Joey, that map is amazing, almost like
exploring space :]
(mapped on a sphere and looking around in the viewport.. )
I found that showing the selected env sphere's wireframe at low
opacity helped to more easily see where the cam is pointing at on
From the Mudbox press release,
"we plan to accelerate the pace of Mudbox innovation."
On 06/25/14 11:25, Emilio Hernandez wrote:
I just recieved this from Shotgun support:
On 06/25/14 11:36, Emilio Hernandez wrote:
No Ftrack does not support Softimage at the moment. They
said before EOL that they were going to implement it. But I
believe that if now there are more users requesting it, they
Link :) http://vimeo.com/63665906
On 06/25/14 19:41, Jason S wrote:
On 06/25/14 11:36, Emilio Hernandez wrote:
No Ftrack does not support Softimage at the moment.
They said before EOL that they were
, Nancy Jacobs illus...@mip.net
wrote:
On Jun 25, 2014, at 12:14 AM, Jason S jasonsta...@gmail.com
wrote:
Plus mistery soft light from a
galaxies that always happens to be
to read over a few times
to really get completely, so I hope you don't mind if I need to
ask a couple questions about them at some point.
Thanks!
Nancy
On Jun 24, 2014, at 2:17 AM, Jason S jasonsta...@gmail.com
wrote
Plus mistery soft light from a galaxies
that always happens to be somewhere around so that there may be
light, with dust in space so we can see lazers :)
On 06/24/14 22:42, Sylvain Lebeau wrote:
also Lighting form a starfield is a bit
Hi sorry for the late response, but you can easily get around that by
manually selecting Orbit or Pan from the viewport camera menu
to shake SI from that frozen state when it happens.
On 04/25/14 14:15, todd peleg wrote:
perhaps it has been discussed before..
but someone please tell me why
I don't know if
it's related , but there is a plugin specifically addressing
various interop issues stability of MR in Maya
core-cg.com
One of the key reasons that the developers at Core-CG
believe that
Yes very good to know thanks!
yet I wonder if that would need a restart, or if it's something that
can be turned on off before saving?
Will try just that, cause HQV can actually be useful sometimes.
On Thursday, April 17, 2014 17:55:00, Jonah Friedman wrote:
Wow, thanks for confirming
On 04/11/14 11:18, Brent McPherson wrote:
[...] it made sense to try and appeal to the (larger) Maya market.
[...]
Gimp interaction mode for Photoshop anyone?
Perhaps those references could apply in terms of market share (in the
later years),
but those exact references could just
The ice is
indeed impressive!! it really feels like frost!
(and.. ICE is indeed impressive! wonder when that could be done
in Bifrost! ;)
Yet more unique blowaway material from Glassworks Kudos!
(Softimage is dead my arnold ass file :)
On 04/09/14 9:06, olivier jeannel wrote:
the
Based on the webinar, Area stuff and all, should (supposedly) remain.
On 04/09/14 16:29, Leendert A. Hartog wrote:
Looking at the state of the Softimage Wiki, I wouldn't worry too much
about its future.
The frontpage banner still commemorates the release of Softimage 2013,
while Softimage
Based on the webinar, Area stuff and all, should (supposedly) remain
indefinitely.
On 04/09/14 16:29, Leendert A. Hartog wrote:
Looking at the state of the Softimage Wiki, I wouldn't worry too much
about its future.
The frontpage banner still commemorates the release of Softimage 2013,
while
You have to hit the button around the top left saying "edit online" (or
something like)
On 04/08/14 16:46, Sebastien Sterling wrote:
can't seem to add,
Sebastien Sterling
sebastien.sterl...@gmail.com
Ireland
On 8 April 2014 21:23, David Saber davidsa...@sfr.fr
Duude! Guess we always learn new things everyday (did not know that:)
(Use to convert from samples to points)
(also, screencast looks likes a quick way to post stuff like that,
guess a screen capture is worth 1000 page long email :)
Thanks!
On 04/08/14 21:31, Orlando Esponda wrote:
Lol! Rite ;)
On 04/03/14 15:29, Leendert A. Hartog wrote:
Considering the mangled posts coming from mobile phones these days,
"autocorrect" should be avoided at all cost IMHO.
;)
Greetz
Leendert
+1
On 04/03/14 16:55, Andres Stephens wrote:
Yes, please do elaborate! I could not watch it...
-Draise
agreement that brad said! We are all
gentlemen and gentleladies right?
