Re: Ideas for star fields?

2014-06-26 Thread Jason S
Joey, that map is amazing, almost like exploring space :]  (mapped on a sphere and looking around in the viewport.. ) I found that showing the selected env sphere's wireframe at low opacity helped to more easily see where the cam is pointing at on

Re: Shotgun join Autodesk

2014-06-25 Thread Jason S
From the Mudbox press release, "we plan to accelerate the pace of Mudbox innovation." On 06/25/14 11:25, Emilio Hernandez wrote: I just recieved this from Shotgun support:

Re: Shotgun join Autodesk

2014-06-25 Thread Jason S
On 06/25/14 11:36, Emilio Hernandez wrote: No Ftrack does not support Softimage at the moment.  They said before EOL that they were going to implement it.  But I believe that if now there are more users requesting it, they

Re: Shotgun join Autodesk

2014-06-25 Thread Jason S
Link :)  http://vimeo.com/63665906 On 06/25/14 19:41, Jason S wrote: On 06/25/14 11:36, Emilio Hernandez wrote: No Ftrack does not support Softimage at the moment.  They said before EOL that they were

Re: Ideas for star fields?

2014-06-25 Thread Jason S
, Nancy Jacobs illus...@mip.net wrote: On Jun 25, 2014, at 12:14 AM, Jason S jasonsta...@gmail.com wrote: Plus mistery soft light from a galaxies that always happens to be

Re: Ideas for star fields?

2014-06-24 Thread Jason S
to read over a few times to really get completely, so I hope you don't mind if I need to ask a couple questions about them at some point. Thanks! Nancy On Jun 24, 2014, at 2:17 AM, Jason S jasonsta...@gmail.com wrote

Re: Ideas for star fields?

2014-06-24 Thread Jason S
Plus mistery soft light from a galaxies that always happens to be somewhere around so that there may be light, with dust in space so we can see lazers :) On 06/24/14 22:42, Sylvain Lebeau wrote: also Lighting form a starfield is a bit

Re: softimage interaction

2014-04-28 Thread Jason S
Hi sorry for the late response, but you can easily get around that by manually selecting Orbit or Pan from the viewport camera menu to shake SI from that frozen state when it happens. On 04/25/14 14:15, todd peleg wrote: perhaps it has been discussed before.. but someone please tell me why

Re: Why is Maya the standard when it lacks basic math nodes?

2014-04-22 Thread Jason S
I don't know if it's related , but there is a plugin specifically addressing various interop issues stability of MR in Maya core-cg.com One of the key reasons that the developers at Core-CG believe that

Re: HQV Causing Major Slowness with File Save and Reference Model Updates

2014-04-17 Thread Jason S
Yes very good to know thanks! yet I wonder if that would need a restart, or if it's something that can be turned on off before saving? Will try just that, cause HQV can actually be useful sometimes. On Thursday, April 17, 2014 17:55:00, Jonah Friedman wrote: Wow, thanks for confirming

Re: Humanize Maya project

2014-04-11 Thread Jason S
On 04/11/14 11:18, Brent McPherson wrote: [...] it made sense to try and appeal to the (larger) Maya market. [...] Gimp interaction mode for Photoshop anyone? Perhaps those references could apply in terms of market share (in the later years), but those exact references could just

Re: More fantastic ICE based work

2014-04-09 Thread Jason S
The ice is indeed impressive!!  it really feels like frost! (and.. ICE is indeed impressive! wonder when that could be done in Bifrost! ;)  Yet more unique blowaway material from Glassworks Kudos! (Softimage is dead my arnold ass file :) On 04/09/14 9:06, olivier jeannel wrote: the

Re: What about Online material Online Activation stuff

2014-04-09 Thread Jason S
Based on the webinar, Area stuff and all, should (supposedly) remain. On 04/09/14 16:29, Leendert A. Hartog wrote: Looking at the state of the Softimage Wiki, I wouldn't worry too much about its future. The frontpage banner still commemorates the release of Softimage 2013, while Softimage

