Re: Stand-Alone to Network license?

2014-10-22 Thread Jason S
Can't render Mi2's, Can't 'SendTo' non-synched versions, can't buy latest (or -last-) version of SI, weather or not you're a long time user/customer looking to replace -recent existing- licences. can't not rent, can't, can't... You CAN

Re: Stand-Alone to Network license?

2014-10-22 Thread Jason S
Sorry for the outburst, I sometimes find unfairness so unfair. On 10/22/14 21:09, Ed Manning wrote: On Wed, Oct 22, 2014 at 8:27 PM, Jason S jasonsta...@gmail.com wrote

Re: Friday Flashback #194

2014-10-17 Thread Jason S
I installed and opened-up SI 3D a while ago.  it was like looking at a toy. everything was super simple, almost like toy, the Material editor.. lol , Huuge buttons, it was hard to see how we made pretty complex things with it. On 10/17/14

Re: Friday Flashback #194

2014-10-17 Thread Jason S
, Jason S wrote: I installed and opened-up SI 3D a while ago.  it was like looking at a toy. everything was super simple, almost like toy, the Material editor.. lol , Huuge buttons, it was hard to see how we made pretty complex things

Re: Friday Flashback #194

2014-10-17 Thread Jason S
On 10/17/14 15:33, Jason S wrote: Wonder what would eventually supercede XSI 2015 on that kitten/rocket front. Maybe a humanized Maya? I would think not much more likely than it could replace SI|3D during those 3-4 years.

Re: Humanize Maya effort alive? or - Effective customization??

2014-10-16 Thread Jason S
On 10/16/14 9:59, Luc-Eric Rousseau wrote: So there is no way we're going to break the hotkeys/marking menus for everyone else to jam in a softimage-like tool stack. Hum.. I hardly think the complaint is that it's not like Soft,  as opposed to

Re: BRDF Anisotropic CD Shader

2014-10-15 Thread Jason S
XSI passes are also very old but.. :) I think it's also RRay but see attachment. On 10/15/14 14:17, Vladimir Jankijevic wrote: oh my, that's old :) a lot of memories streaming in :) On Wed, Oct 15, 2014 at 2:03 PM, Rob

Polar Bear

2014-10-11 Thread Jason S
A polar bear made with a custom particle based muscle system, and a 3rd party custom fuzzy fur system, all done in Maya. Maya are you kidding? Of course I'm kidding! :] Made with a unique future proof DCC featuring a built-in visual feature making engine ;]

Re: SI 2015 crash using Manipulate Mode

2014-10-08 Thread Jason S
Hello Hsiao, I know it's your job, but thanks to you an your team for being there cheers, On 10/08/14 2:57, Hsiao Ming Chia wrote: Hi guys, Thanks for reporting this. We have logged a defect on our side. Thanks, Hsiao Ming -Original Message- From:

Re: Gray Scott diffusion anyone ?

2014-10-07 Thread Jason S
Great scott! a gray-scott reaction-diffusion ICE implementation? :] On 10/07/14 6:20, olivier jeannel wrote: Excellent ! Thank's a lot for sharing this ! I'm going to have a look at it ! Le 07/10/2014 12:05,

Re: orangutan - the mill

2014-10-06 Thread Jason S
Even all the slightest subleties in the gaze are there. Just flawless work! And very nice to see the the making of too! Thanks! On 10/05/14 17:39, Jordi Bares wrote: That must be because it is hairy and ugly? ;-)

Re: Glasswoks Lycra

2014-10-04 Thread Jason S
: as an xsilist thread grows longer, the probability of it involving redshift approaches 1 On Sat, Oct 4, 2014 at 1:24 PM, Jason S jasonsta...@gmail.com wrote: Redshift is a noise cruncher

Re: Glasswoks Lycra

2014-10-03 Thread Jason S
Once I tried the classroom, but with literally everything everywhere displaced at a level of less than a pixel.. a blurry reflection scene material , many many area lights and with a wild camera move, to make motion blurred very dense displaced geo  all over the

Re: Glasswoks Lycra

2014-10-03 Thread Jason S
Redshift is a noise cruncher :] (and soft is a production cruncher :] ) On 10/03/14 20:11, Jason S wrote: Once I tried the classroom, but with literally everything everywhere displaced at a level of less than a pixel

