Re: Autodesk acquires Solid Angle

2016-04-22 Thread Simon van de Lagemaat
Ya Vancouver is quite small so laying fiber was, I think, much easier and cost effective than in other cities. How you are physically connected to the data center will drastically change how you approach cloud rendering. We're waiting for a new center to come online closer to us, even with the PoP

Re: Autodesk acquires Solid Angle

2016-04-22 Thread Simon van de Lagemaat
Fiber should be pretty cheap in most major cities by now, if not it will be soon. I think the most difficult part of cloud rendering is that unless you're on a service like Zync you really need a couple of pipeline/IT guys to work out your imaging, mounting and data transfer tech and strategies. T

Re: nice to see soft still hitting big

2015-06-29 Thread Simon van de Lagemaat
Thanks! Sadly this was our last full project in Softimage and Arnold/sitoa. We've moved over to a mixed alembic pipeline of Maya for anim and any manual scene construction and Houdini/Arnold/Mantra for everything else. We're actually doing our first full commercial with this pipeline right now a

Re: OT: mantra problem

2015-06-25 Thread Simon van de Lagemaat
I would try and contact sesi support, they are super responsive. On Thu, Jun 25, 2015 at 2:33 PM, Gerbrand Nel wrote: > Hey guys > I'm in deep shit right now. >

Re: unable to change reference model path

2015-04-30 Thread Simon van de Lagemaat
Sorry for the hit and run post. Messed with this stuff a little more and there really does seem to be a combo of problems with deltas and something related to the scene. I localized the parent model and removed all the deltas and it appeared that I was then able to repath the nested reference mod

unable to change reference model path

2015-04-29 Thread Simon van de Lagemaat
We've got a weird issue with some nested models (yes they are bad I know). I am unable to change the reference model path of a bunch of ref models that were embedded under another ref model. Manually changing the path in the scene simply snaps back to the original path and also result in instabili

Re: Linux GUI weirdness

2015-04-04 Thread Simon van de Lagemaat
We had the same problem and found out the font that Soft was searching for, it was something odd. I'll find out what it was on Monday and let you know how we fixed it. In fact I don't think we ever got a check but instead it was some odd looking shape. The other massive annoyance was how Soft wa

Re: OT: houdini mickymouse mode

2014-12-16 Thread Simon van de Lagemaat
Ya I've had some oddities on Windows when it comes to dual monitors i.e. the mplay window keeps popping over to the wrong screen and I've had the cursor one as well. I think the worst is the crashing I've been having with GL volumes but this is on v12. I'm holding off on being too critical until

Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Simon van de Lagemaat
I've found that Mantra is a little slower than Arnold overall but is faster in some cases and is infinitely more flexible due to its tight integration with the rest of the package. Keep in mind that Mantra is many things at once, a traditional reyes rendeerer or full blown PBR, take your pick. Ma

Re: OT Houdini 14 Sneak Peak

2014-12-04 Thread Simon van de Lagemaat
I don't know about everyone else but I've been learning Houdini for a couple months now and I am totally awestruck by it despite some weak areas that it looks like it's improving on.The flow of data through the program is wonderful and far better than Soft. I got comfortable quite quickly with it.

Re: Glasswoks Lycra

2014-10-03 Thread Simon van de Lagemaat
But still distributing one frame across two cards right? On Fri, Oct 3, 2014 at 12:46 PM, Ed Manning wrote: > > > Actually, SLI doesn't enter into it -- Redshift doesn't use it, and if > your cards are wired up with an SLI bridge, you need to disable it in the > nVidia settings. > > >

Re: Glasswoks Lycra

2014-10-03 Thread Simon van de Lagemaat
With Modo we almost always ended up using brute force because the IC methods were just far to skittish no matter how much you dialed things up. I think since then they've implemented some hybrid approach as well. I still think the future is bidirectional with beastly hardware dealing with any nois

Re: Glasswoks Lycra

2014-10-03 Thread Simon van de Lagemaat
Ya sorry I totally derailed this thread... the work was amazing!!! On Fri, Oct 3, 2014 at 12:07 PM, Steven Caron wrote: > > > back to how awesome redshift is and how much talent glassworks' has... > >