Re: What about Online material Online Activation stuff

2014-04-09 Thread Jason S
Based on the webinar, Area stuff and all, should (supposedly) remain indefinitely. On 04/09/14 16:29, Leendert A. Hartog wrote: Looking at the state of the Softimage Wiki, I wouldn't worry too much about its future. The frontpage banner still commemorates the release of Softimage 2013, while

Re: Linked In group

2014-04-08 Thread Jason S
You have to hit the button around the top left saying "edit online" (or something like) On 04/08/14 16:46, Sebastien Sterling wrote: can't seem to add, Sebastien Sterling sebastien.sterl...@gmail.com Ireland On 8 April 2014 21:23, David Saber davidsa...@sfr.fr

Re: texture editor doubt

2014-04-08 Thread Jason S
Duude! Guess we always learn new things everyday (did not know that:) (Use to convert from samples to points) (also, screencast looks likes a quick way to post stuff like that, guess a screen capture is worth 1000 page long email :) Thanks! On 04/08/14 21:31, Orlando Esponda wrote:

Re: Please Trim posts!!

2014-04-03 Thread Jason S
Lol! Rite ;) On 04/03/14 15:29, Leendert A. Hartog wrote: Considering the mangled posts coming from mobile phones these days, "autocorrect" should be avoided at all cost IMHO. ;) Greetz Leendert

Re: Re: MODO webinar for Softimage Users - tomorrow, April 3 - Re gister here...

2014-04-03 Thread Jason S
+1 On 04/03/14 16:55, Andres Stephens wrote: Yes, please do elaborate! I could not watch it...   -Draise

Re: MODO webinar for Softimage Users - tomorrow, April 3 - Re gister here...

2014-04-03 Thread Jason S
agreement that brad said! We are all gentlemen and gentleladies right? Cheers On 3 Apr 2014 21:58, "Artur Woźniak" artur.w...@gmail.com wrote: There will be another one next week for people from different time zones. Artur 2014-04-03 22:57 GMT+0

Re: MODO webinar for Softimage Users - tomorrow, April 3 - Re gister here...

2014-04-03 Thread Jason S
Fair enough :] On 04/03/14 17:08, Sebastien Sterling wrote: NEVEERRR !!! :) (but seriously we probably shouldn't) I suppose one thing to take away is that Modo was not built to be just a modeller.

Re: Sort Controller - Open Source Release!

2014-04-03 Thread Jason S
On 04/03/14 20:10, Jonah Friedman wrote: So if geometry is added to your characters, or more characters were added, your passes can be kept up to date by keeping the sort groups in the assets up to date. Overall though, it's very simple to use and none of our lighters has had any

Re: March 28, 2014

2014-03-29 Thread Jason S
On 03/29/14 18:54, Bk wrote: Ironically, I can't help but think that us SI/ICE people are poised to be in a great position moving forward  , what with Houdini, probably improving its animation workflow and tools, Fabric going (adding) the visual programming route soon?, and bifrost

Pretty cool :) - Legolize Ice Compound

2014-03-29 Thread Jason S
A New Legolize Ice Compound by Giulio Tonini http://vimeo.com/90308439 http://www.si-community.com/community/viewtopic.php?f=15t=5090 http://www.si-community.com/community/viewtopic.php?f=15t=5090 There was also an excellent one made by Ed Schiffer http://vimeo.com/25917695

Re: Pretty cool :) - Legolize Ice Compound

2014-03-29 Thread Jason S
In the same vein, an FXGuide Lego Movie making-of article, with one of the clips showing various rigs inside SI I'm sure they had a number of their own "Legolize" Ice tricks themselves :) On 03/29/14 20:23, Jason S wrote: A New Legolize Ice Compound by Giulio Tonini http:/

Re: SI|Reunion

2014-03-28 Thread Jason S
These pics were a selection from the SI Facebook rememberance page BTW. I picked the (older) group photos, ( put the newer one as a thumbnail) but still should have asked on the FB page before posting, so my apologies. Thx

Re: AnimSchool Student Showcase

2014-03-27 Thread Jason S
Nad Center in Montreal is also hit pretty hard.. (among many) The thought of where XSI7 was heading, in that sense I can undestand what may have motivated the measures taken in consequence. Typical sentiment in Area Forum back then .. with programs like Houdini and XSI 7 (with ICE)