Re: Glasswoks Lycra

2014-10-02 Thread Jason S
Don't know how it was extruded, but the integration with actors' very dynamic movements is excellent! don't know exactly where real cloth starts or ends! :] On 10/02/14 16:56, Steven Caron wrote: if they are generating the data from strands then

Re: EOL showreel (again)

2014-09-26 Thread Jason S
S wrote: Not as if there is a shortage of softies that worked on recognizable things here :) On 09/24/14 15:21, Jason S wrote: At least we don't necessarily need tons of material to make a catchy edit, but I think it's that I would

Re: Delta Mush

2014-09-25 Thread Jason S
Actually, who did come up with Delta Mush? On 09/24/14 14:09, pedro santos wrote: Supposedly Voodoo inspired people over in Maya with Delta Mush: http://vimeo.com/103666815 http://vimeo.com/106647863

Re: Delta Mush

2014-09-25 Thread Jason S
On 09/25/14 10:01, Miquel Campos wrote: Yep, I have to confess, the compound I have published in the list some days ago was done by my mom :P Shame on me ;) I was about to bring-up your thing (or your Mom's) and by the way, who/what

Re: Delta Mush

2014-09-25 Thread Jason S
If you want to see the end result, goto 13:00 ... pretty impressive! On 09/25/14 11:11, Miquel Campos wrote: Edy's OCD deformer https://vimeo.com/78465590 is awesome! And much more better for control de volume

Re: EOL showreel (again)

2014-09-24 Thread Jason S
At least we don't necessarily need tons of material to make a catchy edit, but I think it's that I would have liked to have stuff in there that people could actually recognize or have some the greatest hits done in Softmage in a fan-made collection clip. On 09/24/14 13:46, Eric Thivierge

Re: EOL showreel (again)

2014-09-24 Thread Jason S
Not as if there is a shortage of softies that worked on recognizable things here :) On 09/24/14 15:21, Jason S wrote: At least we don't necessarily need tons of material to make a catchy edit, but I think it's that I would have liked to have stuff in there that people could actually recognize

Re: Muscle system. Free/

2014-09-24 Thread Jason S
Better than any feature we could have ever hoped for from you know who (wink wink!) hahaha! This and a few other recent things we could say would have been enough grounds for a hole version increment point. (Softimage 16.0?) On

Re: EOL showreel (again)

2014-09-23 Thread Jason S
It would be easy to make an edit (with credits on each shot) from the "Great things made with Softimage" thread, softimage.tv and or the ICE vimeo page. You talked about more recent things, but it could also include some of the "classics" like some "wouldn't it

Re: EOL showreel (again)

2014-09-23 Thread Jason S
I see what your saying, but no need to include everything, just the really nice things. .. well actually that does narrow it down to almost everything lol On 09/23/14 11:20, Leendert A. Hartog wrote: I fear that once you drop the post-retirement clause, it would quickly become an unmanageable

Re: external material libraries.....

2014-09-20 Thread Jason S
On 09/20/14 17:27, pete...@skynet.be wrote: the workflow that I’d love, is having no materials in the models – only pointers to materials in an external library. (and pointers to texture supports and image clips – yeah I wanna

Re: external material libraries.....

2014-09-20 Thread Jason S
for material referencing.  So maybe we should log a request?  x-D On 09/20/14 23:46, Jason S wrote: On 09/20/14 17:27, pete...@skynet.be wrote: the workflow that I’d love, is having no materials

Re: external material libraries.....

2014-09-19 Thread Jason S
I recall exporting an .xsi with a bunch of materials, importing it as a reference model, and assigning materials from that, but it wouldn't stay referenced. Even if end functionality is a bit sketchy, is there a specific process to make it work? cheers On Thursday, September 18, 2014

Re: Friday Flashback #190

2014-09-19 Thread Jason S
Among other things, and/or as a whole :] On 09/19/14 15:39, Emilio Hernandez wrote: And 15 years later, It is still the best render pass system... --- Emilio

Re: synoptic editor script

2014-09-19 Thread Jason S
man SuperSynoptic! On 09/19/14 14:30, David Gallagher wrote: (If you're on Windows/Mac), you could also check out our free AnimSchool Picker for Softimage: http://www.animschool.com/pickerInfo.aspx

Re: external material libraries.....