Re: Glasswoks Lycra

2014-10-03 Thread Simon van de Lagemaat
I suppose there's also no density processing tax that Intel likes to levy on the xeon silicone along with the shitty extra dollars for ecc ram and server class motherboards. They really aren't growing any positive karma with that. On Fri, Oct 3, 2014 at 12:07 PM, Tim Crowson wrote: > What's re

Re: Glasswoks Lycra

2014-10-03 Thread Simon van de Lagemaat
So SLI seems to be the most cost efficient method i.e. double the power per physical box... nice thing is you can probably upgrade those GPU's across a few generations without upgrading the rest of the system since the PCI specs don't change much and power draw tends to decrease with newer cards.

Re: Glasswoks Lycra

2014-10-03 Thread Simon van de Lagemaat
At the cost of a smaller fast memory pool? From what I understand Redshift slows down significantly when it starts using off board RAM? I know this is one of the main reasons many other renderers haven't gone to the GPU yet since cards with decent amounts of memory are still priced far too high.

Re: Glasswoks Lycra

2014-10-03 Thread Simon van de Lagemaat
Why is that? I didn't see anything in that spot any renderer couldn't handle without issue. Was there some specific reason redshift excelled beyond some extra gpu power? On Fri, Oct 3, 2014 at 3:34 AM, Florian Juri wrote: > oh and I forgot to mention: without Redshift we'd be still rendering

Re: Softimage to Modo

2014-08-08 Thread Simon van de Lagemaat
Would be neat to see Houdini get some loving. How do you find it for development? We've been using it for fx work for years now and have a small but capable team of guys. Looks like we'll be moving lighting over there as well. Losing ICE will suck and Houdini is really the only thing that comes

Re: Maya 2015 Node Editor

2014-07-15 Thread Simon van de Lagemaat
I agree Eric, 100% As of now we're probably shifting lighting, shading and scene setup in Houdini instead of Maya now that HtoA is in play. It's much closer to Soft in terms of usability and UI maturity. We primarily use Arnold but Mantra is a fantastic sidekick and when you combine them you end

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Simon van de Lagemaat
I've used both in production and Arnold's ceiling is exponentially higher than Modos. I find a lot of people say all renderers are similar before ever really testing them in a heavy production. I love Modo but it is not capable of lifting anything close to what Arnold can. Arnold is also far mor

disabling tooltips

2014-04-03 Thread Simon van de Lagemaat
Is it possible to globally disable tooltips?

Re: LUTs in region render clipping

2014-03-25 Thread Simon van de Lagemaat
It's mapping from Alexa logC to the viewing space which is rec709 srgb. On Tue, Mar 25, 2014 at 8:32 AM, Andy Jones wrote: > Some thoughts/guesses: > > From the command line you posted, it seems like the lut you have is trying > to go from linear to your viewing space, correct? > > Is it possib

Re: LUTs in region render clipping

2014-03-24 Thread Simon van de Lagemaat
h the .3dl ?" On Mon, Mar 24, 2014 at 10:52 AM, Andy Jones wrote: > Maybe you need to add a shaperspace? > > ociobakelut.exe --iconfig --format cinespace > --inputspace shaperspace lg10 --outputspace > --looks > > > On Mon, Mar 24, 2014 at 8:58 AM, Simon van de L

Re: LUTs in region render clipping

2014-03-24 Thread Simon van de Lagemaat
2013 w the sp On Monday, March 24, 2014, Jens Lindgren wrote: > What version of Softimage are you using? > > /Jens > > > On Sat, Mar 22, 2014 at 12:11 AM, Simon van de Lagemaat < > si...@theembassyvfx.com > > wrote: > >> Trying to get a show lut going

LUTs in region render clipping

2014-03-21 Thread Simon van de Lagemaat
Trying to get a show lut going in the region render and we're getting consistent clipping in the highlights no matter what type of lut (csp and cube) we try and no amount of preconditioning is helping... is this just a case of the region render not being fp? Is there a possible fix for this I'm no

Re: emitt grid on surface

2014-03-19 Thread Simon van de Lagemaat
e not intersecting? > > > > > On 18 March 2014 22:39, Jason S wrote: > >> Actually refreshing to see a bit of "normal" content =) >> >> >> On 03/18/14 17:28, Simon van de Lagemaat wrote: >> >> There's nothing the matter with it.

