Can't render Mi2's,
Can't 'SendTo' non-synched versions,
can't buy latest (or -last-) version of SI, weather or not you're
a long time user/customer looking to replace -recent existing-
licences.
can't not rent,
can't, can't...
You CAN
Sorry for the outburst, I sometimes
find unfairness so unfair.
On 10/22/14 21:09, Ed Manning wrote:
On Wed, Oct 22, 2014 at 8:27 PM,
Jason S jasonsta...@gmail.com
wrote
I installed and opened-up SI 3D a while
ago. it was like looking at a toy.
everything was super simple, almost like toy, the Material
editor.. lol , Huuge buttons,
it was hard to see how we made pretty complex things with it.
On 10/17/14
, Jason S wrote:
I installed and opened-up SI 3D a
while ago. it was like looking at a toy.
everything was super simple, almost like toy, the Material
editor.. lol , Huuge buttons,
it was hard to see how we made pretty complex things
On 10/17/14 15:33, Jason S wrote:
Wonder what would eventually
supercede XSI 2015 on that kitten/rocket front.
Maybe a humanized Maya? I would think not much more likely than it
could replace SI|3D during those 3-4 years.
On 10/16/14 9:59, Luc-Eric Rousseau
wrote:
So there is no way we're going to break the hotkeys/marking menus for
everyone else to jam in a softimage-like tool stack.
Hum.. I hardly think the complaint is that it's not like Soft, as
opposed to
XSI passes are also very old but.. :)
I think it's also RRay but see attachment.
On 10/15/14 14:17, Vladimir Jankijevic wrote:
oh my, that's old :) a lot of memories streaming in
:)
On Wed, Oct 15, 2014 at 2:03 PM, Rob
A polar bear made with a custom particle based muscle system, and a
3rd party custom fuzzy fur system, all done in Maya.
Maya are you kidding? Of course I'm kidding! :]
Made with a unique future proof DCC featuring a built-in visual
feature making engine ;]
Hello Hsiao,
I know it's your job, but thanks to you an your team for being there
cheers,
On 10/08/14 2:57, Hsiao Ming Chia wrote:
Hi guys,
Thanks for reporting this.
We have logged a defect on our side.
Thanks,
Hsiao Ming
-Original Message-
From:
Great scott! a gray-scott
reaction-diffusion ICE implementation? :]
On 10/07/14 6:20, olivier jeannel wrote:
Excellent ! Thank's a lot for sharing
this !
I'm going to have a look at it !
Le 07/10/2014 12:05,
Even all the slightest subleties in the
gaze are there. Just flawless work!
And very nice to see the the making of too! Thanks!
On 10/05/14 17:39, Jordi Bares wrote:
That must be because it is hairy and ugly? ;-)
:
as an xsilist thread grows longer, the probability
of it involving redshift approaches 1
On Sat, Oct 4, 2014 at 1:24 PM, Jason S
jasonsta...@gmail.com
wrote:
Redshift is a noise cruncher
Once I tried the classroom, but with
literally everything everywhere displaced at a level of less than
a pixel.. a blurry reflection scene material , many many area
lights and with a wild camera move, to make motion blurred very
dense displaced geo all over the
Redshift is a noise cruncher :]
(and soft is a production cruncher :] )
On 10/03/14 20:11, Jason S wrote:
Once I tried the classroom, but with
literally everything everywhere displaced at a level of less
than a pixel
Don't know how it was extruded, but the
integration with actors' very dynamic movements is excellent!
don't know exactly where real cloth starts or ends! :]
On 10/02/14 16:56, Steven Caron wrote:
if they are generating the data from strands then
S wrote:
Not as
if there is a shortage of softies that worked on recognizable
things here :)
On 09/24/14 15:21, Jason S wrote:
At least we don't necessarily need tons of
material to make a catchy edit, but I think it's that I would
Actually, who did come up with Delta
Mush?
On 09/24/14 14:09, pedro santos wrote:
Supposedly Voodoo inspired people over in Maya with Delta
Mush:
http://vimeo.com/103666815
http://vimeo.com/106647863
On 09/25/14 10:01, Miquel
Campos wrote:
Yep, I have to confess, the
compound I have published in the list some days ago was done by
my mom :P Shame on me ;)
I was about to bring-up your thing (or your Mom's)
and by the way, who/what
If you want to see the end result, goto
13:00 ... pretty impressive!