2014-09-19 Thread Jason S
Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: Friday, September 19, 2014 1:45 PM To: softimage@listproc.autodesk.com Subject: Re: external material libraries. I recall exporting an .xsi with a bunch

Re: ICE VorleX Muscle System

2014-09-19 Thread Jason S
Whoa!! www.si-community.com VorleX Muscle System Hi, there! Let me introduce the VorleX Muscle System Trial 1.0 Essentials. Download VorleX Muscle System Trial 1.0 Essentials

Re: ICE VorleX Muscle System

2014-09-19 Thread Jason S
Weighting compound removed (integrated into the Skinning compound) Opportunities on work with the Shape Key animation expanded http://www.si-community.com/community/viewtopic.php?f=24t=1277start=30 On 09/19/14 18:55, Jason

Re: ICE VorleX Muscle System

2014-09-19 Thread Jason S
. Download On 09/19/14 19:09, Jason S wrote: Hi, sorry in a frill of excitement, this is the actual announcement :] The 2.01 PRO update came out. New features include

Re: ICE VorleX Muscle System

2014-09-17 Thread Jason S
FYI.. You can purchase the plug-in via e-mail kosy...@mail.ru only ICE is used. The ICE Compounds property pages you see in this video are called from the Explorer, not from ICE Trees (It's a bit unusual way, but quick).

Re: Softimage to Maya Equivalents

2014-09-16 Thread Jason S
attribute transfers skinning explorer passes/overrides/grouping intuitive retargeting referencing (consistant worry free OOTB group work) ... ... ICE non-destructive easy to use fast stirdy and stable

Re: HDRI Light Studio for Softimage addon

2014-09-16 Thread Jason S
for those that didn't see the workflow;  http://vimeo.com/106004756    Pretty amazing! On 09/16/14 10:40, Ben Rogall wrote: Yep. I'm spending some time with new applications (always have). But when it

Re: HDRI Light Studio for Softimage addon

2014-09-16 Thread Jason S
On 09/16/14 10:40, Ben Rogall wrote: Yep. I'm spending some time with new applications (always have). But when it comes to my animation work I'm still much more efficient with Softimage and probably will be for a while yet.

Re: Autodesk Rebrand Presentation Intro

2014-09-15 Thread Jason S
Nice and slick, and probably (yet an extra) 3DS plugin to do something specifically like that, whereas in soft (or to a lesser extent C4d) , could have been anything that could have been imagined (without any plugin) But it looking like something that

Re: Autodesk Rebrand Presentation Intro

2014-09-15 Thread Jason S
And made to introduce stuff which none of the (non-killed) presented products can natively or easily do lol. On 09/15/14 18:46, Jason S wrote: Nice and slick, and probably (yet an extra) 3DS plugin to do something

Re: SOFTIMAGE|UeberTage 2014: Get 10% off Redshift3D! Win a license of emFluid5, emPolygonizer5 and Redshift3D!

2014-09-15 Thread Jason S
One of those StarWars teleconference projectors would have been handy in this case :) Otherwise good luck, thanks and kudos for going though everything involved in making this happen! cheers PS; videotape is the next best thing to starwars projectors ;) On 09/13/14 6:30, Oliver Weingarten

Re: Fuel-3d Scanner

2014-09-15 Thread Jason S
You can also try this ; http://www.si-community.com/community/viewtopic.php?f=5t=5423 On 09/15/14 19:46, Ed Manning wrote: On Mon, Sep 15, 2014 at 7:34 PM, Stephen Davidson magic...@bellsouth.net wrote:

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-11 Thread Jason S
And capable (with the firm intent to) running over everyones jets while their paying for their milk (just waiting by the grocery store) , getting everyone to then get their own (pricey) big and heavy bulldozer after walking home just to get their milk later,

Re: Nice, V-Ray 3.0 for Softimage is now available.

