Re: [Warzone-dev] rpl2avi converter

2008-06-25 Thread Giel van Schijndel
mes per decoded stream or per what exactly? > The code you have should have some #ifdef __WINE__ code that hacks around > that limit - are you compiling with winegcc or gcc directly? I just > compiled rpl2avi again from source and managed to convert a 5650 frame rpl > with no problems.

Re: [Warzone-dev] rpl2avi converter

2008-06-26 Thread Dennis Schridde
back anything. > > > > I have a long-standing bug report open against wine over their 1024 frame > > limit :( > > Is that a limit of 1024 frames per decoded stream or per what exactly? > > > The code you have should have some #ifdef __WINE__ code that hacks around

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-08-26 Thread Dennis Schridde
Am Dienstag, 26. August 2008 14:43:28 schrieb Christian Ohm: > On Thursday, 12 June 2008 at 23:54, Angus Lees wrote: > > So .ogg theora/vorbis is a pretty big saving in size. sequences_ogg.zip > > was generated via my rpl2avi wine program with the original eidos dlls > > and

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-06-13 Thread Angus Lees
p > > > > So .ogg theora/vorbis is a pretty big saving in size. sequences_ogg.zip > was > > generated via my rpl2avi wine program with the original eidos dlls and > then > > reencoded using ffmpeg2theora - if you're interested in the resulting > file > >

Re: [Warzone-dev] rpl2avi converter

2008-06-27 Thread Angus Lees
e works around this if __WINE__ is defined (as it is when compiling with winegcc). There is no 1024 frame limit with this rpl2avi.c under wine, when compiled with winegcc (as the Makefile does). > The code you have should have some #ifdef __WINE__ code that hacks around > > that limit

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-08-31 Thread Angus Lees
ogg.zip > > > was generated via my rpl2avi wine program with the original eidos dlls > > > and then reencoded using ffmpeg2theora - if you're interested in the > > > resulting file or any of the pipeline just ask. > > > > Do you know how large the intermed

[Warzone-dev] rpl2avi converter

2006-04-19 Thread Angus Lees
uality tradeoffs / codecs, etc.  It'd be kinda neat to use ogg/theora/speex, but I need to find an encoder that works in order to compare sizes/quality. (I've also got a patch to add an RPL demuxer (but not codec130) to mplayer, if anyone is interested.  I was going to just forget that experi

Re: [Warzone-dev] rpl2avi converter

2008-06-24 Thread Angus Lees
you just want them. > I get an assert when running this on devastation.rpl via Wine: > > 022] [1023] [1024] ces/devastation.rpl: avifile.c:1460: AVIFILE_AddRecord: > Assertion `This->nIdxRecords < This->cbIdxRecords/sizeof(AVIINDEXENTRY)' > failed. > > Works "

Re: [Warzone-dev] rpl2avi converter

2006-04-20 Thread Christian Vest Hansen
Per Inge Mathisen wrote: > we have not, strictly speaking, been given > permission to distribute the videos. One could argue that they would > have released the videos as well, if only they had thought we could > have made use of them, but it just so happens they did not, and it > seems hard to imp

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-08-26 Thread Christian Ohm
ody seems to do anything regarding the videos currently, perhaps I'll have a look into it. > So .ogg theora/vorbis is a pretty big saving in size. sequences_ogg.zip was > generated via my rpl2avi wine program with the original eidos dlls and then > reencoded using ffmpeg2theora

Re: [Warzone-dev] rpl2avi converter

2006-04-20 Thread Per Inge Mathisen
On 4/19/06, Angus Lees <[EMAIL PROTECTED]> wrote: > So I figured the best way forward with FMV sequences was to keep the > released content, but avoid the unreleased "codec130" video codec. Once we > aren't keeping the original files, we may as well dump RPL and use a better > known format. As a

Re: [Warzone-dev] rpl2avi converter

2008-01-10 Thread Giel van Schijndel
At Wed, 19 Apr 2006 16:05:46 +0100 Angus Lees wrote: > So I figured the best way forward with FMV sequences was to keep the > released content, but avoid the unreleased "codec130" video codec. Once > we aren't keeping the original files, we may as well dump RPL and use a > better known format. As

Re: [Warzone-dev] rpl2avi converter

2006-04-26 Thread Angus Lees
On 4/20/06, Christian Vest Hansen <[EMAIL PROTECTED]> wrote: We could simply make warzone capable of playing theora files, and then just leave it at that.Then anyone willing to distribute the videos, or some other videos forthis purpose, can doso on their own behalf and responsibility. Yes, I gues

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-08-31 Thread Angus Lees
we don't have some kind of disk limit I'm about to abuse :/ Please let me know if you notice any quality problems - I'm not aware of any remaining video or audio problems with the conversion process. > So .ogg theora/vorbis is a pretty big saving in size. sequences_ogg.zip > was >

Re: [Warzone-dev] rpl: dec130

2006-08-29 Thread Angus Lees
; predictor calculations, possibly rezero-ing at some (large) block size. If anyone has any idea whats going on there, it would be cool to fix it.  Interestingly, Eidos' own RPL decoding code (as used through my rpl2avi converter I posted a while back) also exhibits the same issue (I've re

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-06-12 Thread Angus Lees
e: 187Msequences_ogg.zip 777Msequences_rpl.zip So .ogg theora/vorbis is a pretty big saving in size. sequences_ogg.zip was generated via my rpl2avi wine program with the original eidos dlls and then reencoded using ffmpeg2theora - if you're interested in the resulting file or any of the

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-06-12 Thread bugs buggy
e each platform has ffmpeg available. Right now, I am playing around with ogg libraries... > > > > For reference, a no-fancy-options recompression of the rpl files into ogg > > ends up at about this resulting size: > > > > 187Msequences_ogg.zip > > 777M

Re: [Warzone-dev] rpl2avi converter

2008-06-20 Thread Dennis Schridde
Am Dienstag, 18. März 2008 00:40:24 schrieb Angus Lees: > On Thu, Jan 10, 2008 at 5:45 PM, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > > At Wed, 19 Apr 2006 16:05:46 +0100 Angus Lees wrote: > > > So I figured the best way forward with FMV sequences was to keep the > > > released content, but av

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-06-12 Thread Christian Ohm
-options recompression of the rpl files into ogg > ends up at about this resulting size: > > 187Msequences_ogg.zip > 777Msequences_rpl.zip > > So .ogg theora/vorbis is a pretty big saving in size. sequences_ogg.zip was > generated via my rpl2avi wine program with the o

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-06-12 Thread bugs buggy
es_rpl.zip > > So .ogg theora/vorbis is a pretty big saving in size. sequences_ogg.zip was > generated via my rpl2avi wine program with the original eidos dlls and then > reencoded using ffmpeg2theora - if you're interested in the resulting file > or any of the pipeline just ask.

Re: [Warzone-dev] Video support

2007-04-06 Thread Angus Lees
all. Early last year somewhere I posted a bit of win32 code that would use the dec130 dlls to convert RPL to uncompressed AVI files (search for 'rpl2avi'). Using that I have all the original content available in both RPL and OGG formats .. Sorry guys, I meant to post this a long

Re: [Warzone-dev] rpl2avi converter

2008-03-17 Thread Angus Lees
On Thu, Jan 10, 2008 at 5:45 PM, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > At Wed, 19 Apr 2006 16:05:46 +0100 Angus Lees wrote: > > So I figured the best way forward with FMV sequences was to keep the > > released content, but avoid the unreleased "codec130" video codec. Once > > we aren't