Re: emitt grid on surface

2014-03-18 Thread Simon van de Lagemaat
der to better help (It's so noisy these days) Can you post a screen > grab of what you want ? What's the matter with deleting particles ? > > > Le 18/03/2014 20:06, Simon van de Lagemaat a écrit : > > Hey guys, >> >> I'm trying to do something simple, just

emitt grid on surface

2014-03-18 Thread Simon van de Lagemaat
Hey guys, I'm trying to do something simple, just emitting a flat grid on a uneven surface that can have it's heading changed. Currently I'm just creating a grid in a point cloud and raycasting it down on to my surface but I'm having to kill off the particles outside the surface which is a pita.

Re: Mark's good bye

2014-03-05 Thread Simon van de Lagemaat
I think that combo made/makes for the greatest package for generalists that has ever existed. Small teams can accomplish so much with those three tools. On Wed, Mar 5, 2014 at 4:07 PM, Steven Caron wrote: > that subaru project is one of my all time favorites... it was at the > pivotal point..

Re: let me fan the flames....

2014-03-05 Thread Simon van de Lagemaat
On Wed, Mar 5, 2014 at 11:10 AM, Steven Caron wrote: > autodesk might have to consider extra security... Well if they ever travel to Montreal they'll need to hire Blackwater ops and drive around in armored vehicles like it's Fallujah.

Re: Duplicating a UV set

2014-02-27 Thread Simon van de Lagemaat
Okay success! Need to duplicate UV's IN THE EDITOR... works with multiple UV's and is reasonably fast. On Thu, Feb 27, 2014 at 2:50 PM, Simon van de Lagemaat < si...@theembassyvfx.com> wrote: > Nope can't multi copy paste... bah! > > > On Thu, Feb 27, 2014

Duplicating a UV set

2014-02-27 Thread Simon van de Lagemaat
What's the proper method for duplicating a UV set? Right now it appears that when I duplicate the UV 'cluster' it's only referencing the original root UV set. So when you go and rename the new instance the original is renamed as well, not good. Ideas?

Re: Duplicating a UV set

2014-02-27 Thread Simon van de Lagemaat
That would be nice but I've got a LOT of em.. is copy pasting UV's doable with multi selections?? On Thu, Feb 27, 2014 at 2:28 PM, Tim Crowson wrote: > You could always just create a new UV set, then copy-paste from one set > to the other... > > -Tim > > > >

Re: Duplicating a UV set

2014-02-27 Thread Simon van de Lagemaat
Nope can't multi copy paste... bah! On Thu, Feb 27, 2014 at 2:32 PM, Simon van de Lagemaat < si...@theembassyvfx.com> wrote: > That would be nice but I've got a LOT of em.. is copy pasting UV's doable > with multi selections?? > > > On Thu, Feb 27, 2014

Re: new upgrade policy

2014-02-27 Thread Simon van de Lagemaat
"i don't know who it was, but whoever trimmed either email... thank you!" On Thu, Feb 27, 2014 at 11:42 AM, Tony Naqvi wrote: > Anyone remember thins ;) > > > > http://www.youtube.com/watch?v=WRd5uaM18Qg > > > > >

Re: Tim Borgmann's "emTopolizer2 Experiments"

2013-12-05 Thread Simon van de Lagemaat
So pretty!! On Thu, Dec 5, 2013 at 6:23 AM, Eric Mootz wrote: > Hey gang, > > Tim Borgmann just released a short video on Vimeo with some of his latest > tests and experiments with emTopolizer2. It is, in my opinion, a great > collection of examples of how emTopolizer2's new feature (the conve

Re: Whiskeytree Athens tech demo

2013-11-22 Thread Simon van de Lagemaat
for a custom tool plugin like piotrek's mesh paint > plugin but for our pipeline. > > > > On Fri, Nov 22, 2013 at 11:15 AM, Simon van de Lagemaat < > si...@theembassyvfx.com> wrote: > >> >> I love how when you drop a ref model down on the ground it's just a >> select and click to drop, sweet. >> >>

Re: Whiskeytree Athens tech demo

2013-11-22 Thread Simon van de Lagemaat
This is awesome. It's funny how Arnold has changed our pipeline, we're no where near what you guys have but the entire Model > reference > ass switching workflow is what we've implemented already i.e. the ability to swap between all three at any time, make changes to the source in the lighting sce

Re: Ever heard of Tempest ?