On 09/25/14 11:11, Miquel Campos wrote:
Edy's OCD deformer https://vimeo.com/78465590
is awesome! And much more better for control de volume
At least we don't necessarily need tons of material to make a catchy
edit, but I think it's that I would have liked to have stuff in there
that people could actually recognize or have some the greatest hits
done in Softmage in a fan-made collection clip.
On 09/24/14 13:46, Eric Thivierge
Not as if there is a shortage of softies that worked on recognizable
things here :)
On 09/24/14 15:21, Jason S wrote:
At least we don't necessarily need tons of material to make a catchy
edit, but I think it's that I would have liked to have stuff in there
that people could actually recognize
Better than any feature we could have
ever hoped for from you know who (wink wink!) hahaha!
This and a few other recent things we could say would have been
enough grounds for a hole version increment point.
(Softimage 16.0?)
On
It would be easy to make an edit (with
credits on each shot) from the "Great things made with Softimage"
thread, softimage.tv and or the ICE vimeo page. You talked about
more recent things, but it could also include some of the
"classics" like some "wouldn't it
I see what your saying, but no need to include everything, just the
really nice things.
.. well actually that does narrow it down to almost everything lol
On 09/23/14 11:20, Leendert A. Hartog wrote:
I fear that once you drop the post-retirement clause, it would
quickly become an unmanageable
On 09/20/14 17:27, pete...@skynet.be wrote:
the workflow that I’d love, is
having no materials in the models – only pointers to materials
in an external library.
(and pointers to texture supports and
image clips – yeah I wanna
for material referencing.
So maybe we should log a request? x-D
On 09/20/14 23:46, Jason S wrote:
On 09/20/14 17:27, pete...@skynet.be wrote:
the workflow that I’d love, is
having no materials
I recall exporting an .xsi with a bunch of materials, importing it as a
reference model, and assigning materials from that, but it wouldn't
stay referenced.
Even if end functionality is a bit sketchy, is there a specific process
to make it work?
cheers
On Thursday, September 18, 2014
Among other things, and/or as a whole :]
On 09/19/14 15:39, Emilio Hernandez wrote:
And 15 years later, It is still the best render pass
system...
---
Emilio
man SuperSynoptic!
On 09/19/14 14:30, David Gallagher wrote:
(If you're on Windows/Mac), you could also check out our free
AnimSchool Picker for Softimage:
http://www.animschool.com/pickerInfo.aspx
Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S
Sent: Friday, September 19, 2014 1:45 PM
To: softimage@listproc.autodesk.com
Subject: Re: external material libraries.
I recall exporting an .xsi with a bunch
Whoa!!
www.si-community.com
VorleX Muscle System
Hi, there!
Let me introduce the VorleX Muscle System Trial 1.0
Essentials.
Download VorleX Muscle System Trial 1.0
Essentials
Weighting compound removed (integrated
into the Skinning compound)
Opportunities on work with the Shape Key
animation expanded
http://www.si-community.com/community/viewtopic.php?f=24t=1277start=30
On 09/19/14 18:55, Jason
.
Download
On 09/19/14 19:09, Jason S wrote:
Hi, sorry in a frill of excitement, this is the actual
announcement :]
The 2.01 PRO update came out.
New features include
FYI..
You can purchase the plug-in via
e-mail kosy...@mail.ru
only ICE is used.
The ICE Compounds property pages you see
in this video are called from the Explorer, not from ICE Trees
(It's a bit unusual way, but quick).
attribute transfers
skinning
explorer
passes/overrides/grouping
intuitive retargeting
referencing (consistant worry free OOTB group work)
...
...
ICE
non-destructive
easy to use
fast
stirdy and stable
for those that didn't see the
workflow; http://vimeo.com/106004756
Pretty amazing!
On 09/16/14 10:40, Ben Rogall wrote:
Yep. I'm spending some time with new
applications (always have). But when it
On 09/16/14 10:40, Ben Rogall wrote:
Yep. I'm spending
some time with new applications (always have). But when it comes
to my animation work I'm still much more efficient with
Softimage and probably will be for a while yet.
Nice and slick, and probably (yet an
extra) 3DS plugin to do something specifically like that, whereas
in soft (or to a lesser extent C4d) , could have been anything
that could have been imagined (without any plugin)
But it looking like something that
And made to introduce stuff which none
of the (non-killed) presented products can natively or easily do
lol.
