hours, probably check
2) More time for skiing, I guess
3) You have to buy the bicycles yourself in Norway anyway, maybe they are
free in Sweden.
4) You should look for "Sykkelsutra" the Norwegian guide to
multi-partner-sex-positions-on-bikes. Uses ancient Viking agility exercises
to train y
t;
> On Tue, Apr 24, 2012 at 12:47 PM, Gerbrand Nel
> wrote:
>
>> Yeah the constant material is working ok-ish for this.
>> I'll give v-ray a try next. I need to present my client with a rendering
>> solution, so I'm trying MR and Arnold at the moment.
>> G
>
use the texture and uv to generate the light?
> G
> On 2012/04/24 12:05 PM, Gerbrand Nel wrote:
>
> Thanks!
> I had a feeling the render time would go through the roof :)
>
> On 2012/04/24 11:56 AM, Fabian Schnuer Gohde wrote:
>
> Light > Area Light > User > Pi
Light > Area Light > User > Pick Geo
Then reserve a nice big time-slot on the renderfarm ;)
Good luck,
Fabian
On 24 April 2012 11:46, Gerbrand Nel wrote:
> Hey guys
> I'm a bit rusty with mental ray, so excuse me if this is a super dumb
> question.
> Is there a way to turn geometry into lights
ut there used to be,
> I gave XSI and DS demos/workshops once, some ten years ago – one in
> Alesund and one in Oslo.
> Both combined there was about 20 customers attending – mostly for XSI.
>
>
> *From:* Fabian Schnuer Gohde
> *Sent:* Tuesday, April 24, 2012 1:28 AM
> *To:*
Hi,
just out of curiosity, is anyone else up here using xsi or does someone
know of someone not on the list?
(up here being that little strip of land between Kristiansand and
Hammerfest)
Thank you,
Fabian
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