2013-11-06 Thread Simon van de Lagemaat
It's their in house volume renderer and from what I've read on another list they don't plan on releasing it, I think? On Wed, Nov 6, 2013 at 12:57 PM, olivier jeannel wrote: > That's looking really great, no ? > https://vimeo.com/channels/tempestrender/page:2 >

Re: Autodesk´s Sales model

2013-10-16 Thread Simon van de Lagemaat
This is a chicken/egg thing imo. I'd agree with you if for a second I thought that subscriptions fell off before development did but I really doubt that's the case here. Instead I bet there's a pretty solid correlation between AD purchasing Softimage and a erosion of the user base due to reduced

Defining GL textures

2013-09-19 Thread Simon van de Lagemaat
How can I specify which clipss on a surface appear in GL viewports? Currently it seems like Soft is picking up whatever clip I have loaded last. If I change the clip in the UV editor it changes but the moment I close it it resets back. Changing the clips to not use auto also resets after closing

Re: Defining GL textures

2013-09-19 Thread Simon van de Lagemaat
lay tab... various > options. > > > On Thu, Sep 19, 2013 at 3:03 PM, Simon van de Lagemaat < > si...@theembassyvfx.com> wrote: > >> How can I specify which clipss on a surface appear in GL viewports? >> Currently it seems like Soft is picking up whatever clip

Re: Royal Render and Vray

2013-09-13 Thread Simon van de Lagemaat
Holger provides super fast support. I suggest hitting up their system if you can't get any results here. http://www.royalrender.de/support/ On Fri, Sep 13, 2013 at 12:59 PM, Eric Lampi wrote: > Anyone have this set up? We're getting errors saying that certain plugins > etc are not installed,

Re: unsubscribe

2013-09-02 Thread Simon van de Lagemaat
You rolled up his rim didn't you. On Mon, Sep 2, 2013 at 2:53 PM, Guillaume Laforge < guillaume.laforge...@gmail.com> wrote: > So did the Autodesk big boss... > > :) > > > On Mon, Sep 2, 2013 at 5:26 PM, Eric Thivierge wrote: > >> Don't let Guillaume fool you. I fired him the other day when he d

Re: Particles driving weight maps

2013-08-21 Thread Simon van de Lagemaat
ing it in detail > > https://vimeo.com/20240568 > > > > On 22 August 2013 00:15, Simon van de Lagemaat > wrote: > > Anyone know of any examples for driving a weight map via particle > distances? > > I need to use a particle field distributed on a mesh to paint the w

Particles driving weight maps

2013-08-21 Thread Simon van de Lagemaat
Anyone know of any examples for driving a weight map via particle distances? I need to use a particle field distributed on a mesh to paint the weight map, basically a splatter map of sorts. I can find a bunch of examples of proximity based effects for geometry but nothing for point clouds.

Re: 'find' command not respecting current partition

2013-06-13 Thread Simon van de Lagemaat
ks. > > -- > > *From:* softimage-boun...@listproc.autodesk.com [ > softimage-boun...@listproc.autodesk.com] on behalf of Simon van de > Lagemaat [si...@theembassyvfx.com] > *Sent:* 13 June 2013 18:11 > *To:* softimage@listproc.autodesk.com > *Sub

'find' command not respecting current partition

2013-06-13 Thread Simon van de Lagemaat
Does this drive anyone else up the damn wall? You have an object selected and when you hit F to find it in the partitions in explorer it takes you to an inactive partition? Sorry for the rant.

Re: Running Softimage without installing it.

2013-05-16 Thread Simon van de Lagemaat
There is a network install option so all you have to do is run a batch file once on a machine and it silently installs with all your licensing options that you set the first time. On Thu, May 16, 2013 at 11:21 AM, Mirko Jankovic wrote: > Now thinking about it... wouldn't it be good and even nee

Re: LUT Files for Workgroups ?