On 09/15/14 18:46, Jason S wrote:
Nice and slick, and probably (yet an
extra) 3DS plugin to do something
One of those StarWars teleconference projectors would have been handy in
this case :)
Otherwise good luck, thanks and kudos for going though everything
involved in making this happen!
cheers
PS; videotape is the next best thing to starwars projectors ;)
On 09/13/14 6:30, Oliver Weingarten
You can also try this ; http://www.si-community.com/community/viewtopic.php?f=5t=5423
On 09/15/14 19:46, Ed Manning wrote:
On Mon, Sep 15, 2014 at 7:34 PM,
Stephen Davidson magic...@bellsouth.net
wrote:
And capable (with the firm intent to)
running over everyones jets while their paying for their milk
(just waiting by the grocery store) , getting everyone to then get
their own (pricey) big and heavy bulldozer after walking home just
to get their milk later,
Cool!
What's New in V-Ray 3.0 for Softimage?
• New Progressive Production Renderer for interactive and
production rendering
• New VRaySkinMtl with layered reflections and artistfriendly
controls
• Render Mask to specify render
-maya-escape-studios/
:-///
Jordi
Bares
jordiba...@gmail.com
On 9 Sep 2014, at 21:
I guess it's good our software of
choice can't be threatened anymore.
On 09/10/14 17:58, Luc-Eric Rousseau wrote:
Not everything that's said is a threat to your
software of choice. That everything in Maya is accessible and
changeable
lol
https://en.wikipedia.org/wiki/Godwin%27s_law
Godwin's law (or Godwin's
Rule of Nazi Analogies)[1][2] is an Internet adage asserting that "As an
online discussion grows longer, the probability of a comparison
involving Nazis or Hitler
On 09/09/14 13:11, Graham Bell wrote:
Actually that wasn’t the tone (or the point) of the training at all, quote the opposite in fact.
May not have been the point of the training, (highlighting key
differences)
but it seems to put
On 09/09/14 17:29, Graham Bell wrote:
Personally, I thought I did a great job, but if you guys want to spin it into
something it wasn’t, I guess that’s your prerogative.
G
Oh didn't know you had a take on that event.
But no doubt yourself and everyone (many well known names) did a great
If Maya generally isn't (at all) the
same as XSI (not that it should or was ever meant to be)
I don't think it's something isolated to the UV editor.
I personally find it astonishing to see how much how things start,
defines the entirety the existence of
What I dont understand is, how does it
smooth-out the visible yanks in the mesh, but while not also
shoothing-out the nose for example? does it use the base static
mesh shape or?
nevertheless, 100% nice! :)
On 09/07/14 9:19, Miquel
On 08/30/14 13:23, Tim Leydecker
wrote:
I
really like the concept of making monthly payments
the prime and only option for earning your access to something.
Well, say over a 5 year period,
185 (monthly) * 12 * 5 = 11,100
I'm really happy Mark found a great place to do his thing,
I'm sure he will make showing technical stuff both as fun and
funny as when he did it for Soft. :)
cheers
On 08/27/14 15:25, Nicolas Esposito wrote:
I'm
No Comment
On 08/09/14 20:58, Jason S wrote:
On 08/09/14 8:22, Luc-Eric Rousseau wrote:
Yes you lose the right to run
three versions back when the subscription lapses. You can
only run
s over here... maybe something could be
done ;-).
Cheers all!
Sergio Mucino
On Fri, Aug 22, 2014 at 11:54 AM, Jason
S jasonsta...@gmail
Title: Signature
Performance and/or stability issues, or
not rattling over 40mph, seems to be what keeps either of them
from being more widely used as main pipeline apps.
Currently, at least in my part of the woods
(in Montreal.. being not exactly in the
subtleties mostly noticable when more
or less always rushing towards the deadlines.)
XSI .. was/is particularly good for particularly exactly that..
it's sheer speed "forgivingness" under fire.
On 08/22/14 11:54, Jas
Uhm you mean because of the
paranthesis?
On 08/20/14 9:04, Francois Lord wrote:
Hey Jason, have you been programming in Lisp lately?
Just askin'.
;)
On 20-Aug-14 01:05, Jason S wrote
Lol! Yeah I know I parethesise lots
:)
On 08/20/14 9:04, Francois Lord wrote:
Hey Jason, have you been programming in Lisp lately?
Just askin'.
;)
On 20-Aug-14 01:05, Jason S wrote
These are but typical backflips necessary allover across Maya,
while the 'Humanization project' consisted of MMB Last command, 'H'
hide/unhide toggle, and tweak tool tweaks.
Decision makers either -act- as if they don't know what SI was or is,
or.. they really don't know what SI was or is.
Nel wrote:
On
2014-08-19 04:45 PM, Jason S wrote:
I know right...!!