2014-09-10 Thread Jason S
Cool! What's New in V-Ray 3.0 for Softimage? •  New Progressive Production Renderer for interactive and production rendering •  New VRaySkinMtl with layered reflections and artistfriendly controls •  Render Mask to specify render

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jason S
-maya-escape-studios/ :-/// Jordi Bares jordiba...@gmail.com On 9 Sep 2014, at 21:

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jason S
I guess it's good our software of choice can't be threatened anymore. On 09/10/14 17:58, Luc-Eric Rousseau wrote: Not everything that's said is a threat to your software of choice.  That everything in Maya is accessible and changeable

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jason S
lol https://en.wikipedia.org/wiki/Godwin%27s_law Godwin's law (or Godwin's Rule of Nazi Analogies)[1][2] is an Internet adage asserting that "As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler 

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-09 Thread Jason S
On 09/09/14 13:11, Graham Bell wrote: Actually that wasn’t the tone (or the point) of the training at all, quote the opposite in fact. May not have been the point of the training,  (highlighting key differences) but it seems to put

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-09 Thread Jason S
On 09/09/14 17:29, Graham Bell wrote: Personally, I thought I did a great job, but if you guys want to spin it into something it wasn’t, I guess that’s your prerogative. G Oh didn't know you had a take on that event. But no doubt yourself and everyone (many well known names) did a great

Re: maya uv tool broken?

2014-09-08 Thread Jason S
If Maya generally isn't (at all) the same as XSI (not that it should or was ever meant to be) I don't think it's something isolated to the UV editor. I personally find it astonishing to see how much how things start, defines the entirety the existence of

Re: Delta Mush ICE

2014-09-07 Thread Jason S
What I dont understand is, how does it smooth-out the visible yanks in the mesh, but while not also shoothing-out the nose for example? does it use the base static mesh shape or? nevertheless, 100% nice! :) On 09/07/14 9:19, Miquel

Re: Autodesk considering ditching perpetual licenses

2014-08-31 Thread Jason S
On 08/30/14 13:23, Tim Leydecker wrote: I really like the concept of making monthly payments the prime and only option for earning your access to something. Well, say over a 5 year period, 185 (monthly) * 12 * 5 = 11,100

Re: This is what Mark Schoennagel is upto these days

2014-08-31 Thread Jason S
I'm really happy Mark found a great place to do his thing, I'm sure he will make showing technical stuff both as fun and funny as when he did it for Soft. :) cheers On 08/27/14 15:25, Nicolas Esposito wrote: I'm

Re: EOL and using older Softimages

2014-08-29 Thread Jason S
No Comment On 08/09/14 20:58, Jason S wrote: On 08/09/14 8:22, Luc-Eric Rousseau wrote: Yes you lose the right to run three versions back when the subscription lapses.   You can only run

Re: Rigging and Animation in Modo

2014-08-23 Thread Jason S
s over here... maybe something could be done ;-). Cheers all! Sergio Mucino On Fri, Aug 22, 2014 at 11:54 AM, Jason S jasonsta...@gmail

Re: Rigging and Animation in Modo

2014-08-22 Thread Jason S
Title: Signature Performance and/or stability issues, or not rattling over 40mph,  seems to be what keeps either of them from being more widely used as main pipeline apps. Currently, at least in my part of the woods (in Montreal.. being not exactly in the

Re: Rigging and Animation in Modo

2014-08-22 Thread Jason S
subtleties mostly noticable when more or less always rushing towards the deadlines.) XSI ..  was/is particularly good for particularly exactly that.. it's sheer speed "forgivingness" under fire. On 08/22/14 11:54, Jas

Re: OT Maya: push deformer

2014-08-20 Thread Jason S
Uhm you mean because of the paranthesis? On 08/20/14 9:04, Francois Lord wrote: Hey Jason, have you been programming in Lisp lately? Just askin'. ;) On 20-Aug-14 01:05, Jason S wrote

Re: OT Maya: push deformer

2014-08-20 Thread Jason S
Lol! Yeah I know I parethesise lots   :) On 08/20/14 9:04, Francois Lord wrote: Hey Jason, have you been programming in Lisp lately? Just askin'. ;) On 20-Aug-14 01:05, Jason S wrote

Re: OT Maya: push deformer

2014-08-19 Thread Jason S
These are but typical backflips necessary allover across Maya, while the 'Humanization project' consisted of MMB Last command, 'H' hide/unhide toggle, and tweak tool tweaks. Decision makers either -act- as if they don't know what SI was or is, or.. they really don't know what SI was or is.