Re: AnimSchool Student Showcase

2014-03-27 Thread Jason S
Yet I'm sure that a number of positive silver linings would come out of this in coming versions of Maya, Cheers On 03/27/14 16:36, Jason S wrote: Nad Center in Montreal is also hit pretty hard.. (among many) The thought of where XSI7 was heading, in that sense I can

Re: deselect components not working

2014-03-27 Thread Jason S
I remember something like that, it was some program having global hotkeys (cant remember which) that was interfeiring. You can try ending all other programs just to see, and if both Ctrl Shift also work elsewhere. And maybe temporarily renaming your SI profile folder something else

Re: humanize maya, SOFT top 5

2014-03-26 Thread Jason S
Hello Alastair Just to say, I checked-out your page, and every single peice is just truly inspiring. http://www.glassworks.co.uk/node/549 I burst into laughter at the very first singing cat/bird clip, and then yet again just as hard at the very next (mutant) cat/bird clip lol! :) To

Re: An Open Letter to Carl Bass

2014-03-25 Thread Jason S
Right we just -have- to kill it.. (however you may feel about it) With all due respect, the only reason we have the privilege of having your and others' responses here (in respects to SI), is to fulfill your (PR) mandate to provide a mere -illusion- of dialog and consideration (of whatever

Re: An Open Letter to Carl Bass

2014-03-25 Thread Jason S
YES! Softimage was taken care of alright! On 03/25/14 13:07, Maurice Patel wrote: Hi Perry, Softimage was marketed. It was marketed in ways that have, in most cases, actually proved successful for other Autodesk products but there are many factors at stake here. Hindsight is 20-20 but we

Re: An Open Letter to Carl Bass

2014-03-25 Thread Jason S
On 03/25/14 13:41, Maurice Patel wrote: ..Softimage is less than 3%.. Post-aquisition

Re: An Open Letter to Carl Bass

2014-03-25 Thread Jason S
image-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: Tuesday, March 25, 2014 1:44 PM To: softimage@listproc.autodesk.com Subject: Re: An Open Letter to Carl Bass On 03/25/14 13:41, Maurice Patel wrote: ..Softimage is less than 3%.. Post-aquisition

Re: AnimSchool Student Showcase

2014-03-25 Thread Jason S
Wow all that is student work? Very good teacher I guess :) On 03/25/14 14:25, Sebastien Sterling wrote: That was quite a daring choice on Emilio's part, Vintage Disney is very difficult to pull off. On 25 March 2014 17:04, David Gallagher davegsoftimagel...@gmail.com wrote: In

Re: An Open Letter to Carl Bass

2014-03-24 Thread Jason S
On 03/24/14 12:07, Maurice Patel wrote: Hi Jason You can no longer purchase either Composite (Toxik) or Combustion from Autodesk as products. Toxik is available if you buy Maya or 3ds Max. Softimage will be available too but under slightly different conditions: prior version usage. [...]

Re: Rendering alternative to mental ray needed..

2014-03-23 Thread Jason S
Yes Redshift ! also has very unique (never before seen) "best of both CPU/GPU worlds" qualities. Not only in terms of it's (optionally) "biased" approach (allowing for -some- visually acceptable or unperceivable approximations, making it even more quite-a-bit-faster ;) but also in regards

Re: Rendering alternative to mental ray needed..

2014-03-23 Thread Jason S
/14 9:28, Jason S wrote: Yes Redshift ! also has very unique (never before seen) "best of both CPU/GPU worlds" qualities. Not only in terms of it's (optionally) "biased" approach (allowing for -some- visually acceptable or unperceivable approximations, making it e

Re: Rendering alternative to mental ray needed..

2014-03-23 Thread Jason S
On 03/23/14 9:28, Jason S wrote: .. to provide a certain (well needed or deserved) "edge", ... should have wrote.. " to provide a certain (well needed or deserved) -push-, " Cause a clear "edge" is exactly what it already got ( in a very-much timeless w

Re: Rendering alternative to mental ray needed..