Cheers
On 3 Apr 2014 21:58, "Artur Woźniak" artur.w...@gmail.com
wrote:
There will be another one next week for people from
different time zones.
Artur
2014-04-03 22:57 GMT+0
Fair enough :]
On 04/03/14 17:08, Sebastien Sterling wrote:
NEVEERRR !!! :) (but seriously we probably shouldn't)
I suppose one thing to take away is that Modo was not built to be just
a modeller.
On 04/03/14 20:10, Jonah Friedman wrote:
So if
geometry is added to your characters, or more characters were added,
your passes can be kept up to date by keeping the sort groups in the
assets up to date.
Overall though, it's very simple to use and none of our lighters has
had any
On 03/29/14 18:54, Bk wrote:
Ironically, I can't help but think that us SI/ICE
people are poised to be in a great position moving forward , what with
Houdini, probably improving its animation workflow and tools, Fabric
going (adding) the visual programming route soon?, and bifrost
A New Legolize Ice Compound by Giulio Tonini
http://vimeo.com/90308439
http://www.si-community.com/community/viewtopic.php?f=15t=5090
http://www.si-community.com/community/viewtopic.php?f=15t=5090
There was also an excellent one made by Ed Schiffer
http://vimeo.com/25917695
In the same vein, an FXGuide
Lego Movie making-of article, with one of the clips
showing various rigs inside SI
I'm sure they had a number of their own "Legolize" Ice tricks
themselves :)
On 03/29/14 20:23, Jason S wrote:
A New
Legolize Ice Compound by Giulio Tonini
http:/
These pics were a selection from the SI Facebook rememberance page BTW.
I picked the (older) group photos, ( put the newer one as
a thumbnail) but still should have asked on the FB page before
posting, so my apologies.
Thx
Nad Center in Montreal is also hit pretty hard.. (among
many)
The thought of where XSI7 was heading,
in that sense I can undestand what may have motivated the measures
taken in consequence.
Typical sentiment in Area Forum back then
.. with programs like Houdini and XSI 7 (with ICE)
Yet I'm sure that a number of positive silver linings would come out of
this in coming versions of Maya,
Cheers
On 03/27/14 16:36, Jason S wrote:
Nad Center in Montreal is also hit pretty hard.. (among
many)
The thought of where XSI7 was heading,
in that sense I can
I remember something like that, it was some program having global
hotkeys (cant remember which) that was interfeiring.
You can try ending all other programs just to see, and if both Ctrl
Shift also work elsewhere.
And maybe temporarily renaming your SI profile folder something else
Hello Alastair
Just to say, I checked-out your page, and every single peice is just
truly inspiring.
http://www.glassworks.co.uk/node/549
I burst into laughter at the very first singing cat/bird clip,
and then yet again just as hard at the very next (mutant)
cat/bird clip lol! :)
To
Right we just -have- to kill it.. (however you may feel about
it)
With all due respect, the only reason we have the privilege of having
your and others' responses here (in respects to SI),
is to fulfill your (PR) mandate to provide a mere -illusion- of dialog
and consideration (of whatever
YES! Softimage was taken care of alright!
On 03/25/14 13:07, Maurice Patel wrote:
Hi Perry,
Softimage was marketed. It was marketed in ways that have, in most cases,
actually proved successful for other Autodesk products but there are many
factors at stake here. Hindsight is 20-20 but we
On 03/25/14 13:41, Maurice Patel wrote:
..Softimage is less than 3%..
Post-aquisition
image-boun...@listproc.autodesk.com] On Behalf Of Jason S
Sent: Tuesday, March 25, 2014 1:44 PM
To: softimage@listproc.autodesk.com
Subject: Re: An Open Letter to Carl Bass
On 03/25/14 13:41, Maurice Patel wrote:
..Softimage is less than 3%..
Post-aquisition
Wow all that is student work? Very good teacher I guess :)
On 03/25/14 14:25, Sebastien Sterling wrote:
That was quite a daring choice on Emilio's part,
Vintage Disney is very difficult to pull off.
On 25 March 2014 17:04, David Gallagher davegsoftimagel...@gmail.com
wrote:
In
On 03/24/14 12:07, Maurice Patel wrote:
Hi Jason
You can no longer purchase either Composite (Toxik) or Combustion from Autodesk as products. Toxik is available if you buy Maya or 3ds Max. Softimage will be available too but under slightly different conditions: prior version usage.