Re: OT Maya: push deformer

2014-08-19 Thread Jason S
Nel wrote: On 2014-08-19 04:45 PM, Jason S wrote: I know right...!! I watched the bifrost SIGGRAPH videos, and got exited until I realized that apart from doing amazing liquids, it still cant do what Soft could do 5 years ago

Re: ICE is not FX and hard to use..

2014-08-15 Thread Jason S
For your consideration, also discussed here :) On 08/15/14 6:15, Peter Agg wrote: No issues with what he said tbh. In fact it seemed that he had a pretty good understanding of what ICE is, which seems positive for Bifrost in the

Re: ICE is not FX and hard to use..

2014-08-15 Thread Jason S
On 08/15/14 14:09, Eric Thivierge wrote: Is this the new philosophy for all of Maya because it's generally the case application wide... I hardly believe the philosophy of the company has (ever) changed. Still

Re: EOL and using older Softimages

2014-08-09 Thread Jason S
On 08/09/14 8:22, Luc-Eric Rousseau wrote: Yes you lose the right to run three versions back when the subscription lapses.   You can only run the last version you installed. Even if you technically paid for all of them.

Re: A camera projected making-of

2014-08-09 Thread Jason S
... --- Emilio Hernández   VFX 3D animation. 2014-08-08 18:40 GMT-05:00 Jason S jasonsta...@gmail.com

A camera projected making-of

2014-08-08 Thread Jason S
Hi, got around to making a making of, https://vimeo.com/102120571 Cheers!

Re: A camera projected making-of

2014-08-08 Thread Jason S
Psst! c'est parce-que c'est Softimage (it's because it's Softimage) :) On 08/08/14 18:41, Maurcio P. Cuencas wrote: Beautiful work man. Congrats. Date: Fri, 8 Aug 2014 18:22:35 -0400 From:

Re: Softimage to Modo

2014-08-07 Thread Jason S
To post details on a sheer poly-count (only) test, involving  subdividing a 600k poly head scan twice (to a 15 million poly head) and instancing it as many times as possible. (using instances to load poly display without loading memory)

Re: Glasswork+RedShift -- Cadbury spot

2014-08-07 Thread Jason S
Lol! loved the description too.. talking about the scalability, flexibility, and 'quick/easy high level accessibility' of RS (which also very much applies to the host app used) :) On 08/07/14 14:51, Marc-Andre Carbonneau wrote:

Re: Scene constantly stuck with geometry operators disabled.

2014-08-07 Thread Jason S
Man, some solutions to potentially really time consuming things can come in really tiny scripts :) On 08/07/14 17:53, Steven Caron wrote: yes, i failed to read you extremely long email outlining exactly that ;) because

Re: Cinema 4D an option?

2014-08-05 Thread Jason S
Maybe it wasn't a good idea to install various trials at the same time, but I wanted to stress test Modo, C4d, ( Blender) at side by side. and I personally found c4d to be the most straight-forward/versatile (like freedom in an open field) while

Re: Cinema 4D an option?

2014-08-05 Thread Jason S
I went through a similar process, but instead of Blender, it was Houdini. I tested Modo and C4D and Houdini and came to very similar conclusions about how easy it is to use. Yeah, I also found 'straight-forwardness'

Re: Cinema 4D an option?

2014-08-05 Thread Jason S
On 08/05/14 12:08, Sebastien Sterling wrote: Cris- i know i will :P I wish the Blender interface if not streamlined and clean, would at least be modulated so you can go in and deal with the segment you need.

Re: Cinema 4D an option?