2013-05-10 Thread Simon van de Lagemaat
ebec) CANADA J7E 3J1 > > Follow us on > Facebook <http://www.facebook.com/ModusFX> > > & > Twitter <https://twitter.com/Modusfx> > * > On 10/05/2013 3:16 PM, Simon van de Lagemaat wrote: > > \Data\Preferences\ColorManagement > > But not sure if

Re: LUT Files for Workgroups ?

2013-05-10 Thread Simon van de Lagemaat
gt; Facebook <http://www.facebook.com/ModusFX> > > & > Twitter <https://twitter.com/Modusfx> > * > On 10/05/2013 3:16 PM, Simon van de Lagemaat wrote: > > \Data\Preferences\ColorManagement > > But not sure if that shows up in your preferences... it shoul

Re: LUT Files for Workgroups ?

2013-05-10 Thread Simon van de Lagemaat
\Data\Preferences\ColorManagement But not sure if that shows up in your preferences... it should right? On Fri, May 10, 2013 at 12:09 PM, Alok wrote: > Hi, > > Anyone knows where to put the LUT files in a user defined workgroup so it > is available on the display tab in the prefenrence. > > -

Re: OTish: Neil Blomkamp ELYSIUM trailer

2013-04-10 Thread Simon van de Lagemaat
Image Engine was the primary on Elysium and did the majority of the work. There were other shops involved of course but this was really IE's gig, they supervised it. On Wed, Apr 10, 2013 at 5:56 AM, Octavian Ureche wrote: > Here is the official trailer: > http://www.youtube.com/watch?v=EJ-bYOy

Re: congrats to the Embassy for Iron Man commercial

2013-04-08 Thread Simon van de Lagemaat
Thanks for the nice comments guys! We used Softimage and Arnold for the suit, Houdini for any FX work, mostly smoke, debris thrusters. We love this combo, I highly recommend it. The pipeline in the past between the two was a little jinky but we're rolling our own alembic solution and soon hope t

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-15 Thread Simon van de Lagemaat
What are you going to be rendering? On Fri, Mar 15, 2013 at 1:41 PM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > Good evening/day everyone ! > > > The people i am working for are currently debating whether or not to take > on Arnold, as their official renderer on their next featu

Re: fake or not

2013-03-14 Thread Simon van de Lagemaat
Dude, that's attached to a 24.5hz string. On Thu, Mar 14, 2013 at 2:01 PM, Alan Fregtman wrote: > Also same magic behind this seemingly static flying helicopter: > http://www.youtube.com/watch?v=VfihH-O_0eg > > > > On Thu, Mar 14, 2013 at 8:09 AM, Adam Seeley wrote: > >> Probably not, >> >> If y

Re: 2014 New feature list... minor corrections list... you decide

2013-03-14 Thread Simon van de Lagemaat
How long do you think people should go before using the last resort? One year? Two? Ten? I think AD has had a very long grace period since they bought Softimage and people have been patient enough. They also aren't the only game in town, in fact they own some of the other games. On Thu, Mar 1

Re: 2014 New feature list... minor corrections list... you decide

2013-03-14 Thread Simon van de Lagemaat
On Thu, Mar 14, 2013 at 11:58 AM, Matt Lind wrote: > If fewer customers pay for support, how much developer time do you think > is going to be put into the product? In other words, by not paying you are > effectively killing the product. Wait, what? This is a chicken before the egg scenario. P

Re: MOMA - Modo for Maya

2013-03-05 Thread Simon van de Lagemaat
In a nutshell... Modo has a great renderer and Allen Hastings is the heart and soul of Luxology. That said it's not a great heavy lifter , it doesn't handle large and complex scenes well and lacks a lot of the refining/optimization tools that it should have at this point. I tried to use it in pro

Re: SI 2014 sneak peek

2013-02-28 Thread Simon van de Lagemaat
But AD opens themselves up to these attacks frequently. If they'd just release all the information at once people wouldn't engage in rampant speculation, instead someone thinks it's a great 'marketing' idea to string people along.I get why AD thinks it's a neat idea, it lets them show things N

