Re: Reading per-point attributes from Houdini into ICE?

2013-10-21 Thread Rob Chapman
and about now would be where the partio library compiled for softimage would very handy indeed! On 21 October 2013 22:17, Ciaran Moloney wrote: > You can possibly hack your way through it by stamping the attributes into > UVW channels and export to OBJ. I've done that on a few occasions, but

Re: Autodesk´s Sales model

2013-10-15 Thread Rob Chapman
it also seems to be selling a lot of insider shares recently whilst buying 0 - with Carl Bass (the boss) shedding 40,000 recently.. not that I am a markets speculator - but I wonder what that means if anything? http://seekingalpha.com/article/1746722-insiders-are-selling-autodesk?source=email_rt

Re: Particle "taking uvs" from it's emitter

2013-10-02 Thread Rob Chapman
tures to pictures almost on > a day basis, leaving little time for Ice developpement :( > > Thanks again for your precious help ! > > Olivier > > > Le 02/10/2013 00:56, Rob Chapman a écrit : > > eet is not 12 oclock yet oiu? > > > http://24.media.tumblr.com/51cf2

Re: Particle "taking uvs" from it's emitter

2013-10-01 Thread Rob Chapman
eet is not 12 oclock yet oiu? http://24.media.tumblr.com/51cf2f589b534889e475b4ec17149432/tumblr_mu0i6qchOr1r3czqwo1_1280.jpg :) I think Graham was right but you also have to use instances with a texture UV but also shares the same material as the pointcloud and has access to the attribute.. an

Re: Kudos AD - Soft gets some promotion

2013-10-01 Thread Rob Chapman
yes, but, well we are all different though and many people deal in grief or stress in different ways. you have to allow for that. some react earlier or later , others not all. the later griefers appear to bother those that already did rant either here or elsewhere much earlier so we have to be k

Re: ICE Crowds in "Now You See Me" (making-of/breakdown video)

2013-09-28 Thread Rob Chapman
Am insisting on lidar scans for every job from now onwards! :) On 28 Sep 2013 16:02, "Jens Lindgren" wrote: > This is just awesome work Alan! > Really like the making offs. It's probably the most in-depth making offs > I've ever seen. > > /Jens > > > On Sat, Sep 28, 2013 at 12:41 AM, Sebastien St

Re: Friday Flashback #139

2013-09-27 Thread Rob Chapman
I'm betting on mainframe entertainment On 27 Sep 2013 20:03, "Vladimir Jankijevic" wrote: > you can check out the information about M&E here: > http://www.sec.gov/Archives/edgar/data/769397/7693971359/amendedadsk-07x31x2013x10q.htm#s7A652FB4BC8F5928AFE32F96B0F14BD2 > > make a search on Fl

Re: Softimage 2014 SP2 sketch curve bug

2013-09-27 Thread Rob Chapman
all subcurves report correctly and no segmentation happens. so I think for a workaround we can do some jiggle in the mergecurves script to dirty up the curves. On 27 September 2013 11:43, Rob Chapman wrote: > and tried it (sketch curves) on centos 6.4, its rock solid . great! > > but

Re: Softimage 2014 SP2 sketch curve bug

2013-09-27 Thread Rob Chapman
oftimage QAs will verify. > > Chris > > On 27 Sep, 2013, at 6:13 AM, Rob Chapman wrote: > > dont think its the preferences folder. we tried it on 4 separate > workstations, but of course will give it a go. but I have no choice on the > centos 6.2 install either - it was rece

Re: Softimage 2014 SP2 sketch curve bug

2013-09-26 Thread Rob Chapman
wrote: > Try purging the preference folder. Might be corrupted. > > Chris > > On 27 Sep, 2013, at 3:12 AM, Rob Chapman wrote: > > thats good to know, thanks Alan! > > > On 26 September 2013 20:00, Alan Fregtman wrote: > >> I think it's somethi

Re: Softimage 2014 SP2 sketch curve bug

2013-09-26 Thread Rob Chapman
thats good to know, thanks Alan! On 26 September 2013 20:00, Alan Fregtman wrote: > I think it's something with your setup. > > On CentOS 6.3 here. Sketched 20 curves and gave up. No crashes. > > > > On Thu, Sep 26, 2013 at 5:23 AM, Rob Chapman wrote: > >> C

Softimage 2014 SP2 sketch curve bug

2013-09-26 Thread Rob Chapman
Centos 6.2 Create>Curve>Sketch curve 2nd or 3rd curve drawn Softimage disappears with segmentation fault. we are having to open Maya to sketch curves? :( -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject "unsubscribe" and reply to the con