2014-08-05 Thread Jason S
 .. ICE and general limitlessness making it   'timeless' (indeed)   and/or so darn irreplacable... On 08/05/14 11:45, Jason S wrote: Maybe it wasn't a good idea to install various trials

Re: Scene crash on startup - any advice

2014-08-04 Thread Jason S
This Thread contains a great roundup of the (comparatively -extremely few-) things to keep in mind, allowing to (comparatively -extremely easily-)  deal with (and effectively troubleshoot) virtually any project scope with SI, and is what makes it 'limitless'

Re: Scene crash on startup - any advice

2014-08-04 Thread Jason S
SI sticker to siggraph! :) On 08/04/14 20:01, Jason S wrote: This Thread contains a great roundup of the (comparatively -extremely few-) things to keep in mind, allowing to (comparatively -extremely easily-)  deal with (and e

Re: Rendering Fuzz on farm flicker problem

2014-07-30 Thread Jason S
On 07/30/14 21:58, Nick Angus wrote: - hide quoted text - Yes that is exactly the advice I followed and it worked every time after that! Thanks Paul

Re: Softimage is not EOL

2014-07-29 Thread Jason S
Actually, they sort of kept relaxing the terms ever since the announcement, until you can now get single licences (as I learned in more than one occasion) Or perhaps is it resellers having a hard time saying 'no' to questions like.. "Hi I would like

Re: Softimage is not EOL

2014-07-29 Thread Jason S
On 07/29/14 15:42, Jason S wrote: Or perhaps is it resellers having a hard time saying 'no' to questions like.. "Hi I would like 5 licences please." Resellers and/or Autodesk (I wouldn't expect an official

Re: Softimage is not EOL

2014-07-28 Thread Jason S
On 07/28/14 20:52, Emilio Hernandez wrote: And yet it moves... --- Emilio Hernández   VFX 3D animation Yep, I guess 'moves'

Re: Friday Flashback #182

2014-07-26 Thread Jason S
[olivier.jean...@noos.fr] Sent: July-25-14 4:04 PM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #182 Sounds like a must see :) Le 25/07/2014 21:59, Jason S a écrit

Re: League of Legends Cinematic: A New Dawn

2014-07-26 Thread Jason S
. On Jul 22, 2014 12:16 PM, "Jason S" jasonsta...@gmail.com wrote: Although 'sharp' would definitely  qualify what they do, I think blur is better (pun might have been

Re: Friday Flashback #182

2014-07-25 Thread Jason S
It was made by Gunnar Henson, and I think I still have a VHS of that.. (how could I easily digitize?) The olive bounced around on a tropical bar with a 'drink mixer stick' trying to catapult itself into a martini glass, misses the glass, and bounces into

Re: Rendering Fuzz on farm flicker problem

2014-07-25 Thread Jason S
It was  'XSI hair and Random Generation'  (Jul 14th) On 07/25/14 16:53, Stefan Kubicek wrote: There was a thread about a problem that sounded very similar some days ago (XSI hair and Random Generation). Reading up on it

Re: Softimage crash on startup

2014-07-23 Thread Jason S
Keep in mind that the 'system' folder under your project dir (and/or your user name folder/files inside it) is normally hidden by default. On 07/23/14 5:43, Simon Reeves wrote: Any crash backups it's trying to load from \system dir of the

Re: League of Legends Cinematic: A New Dawn

2014-07-22 Thread Jason S
On 07/22/14 8:53, Fabricio Chamon wrote: Hey experts,  is it possible to know wether xsi app has focus ? Or enough focus? On 22 July 2014 14:34, pedro santos

Re: League of Legends Cinematic: A New Dawn

2014-07-22 Thread Jason S
actually that was on purpose ;) does it have enough focus? especially when we see such (perhaps slightly over-sensational on the gory side) amazing things. On Tuesday, July 22, 2014 10:01:58, Sebastien Sterling wrote: wrong thread J :) On 22 July 2014 14:58, Jason S jasonsta...@gmail.com

Re: League of Legends Cinematic: A New Dawn

2014-07-22 Thread Jason S
Here's another amazing thing, (also twisted in it's own way) http://softimage.tv/where-new-species-are-conceived/ On 07/22/14 10:14, Jason S wrote: actually that was on purpose ;) does it have enough focus? especially when we see such (perhaps slightly over-sensational on the gory side

Re: League of Legends Cinematic: A New Dawn

2014-07-22 Thread Jason S
Expressions are very subtle and believable just as the character anim and dynamics are, and even in the shots with lots of action, you can still follow what's happening, unlike others so often becoming a big blur ;) On 07/22/14 12:50, Steven Caron wrote:

Re: League of Legends Cinematic: A New Dawn

2014-07-22 Thread Jason S
Although 'sharp' would definitely  qualify what they do, I think blur is better (pun might have been misplaced) :] On 07/22/14 13:16, Jason S wrote: Expressions are very subtle and believable just as the character anim and dynamics

Re: Application focus ?