[...]
Yes Redshift !
also has very unique (never
before seen) "best of both CPU/GPU worlds" qualities.
Not only in terms of it's (optionally) "biased"
approach
(allowing for -some- visually acceptable or unperceivable
approximations, making it even more
quite-a-bit-faster ;)
but also in regards
/14 9:28, Jason S wrote:
Yes Redshift !
also has very unique (never
before seen) "best of both CPU/GPU worlds" qualities.
Not only in terms of it's (optionally) "biased"
approach
(allowing for -some- visually acceptable or unperceivable
approximations, making it e
On 03/23/14 9:28, Jason S wrote:
.. to provide a certain (well needed
or
deserved) "edge", ...
should have wrote.. " to provide a certain (well needed or
deserved) -push-, "
Cause a clear "edge" is exactly what it already got ( in a
very-much timeless w
Man and that was about it.
now we got:
maxwel
octane
Lux
Arnold
Redshift
Lagoa
3Dlight
On 23 March 2014 14:42, Jason S jasonsta...@gmail.com
wrote:
On 03/23/14 9:28, Jason S wrote:
.. to provide a certain (well needed
or
deserved) &q
I wonder how much Composite or Matchmover costs every year.. while still
being around...
On 03/23/14 19:42, Angus Davidson wrote:
Well my response is that we will teach maya while its still an industry
standard. We will re-evaluate in 2 years time. The noises coming out of people
in my
Maybe.. but the point is they are still availble, and you can still
buy Combustion 2008 today.
Saying like "We had no other choice but to not make it available
anymore" can indeed stretch credulity.
>From Wiki..
Some
of Autodesk's "retired" products are listed here:
Lightscape
3.2 Was the
On 03/20/14 14:33, Yang-hai Eakes wrote:
As many of us at Autodesk, I honestly think you have some very strong points here and please rest assured that we are listening.
Hi Yang-hai
Sorry I'm sure you mean well ,
but while I somewhat suspected someone would eventually jump on this
saying
(I think this deserves to have it's own root, was in "Re:
What use is ICE really?" )
On 03/21/14 9:44, Ilija Brunck wrote:
Hello everybody,
first of all, we are sorry about the absence in the last weeks.
We've been super busy and it was hard to even find time to read through
all the
While Houdini may be technically more powerful,
ICE, even if still can be considered somewhat technical, is quite known
to be much more approachable and is (yet) another testament of bringing
complexity to easier reach.
Houdini seems to be mid-way between actually scripting, and "higher
Ludo!!! :)
On 03/21/14 18:49, Ludovick Michaud wrote:
Control
Flexibility
Scalabity
Ludovick William Michaud
mobile: 214.632.6756
www.linkedin.com/in/ludovickwmichaud
+Shading /
Lighting / Compositing
+CG Supervisor / Sr. Technical Director / Creative
.
:-P
Jordi Bares
jordiba...@gmail.com
On 21 Mar 2014, at 22:45, Jason S jasonsta...@gmail.com
wrote:
While
Houdini may be technically more powerful,
ICE,
even if still can be considered somewhat technical, is quite known to
be much more approachable
Yes (!)
along with Compounds, made of other Compounds, made of ...
On 03/21/14 18:41, Ed Manning wrote:
RE: Jason's post and all the others.
A HUGE factor in ICE's usefulness, especially
to non-CS type like me, is the fact that most compounds are "published"
so that they can be opened
lol :p
On 03/20/14 6:38, Emilio Hernandez wrote:
I wonder now which one of the two Autodesk is going to buy and
say it is part of the new tools they are developing...
Well maybe they will buy both and just kill one.
On 03/19/14 16:44, Sven Constable wrote:
What
I
really want to say is, that words do the damage to us. Words like
'EOL'. It's a killer! Its like telling someone he has bad breath. We
were able to produce top notch 3D-animation four weeks ago. Now someone
says a software is EOL and that
If not all spheres.. Yet on a more positive note, it is also quite
possible (if not similarly easy) to see through (mere)
labels :)
On 03/20/14 8:11, Angus Davidson wrote:
The way it was announced had a major impact in the education
sphere ;(
From: Jason S jasonsta
Hi Stefan, If I can criticize your criticism,
It does bring-up a number of not so great things about some clearly
unfair behavior.
