(or similar):
VideoDescription=NVIDIA GeForce 9600 GT
VideoDriver=nv4_disp.dll
Mirek Slugen
diff -Naur wine.old/dlls/wined3d/directx.c wine/dlls/wined3d/directx.c
--- wine.old/dlls/wined3d/directx.c 2008-11-07 18:01:46.0 +0100
+++ wine/dlls/wined3d/directx.c 2008-11-07 18:02:05.0
Hi, Windows XP doesn't have Service Pack 4, this is bug from rewrite of
default OS from Windows 2000 (which has SP 4) to Windows XP.
This patch should fix wrong SP definition when creating new .wine tree.
Mirek Slugen
diff -Naur wine.old/tools/wine.inf.in wine/tools/wine.inf.in
--- wine.old
, so I think this can be solution for some
bugs now, and later we can improve it with better driver detection, but
registry settings should be there even then.
Mirek
Roderick Colenbrander napsal(a):
2008/11/7 Mirek Slugeň [EMAIL PROTECTED]:
Hi, Fallout 3 and maybe other games or D3D apps need
QuerySample: 687/1204/3714 fps
SnowAccumulation: 0.47/0.6/141 fps
StencilShadow: 915/1431/1817 fps
TwoSidedPolys: 1135/2418/3730 fps
VertexMorph: 997/1533/2702 fps
VertexTextureFetchWater: 234/203/343 fps
WaterInteraction: (none)/874/1311 fps
hlsl_aniso: 1414/1623/2822 fps
Mirek Slugen
Hi, this patch caused regression in Nvidia SDK demo BloodShader.exe and
some other games, the main problem is in geometry of some objects, so
it colud be related to vertex shaders.
Mirek Slugen
Stefan Dösinger napsal(a):
Hi, this patch caused regression in NFS ProStreet, car models are
broken.
Mirek Slugen
Stefan Dösinger napsal(a):
Thanks, this patch works.
Mirek Slugen
Stefan Dösinger napsal(a):
Hi,
I wrote a test, and I think I found the issue. Can you try the attached patch?
Hi, there is big performance drop in some games (NFS ProStreet) with
your latest patches (exactly this set), do you know why? Should I do
some regression testing and find critical patch?
Mirek Slugen
Stefan Dösinger napsal(a):
Stefan Dösinger napsal(a):
Am Donnerstag, 8. November 2007 22:54:49 schrieb Mirek Slugeň:
You can easily test performance with Nvidia SDK demo
AntiAliasingWithTransparency.exe not every game or application is affected
by this regression. Every affected application is using PS 3.0
Stefan Dösinger napsal(a):
Am Donnerstag, 8. November 2007 20:12:48 schrieb Mirek Slugeň:
Hi, there is big performance drop in some games (NFS ProStreet) with your
latest patches (exactly this set), do you know why? Should I do some
regression testing and find critical patch
Stefan Dösinger napsal(a):
Am Donnerstag, 8. November 2007 22:54:49 schrieb Mirek Slugeň:
Stefan Dösinger napsal(a):
It is caused by those patches (they depends on each other):
[2/6] WineD3D: Make pixel shader input an array
[3/6] WineD3D: Pixel Shader varying indexing
[4/6
I am using patches for 3DMark and ET: QW, that's everything.
Mirek
Chris Spencer napsal(a):
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hi Mirek,
Have you done anything special to get CoD4 working in Wine, have you
applied any patches? Also what graphics card do you have?
We
Hi, I just tried Call of Dutty 4 Demo in latest wine, and it is working,
there are some problems with graphic (gun or units are not visible), but
it works, good work!!!
Here are some screenshots: http://78.108.96.64/wine/
Mirek
I tried those patches with git and it works without problems in my D3D
apps.
Mirek
Stefan Dösinger napsal(a):
Hi,
This mail is mainly addressed at Henri and Roderick, but I'll send it here to
allow others to read it too.
These patches contain some cleanups of the d3d surface loading
, but there are still some
issues in menu, game is not working because of gdi32.dll functionality.
I create patch for actual git.
Mirek
There are a couple of things. First something minor use c-style comments
and not c++ ones (so /* */ instead of //). Further I'm not sure
: 1204/3714 fps
SnowAccumulation: 0.6/141 fps
StencilShadow: 1431/1817 fps
TwoSidedPolys: 2418/3730 fps
VertexMorph: 1533/2702 fps
VertexTextureFetchWater: 203/343 fps
WaterInteraction: 874/1311 fps
hlsl_aniso: 1623/2822 fps
Mirek Slugen
martin pilka napsal(a):
Stefan
Dösinger wrote
:-)
Stefan
PS: As for the screenshots, my space on that server is limited, so they will
be gone sooner or later. I didn't want to send huge screenshots as
attachments, not even as jpgs.