Re: Octane render

2013-02-13 Thread Simon van de Lagemaat
He'll just subdivide everything ;-) On Wed, Feb 13, 2013 at 4:31 PM, Toonafish wrote: > yes, better start preparing for somehumiliation ! ;-) > > - Ronald > > > On 2/14/2013 1:22, Gene Crucean wrote: > > One down one to go. NEXT!!! aaarrghahrahgh!!! > > ...hehe. Ok I'll stop now. > > > >

Re: Octane render

2013-02-13 Thread Simon van de Lagemaat
My experience was that it took a lng time to reduce fine noise. It got to the level you have fairly speedily but after that the curve really began to flatten out. Maybe it was just my vanilla 500 series nvidia card was too slow, not sure. On Wed, Feb 13, 2013 at 10:41 AM, Toonafish wrote:

Re: PyQt Softimage Linux?

2013-01-18 Thread Simon van de Lagemaat
Our pipeline guy Ran Sariel wants to get in to this thread but he just joined the list and needs an email from this thread to get started. So ignore this... apparently the google group is just an archive and can't be used for replies. On Fri, Jan 18, 2013 at 1:55 PM, Steven Caron wrote: > i wo

Re: Do you have a fluid cache file for me?

2013-01-15 Thread Simon van de Lagemaat
Do you need bgeo content to test or are you all good? On Fri, Jan 11, 2013 at 6:49 PM, Schoenberger wrote: > ** > > Houdini bgeo? Not sure if it can spit out any other formats, > > apparently openVDB is on the way but not sure. > "OpenVDB will be fully integrated into the next major release of

Re: Do you have a fluid cache file for me?

2013-01-11 Thread Simon van de Lagemaat
Houdini bgeo? Not sure if it can spit out any other formats, apparently openVDB is on the way but not sure. On Fri, Jan 11, 2013 at 4:29 AM, Schoenberger wrote: > ** > Hi Everyone > > I am currently updating my fluid shader for mentalRay and Arnold (probably > VRay if the others are working).

Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Simon van de Lagemaat
Lol! You just made our pipeline guy a happy camper now that he knows what was randomly crashing soft out when processing assets. On Fri, Nov 16, 2012 at 6:53 AM, Jonathan Laborde wrote: > We run Softimage In linux (centos 6) here, and we have discovered that Tiff > files with a certain compressi

Re: 16 bit tif from photoshop not working in softimage?

2012-11-15 Thread Simon van de Lagemaat
What do people here use as a standard format? I always thought tiff was the least offensive format but after running into some issues with the byte order bs we're wondering if png's might be better? On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean wrote: > .tif's = the devil > > > > ... that is al

Re: 16 bit tif from photoshop not working in softimage?

2012-11-15 Thread Simon van de Lagemaat
I've had success with 16bpp greyscale tiffs (heightmaps mostly) but generally I use exr if I'm going above 8bpp, just a much more predictable format when extra depth is required. On Thu, Nov 15, 2012 at 3:06 PM, Steven Caron wrote: > no compression... i am converting them to an optimal rendering

Re: polygon island attributes

2012-11-12 Thread Simon van de Lagemaat
specific position in space to properly sample its >> noise. Might try that later. >> >> Hope this helps a bit. >> >> >> On Mon, Nov 12, 2012 at 3:15 PM, Simon van de Lagemaat < >> si...@theembassyvfx.com> wrote: >> >>> Thanks Matt, >>

Re: polygon island attributes

2012-11-12 Thread Simon van de Lagemaat
Alan that works brilliantly! I plugged it into my gradient et voila! Sometimes I keep forgetting how I can hack into the compounds to expose parameters. Thank you very much everyone for the help. Hopefully others will be able to use these techniques as well. On Mon, Nov 12, 2012 at 3:11 PM, Al

Re: polygon island attributes

2012-11-12 Thread Simon van de Lagemaat
--- > *From:* softimage-boun...@listproc.autodesk.com [ > softimage-boun...@listproc.autodesk.com] On Behalf Of Simon van de > Lagemaat [si...@theembassyvfx.com] > *Sent:* Saturday, November 10, 2012 8:57 PM > > *To:* softimage@listproc.autodesk.com > *Subject:* Re: polygon

