boun...@listproc.autodesk.com] On Behalf Of Eric Lampi
> Sent: Sunday, August 11, 2013 6:02 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: Maya Xgen
>
> Personally, I don't hold a grudge against anyone protecting his patented
> work. If you want to give it away for free, t
Lampi
Sent: Sunday, August 11, 2013 6:02 PM
To: softimage@listproc.autodesk.com
Subject: Re: Maya Xgen
Personally, I don't hold a grudge against anyone protecting his patented work.
If you want to give it away for free, that's your choice.
Maybe Alter is a jerk, I've heard people
utodesk.com] On Behalf Of Chris Gardner
>> Sent: Saturday, 10 August 2013 7:04 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Maya Xgen
>>
>> It beats having to pay Joe Alter for the privilege of having decent
>> grooming tools...
>>
>> the xgen d
.com] *On Behalf Of *Sebastien
>> Sterling
>> *Sent:* Sunday, 11 August 2013 10:27 PM
>>
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: Maya Xgen
>>
>> ** **
>>
>> A character fx td once told me that S&H looks a lot like softimages old
>>
age-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sebastien Sterling
> *Sent:* Sunday, 11 August 2013 10:27 PM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Maya Xgen
>
> ** **
>
> A character fx td once told
Sunday, 11 August 2013 10:27 PM
To: softimage@listproc.autodesk.com
Subject: Re: Maya Xgen
A character fx td once told me that S&H looks a lot like softimages old hair
solution, he also sells a plugin that seems to do the same thing as the
secondary shape modelling mode, only you can actua
> -Original Message-
>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Gardner
>>> Sent: Saturday, 10 August 2013 7:04 PM
>>> To: softimage@listproc.autodesk.com
>>> Su
;> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Gardner
>> Sent: Saturday, 10 August 2013 7:04 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Maya Xgen
>>
>> It beats having to pay Jo
> Sent: Saturday, 10 August 2013 7:04 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: Maya Xgen
>
> It beats having to pay Joe Alter for the privilege of having decent
> grooming tools...
>
> the xgen demo looks to be *ahem* a cut above shave's tools. (sorry)
>
@listproc.autodesk.com
Subject: Re: Maya Xgen
It beats having to pay Joe Alter for the privilege of having decent grooming
tools...
the xgen demo looks to be *ahem* a cut above shave's tools. (sorry)
cheers,
chrisg
On 10 August 2013 15:22, Eric Lampi wrote:
> This just came across my feed on
Hmm.. Well I did preface it with, "OK the hair stuff was nice". I
rather like doing hair so, meh.
It's the other stuff... Wow, laying out trees with weightmaps. *YAWN*.
The acquisition of soft by AD hasn't been so great for us, so when I
see that kind of demo it makes me a little batty. My nerd r
+1
"Hmm, every single time you work on a TVC or Episodical where characters
have hair? When you do DigiDoubles? Whenever you start a movie? The moment
you have furry creatures?"
On 10 August 2013 11:04, Chris Gardner wrote:
> It beats having to pay Joe Alter for the privilege of having decent
It beats having to pay Joe Alter for the privilege of having decent
grooming tools...
the xgen demo looks to be *ahem* a cut above shave's tools. (sorry)
cheers,
chrisg
On 10 August 2013 15:22, Eric Lampi wrote:
> This just came across my feed on Facebook. It's so damned annoying to
> see them
Ila is on some of those. Two weeks is a lot more than they seem to get on
average :p
On Sat, Aug 10, 2013 at 6:37 PM, Christopher Crouzet <
christopher.crou...@gmail.com> wrote:
> http://nerdreactor.com/wp-content/uploads/2012/09/the-hobbit-nori.jpg
>
> You've got 2 weeks, make sure you don't fo
http://nerdreactor.com/wp-content/uploads/2012/09/the-hobbit-nori.jpg
You've got 2 weeks, make sure you don't forget any plait!
On 10 August 2013 07:22, Eric Lampi wrote:
> This just came across my feed on Facebook. It's so damned annoying to
> see them make a huge deal out of this kind of pe
Hmm, every single time you work on a TVC or Episodical where characters
have hair? When you do DigiDoubles? Whenever you start a movie? The moment
you have furry creatures?
I don't know, practically EVERYTHING I worked on in the last 10 years
except for LEGO required abundant styling of hair, feat
This just came across my feed on Facebook. It's so damned annoying to
see them make a huge deal out of this kind of pedestrian crap. OK the
hair stuff was nice, but is anyone really that impressed with a hair
styling tool? Exactly how often do you say to yourself "Oh no!! How am
I ever going to sty
It was more than that... It was the speed and interaction time. For example the
interaction time when simply changing tree counts or sizes.. And when he
painted a wight map it was beyond stupid slow. If its a view port 2.0 issue ..
Maybe he should turn it off... It's sad
The hair demo and some
On Fri, Aug 9, 2013 at 7:46 AM, Greg Punchatz wrote:
> I thought the hair stuff looked very very nice... but the tree demo was
> simply sad. It SEEMED much slower than ICE for only a few low poly trees,
> and like you said I would expect it to very fast and scalable. The video
> makes it seem lik
I had a life once...
On 9 August 2013 08:40, Sebastien Sterling wrote:
> A yes ! but i knew that the mere alignment of the words Fabric and engine
> would be enough to conjure Paul and elucidate that particular line of
> inquiry :)
>
>
> On 9 August 2013 14:04, Paul Doyle wrote:
>
>> that is al
A yes ! but i knew that the mere alignment of the words Fabric and engine
would be enough to conjure Paul and elucidate that particular line of
inquiry :)
On 9 August 2013 14:04, Paul Doyle wrote:
> that is also true ;)
>
>
> On 9 August 2013 08:02, Ciaran Moloney wrote:
>
>> I think that's a
that is also true ;)
On 9 August 2013 08:02, Ciaran Moloney wrote:
> I think that's a better question for his employer.