2014-03-23 Thread Jason S
Man and that was about it. now we got: maxwel octane Lux Arnold Redshift Lagoa 3Dlight On 23 March 2014 14:42, Jason S jasonsta...@gmail.com wrote: On 03/23/14 9:28, Jason S wrote: .. to provide a certain (well needed or deserved) &q

Re: An Open Letter to Carl Bass

2014-03-23 Thread Jason S
I wonder how much Composite or Matchmover costs every year.. while still being around... On 03/23/14 19:42, Angus Davidson wrote: Well my response is that we will teach maya while its still an industry standard. We will re-evaluate in 2 years time. The noises coming out of people in my

Re: An Open Letter to Carl Bass

2014-03-23 Thread Jason S
Maybe.. but the point is they are still availble, and you can still buy Combustion 2008 today. Saying like "We had no other choice but to not make it available anymore" can indeed stretch credulity. >From Wiki.. Some of Autodesk's "retired" products are listed here: Lightscape 3.2 Was the

Re: How long will it take (?)

2014-03-21 Thread Jason S
On 03/20/14 14:33, Yang-hai Eakes wrote: As many of us at Autodesk, I honestly think you have some very strong points here and please rest assured that we are listening. Hi Yang-hai Sorry I'm sure you mean well , but while I somewhat suspected someone would eventually  jump on this saying

Polynoid

2014-03-21 Thread Jason S
(I think this deserves to have it's own root, was in "Re: What use is ICE really?" ) On 03/21/14 9:44, Ilija Brunck wrote: Hello everybody, first of all, we are sorry about the absence in the last weeks. We've been super busy and it was hard to even find time to read through all the

Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Jason S
While Houdini may be technically more powerful, ICE, even if still can be considered somewhat technical, is quite known to be much more approachable and is (yet) another testament of bringing complexity to easier reach. Houdini seems to be mid-way between actually scripting, and "higher

Re: What use is ICE really?

2014-03-21 Thread Jason S
Ludo!!! :) On 03/21/14 18:49, Ludovick Michaud wrote: Control Flexibility Scalabity Ludovick William Michaud mobile: 214.632.6756 www.linkedin.com/in/ludovickwmichaud +Shading / Lighting / Compositing +CG Supervisor / Sr. Technical Director / Creative

Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Jason S
. :-P Jordi Bares jordiba...@gmail.com On 21 Mar 2014, at 22:45, Jason S jasonsta...@gmail.com wrote: While Houdini may be technically more powerful,  ICE, even if still can be considered somewhat technical, is quite known to be much more approachable

Re: What use is ICE really?

2014-03-21 Thread Jason S
Yes (!) along with Compounds, made of other Compounds, made of ... On 03/21/14 18:41, Ed Manning wrote: RE: Jason's post and all the others. A HUGE factor in ICE's usefulness, especially to non-CS type like me, is the fact that most compounds are "published" so that they can be opened

Re: Maya render region!

2014-03-20 Thread Jason S
lol :p On 03/20/14 6:38, Emilio Hernandez wrote: I wonder now which one of the two Autodesk is going to buy and say it is part of the new tools they are developing... Well maybe they will buy both and just kill one.

Re: Digital Golem : Brillant and beautiful

2014-03-20 Thread Jason S
On 03/19/14 16:44, Sven Constable wrote: What I really want to say is, that words do the damage to us. Words like 'EOL'. It's a killer! Its like telling someone he has bad breath. We were able to produce top notch 3D-animation four weeks ago. Now someone says a software is EOL and that

Re: Digital Golem : Brillant and beautiful

2014-03-20 Thread Jason S
If not all spheres.. Yet on a more positive note, it is also quite possible (if not similarly easy) to see through (mere) labels :) On 03/20/14 8:11, Angus Davidson wrote: The way it was announced had a major impact in the education sphere ;( From: Jason S jasonsta

Re: Ancient lurker's response to the current developments

2014-03-19 Thread Jason S
Hi Stefan, If I can criticize your criticism, It does bring-up a number of not so great things about some clearly unfair behavior. Yet the piece proposes a very "unconstructive" form of criticism (just by the title itself, and the general tone),  While becoming angry -can- be a good

Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread Jason S
Very Softimage =p On 03/19/14 7:50, Jean-Louis Billard wrote: Thanks for the kind comments. Yes all in Softimage, naturally! Our pipeline is Softimage-Arnold-Nuke and despite all the turmoil I can tell you I have no intention whatsoever to change that in the near future.