Re: SIC London next week

2013-09-17 Thread Rob Chapman
this only applies to Softimage studios in Soho.. despite all odds, there are still quite a few left... do I have to come round to your studios and embarrass you all to register? I have access to names and numbers! also there are drinks! :) Doorman Rob On 17 September 2013 17:19, ola.mad...@

Re: random instance ICE behaviour

2013-09-13 Thread Rob Chapman
Try Clamp the random value node, sometimes it gives a -1 when frankly it shouldn't On 13 Sep 2013 19:02, "adrian wyer" wrote: > ** ** ** ** ** > > we have a problem; > > ** ** > > pointcloud A scatters random geometry from group A on a surface > > ** ** > > pointcloud B (which is a duplic

Re: A little something new!

2013-09-12 Thread Rob Chapman
haha well the boss of Nike did buy his son his own film production outfit... http://en.wikipedia.org/wiki/Laika_(company) On 12 September 2013 20:09, olivier jeannel wrote: > Maybe Autodesk should sell Softimage to Nike ;) > > > Le 12/09/2013 19:56, Cristobal Infante a écrit : > > really nice pl

Re: Rant: Caching tools still suck

2013-09-10 Thread Rob Chapman
for point A I always assumed it a was refresh issue of the operator stack... because reloading the scene would also bring back the duplicated point clouds attributes. instead of duplicating a pointcloud with a cache attached, creating a new empty pointcloud and loading the cache would always work.

Re: What's the today tool for doing short hair ?

2013-09-03 Thread Rob Chapman
you only need to go for Melana or Kristinka if you encounter the (since it was released) 15 segment limit with Softimage's implementation of Joe Alter's 'Hair' try doing a plait with 15 segments... so short hair should be ok ..? you can use styling brushes etcas well. good times :) On 3

Re: unsubscribe

2013-09-02 Thread Rob Chapman
Incredibly On 2 Sep 2013 04:46, "Bradley Gabe" wrote: > Sad day. :( > > > Sent from my iPhone > > On Sep 1, 2013, at 10:15 AM, "Guillaume Laforge" > wrote: > > > > > > > > > > > > > > >

who is in charge of Softimage?

2013-08-24 Thread Rob Chapman
hello, anyone know who is currently in charge? its all incredibly vague right now about Softimage future and leadership as well as any direction or even communication from management, and after browsing through this thread here I just wanted to clarify something. http://www.maxunderground.com/arc

Re: Envelope freeze

2013-08-22 Thread Rob Chapman
do this often with particles and 'reinterpret location' node. essentially simulate stuff off the frozen extracted geometry which is then 're-interpreted' back onto the moving enveloped geometry. 1. extract from desired frame enveloped geometry 2. freeze this so its not 'live' simulate your part

Re: Particles driving weight maps

2013-08-21 Thread Rob Chapman
have you tried plugging a pointcloud in? works pretty much the same way. heres something by Paul a few years ago describing it in detail https://vimeo.com/20240568 On 22 August 2013 00:15, Simon van de Lagemaat wrote: > Anyone know of any examples for driving a weight map via particle distanc

Re: Softimage 2015 User Survey

2013-08-20 Thread Rob Chapman
or they were not all busy working on Maya..? joking Alan, trying to lighten the mood around here :) On 20 August 2013 21:56, Alan Fregtman wrote: > They'd probably peek around more if the tone got less hostile. (Not your > tone specifically, just the average armageddon vibe as of late.) > > > >

Re: Future of Naiad

2013-08-15 Thread Rob Chapman
here is the text link Luc Eric posted (which works without a login) http://area.autodesk.com/Anaheim2013 here is where it was actually linked to in html - and *does* require a login https://connect.autodesk.com/owa/redir.aspx?C=bK-GRTdfLUiXi2n0RgTMcYqHgi28bNAIpkHDsL63ZwuMDdYAFdDXoVTVWcZLNdA1fgkawq

Re: Line-Up SOFTIMAGE|UeberTage2013

2013-08-07 Thread Rob Chapman
course you are! :) On 7 August 2013 16:56, Helge Mathee wrote: > just to be clear, I am not the hugging kind > > > On 07.08.2013 16:42, Nicolas Esposito wrote: > > Cool, so there will be Softimage cosplay girls standing there giving free > hugs?...or am I misinterpreting what you're saying? i

Re: Stranded....