Yet the piece proposes a very "unconstructive" form of criticism
(just by the title itself, and the general tone),
While becoming angry -can- be a good
Very Softimage =p
On 03/19/14 7:50, Jean-Louis Billard wrote:
Thanks for the kind comments.
Yes all in Softimage, naturally!
Our pipeline is Softimage-Arnold-Nuke and despite all
the turmoil I can tell you I have no intention whatsoever to change
that in the near future.
or whatever anyone might be saying in the background noise chatter..
On 03/19/14 11:10, Jason S wrote:
On 03/19/14 10:22, Chris Vienneau wrote:
we have an internal project called Project H (or Humanize Maya)
I would have hoped for such an internal project would to not be
limited to Maya
On 03/19/14 14:00, Chris Vienneau wrote:
I understand why everyone here is skeptical about our ability to innovate or trust what is being written. We have to show progress on these topics in short order and keep it up or you will find other solutions eventually.
Even -if- (big -if-) that
To be fair, Maurice Marc didn't exlusively pick the easiest questions.
including questions about selling our outsourcing,
or Keeping a Small team of developpers,
and can we have trust? :)
Yet for the continuity question (alone),
the proposed reasons for the *complete* all-stop, was to be
On 03/18/14 8:25, Luc-Eric Rousseau wrote:
*/_It's not a merely a particle sim_/*, you can read more about fluid tech :
https://www.fxguide.com/featured/the-science-of-fluid-sims/ Bifrost
is new work from Robert Bridson mentioned in that article.
Lol! (doesn't that sound familiar ;)
Sorry I myself would have liked to have a more positive ending to my
analysis if that has anything to do with it,
And would have also hoped for some form of internal H project going.
On 03/18/14 9:16, Eric Thivierge wrote:
I'm pissed because all of this jibber jabber of the EOL of Softimage
Yes that can indeed be a fair assessment of the main idea behind the
acquisition.
And seeing that as fair seems to depend on how purely pragmatic is the
point of view.
On 03/18/14 10:40, Maurice Patel wrote:
There were many reasons behind the acquisition but the main one was because we
Hi,
Sorry, I'm sure it's been a long day.
But some of the continuing responses (some to be honest
being rather full of fluff)
just begs to be addressed.
On 03/18/14 11:11, Perry Harovas wrote:
Maurice, I know things change, but this statement from Marc was
only a year and a half ago:
Hi, sorry, I didn't know that was the purpose of LT
thx
On 03/18/14 17:54, Maurice Patel wrote:
Hi Nicolas
Maya LT is meant to be a low cost alternative for low-budget indie game
developers. Maya and 3ds Max are still meant to be the solutions for Games
overall - whether for AAA or for mobile
Hi, even though there may potentially be some results out of a lawsuit,
such measures can hardly be seen as all that much less reprehensible as
forcing people into decisions in the first place.
Forcing back (or threats thereof?) in response to forcing?
Despite anything positive that could
it was really just an unfortunate oversight that they were not
pre-briefed.
On 03/17/14 11:04, Alastair Hearsum wrote:
Hello
Following this article
http://www.creativebloq.com/3d/rip-softimage-reaction-autodesks-decision-kill-3d-software-31410967
here is Autodesk's response
it was really just an unfortunate oversight that they were not
pre-briefed.
as if all this was about lack of pre-breifing..
On 03/17/14 11:04, Alastair Hearsum wrote:
Hello
Following this article
The idea of prewarnings, is for exactly that.. letting bigger shops in
to the decision start transitions first,
gives a feeling of preferential treatment, not much room to dissaprove
when it all silent and top secret, so you go ahead saying..
darn, but what other choice?
And when it all
Hello Chris, I think you got spot-on what (or types of things) everyone
wanted to know,
and goes a long way at inspiring confidence in what lies ahead,
and everything genuinely sounds quite amazing to say the least!
And to top it all, pretty-much adresses the main points that were
commonly to
Hi Eric, of course coming back on a decision can have some effect of
board-member/stockholder confidence.
(mostly (or exclusively) looking at daily ups-and downs)
Yet considering how Public Perception can be the main underlying
driver of -confidence-,
and that in turn being the main driver of
Hi, while it was merely to prove a point, I'd like to point out that the
intent was not to equate prematurely retiring software with practicing
poor working standards. Had there been an edit button, I would have
accordingly edited it.
thx
On 03/15/14 23:27, Jason S wrote:
Hi Eric, of course
Overall Non-Destructivity
Stable tool introperability
Muti views of anything to see edit things in proportion to each-other
almost simultaneously
Fully Procedural Texture Editing Processing Tree
Passes that are able to override any property
Leaving out ICE cause Bifrost will obviously make
Indeed making a very-much utilized/useful software become unused
(quite forcibly so, arbitrarily deciding for 1000's of people on a
whim, because someone said so)
can be reasonable grounds to start looking around.