Re: Maya UI aesthetics

2014-03-19 Thread Jason S
or whatever anyone might be saying in the background noise chatter.. On 03/19/14 11:10, Jason S wrote: On 03/19/14 10:22, Chris Vienneau wrote: we have an internal project called Project H (or Humanize Maya) I would have hoped for such an internal project would to not be limited to Maya

Re: Top List of ICE Nodes That Cover 80% of What You Do With The Toolset

2014-03-19 Thread Jason S
On 03/19/14 14:00, Chris Vienneau wrote: I understand why everyone here is skeptical about our ability to innovate or trust what is being written. We have to show progress on these topics in short order and keep it up or you will find other solutions eventually. Even -if- (big -if-) that

Re: Autodesk webinar

2014-03-18 Thread Jason S
To be fair, Maurice Marc didn't exlusively pick the easiest questions. including questions about selling our outsourcing, or Keeping a Small team of developpers, and can we have trust? :) Yet for the continuity question (alone), the proposed reasons for the *complete* all-stop, was to be

Re: Softimage transition webinar is starting in 10 minutes

2014-03-18 Thread Jason S
On 03/18/14 8:25, Luc-Eric Rousseau wrote: */_It's not a merely a particle sim_/*, you can read more about fluid tech : https://www.fxguide.com/featured/the-science-of-fluid-sims/ Bifrost is new work from Robert Bridson mentioned in that article. Lol! (doesn't that sound familiar ;)

Re: I'm Pissed

2014-03-18 Thread Jason S
Sorry I myself would have liked to have a more positive ending to my analysis if that has anything to do with it, And would have also hoped for some form of internal H project going. On 03/18/14 9:16, Eric Thivierge wrote: I'm pissed because all of this jibber jabber of the EOL of Softimage

Re: Autodesk webinar

2014-03-18 Thread Jason S
Yes that can indeed be a fair assessment of the main idea behind the acquisition. And seeing that as fair seems to depend on how purely pragmatic is the point of view. On 03/18/14 10:40, Maurice Patel wrote: There were many reasons behind the acquisition but the main one was because we

Re: Autodesk webinar

2014-03-18 Thread Jason S
Hi, Sorry, I'm sure it's been a long day. But some of the continuing responses (some to be honest being rather full of fluff) just begs to be addressed. On 03/18/14 11:11, Perry Harovas wrote: Maurice, I know things change, but this statement from Marc was only a year and a half ago:

Re: [OT] Autodesk announces 2015 3D product updates.

2014-03-18 Thread Jason S
Hi, sorry, I didn't know that was the purpose of LT thx On 03/18/14 17:54, Maurice Patel wrote: Hi Nicolas Maya LT is meant to be a low cost alternative for low-budget indie game developers. Maya and 3ds Max are still meant to be the solutions for Games overall - whether for AAA or for mobile

Re: Antitrust Class Action Lawsuit

2014-03-17 Thread Jason S
Hi, even though there may potentially be some results out of a lawsuit, such measures can hardly be seen as all that much less reprehensible as forcing people into decisions in the first place. Forcing back (or threats thereof?) in response to forcing? Despite anything positive that could

Re: Autodesk response

2014-03-17 Thread Jason S
it was really just an unfortunate oversight that they were not pre-briefed. On 03/17/14 11:04, Alastair Hearsum wrote: Hello Following this article http://www.creativebloq.com/3d/rip-softimage-reaction-autodesks-decision-kill-3d-software-31410967 here is Autodesk's response

Re: Autodesk response

2014-03-17 Thread Jason S
it was really just an unfortunate oversight that they were not pre-briefed. as if all this was about lack of pre-breifing.. On 03/17/14 11:04, Alastair Hearsum wrote: Hello Following this article