2013-08-05 Thread Rob Chapman
y other party. > > > -Original Message- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman > Sent: Monday, August 05, 2013 4:24 PM > To: softimage@listproc.autodesk.com > Subject: Re: Stranded >

Re: Stranded....

2013-08-05 Thread Rob Chapman
well Joey, if you are going to get funky you may as well use custom geometry instances. this way the geometry lofted along the strand (a separate grid positioned in space is exactly the shape / position / offset from each curve you want it to be. for efficiency though Strands would be preferred an

Re: Nike Evolution and a community thank you

2013-08-02 Thread Rob Chapman
the client and the studio are >> happy and the other ice-heavy spot is looking cool too. In a time where we >> are all concerned with where Softimage may be headed it was really >> gratifying having a maya studio step out of their comfort zone and place all >> their chips on Softimage with one of their major clients like that. >> >> So I wanted to take a minute to share the story and thank the people on >> this list who contributed, both those of us who worked on the project >> directly and the guys who extended advice and friendship to the studio >> willing to take a chance on softimage like Todd Akita, Rob Chapman, the gang >> over at Whiskytree and many others. Thanks guys. > >

Re: Convert curve to linear

2013-08-02 Thread Rob Chapman
yes! create > curve > fit on curve I was going to suggest it earlier but your point 3. requirements said it must fit with *any* curve :) change to degree linear, subdivision high and untick maintain discontinuity On 2 August 2013 15:11, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: > Is the

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-01 Thread Rob Chapman
anybody got Daniel Langlois number? :D On 1 August 2013 14:35, Paul Griswold wrote: > If you think Softimage users are alone in their feelings towards Autodesk, > you'd be wrong - looks like Tom Hudson wants to restart the Yost Group and > take over Max from Autodesk: > > http://www.maxundergrou

Re: Analog are looking for a freelancer

2013-07-30 Thread Rob Chapman
can't you postpone this one until September? I'm back in London then ;) also 2 ICE jobs posted in 2 days - things are looking up! On 31 July 2013 03:58, Emilio Hernandez wrote: > > +1 > > > 2013/7/30 Ognjen Vukovic > >> +1 >> >> >> On Wed, Jul 31, 2013 at 1:42 AM, Sebastien Sterling < >> seba

Re: Future of Naiad

2013-07-25 Thread Rob Chapman
this is a forum with Autodesk etiquette..? very broadly speaking.. :) you and me as well as countless others were on here long before it was AD who owned the server where this mailing list lived, and hopefully many will still be on here when it changes hands yet again. its been utter lackluster s

Re: Need a help for hair

2013-07-21 Thread Rob Chapman
ahh you mean Poodle! a type of fancy dog! On 21 July 2013 14:18, Daniel Kim wrote: > Hi > > I need a help for hair. > I need to make hair for Puddle. I've been trying with SI hair tool, but I > am not sure if there are any better choice for making hair like a puddle. > If anyone know hair

Re: CrowdFX Define Move questions

2013-07-18 Thread Rob Chapman
I can see both! (gmail direct from si-list) but google groups archive of the mailing list strips it and puts a winmail.dat. are you sure you are not getting an archived email format ? On 18 July 2013 11:22, Ahmidou Lyazidi wrote: > I can see it. > > ---

Re: Pacific Rim

2013-07-16 Thread Rob Chapman
great news Alan, thanks for sharing. go go gadget Softimage & Arnold! (and of course, well done to the talented crew) On 16 July 2013 11:12, adrian wyer wrote: > ** ** ** > > thanks for the info Alan!!! > > ** ** > > seeing it tomorrow, cannot wait!! > > ** ** > > interestingly the firs

Re: 2014-2013

2013-07-05 Thread Rob Chapman
or try an earlier .xsi version export of the scene made into a model...? On 5 July 2013 12:41, Sandy Sutherland wrote: > Well you could write out caches - then export obj of geometry - go into > the previous Softimage, import the obj - load the cache onto it and redo > the texture - UV should g

Re: Caching Geometry attributes

2013-07-03 Thread Rob Chapman
yes its possible, I do it all the time. remember to aggressively store the attribute value with an attribute display before caching otherwise 9 times out of 10 it will not be stored otherwise On 3 July 2013 11:30, wrote: > > Hi, does anyone have experience of caching out ICE attributes on > G

Re: Interesting particle collision setup in C4D

2013-06-25 Thread Rob Chapman
or even the demo scene 'Lagoa simulate mesh' should get you 85% of the way towards this effect :) On 25 June 2013 10:27, Rob Chapman wrote: > Lagoa flexible structure? > > > On 25 June 2013 10:19, olivier jeannel wrote: > >> Ouups, finaly I think it

Re: Interesting particle collision setup in C4D

2013-06-25 Thread Rob Chapman
Lagoa flexible structure? On 25 June 2013 10:19, olivier jeannel wrote: > Ouups, finaly I think it's max, the text is not quite clear... > But nice anyway. Wonder if it's possible in ice like this. > > > Le 25/06/2013 10:09, olivier jeannel a écrit : > > Interesting particle collision setu

Re: a long time ago….