>
>
> On Fri, Aug 9, 2013 at 12:58 PM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> That raises an interesting question, which would best be put to a Fabri
gt;>
>> Thanks
>> G
>>
>>
>>
>>
>> -Original Message-
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric
>> Rousseau
>> Sent: Friday, August 09, 2013 6:31 A
I think that's a better question for his employer.
On Fri, Aug 9, 2013 at 12:58 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:
> That raises an interesting question, which would best be put to a Fabric
> person, but if Guillaume where to create a hair module/instancer engine
> from
Thanks
> G
>
>
>
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric
> Rousseau
> Sent: Friday, August 09, 2013 6:31 AM
> To: softimage@listproc.autodesk.com
>
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric
Rousseau
Sent: Friday, August 09, 2013 6:31 AM
To: softimage@listproc.autodesk.com
Subject: Re: Maya Xgen
the principle of XGen is that you setup the scene description in maya
- expressions, ptex property
Xgen is not that bad. Maya developers (or should I say ex-xsi
developers) did a really good job to integrate it this way. Compared to
the Disney version I saw two years ago it looks like a really nice
improvement!
Having say that, I think it is too late for this kind of tool. It should
have been i
the principle of XGen is that you setup the scene description in maya
- expressions, ptex property maps, etc - and then the
instancing/interpolation/etc engine will run uring rendering, in the
xgen geometry shader. So it has the upper hand with very large data
sets because the data is not calculat
Substance anyone? Added to both Max and Maya and Softimage version is
probably not even planned.
Face Robot is left to die, while some may not agree I still think that it
has great potential and with some modernization and development it could be
still fantastic tools. Rigth now there are more prob
When I read:
"Wow that looks really cool AD must be trying really hard to push the
aw wait no they bought it off Disney."
I see bitching, because it brings nothing constructive to the discussion
other than take a stab at AD for the sake of taking it. That's the end of
the story.
If you see it a
communication.
People depend on these tools to make a living, they have a right to be
concerned as it directly impacts them.
From: Raffaele Fragapane [raffsxsil...@googlemail.com]
Sent: 09 August 2013 09:01 AM
To: softimage@listproc.autodesk.com
Subject: Re: Maya
...FaceRobot anyone :P
(ok that ones not fair...yet)
On 9 August 2013 09:44, Sebastien Sterling wrote:
> The point isn't its bad Raff, its good, it looks very good, a fantastic
> tool for artists, but why not implement some of these things like alembic
> and Pixar Subdiv across the board ?
>
>
The point isn't its bad Raff, its good, it looks very good, a fantastic
tool for artists, but why not implement some of these things like alembic
and Pixar Subdiv across the board ?
also the foundry is a software company, yes it may seem strange in this day
and age but they actually update their s
I don't understand the knee-jerk reaction I see so often among vfx artists to
dismiss thing outright just because its not part of their beloved toolset,
most of the time prior to actually using it!
While I can't vouch for this particular implementation by Autodesk yet, the
original Disney implemen
2013/8/9 Helge Mathee
> The point of xgen is not so much something that can already be done
> within ICE.
>
>
This wasn't critisism, but more to comfort people that we do have solutions
for this, even if far from perfect.
Looking forward to play with Creation:Splice :)
-
Sorry, but can I have it explained to me how that is a bad thing?
The fact a shop can develop an expensive and specialised piece of tech and
have hope to see it further developed, maintained, not to mention recoup
liquidity, from a software company is far from bad, and it brings
technology to Joe
http://www.3dworldmag.com/2011/08/09/autodesk-gets-exclusive-licence-for-disneys-xgen-technology/
Wow that looks really cool AD must be trying really hard to push the aw
wait no they bought it off Disney.
On 9 August 2013 08:33, Helge Mathee wrote:
> The point of xgen is not so much some
The point of xgen is not so much something that can already be done
within ICE.
It's about a portable implementation of procedural geometry generation and
a polished workflow.
ICE isn't portable, is it? I also don't believe that the studio who
originally started
xgen is using Softimage. :-)
What i was saying a while back, an artist ready solution to hair, a gap
that ICE cant really fill without a comb, seriously though their not even
pretending to keep max and xsi in the loop.
sigh
On 9 August 2013 06:33, Mirko Jankovic wrote:
> graphically cool hair interface + control tool, and
From: Mirko Jankovic [mirkoj.anima...@gmail.com]
Sent: 09 August 2013 06:33 AM
To: softimage@listproc.autodesk.com
Subject: Re: Maya Xgen
graphically cool hair interface + control tool, and awesome high quality
view... and so slow that I hardly see you using it
graphically cool hair interface + control tool, and awesome high quality
view... and so slow that I hardly see you using it with full fancy view
port stuff on when working :)
and mscatter for ICE already do same thing for trees but faster...
so they are just wasting dev time creating something that
wow... that's very nice... Actually it's so jealous... graphically cool
hair interface + control tool, and awesome high quality view...
Daniel
On Fri, Aug 9, 2013 at 1:01 PM, Ahmidou Lyazidi wrote:
>
> So finally, this is how it look like:
> http://www.youtube.com/watch?v=uPZvG5H8MoY
>
> The fun
So finally, this is how it look like:
http://www.youtube.com/watch?v=uPZvG5H8MoY
The funny thing is it's not that far from what we can do in ICE, actually I
made a set of compound
that can do pretty much the same thing:
https://vimeo.com/19323411
It's just missing the vector paint tool(on my TODO
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