Re: Autodesk response

2014-03-17 Thread Jason S
The idea of prewarnings, is for exactly that.. letting bigger shops in to the decision start transitions first, gives a feeling of preferential treatment, not much room to dissaprove when it all silent and top secret, so you go ahead saying.. darn, but what other choice? And when it all

Re: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya or Max or any Suite

2014-03-15 Thread Jason S
Hello Chris, I think you got spot-on what (or types of things) everyone wanted to know, and goes a long way at inspiring confidence in what lies ahead, and everything genuinely sounds quite amazing to say the least! And to top it all, pretty-much adresses the main points that were commonly to

Re: Top List of ICE Nodes That Cover 80% of What You Do With The Toolset

2014-03-15 Thread Jason S
Hi Eric, of course coming back on a decision can have some effect of board-member/stockholder confidence. (mostly (or exclusively) looking at daily ups-and downs) Yet considering how Public Perception can be the main underlying driver of -confidence-, and that in turn being the main driver of

Re: Top List of ICE Nodes That Cover 80% of What You Do With The Toolset

2014-03-15 Thread Jason S
Hi, while it was merely to prove a point, I'd like to point out that the intent was not to equate prematurely retiring software with practicing poor working standards. Had there been an edit button, I would have accordingly edited it. thx On 03/15/14 23:27, Jason S wrote: Hi Eric, of course

Re: YOUR TOP 5

2014-03-14 Thread Jason S
Overall Non-Destructivity Stable tool introperability Muti views of anything to see edit things in proportion to each-other almost simultaneously Fully Procedural Texture Editing Processing Tree Passes that are able to override any property Leaving out ICE cause Bifrost will obviously make

Re: Open letter to Autodesk

2014-03-14 Thread Jason S
Indeed making a very-much utilized/useful software become unused (quite forcibly so, arbitrarily deciding for 1000's of people on a whim, because someone said so) can be reasonable grounds to start looking around. But is similarly very-much reasonable grounds to start asking some serious

Re: A more graceful retirement - my counter offer

2014-03-13 Thread Jason S
On 03/13/14 4:14, Maurice Patel wrote: Hi Mirko, If only it were that simple. But if I publicly said that Maya users were not artists my inbox would swell a few hundred thousand times:). But the reality is that most of the Maya users out there are artists not developers. I don't think the

Re: A more graceful retirement - my counter offer

2014-03-13 Thread Jason S
Hi Emilio .. to be (able to be more) fair, you have to put (practice putting) your own emotions aside ;) On 03/13/14 4:38, Emilio Hernandez wrote: Hello again Maurice. I am sorry to say that killing Softimage is the worst decision ever made by Autodesk, as Autodesk does not have a true

Re: YOUR TOP 5

2014-03-13 Thread Jason S
Of course there can be considerably more capable comp apps around,.. but apart from the convenience of having a still more than reasonably capable compositor stitched-on to your 3D app, (that can very memory effeciently crunch through HUGE process trees at 16k res.. in decent 16 bit) Even if

Re: YOUR TOP 5

2014-03-13 Thread Jason S
On 03/13/14 17:05, Jason S wrote: monitors with content entirely driven by process trees. Or procedurally created minority report glass interfaces with tracked finger information piped though expressions driving things in 3D etc.. etc.. :)

Re: A germ of an idea.

2014-03-13 Thread Jason S
I think we can be mature enough to recognise each-others good ideas, without one person saying this is how it's going to be How about a place where the base content can be voted-in, and subsequently details about the story? Someone suggested an certain (easy setup) wordpress content

Re: A germ of an idea.

2014-03-13 Thread Jason S
:32 GMT-03:00 Jason S jasonsta...@gmail.com mailto:jasonsta...@gmail.com: Couldn't access google.docs due to my Firewall but now fixed Signed! / / /On 03/13/14 19:06, Doeke Wartena wrote:/ /Also i checked the websites of the people that added it to the list

Re: Open letter to Autodesk

2014-03-13 Thread Jason S
Hi, While I think you brought a number of fair points, I don't think people sticking to soft is mostly about fanaticism or religous frevor. I too worked on Shake, and apprehending nuke was no problem. A better analogy for me would be moving from node based visual programming to scripting,

Re: A germ of an idea.