Re: polygon island attributes

2012-11-10 Thread Simon van de Lagemaat
zer has this functionality and much more for those of us who like > things gift wrapped. > > *From:* Simon van de Lagemaat > *Sent:* Saturday, November 10, 2012 11:57 PM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: polygon island attributes > > Ya I'm lo

Re: polygon island attributes

2012-11-10 Thread Simon van de Lagemaat
quite tricky to get via ICE alone without scripted help. > > On Sat, Nov 10, 2012 at 11:15 PM, Ciaran Moloney > wrote: > > Dive inside the turbulence compound and replace any instances of > > pointposition with polygonposition. Also, swap polygonindex for point ID. &g

polygon island attributes

2012-11-09 Thread Simon van de Lagemaat
Hey all, A while ago I asked how to assign random attributes to polygon islands and I've recently revisited that task and used a couple of methods using the get array minimum technique. Currently I'm just assigning purely random values using a random value node which has my custom poly island ind

xsibatch workgroups question

2012-10-31 Thread Simon van de Lagemaat
My pipeline guy has a question for the list regarding workgroups and xsibatch. Thinking maybe someone here has some info that could help us. "we have a set of workgroups for si, when launching an interactive si session we use xsi -w "worgroups" -run and all works as expected. now when I try t

Re: The Foundry and Luxology join forces

2012-09-25 Thread Simon Van de Lagemaat
hat's my opinion based on limited experience with Arnold. > > I know that you're in a unique position of having experience with both, so > can you elaborate on the differences you see between the Arnold and modo > renderers? > > -Tim > > > On 9/25/2012 11:13 AM,

Re: The Foundry and Luxology join forces

2012-09-25 Thread Simon Van de Lagemaat
Modo is a fantastic app and it has a fantastic render engine for the type of end user they are focusing on. But as good as it is it's no Arnold and has a ways to go before it is. That said, it's a great match for the Foundry who now have the ability to create content across the entire pipeline wh

error msg 'dsbrws - the parameter is incorrect'

2012-09-10 Thread Simon Van de Lagemaat
We've got the oddest error msg that occurs when using Softs file browser but ONLY when Soft is set to use one specific project, if that project is not set then the browser works fine. dsbrws - the parameter is incorrect Anyone seen this before?

RE: ICE nodes resetting values to zero

2012-08-30 Thread Simon Van de Lagemaat
the input. [cid:image001.gif@01CD869E.C1CD89C0] On 30/08/2012 1:45 PM, Simon Van de Lagemaat wrote: We've had an issue with 2012 sap where some of our scenes are resetting all of our ICE node values to zero. Has anyone ever had this problem? No virus found in this message. Checked by AVG - w

ICE nodes resetting values to zero

2012-08-30 Thread Simon Van de Lagemaat
We've had an issue with 2012 sap where some of our scenes are resetting all of our ICE node values to zero. Has anyone ever had this problem?

RE: clumping hair guides on non uniformly distributed geo

2012-07-20 Thread Simon Van de Lagemaat
"FYI" don't know why that made it in there. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: July-20-12 2:25 PM To: softimage@listproc.autodesk.com; Adam Seeley Subject: RE: clumping hai

RE: clumping hair guides on non uniformly distributed geo

2012-07-20 Thread Simon Van de Lagemaat
FYI Is there a good primer anywhere for an ICE based strand workflow for hair? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: July-20-12 2:11 PM To: Adam Seeley; softimage@listproc.autodesk.com Subject: RE

RE: clumping hair guides on non uniformly distributed geo

2012-07-20 Thread Simon Van de Lagemaat
n non uniformly distributed geo Hi, Depends on the complexity of the mesh, but maybe using Polygonizer & shrink wrapping to closest surface might help get you a step closer. Adam. ____ From: Simon Van de Lagemaat mailto:si...@theembassyvfx.com>>

clumping hair guides on non uniformly distributed geo

2012-07-20 Thread Simon Van de Lagemaat
Anyone know a workaround for the problem of XSI hair guides clumping up in areas with higher density geo on the base mesh?

RE: Creating a dual polyhedron

2012-07-12 Thread Simon Van de Lagemaat
hed this should work fine. Also, is there a way to bevel vertices in ICE? -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: July-12-12 10:00 AM To: softimage@listproc.autodesk.