I watched the bifrost SIGGRAPH videos, and got exited until I
realized that apart from doing amazing liquids, it still cant do
what Soft could do 5 years ago
For your consideration, also discussed
here
:)
On 08/15/14 6:15, Peter Agg wrote:
No issues with what he said tbh. In fact it seemed
that he had a pretty good understanding of what ICE is, which
seems positive for Bifrost in the
On 08/15/14 14:09, Eric Thivierge wrote:
Is this the new philosophy for
all of Maya because it's generally the case application
wide...
I hardly believe the philosophy of the company has (ever) changed.
Still
On 08/09/14 8:22, Luc-Eric Rousseau wrote:
Yes you lose the right to run
three versions back when the subscription lapses. You can
only run the last version you installed.
Even if you technically paid for all of them.
...
---
Emilio Hernández VFX 3D
animation.
2014-08-08 18:40 GMT-05:00 Jason
S jasonsta...@gmail.com
Hi, got around to making a making of,
https://vimeo.com/102120571
Cheers!
Psst! c'est parce-que c'est Softimage
(it's because it's Softimage) :)
On 08/08/14 18:41, Maurcio P. Cuencas wrote:
Beautiful work man. Congrats.
Date: Fri, 8 Aug 2014 18:22:35 -0400
From:
To post details on a sheer poly-count (only) test,
involving subdividing a 600k poly head scan twice (to a 15
million poly head) and instancing it as many times as possible.
(using instances to load poly display without loading memory)
Lol! loved the description too..
talking about the scalability, flexibility, and 'quick/easy high
level accessibility' of RS
(which also very much applies to the host app used) :)
On 08/07/14 14:51, Marc-Andre Carbonneau wrote:
Man, some solutions to potentially
really time consuming things can come in really tiny scripts :)
On 08/07/14 17:53, Steven Caron wrote:
yes, i failed to read you extremely long email
outlining exactly that ;)
because
Maybe it wasn't a good idea to install
various trials at the same time, but I wanted to stress test Modo,
C4d, ( Blender) at side by side.
and I personally found c4d to be the most
straight-forward/versatile (like freedom in an open field) while
I went through a similar process, but
instead of Blender, it was Houdini. I tested Modo and C4D and
Houdini and
came to very similar conclusions about
how easy it is to use.
Yeah, I also found 'straight-forwardness'
On 08/05/14 12:08, Sebastien Sterling
wrote:
Cris- i know i will :P
I wish the Blender interface if not streamlined and clean,
would at least be modulated so you can go in and deal with the
segment you need.
.. ICE and general limitlessness
making it 'timeless' (indeed)
and/or so darn irreplacable...
On 08/05/14 11:45, Jason S wrote:
Maybe it wasn't a good idea to
install various trials
This Thread contains a great roundup of
the (comparatively -extremely few-) things to keep in
mind, allowing to (comparatively -extremely easily-) deal
with (and effectively troubleshoot) virtually any project scope
with SI, and is what makes it 'limitless'
SI sticker to siggraph! :)
On 08/04/14 20:01, Jason S wrote:
This Thread contains a great roundup
of the (comparatively -extremely few-) things to keep in
mind, allowing to (comparatively -extremely easily-)
deal with (and e
On 07/30/14 21:58, Nick Angus
wrote:
- hide quoted text -
Yes that is exactly the advice I
followed and it worked every time after that!
Thanks Paul
Actually, they sort of kept relaxing
the terms ever since the announcement, until you can now get
single licences (as I learned in more than one occasion)
Or perhaps is it resellers having a hard time saying 'no' to
questions like..
"Hi I would like
On 07/29/14 15:42, Jason S wrote:
Or perhaps is it resellers having a
hard time saying 'no' to questions like..
"Hi I would like 5 licences please."
Resellers and/or Autodesk
(I wouldn't expect an official
On 07/28/14 20:52, Emilio Hernandez
wrote:
And yet it moves...
---
Emilio Hernández VFX 3D animation
Yep, I guess 'moves'
[olivier.jean...@noos.fr]
Sent: July-25-14 4:04 PM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #182
Sounds like a must see :)
Le 25/07/2014 21:59, Jason S a écrit
.
On Jul 22, 2014 12:16 PM, "Jason S"
jasonsta...@gmail.com
wrote:
Although 'sharp' would definitely qualify what
they do, I think blur is better (pun might have been
It was made by Gunnar Henson, and I
think I still have a VHS of that.. (how could I easily digitize?)