Mirek
Stefan Dösinger napsal(a):
Am Freitag 11 Mai 2007 22:25 schrieb Mirek:
I have one game (Polda 5 Czech version only) which is unplayable without
vertex blending, with latest wine and my nvidia card it looks better,
but it is still not perfect (I have registry key for software
emulation), If you
Mirek napsal(a):
Stefan Dösinger napsal(a):
Am Freitag 11 Mai 2007 22:25 schrieb Mirek:
I have one game (Polda 5 Czech version only) which is unplayable without
vertex blending, with latest wine and my nvidia card it looks better,
but it is still not perfect (I have registry key for software
, but not with original packages from Ubuntu.
Mirek Slugen
This is strange, I tried it today (24.04.2007).
I am using this repository:
## WineHQ - Ubuntu 7.04 Feisty Fawn
deb http://wine.budgetdedicated.com/apt feisty main
deb-src http://wine.budgetdedicated.com/apt feisty main
Package 0.9.35~winehq0~ubuntu~7.04-1
Mirek
Vitaliy Margolen napsal
I can't find any regression in D3D apps.
Mirek
Stefan Dösinger napsal(a):
Hi,
I have a patch which fixes the performance problems introduced with
c0782603d09807c6ca506948bb4a814a73430184 . I am sure that the patch is
correct, but I have the bad feeling that it brings up a few other bugs, so
, so
I can't compare performance. Cedega 6 only support Pixel and Vertex
shaders 2.0!
Mirek
] Error 1
make[2]: Leaving directory
`/root/.WineCVS/sources/cvswine/wine/dlls/wined3d'
make[1]: *** [wined3d] Error 2
make[1]: *** Waiting for unfinished jobs
Mirek
H. Verbeet napsal(a):
Although this patch is somewhat similar to Fabian's, it's not actually
based on it.
Changelog:
- Use
Perfect work!! nVidia VertexMorph demo is fixed and some other games too.
Mirek
the rendering issues and / or open a bug
for them?
Hi, here is screenshot:
http://headline.czela.net/Mirek/wine/Supreme%20Commander/ with GLSL and
this is part of messages when playing demo game
Shouldn't we use WINED3DCAPS2_DYNAMICTEXTURES rather than
D3DCAPS2_DYNAMICTEXTURES ?
Mirek Slugen
Kovács András napsal(a):
Hi,
Set D3DCAPS2_DYNAMICTEXTURES flag.
This makes Call of Duty 2 to run. Stefan told me, this function is supported,
but we don't advertise it currently
://developer.nvidia.com/page/home.html
direct link: http://developer.nvidia.com/object/sdk_home.html
Mirek Slugen
would like to ask if there is someone working on this
library, or if was there some code which was not accepted in wine tree
to fix that? I am trying to hack this library, but with only small success.
Mirek Slugen
WW, it is working, with native dxdiagn.dll I can start Neverwinter
Nights 2 without any problems, coool :)
Mirek
Bryan Haskins napsal(a):
have you tried plopping in a native dxdiag app. to see if it does enough
for the application to think the environment is alright? It would be
pretty
Stefan Dösinger napsal(a):
Am Dienstag 06 März 2007 20:48 schrieb Mirek:
Stefan Dösinger napsal(a):
Am Sonntag 04 März 2007 23:04 schrieb Mirek:
Ok, i tried it with current CVS.
+ Oblivion is still broken (same as with previous patchset)
Which offscreen rendering method did you use
Without patch 10 I can run Rainbow Six Vegas, even the game, but it is
realy slow and graphic is very ugly.
Mirek Slugen
Mirek napsal(a):
Ok, i tried it with current CVS.
+ There are many improvments in some games like Tomb Raider Legends, GTA
San Andreas, HalfLife Episode One and 3DMark
Stefan Dösinger napsal(a):
Am Sonntag 04 März 2007 23:04 schrieb Mirek:
Ok, i tried it with current CVS.
+ Oblivion is still broken (same as with previous patchset)
Which offscreen rendering method did you use?
Backbuffer
Mirek
and after)
- All NVidia SDK Direct3D Demos
- Neverwinter Nights 2 (can't run it before and after)
- Polda 5 (czech game)
- Rayman 3
- Rayman Raving Rabbids (can't run it before and after)
- Rainbow Six: Vegas
- TES IV: Oblivion
- Titan Quest (still hangs in menu)
- Tomb Raider: Legend
Mirek
Stefan Dösinger napsal(a):
Am Montag 26 Februar 2007 22:52 schrieb Mirek:
Stefan Dösinger napsal(a):
Am Montag 26 Februar 2007 19:58 schrieb Mirek:
Hi, this series of patches broke some textures in TES IV: Oblivion,
should I create bug in winebugs? I tried some other apps, they looks ok.