RE: Creating a dual polyhedron

2012-07-12 Thread Simon Van de Lagemaat
components, inverting selection sometimes, >> extruding again with Merge off, etc.) >> >> On Wed, Jul 11, 2012 at 8:29 PM, Alan Fregtman >> mailto:alan.fregt...@gmail.com>> wrote: >> You guys should try extruding while selecting all edges. Cool >> fl

Creating a dual polyhedron

2012-07-11 Thread Simon Van de Lagemaat
I'm looking to create a specif type of geodesic sphere like the one in this pic. http://upload.wikimedia.org/wikipedia/commons/e/e7/G%C3%A9ode_V_3_1_duale.gif Basicall as many hexagons as I can muster :-) Anyone got some idea on ways to do this in Soft or even in a 3rd party program? Cheers

RE: price increases?

2012-06-18 Thread Simon Van de Lagemaat
I love Modo but it is in NO way ready for even moderate production loads. I know because I've tried to implement it here for commercial production and there are quite a few roadblocks that hold it back. That's not to say it isn't capable on smaller jobs, it most certainly is. As it stands now

RE: Assigning attributes to polygon islands using ICE

2012-06-06 Thread Simon Van de Lagemaat
un 6, 2012 at 7:12 PM, Simon Van de Lagemaat mailto:si...@theembassyvfx.com>> wrote: Is this feasible? I'm trying to assign random color values to points based on their connectivity i.e. fractured mesh where each chunk has a random value or color. The mesh isn't light so I'

Assigning attributes to polygon islands using ICE

2012-06-06 Thread Simon Van de Lagemaat
Is this feasible? I'm trying to assign random color values to points based on their connectivity i.e. fractured mesh where each chunk has a random value or color. The mesh isn't light so I'm wondering if this is going to be a slow process or if it's even possible. Cheers

RE: Evaluating ice weight map gen per frame

2012-04-27 Thread Simon Van de Lagemaat
l.pos by the inverse of sphere.kine.global, then you can get rid of all the other coversions. gray From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: Thur

RE: Evaluating ice weight map gen per frame

2012-04-26 Thread Simon Van de Lagemaat
com> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: Thursday, April 26, 2012 07:33 PM To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject: RE: Evaluating ice weight map gen per frame That did the trick good sir! From: so

RE: Evaluating ice weight map gen per frame

2012-04-26 Thread Simon Van de Lagemaat
...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: Thursday, April 26, 2012 06:39 PM To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject: RE: Evaluating ice weight map gen per frame I kludged this together from wathcing a tutorial on something

RE: Evaluating ice weight map gen per frame

2012-04-26 Thread Simon Van de Lagemaat
todesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: Thursday, April 26, 2012 05:27 PM To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject: Evaluating ice we

Evaluating ice weight map gen per frame

2012-04-26 Thread Simon Van de Lagemaat
I'm generating a weight map on a mesh using a simple dot product of a null and the surface points on the sphere. When I animate the sphere the weight map generation is ignoring the transforms and acting as if the mesh is in a rest state. How can I get the weight map tree to eval the mesh and i

Startup script

2012-04-20 Thread Simon Van de Lagemaat
We're trying to run a couple of python procedures when Softimage starts up. Where should we be placing these functions? Is there a place where Softimage would evaluate python on application load? Cheers

RE: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Simon Van de Lagemaat
"Multivac, what will happen to Softimage" "THERE IS INSUFFICIENT DATA FOR A MEANINGFUL ANSWER." From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe Sent: April-20-12 11:42 AM To: softimage@listproc.autodesk.com Subject: Re: I

RE: Softimage development

2012-04-17 Thread Simon Van de Lagemaat
We're a soft/Houdini house that has done plenty of film and commercial work and I've never encountered a producer or even a sup that cared one bit about the software we used. I'm not doubting they exist nor am I doubting your experiences but I've personally never seen it happen. From: softimag

Job posts, final word?

2012-04-16 Thread Simon Van de Lagemaat
What's the final word here on job postings, I don't wanna piss anyone off before making one. Seems like it ended up with most people saying they just didn't want recruiters spamming the list with daily postings?