2014-03-12 Thread Jason S
I think that's pretty cool ! And not necessarily all that ambitious. (1 effect / character each) and as suggested it could be the beginning and the end of the Life after XSI doc peice. So How about this... *For the Intro.. * (almost as proposed) Characters could all start coming out of XSI

Re: A germ of an idea.

2014-03-12 Thread Jason S
On 03/12/14 11:45, Leendert A. Hartog wrote: Sounds like a good idea. Let's go with it!!! Too much discussion about the story at this point will only undo the whole project IMHO. Greetz Leendert I'd have to agree with that, I actually sent my own proposition peice

Re: A more graceful retirement - my counter offer

2014-03-11 Thread Jason S
+1 .. Indeed very Fair, Balanced spot-on letter! Kudos! I would also very much agree with the last request points you put forth, (particularly the multi-threaded scene translations bit, and well.. all of them lol) and I'm sure a few more (not that many) could be added (should be as short as

Re: just my 2 cents [Re:] Open letter to Autodesk

2014-03-11 Thread Jason S
+1! .. and I would also vouch to remove the bits about being just a freelancer, as Tim is arguably FAR from being just that :) (still salivating at the XSI7 Splash Screen) AND.. http://vimeo.com/81081389 :) On 03/11/14 13:35, Leendert A. Hartog wrote: Tim Borgmann schreef op 11-3-2014

Re: A germ of an idea.

2014-03-11 Thread Jason S
a */gem/* of an idea ^_^ On 03/11/14 20:00, Francisco Criado wrote: someone with a good dslr should have to be recording its screen with this email now, for later making of on how and when this started ;) On Tuesday, March 11, 2014, Bk p...@bustykelp.com mailto:p...@bustykelp.com wrote:

Re: A germ of an idea.

2014-03-11 Thread Jason S
On 03/11/14 20:17, David Saber wrote: This project needs a forum on its own, where you could announce tasks to be done and people would pick them up and work on them. Indeed!

Re: A germ of an idea.

2014-03-11 Thread Jason S
I wouldn't necessarily call it a fight but more of a plea On 03/11/14 20:37, Emilio Hernandez wrote: 3D generalist, character-modeling, rigging. mid ICE level. Comp, editing and VFX here ready for battle. --- Emilio Hernández VFX 3D

Re: A germ of an idea.

2014-03-11 Thread Jason S
+1 Would be willing to chip-in! Also, while it would clearly be beneficial to have a peice specifically for that, how about a well put together editing of Softimage.TV Material? (witth each Company's Logos/autor Name clearly watermarked) On 03/11/14 19:41, Paul Griswold wrote: I'd be in just

Re: A germ of an idea.

2014-03-11 Thread Jason S
Ditto Generalist/comp/matte paintings On 03/11/14 20:28, Francisco Criado wrote: i'm generalist too, con also do compositing. On Tuesday, March 11, 2014, Sebastien Sterling sebastien.sterl...@gmail.com mailto:sebastien.sterl...@gmail.com wrote: I'm a Modeller, prefer characters but

Re: A germ of an idea.

2014-03-11 Thread Jason S
is hapening and what the comunity wants, also with random interviews to studios and relevant peoples. 2cents 2014-03-12 1:45 GMT+01:00 Jason S jasonsta...@gmail.com mailto:jasonsta...@gmail.com: I wouldn't necessarily call it a fight but more of a plea On 03/11

Re: Open letter to Autodesk

2014-03-10 Thread Jason S
+1 On 03/10/14 6:29, Jordi Bares wrote: Spot on, it feels really well balanced, mature and fair, the feedback of a true professional. Jordi Bares jordiba...@gmail.com mailto:jordiba...@gmail.com

Re: The truth about Autodesk and Softimage. Did Autodesk try?

2014-03-09 Thread Jason S
Hi Emilio, I think your article reveals a number of difficult truths. But indeed difficult they are.. meaning, the openness of whom ever it may concern, is something that can be very sensitive/delicate, and that openness is crucial for any points to actually come across. I myself admit

Re: The truth about Autodesk and Softimage. Did Autodesk try?