2013-06-24 Thread Rob Chapman
"its like holding it in your hand and painting it with a can of spraypaint" On 25 June 2013 01:57, Andre De Angelis wrote: > Wow, a real trip down memory lane. > > Some fond memories and familiar faces indeed. > > > On Tue, Jun 25, 2013 at 9:22 AM, Stefan Andersson wrote: > >> … in a galaxy far

Re: OT: (sort-of) getting in to game dev

2013-06-18 Thread Rob Chapman
yeah but the step up or alternative is a manager or supervisor and to be found in production meetings and negotiations (or handing out shotgun tasks) all day and not doing any actual 3D 'art' anymore...;) I'm with Carl Jung on this one. “You are what you do, not what you say you'll do.”

Re: particle flow along curve with turbulence

2013-06-01 Thread Rob Chapman
turbulences accumulate in the valleys you say? try curl noise framework On 1 June 2013 10:25, Pingo van der Brinkloev wrote: > Hey list, I have some particles flowing along a curve nicely (with > strands). I would like to add turbulence to the particles, so they wiggle, > but still follow the c

Re: Delete particles based on U value

2013-05-22 Thread Rob Chapman
filter by probability multiplied by a linearly interpolated curve U of 0 - 1 et viola! :) On 22 May 2013 13:13, olivier jeannel wrote: > Hi there ! > I'm emiting particles from curve. I'd like to emit more particle at the > beginning of the curve and less at the end of the curve. > > Since I c

Re: prt loader anywhere?

2013-05-21 Thread Rob Chapman
hint hint! On 21 May 2013 20:30, Steven Caron wrote: > maybe you could hire someone with the skillset? > > > On Tue, May 21, 2013 at 11:22 AM, Sebastian Kowalski wrote: > >> yep, and i have not the sufficient skillset for dev work like that. >> maybe some day . . . >> thanks >> >> Am 21.05.2013

Re: Rigging Master Class from 2005

2013-05-19 Thread Rob Chapman
wait.. its going to be Dr Gabe? On 19 May 2013 20:53, Eric Turman wrote: > Bradley Gabe posted something about doing an updated "Jedi" training class > before he immerses himself in med school. I'm sure that, as valuable as > those 2005 videos are, he has assuredly developed more refined techni

Re: Softimage ICE and Maya Fluids collaboration

2013-04-23 Thread Rob Chapman
nice, using Maya as a side companion to the superior application. oof! :) On 23 April 2013 23:27, nika ragua wrote: > > Tutorial how to drive Maya Fluids with Softimage ICE particles > https://vimeo.com/64659866 >

Re: ICE: stick to surface without overlapping particles

2013-04-19 Thread Rob Chapman
simulate with RBD instead of particles..? On 19 April 2013 16:56, David Saber wrote: > Hello > > I'm throwing a lot of spheres on a surface where they should stick. > Everything works, but is there a way to have the spheres not overlap each > other? > I've tried "neighboring particle force" and

Re: Autodesk Documentation Favorites ?

2013-04-17 Thread Rob Chapman
woosh! there it is again Christopher, straight over your head. the rest.. please don't encourage him ! [image: Inline images 1] On 17 April 2013 15:28, Christopher wrote: > Within Chrome I look for all the cookies relevant to 'autodesk' within > each cookie I don't see anything related to

Re: deleating Particals

2013-04-10 Thread Rob Chapman
welcome to logic my fren On 10 April 2013 21:19, Ben Beckett wrote: > Sweet it work Am no sort why but I will read it through Thanks > > > On 10 April 2013 20:11, Gustavo Eggert Boehs wrote: > >> Not infront of SI but you could Get IDs and run them through modulo node >> (using 2 as input). >>

Re: Softimage 2014

2013-04-08 Thread Rob Chapman
now now gentlemen, there are ladies present on the list too! lets just say , when it comes to apps and selection methods, leave the race courses for the race horses..! :) On 8 April 2013 15:32, Toonafish wrote: > ...but I prefer brunettes with bigger boobs. If you get the idea J > > That's