2014-07-22 Thread Jason S
Hi, would it (ideally) need to also recognize if it's inactive under other windows? or just when minimized ? On 07/22/14 9:29, Stephen Blair wrote: There are some events: siOnActivate, siOnMinimize, and siOnMaximize

travelling-wave-with-softimage-ice

2014-07-18 Thread Jason S
While at the same time testing the list to see if it's working (seemed to be on fire just 1 day ago), I'll take the opportunity to post this water droplet shot with high speed film posted yesterday on SI.TV http://softimage.tv/travelling-wave-with-softimage-ice/ Thank you :)

Re: travelling-wave-with-softimage-ice

2014-07-18 Thread Jason S
WaterDrop by Ola Madsen " For the full walkthrough please visit: caffeineabuse.blogspot.com/2014/07/build-your-own-shockwave-deformer-using.html " On 07/18/14 10:28, Jason S wrote: While at the same time testing the list to see if it

Re: Anyone seen that New Foundry Colorway Demo ?

2014-07-11 Thread Jason S
I think the gift was mostly access to Nuke customer reel clips. :] (inlcuding a breathtaking intricately detailed Elysium landscapes and number of other shots I know to be largely SI) I know at Siggraph there tends to be all the same FX shots at

Re: Anyone seen that New Foundry Colorway Demo ?

2014-07-11 Thread Jason S
Hi, sorry, I was reffering to the narrative and not the tone of voice (or accent). having to filter out somewhat large portions of (marketing) fluff before getting more authentic content. (meaning somewhat more than average) I guess I wished he would be less 'trying to sell' and just show.

Re: Anyone seen that New Foundry Colorway Demo ?

2014-07-11 Thread Jason S
showing some of the great thing Modo has (cause Modo really does have great things) without needing any fluffing :] On 07/11/14 20:17, Jason S wrote: Hi, sorry, I was reffering to the narrative and not the tone of voice (or accent). having to filter out somewhat large portions of (marketing

Re: Anyone seen that New Foundry Colorway Demo ?

2014-07-11 Thread Jason S
Granted, and I may have been a bit fluff intolerant lately. On 07/11/14 22:35, Steven Caron wrote:  brad's community interaction is almost unmatched On Fri, Jul 11, 2014 at 7:15 PM, Sebastien Sterling

Re: Retopo using surface emited particle positions

2014-07-08 Thread Jason S
On 07/07/14 23:34, Ed Manning wrote: Well, there are a lot of decent meshers out there, including the built-in one which is based on an older version of Eric Moootz's excellent emPolygonizer. 

Re: Maya 2015 Bifrost to Softimage

2014-06-30 Thread Jason S
Particle plugin for Softimage :] On 06/30/14 8:43, Nuno Conceicao wrote: Anyone out there doing this particular workflow? We are animating in Softimage 2014, point cache to Maya where the fluid simulation is done using Maya's Bifrost new feature set, then we need to render this out back in

Re: Maya 2015 Bifrost to Softimage

2014-06-30 Thread Jason S
I meant Bifrost as a plugin for SI, interesting :] On 06/30/14 18:12, Jason S wrote: Particle plugin for Softimage :] On 06/30/14 8:43, Nuno Conceicao wrote: Anyone out there doing this particular workflow? We are animating in Softimage 2014, point cache to Maya where the fluid

Re: A freelance job.... really?

2014-06-29 Thread Jason S
2 words, Softimage + Redshift :) (still not suggested to respond to that ad :) On 06/27/14 12:05, Patrick Neese wrote: Let's see if my basic math is up to par. 188 seconds... let's say 24fps4,512 frames * (Let's just say by some miracle) 30 minutes a frame total with all passes... 135,360

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