But is similarly very-much reasonable grounds to start asking some
serious
On 03/13/14 4:14, Maurice Patel wrote:
Hi Mirko,
If only it were that simple. But if I publicly said that Maya users were not
artists my inbox would swell a few hundred thousand times:). But the reality is
that most of the Maya users out there are artists not developers.
I don't think the
Hi Emilio .. to be (able to be more) fair, you have to put (practice
putting) your own emotions aside ;)
On 03/13/14 4:38, Emilio Hernandez wrote:
Hello again Maurice.
I am sorry to say that killing Softimage is the worst decision ever
made by Autodesk, as Autodesk does not have a true
Of course there can be considerably more capable comp apps around,..
but apart from the convenience of having a still more than reasonably
capable compositor stitched-on to your 3D app, (that can very memory
effeciently crunch through HUGE process trees at 16k res.. in decent 16 bit)
Even if
On 03/13/14 17:05, Jason S wrote:
monitors with content entirely driven by process trees.
Or procedurally created minority report glass interfaces with tracked
finger information piped though expressions driving things in 3D etc..
etc.. :)
I think we can be mature enough to recognise each-others good ideas,
without one person saying this is how it's going to be
How about a place where the base content can be voted-in, and
subsequently details about the story?
Someone suggested an certain (easy setup) wordpress content
:32 GMT-03:00 Jason S jasonsta...@gmail.com
mailto:jasonsta...@gmail.com:
Couldn't access google.docs due to my Firewall but now fixed
Signed!
/
/
/On 03/13/14 19:06, Doeke Wartena wrote:/
/Also i checked the websites of the people that added it to
the list
Hi, While I think you brought a number of fair points,
I don't think people sticking to soft is mostly about fanaticism or
religous frevor.
I too worked on Shake, and apprehending nuke was no problem.
A better analogy for me would be moving from node based visual
programming to scripting,
I think that's pretty cool !
And not necessarily all that ambitious. (1 effect / character each)
and as suggested it could be the beginning and the end of the Life
after XSI doc peice.
So How about this...
*For the Intro.. * (almost as proposed)
Characters could all start coming out of XSI
On 03/12/14 11:45, Leendert A. Hartog wrote:
Sounds like a good idea. Let's go with it!!!
Too much discussion about the story at this point will only undo the
whole project IMHO.
Greetz
Leendert
I'd have to agree with that,
I actually sent my own proposition peice
+1 .. Indeed very Fair, Balanced spot-on letter! Kudos!
I would also very much agree with the last request points you put forth,
(particularly the multi-threaded scene translations bit, and well.. all
of them lol)
and I'm sure a few more (not that many) could be added (should be as
short as
+1! .. and I would also vouch to remove the bits about being just a
freelancer, as Tim is arguably FAR from being just that :)
(still salivating at the XSI7 Splash Screen)
AND.. http://vimeo.com/81081389 :)
On 03/11/14 13:35, Leendert A. Hartog wrote:
Tim Borgmann schreef op 11-3-2014
a */gem/* of an idea ^_^
On 03/11/14 20:00, Francisco Criado wrote:
someone with a good dslr should have to be recording its screen with
this email now, for later making of on how and when this started ;)
On Tuesday, March 11, 2014, Bk p...@bustykelp.com
mailto:p...@bustykelp.com wrote:
On 03/11/14 20:17, David Saber wrote:
This project needs a forum on its own, where you could announce tasks to
be done and people would pick them up and work on them.
Indeed!
I wouldn't necessarily call it a fight but more of a plea
On 03/11/14 20:37, Emilio Hernandez wrote:
3D generalist, character-modeling, rigging. mid ICE level.
Comp, editing and VFX here ready for battle.
---
Emilio Hernández VFX 3D
+1 Would be willing to chip-in!
Also, while it would clearly be beneficial to have a peice specifically
for that,
how about a well put together editing of Softimage.TV Material?
(witth each Company's Logos/autor Name clearly watermarked)
On 03/11/14 19:41, Paul Griswold wrote:
I'd be in just
Ditto Generalist/comp/matte paintings
On 03/11/14 20:28, Francisco Criado wrote:
i'm generalist too, con also do compositing.