Re: Maya 2014 Node editor features we've been wanting in ICE

2013-04-05 Thread Rob Chapman
on the flip side, Mayafication of our beloved ICE node selection would bring us this..? http://cgmemes.blogspot.com/2013/04/pointless-connections.html no thanks! On 5 April 2013 19:42, Steven Caron wrote: > well users have asked f

Re: subframe particles to Maya

2013-04-04 Thread Rob Chapman
just be something I am doing wrong, which is just as likely….* > *** > > ** ** > > N > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Rob Chapman > *Sent:* Thursday, 4 April 2013 4:2

Re: subframe particles to Maya

2013-04-03 Thread Rob Chapman
is there not a tick box in the cache manager options somewhere to cache subframes also..? On 4 April 2013 02:27, Nick Angus wrote: > Does anyone know if this is possible, I know Soft doesn’t support > subframes, but ICE does. When I cache out particles to Maya to drive a > fluid sim I want to

Re: Softimage 2014

2013-03-27 Thread Rob Chapman
yes, I thought that too, we are allowed to talk about this now right? the NDA is over? but a big EG is you could vary the number of particles in different passes. personally, for this I have different point clouds per pass but hey, a feature is a feature... :) On 27 March 2013 13:58, Felix G

Re: Softimage 2014

2013-03-26 Thread Rob Chapman
there once was an ugly duckling.. http://i.imgur.com/DZoaBZU.jpg On 26 March 2013 09:57, Doeke Wartena wrote: > "And I treat as an insult that Softimage is not in the direct product list > after few years under the Autodesk flag…" > > +1 for that > > 2013/3/26 Piotrek Marczak > >> Thanks, th

Re: lagoa sim disappearing

2013-03-25 Thread Rob Chapman
woops that last sentence should of read - not on a friday - with a deadline. and *this* was the non exploding version example https://vimeo.com/59306941 best Rob On 25 March 2013 22:03, Rob Chapman wrote: > yes, its normal. its a good way of keeping all the non hardcore > simulationist

Re: lagoa sim disappearing

2013-03-25 Thread Rob Chapman
yes, its normal. its a good way of keeping all the non hardcore simulationists away. :) but seriously, try and think about what you are asking it to do, its very easy to ask it (Lagoa) the impossible which can be frustrating, this is why there are presets to start from. disappearing sims is prefer

Re: KrakatoaSR Softimage Integration Test

2013-03-22 Thread Rob Chapman
you can add the attribute as a custom attribute display >Property> attribute display (even switch off viewing of this data in viewport) but this will always keep your attributes intact. pain in the ass , but is the only way currently a gaurantee. On 22 March 2013 15:08, James Vecore wrote: > Her

Re: Adobe & Maxon join forces

2013-03-20 Thread Rob Chapman
hang on a minute... thats a bullet point... months of work, minimum! On 20 March 2013 22:01, Byron Nash wrote: > I think the point is that it would not take much effort at all for AD to > add minimal export functions to export camera and nulls to AE. We don't > need the kitchen sink, just a reli

Re: 2014 New feature list... minor corrections list... you decide

2013-03-15 Thread Rob Chapman
but is really hard to use if one is of simple mind (like myself) and so used to Softimage workflow, nodes are executed when not even connected, just floating! I really cannot handle POP CHOP SOP VOX POP HOT WOT? terminology as well as you breathe too heavily nearby then you have 17 gb of datas th

Re: Baking Physical sunlight on a Rendermap

2013-03-09 Thread Rob Chapman
the tonemapper or photographic exposure is a lens shader that the camera can understand but unfortunately rendermap does not. a workaround is to set the multiplier in the physical sky to something like 0.001 and lower the rgb contribution. then it will work. On 9 March 2013 20:29, David Rivera

Re: OT: How to get Autodesk support if Customer Portal broken?

2013-03-06 Thread Rob Chapman
: > > On Wed, Mar 6, 2013 at 2:33 PM, Rob Chapman wrote: > >> heh, yo dawg , I heard you like bugs, so I made you a bug reporter with >> bugs on so you can report bugs while you report bugs > > > Need the meme or it didn't happen. :P > > > -

Re: OT: How to get Autodesk support if Customer Portal broken?