2014-03-09 Thread Jason S
. But the truth to my eyes says the opposite. El domingo, 9 de marzo de 2014, Jason S jasonsta...@gmail.com escribi: Hi Emilio, I think your article reveals a number of difficult truths. But indeed difficult they are.. meaning, the openness of whom ever it may concern, is something that can

Re: Rendermap crashing

2014-03-09 Thread Jason S
My thoughts exactly ! :) On 03/09/14 14:48, Paul Griswold wrote: Mapify seems like a pretty good solution. I just wish it would let you name the sequence - or at least would pull the name from the pass name. I've been breaking them up by creating multiple directories. -Paul ᐧ

Re: The one question I have not seen asked: Autodesk, what's your price?

2014-03-09 Thread Jason S
Yes, and without speculating on the likelihood, it at least demonstrated the *openness to the idea*, which in itself can should absolutely be passed around. On 03/09/14 15:39, Martin Yara wrote: You should contact Autodesk directly if you are serious about it. Which I doubt or you wouldn't

Re: Maya feature request from Softimage users

2014-03-09 Thread Jason S
Perhaps, but apart the transitional part, what has everyone worried, is on the long term, even well after adoption, productivity would seemingly be at around 50-75%.. for the smaller places, more towards the 50%. On 03/09/14 15:57, Mirko Jankovic wrote: Realistically... this puts all

Re: Good point well put

2014-03-08 Thread Jason S
Apart that most of all of the missing features mentionned (see below) have been requested for Maya, basically since they were introduced in XSI.. .. the efforts to reproduce *some* aspects of SI have either been faint reproductions (for the larger part) or (to be fair) sometimes reaching more

Re: Area lights shadows look like steps

2014-03-08 Thread Jason S
That stepping always occurs, (revealing object polygons without smoothing) happenning at the lit/shaded threshold of objects. But normally isn't visible, as it happens slightly beyond the maximum reach of the light on an object (will show-up in shadow only passes) And should similarly

Re: Keep up the noise... (but don't be a dick)

2014-03-08 Thread Jason S
On 03/08/14 14:54, Mario Reitbauer wrote: which company is going to stick to SI ? I would think any company that doesn't want to seiously damage their throughoutput, especially that it's now possible, as opposed to just yesterday.

Re: URGENT: Consolidation of Questions

2014-03-08 Thread Jason S
I would agree that something like selling/releasing the source in itself is'nt necessarily realistic.. but there are a number compromises to that, and the effort is intended towards that compromise. I think the SDK would be good place to start.. while some would say.. yeah but not really

Re: URGENT: Consolidation of Questions

2014-03-08 Thread Jason S
Can this link be accesed? or is it just me? On 03/08/14 14:22, Doeke Wartena wrote: here: https://docs.google.com/document/d/10reItsMpXD309tOH7ZVF3trh6cHMmEtlNEdJWK7pnpM/edit?usp=sharing

Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-08 Thread Jason S
Closed/Open is a matter of interpretation so it seems. On 03/08/14 15:55, Emilio Hernandez wrote: Well there is always the option to hire some Softimage freelancers to add more seats to your studio in case you need them. Fortunatley we are at a stage now, that archives can be easily move

Re: Rendermap crashing

2014-03-08 Thread Jason S
a crash, though. ᐧ On Sat, Mar 8, 2014 at 4:02 PM, Jason S jasonsta...@gmail.com mailto:jasonsta...@gmail.com wrote: Does it work with a plain phong? if not, would eliminating all other objects do the trick? On 03/08/14 15:48, Paul Griswold wrote: I haven't been able

Re: Webinars and training

2014-03-08 Thread Jason S
Also . . . . . . . . .. http://vimeo.com/77822882 (from the same place) On 03/08/14 18:19, Maurício PC wrote: Hey Chris ... Just another beautiful work from a SOFT - IMAGE studio ... S O F T I M A G E. SOFTIMAGE. SoFtImAgE. softimage. sOfTiMaGe. https://vimeo.com/88190913

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