On Tuesday, March 11, 2014, Sebastien Sterling
sebastien.sterl...@gmail.com mailto:sebastien.sterl...@gmail.com
wrote:
I'm a Modeller, prefer characters but
is hapening and what the
comunity wants, also with random interviews to studios and
relevant peoples. 2cents
2014-03-12 1:45 GMT+01:00 Jason S jasonsta...@gmail.com
mailto:jasonsta...@gmail.com:
I wouldn't necessarily call it a fight but more of a plea
On 03/11
+1
On 03/10/14 6:29, Jordi Bares wrote:
Spot on, it feels really well balanced, mature and fair, the feedback
of a true professional.
Jordi Bares
jordiba...@gmail.com mailto:jordiba...@gmail.com
Hi Emilio, I think your article reveals a number of difficult truths.
But indeed difficult they are.. meaning, the openness of whom ever it
may concern, is something that can be very sensitive/delicate, and that
openness is crucial for any points to actually come across.
I myself admit
. But the truth to my eyes says the opposite.
El domingo, 9 de marzo de 2014, Jason S jasonsta...@gmail.com
escribi:
Hi Emilio, I think your article reveals a number of difficult truths.
But indeed difficult they are.. meaning, the openness of whom ever it
may concern, is something that can
My thoughts exactly ! :)
On 03/09/14 14:48, Paul Griswold wrote:
Mapify seems like a pretty good solution. I just wish it would let
you name the sequence - or at least would pull the name from the pass
name. I've been breaking them up by creating multiple directories.
-Paul
ᐧ
Yes, and without speculating on the likelihood, it at least demonstrated
the *openness to the idea*, which in itself can should absolutely be
passed around.
On 03/09/14 15:39, Martin Yara wrote:
You should contact Autodesk directly if you are serious about it.
Which I doubt or you wouldn't
Perhaps, but apart the transitional part, what has everyone worried, is
on the long term, even well after adoption, productivity would seemingly
be at around 50-75%.. for the smaller places, more towards the 50%.
On 03/09/14 15:57, Mirko Jankovic wrote:
Realistically... this puts all
Apart that most of all of the missing features mentionned (see below)
have been requested for Maya, basically since they were introduced in XSI..
.. the efforts to reproduce *some* aspects of SI have either been faint
reproductions (for the larger part)
or (to be fair) sometimes reaching more
That stepping always occurs, (revealing object polygons without
smoothing)
happenning at the lit/shaded threshold of objects.
But normally isn't visible, as it happens slightly beyond the maximum
reach of the light on an object
(will show-up in shadow only passes)
And should similarly
On 03/08/14 14:54, Mario Reitbauer wrote:
which company is going to stick to SI ?
I would think any company that doesn't want to seiously damage their
throughoutput,
especially that it's now possible, as opposed to just yesterday.
I would agree that something like selling/releasing the source in itself
is'nt necessarily realistic..
but there are a number compromises to that, and the effort is intended
towards that compromise.
I think the SDK would be good place to start.. while some would say..
yeah but not really
Can this link be accesed? or is it just me?
On 03/08/14 14:22, Doeke Wartena wrote:
here:
https://docs.google.com/document/d/10reItsMpXD309tOH7ZVF3trh6cHMmEtlNEdJWK7pnpM/edit?usp=sharing
Closed/Open is a matter of interpretation so it seems.
On 03/08/14 15:55, Emilio Hernandez wrote:
Well there is always the option to hire some Softimage freelancers to
add more seats to your studio in case you need them.
Fortunatley we are at a stage now, that archives can be easily move
a crash, though.
ᐧ
On Sat, Mar 8, 2014 at 4:02 PM, Jason S jasonsta...@gmail.com
mailto:jasonsta...@gmail.com wrote:
Does it work with a plain phong? if not, would eliminating all
other objects do the trick?
On 03/08/14 15:48, Paul Griswold wrote:
I haven't been able
Also . . . . . . . . .. http://vimeo.com/77822882
(from the same place)
On 03/08/14 18:19, Maurício PC wrote:
Hey Chris ...
Just another beautiful work from a SOFT - IMAGE studio ... S O F T I M
A G E. SOFTIMAGE. SoFtImAgE. softimage. sOfTiMaGe.
https://vimeo.com/88190913
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