2013-03-06 Thread Rob Chapman
heh, yo dawg , I heard you like bugs, so I made you a bug reporter with bugs on so you can report bugs while you report bugs On 6 March 2013 19:04, Johan Forsgren wrote: > A buggy bug reporter. I'll be damned. > > > On Wednesday, March 6, 2013, Mihail Djurev wrote: > >> ** >> Its not the brows

Re: Orientation and vectors, foundations

2013-03-05 Thread Rob Chapman
ah I see where your going with this Andy, so how can I get a particles rotation into a current direction of rotation vector? say its spinning or 'tumbling' how to get the vector to rotate with it. I was thinking an 'up vector' but particles dont have them On 5 March 2013 19:33, Grahame Fuller w

Re: cloud tutorials

2013-03-04 Thread Rob Chapman
hi Joey, Ive done a fair amount of research on various cloud techniques in my spare time, most of these tests are on vimeo, heres one that if you follow the comments links to an scene example that gives a good start on something that is easy to control. its particles, curl noise and volume shader.

Re: Generating a stable sample set

2013-03-01 Thread Rob Chapman
ok I'm now embarrassed for saying modelling stick instead of stack. *blush* On 1 March 2013 20:53, Rob Chapman wrote: > what? boy you are going to feel embarrassed when you turn off 'time > varying' in the emit properties. > > of couse they stick to emit location

Re: Generating a stable sample set

2013-03-01 Thread Rob Chapman
what? boy you are going to feel embarrassed when you turn off 'time varying' in the emit properties. of couse they stick to emit location in a modelling stick if you set them afterwards On 1 March 2013 20:46, Philip Melancon wrote: > Hi, do any of you know of a way to generate a *stable *surfa

Re: SI 2014 sneak peek

2013-03-01 Thread Rob Chapman
or if it has been your main application into daily work life for 15+ years.. of course its personal! :) On 1 March 2013 08:28, Mirko Jankovic wrote: > When people love Softimage this much than it is completely normal that > everything about it is received a lot more personally than if it was

Re: SI 2014 sneak peek

2013-02-28 Thread Rob Chapman
wait.. shawn hendricks is a celebrity..? what movie has he been in? sorry , never herad of him. :) On 28 February 2013 20:50, Mirko Jankovic wrote: > looks like marketing mistake is that people AD is talking to are not > standard product buying target audience and using "let's build interest a

Re: ICE Cache methodology?

2013-02-28 Thread Rob Chapman
are you deleting the simulation stack? you should if you want this behaviour On 28 February 2013 15:13, Morten Bartholdy wrote: > ** > > I have never been good friends with the caching methods in ICE . What is > the most simple way to write cache and read cache for farm rendering? I am > doing

Re: Exporting animated weightmap

2013-02-27 Thread Rob Chapman
also mr core did one here http://www.si-community.com/community/viewtopic.php?f=27&t=1975 On 27 February 2013 20:26, Grahame Fuller wrote: > The StudioNEST Pixel Particles plugin might work here. It's available at > http://rray.de/xsi/ > > gray > > From: softimage-boun...@listproc.autodesk.com

Re: Industry Solidarity...

2013-02-26 Thread Rob Chapman
Drunk hulk smash! :) On 26 February 2013 04:22, Raffaele Fragapane wrote: > I hear that reasoning a lot. > On one end, it's agreeable. Sure, if your passion is CG, go ahead, find > new venues. > Some of us, however, do this because we're into creature work of a certain > profile, or film in gener

Re: Difference between power and acceleration ?

2013-02-19 Thread Rob Chapman
http://memeorama.com/wp-content/uploads/2011/12/admiral_ackbar_says_its_a_trap.jpg On 19 February 2013 20:31, Leonard Koch wrote: > Did I fall into a troll's trap? > > > On Tue, Feb 19, 2013 at 9:29 PM, Steven Caron wrote: > >> this was the email you were so proud about? *head shake* >> >> >> O

Re: AGF: Spectacular meteorite falls through the skies in Russia

2013-02-15 Thread Rob Chapman
hahaha 8km per second in the air, 0 km per second on the ground :) On 15 February 2013 16:00, Paul Doyle wrote: > What was its velocity? ;) > > > On 15 February 2013 10:26, Thomas Volkmann wrote: > >> ** >> indeed: >> http://say26.com/meteorite-in-russia-all-videos-in-one-place >> >> >> Steffe

Re: Octane render

2013-02-14 Thread Rob Chapman
ok heres 1/2 an hour in the classroom with Mental Ray. bit longer actually because tried to go down the importons irradience route but did not have much luck in the fiddle allocation so had to resort to GI. its architectural materials just trying to get it to work with one big portal light out of t