The olive bounced around on a tropical bar with a 'drink mixer
stick' trying to catapult itself into a martini glass, misses the
glass, and bounces into
It was 'XSI hair and Random Generation' (Jul
14th)
On 07/25/14 16:53, Stefan Kubicek wrote:
There was a thread about a problem that sounded very similar
some days ago (XSI hair and Random Generation). Reading up on it
Keep in mind that the 'system' folder
under your project dir (and/or your user name folder/files inside
it) is normally hidden by default.
On 07/23/14 5:43, Simon Reeves wrote:
Any crash backups it's trying to load from \system
dir of the
On 07/22/14
8:53, Fabricio Chamon wrote:
Hey experts,
is it possible to know wether xsi app
has focus ?
Or enough focus?
On 22 July 2014 14:34, pedro santos
actually that was on purpose ;) does it have enough focus? especially
when we see such (perhaps slightly over-sensational on the gory side)
amazing things.
On Tuesday, July 22, 2014 10:01:58, Sebastien Sterling wrote:
wrong thread J :)
On 22 July 2014 14:58, Jason S jasonsta...@gmail.com
Here's another amazing thing, (also twisted in it's own way)
http://softimage.tv/where-new-species-are-conceived/
On 07/22/14 10:14, Jason S wrote:
actually that was on purpose ;) does it have enough focus? especially
when we see such (perhaps slightly over-sensational on the gory side
Expressions are very subtle and
believable just as the character anim and dynamics are,
and even in the shots with lots of action, you can still follow
what's happening, unlike others so often becoming a big blur ;)
On 07/22/14 12:50, Steven Caron wrote:
Although 'sharp' would definitely
qualify what they do, I think blur is better (pun might have been
misplaced) :]
On 07/22/14 13:16, Jason S wrote:
Expressions are very subtle and
believable just as the character anim and dynamics
Hi, would it (ideally) need to also
recognize if it's inactive under other windows? or just when
minimized ?
On 07/22/14 9:29, Stephen Blair wrote:
There are some events: siOnActivate, siOnMinimize,
and siOnMaximize
While at the same time testing the list to see if it's working (seemed
to be on fire just 1 day ago),
I'll take the opportunity to post this water droplet shot with high
speed film posted yesterday on SI.TV
http://softimage.tv/travelling-wave-with-softimage-ice/
Thank you :)
WaterDrop by Ola Madsen
" For the full walkthrough please
visit: caffeineabuse.blogspot.com/2014/07/build-your-own-shockwave-deformer-using.html
"
On 07/18/14 10:28, Jason S wrote:
While at the same time testing the list to see if it
I think the gift was mostly access to
Nuke customer reel clips. :]
(inlcuding a breathtaking intricately detailed Elysium landscapes
and number of other shots I know to be largely SI)
I know at Siggraph there tends to be all the same FX shots at
Hi, sorry, I was reffering to the narrative and not the tone of voice
(or accent).
having to filter out somewhat large portions of (marketing) fluff before
getting more authentic content.
(meaning somewhat more than average)
I guess I wished he would be less 'trying to sell' and just show.
showing some of the great thing Modo has (cause Modo really does have
great things) without needing any fluffing :]
On 07/11/14 20:17, Jason S wrote:
Hi, sorry, I was reffering to the narrative and not the tone of voice
(or accent).
having to filter out somewhat large portions of (marketing
Granted, and I may have been a bit
fluff intolerant lately.
On 07/11/14 22:35, Steven Caron wrote:
brad's community interaction is almost unmatched
On Fri, Jul 11, 2014 at 7:15 PM, Sebastien Sterling
On 07/07/14
23:34, Ed Manning wrote:
Well, there are a
lot of decent meshers out there, including the built-in one
which is based on an older version of Eric Moootz's excellent
emPolygonizer.
Particle plugin for Softimage :]
On 06/30/14 8:43, Nuno Conceicao wrote:
Anyone out there doing this particular workflow?
We are animating in Softimage 2014, point cache to Maya where the
fluid simulation is done using Maya's Bifrost new feature set, then we
need to render this out back in
I meant Bifrost as a plugin for SI, interesting :]
On 06/30/14 18:12, Jason S wrote:
Particle plugin for Softimage :]
On 06/30/14 8:43, Nuno Conceicao wrote:
Anyone out there doing this particular workflow?
We are animating in Softimage 2014, point cache to Maya where the
fluid
2 words, Softimage + Redshift :)
(still not suggested to respond to that ad :)
On 06/27/14 12:05, Patrick Neese wrote:
Let's see if my basic math is up to par.
188 seconds... let's say 24fps4,512 frames * (Let's just say by
some miracle) 30 minutes a frame total with all passes... 135,360
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