Re: Octane render

2013-02-14 Thread Rob Chapman
ok these are good conditions of entry for this renderer battle arena one must not spend more than 30 minutes on combined material config / lighting / render knob tweaking. but you can let it go for 2 hours...! sheesh, I'd be very unhappy with 5 minutes :) but its a good proof that more time = bett

Re: Octane render

2013-02-13 Thread Rob Chapman
excellent...think we are missing Monsieurs Vray and 3delight.. and I do believe Mitsuba san is due to arrive into the fray very soon.. or is this a GPU versus CPU duel only.. clearly some conditions have to be met. the classroom scene, is this to be the Field of honour? On 14 February 2013 00:49,

Re: Octane render

2013-02-13 Thread Rob Chapman
did you sir, just throw your glove before you? http://en.wikipedia.org/wiki/Duel#Offense_and_satisfaction there is only one way to settle this :D On 14 February 2013 00:02, Gene Crucean wrote: > Sign me up for the Arnold render. I'll snap those two in hal. > aarrRRAGHAAHH!!! KILL MEEE.

Re: MatCap GLSL shader for Soft - easily doable?

2013-02-12 Thread Rob Chapman
Im guessing that he got it working in Mental Mill2 and copy / pasted the GLSL codes over to the SI shader :) did the code work straight away with no conversion? nice one by the way Andy, wanted to try it but sadly only got as far as installing mental mill2 before being distracted by open beta of

Re: Hello

2013-02-12 Thread Rob Chapman
it has taken you from 1997 to gain access to this list??? things have changed somewhat since Emilio. Softimage got sold from Microsoft to Avid! they made a new version called XSI and then Autodesk Bought it and renamed it back to Softimage !!! :) welcome anyways, think there are still some old

Re: This is why I HATE Autodesk....

2013-02-08 Thread Rob Chapman
and do you really think they will implement things any better once this is all on the cloud?? It hasnt been a stellar track record so far in regards to customer satisfaction in my opinion :D XTFX here in London are ok (no need to Fax and are accommodating and helpful with licenses but most import

Re: moving cached object

2013-02-07 Thread Rob Chapman
what - exactly like the kp_pointcache tool that Kai did over 5 years ago..? :) its still better than the built in version for PC2 format. his has a global / local toggle, was very simple to use and had lists of objects to store and retrieve long before the cache manager implemented this. Surprise

Re: [Mini rant-let] Caching attributes - again.

2013-02-06 Thread Rob Chapman
Am 06. Februar 2013 um 16:05 schrieb Vladimir Jankijevic > : > > > one way of doing it is to put a "Log Values" between the data and the > setData node. Even if the log node is muted, Log is unchecked, this node > forces the attributes to be evaluated. > > Cheers > Vlad

Re: [Mini rant-let] Caching attributes - again.

2013-02-06 Thread Rob Chapman
"do what i told you to" switch ;) > > Am 06.02.2013 um 15:21 schrieb Rob Chapman : > >> long way around but definitely a brute force approach. make a custom >> attribute display for each attribute you need storing. >> >> On 6 February 2013 14:14, Seb

Re: [Mini rant-let] Caching attributes - again.

2013-02-06 Thread Rob Chapman
long way around but definitely a brute force approach. make a custom attribute display for each attribute you need storing. On 6 February 2013 14:14, Sebastian Kowalski wrote: > +1 for brute cache ! > > Am 06.02.2013 um 15:06 schrieb Dan Yargici : > >> While I appreciate the software's efforts to

Re: Fcurve editor crashing soft

2013-02-01 Thread Rob Chapman
so what are the steps to easily reproduce? as Arnold installed as workgroup here (amongst many other things) animate a cube, set animation handles 0 no crash get character > XSI man > armoured set randomly various keyframes grab all animation curves set handles to 0 no crash. need more data as

Re: Surface Flowing Particles

2013-01-30 Thread Rob Chapman
On 30 January 2013 10:37, Nuno Conceicao wrote: > So basically what u did was to create a vector flow (Tangent map) for the > body surface, then use it to move the particles as a force, right? pretty much yes, no need for a vertex map , just set the data as an attribute on the geometry with a cl

Re: Surface Flowing Particles

2013-01-29 Thread Rob Chapman
On 29 January 2013 18:13, Nuno Conceicao wrote: > > What i really want is for them to move on the skin surface, lets say from > the tip of your index finger to the base of the finger, while your hand is > moving... > Hope this makes my point a bit clearer :) > sort of like this? https://vimeo.co

Re: Surface Flowing Particles

2013-01-29 Thread Rob Chapman
todesk.com [ >> softimage-boun...@listproc.autodesk.com] on behalf of Nuno Conceicao [ >> nunoalexconcei...@gmail.com] >> *Sent:* 29 January 2013 19:31 >> >> *To:* softimage@listproc.autodesk.com >> *Subject:* Re: Surface Flowing Particles >> >> Sorr

Re: Surface Flowing Particles

2013-01-29 Thread Rob Chapman
com/triggerfishza> >> -- >> *From:* softimage-boun...@listproc.autodesk.com [ >> softimage-boun...@listproc.autodesk.com] on behalf of Nuno Conceicao [ >> nunoalexconcei...@gmail.com] >> *Sent:* 29 January 2013 19:31 >> >> *To:* softimag

Re: Surface Flowing Particles

2013-01-29 Thread Rob Chapman
try this pasted into your script editor and run , Im in 2013 , not sure when the 'bubbles' preset was introduced fairly sure it was a few versions back. the bubble emit from a grid they are moving with velocities and forces they get moved to the nearest surface of the sphere they continue to move

Re: Surface Flowing Particles

2013-01-29 Thread Rob Chapman
ion on the surface, use a get data to get the point >> position from the location, and then use that to set point position. ;) >> >> Sent from my iPad >> >> On Jan 29, 2013, at 12:31 PM, Nuno Conceicao >> wrote: >> >> Sorry, Rob, not really sure wh

Re: Surface Flowing Particles

2013-01-29 Thread Rob Chapman
also a get closest location (your surface) > set closest location will stick your particles to the surface but still allow them to move around with forces and simulation. On 29 January 2013 16:57, Renaud Bousquet wrote: > Hello, > > Something like this could help you for particles movements. >

Re: Exocortex Fury 2 Docs

2013-01-29 Thread Rob Chapman
hey Adam what do you want to know? its very similar to Fury 1 but it only writes layered exr's and png format now, it has layers - or render channels for Depth , normals, ambient and shading / beauty I think, it does shadows! and also slightly better at generating extra particles in between others

Re: OT: Ergonomic chairs

2013-01-25 Thread Rob Chapman
ive got this one at home, half as cheap than the Aeron but build quality is good and its designed for ergo rather than a cheap copy of an ergo http://www.simply-ergonomic.co.uk/ergohuman-ergonomic-office-chair-2010-p-82.html all mesh as well with lumbar head/neck controls best Rob On 25 January

Re: pooling turbulence.

2013-01-25 Thread Rob Chapman
this is exactly what curl noise is designed for. non pooling turbulences in the valleys. On 25 January 2013 11:26, Andi Farhall wrote: > One thing I've always noticed using ice is that when turbulising point > positions or point velocities, that the particles all end up pooling or > clumping tog

Re: Cool music video

2013-01-24 Thread Rob Chapman
One of the guys responsible posted some details on S-Community http://www.si-community.com/community/viewtopic.php?f=25&t=3290 On 24 January 2013 07:48, Jens Lindgren wrote: > I just want to share this music video I found. > It was made on a really tight budget and Softimage was involved. > I

Re: The Elder Scrolls Online

2013-01-22 Thread Rob Chapman
the face rendering / animation is sooo good on this one, quite a few shots was questioning... live action? what is it different, laser scan data suddenly improved or better lighting / sss shaders?. top notch stuff, great also to see the growth of realism in these short cinematic pieces. best Rob

Re: Creation trees + Softimage/ICE + Arnold

2013-01-18 Thread Rob Chapman
tbh a fast viewport volume primitive to display voxel data would be much more preferable to something like a mesher which we have 3 times over already! ;) On 18 January 2013 19:36, Helge Mathee wrote: > We need to get Eric Mootz excited about this so he integrates a nice > mesher. :) > > *hint

Re: Multiple extrude (on Strands)

2013-01-18 Thread Rob Chapman
and remember this one? https://vimeo.com/21307553 not same effect but still - great stuff and it reminds me of the one you showed :) cheers Rob On 18 January 2013 12:34, Rob Chapman wrote: > Hi Olivier, > > fairly certain you can achieve same effect - including using polygon

Re: Multiple extrude (on Strands)

2013-01-18 Thread Rob Chapman
Hi Olivier, fairly certain you can achieve same effect - including using polygon islands with Eric's tools. eg - take a look here https://vimeo.com/50751483 On 18 January 2013 12:17, olivier jeannel wrote: > Hey there, > Just doodeling around, nothing serious here, but : > > I was wondering

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