(bug
Mirek napsal(a):
Stefan Dösinger napsal(a):
Am Montag 26 Februar 2007 22:52 schrieb Mirek:
Stefan Dösinger napsal(a):
Am Montag 26 Februar 2007 19:58 schrieb Mirek:
Hi, this series of patches broke some textures in TES IV: Oblivion,
should I create bug in winebugs? I tried some other apps
Earth deadlocks regularly on my dual core system at ddraw creation.
I can even run Tom Clancy's Rainbow Six Vegas, but there are still
problems with offscreen rendering.
Mirek
From
Hi, this series of patches broke some textures in TES IV: Oblivion,
should I create bug in winebugs? I tried some other apps, they looks ok.
(bug is here after patch 7/12 and 8/12).
Mirek
Stefan Dösinger napsal(a):
Am Montag 26 Februar 2007 19:58 schrieb Mirek:
Hi, this series of patches broke some textures in TES IV: Oblivion,
should I create bug in winebugs? I tried some other apps, they looks ok.
(bug is here after patch 7/12 and 8/12).
Which patch breaks oblivion? Can you
Stefan Dösinger napsal(a):
Am Mittwoch 21 Februar 2007 00:22 schrieb Mirek:
Some games are still broken with latest 13 patches from your tree.
Oblivion still hangs while loading game and Flatout 2 crashed after 2
seconds with this output:
Can you try to add a return; at the beginning
Thanks! This patch fixed Oblivion and even Flatout 2!
Mirek
Stefan Dösinger napsal(a):
Am Freitag 23 Februar 2007 21:20 schrieb Mirek:
Stefan Dösinger napsal(a):
Am Mittwoch 21 Februar 2007 00:22 schrieb Mirek:
Some games are still broken with latest 13 patches from your tree.
Oblivion
Stefan Dösinger napsal(a):
Am Dienstag 20 Februar 2007 15:03 schrieb Mirek:
Hi, this patch caused regression in many Direct3D games. TES IV:
Oblivion can't start game (menu works), Flatout II is completly broken,
Alpine Sky Racing 2007 can't run, HalfLife 2 EO can't run. I tried
rewrite GLint
Some games are still broken with latest 13 patches from your tree.
Oblivion still hangs while loading game and Flatout 2 crashed after 2
seconds with this output:
athlon64:/usr/games/flatout2# ./flatout2
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests
more than one
-1
000e -1
000d 15
00090 ==
Mirek
Chris Robinson napsal(a):
From 427782e216badd48afc917c85682bc5a1954b24b Mon Sep 17 00:00:00 2001
From: Chris Robinson [EMAIL PROTECTED]
Date: Wed
Hi similar bug with mouse in TES IV: Oblivion was introduced in wine 0.9.31
Mirek
Raf Geens napsal(a):
Hi,
I'm new to Wine and DirectX development, but I've dug around a bit in
the Wine source code to get Determinance, a sword-fighting game to
work. I've submitted an entry
not using it in other applications), you should also
disable post procesing (very very slow) in 3DMark. Here are some
screenshots with latest wine and latest Stefan patches:
http://62.240.181.87/Mirek/3DMark2006/
PS: I have GF 6800GS, Core 2 Duo [EMAIL PROTECTED] and about 2 FPS, but it
works
Sorry, my mistake :) How can I download wine from your tree? Yes, your
latest patches from 26.1.2007 fixed this regression, great work!
Mirek
Stefan Dösinger napsal(a):
Am Freitag 02 Februar 2007 17:15 schrieb Mirek:
Getting Fallout 2 to work well
Hi, for me Flatout 2 works perfect
Hi, for me Flatout 2 works perfect with latest CVS wine and some Stefan
patches from 26.1.2007
I have GF6800GS, GLSL enabled, FBO enabled, thread patch (for better
sound), ALSA, Pixel and vertex shaders enabled too.
There was big performance regression in latest wine release (0.9.30).
Mirek
Hi Stefan and Henry, i would like to send you 35 EUR or 45 USD for your
work on Direct 3D in wine, how can i do that? Can you send me your
account number and prefered currency?
Mirek Slugeň
Czech Republic
] Error 2
Mirek
Vitaliy Margolen napsal(a):
We are limited to only 5 server data calls. Here it would have been 7.
And possibly 12 in the future. Hence decision to send self-relative
SECURITY_DESCRIPTOR.
---
dlls/kernel32/process.c | 25 +
server/process.c|8
Hi, one or more nvidia sdk demos using instancing.
Mirek
Stefan Dösinger napsal(a):
Stumbled uppon that while reading up instancing. This is a functionality
technically required for all d3d9 drivers. The new functionality is not
really tested because I have no app that really needs
Wow, CoD 2 in menu now works!!
Mirek
Kovács András napsal(a):
Call of duty 2 uses steam offsets.
2007. január 17. 00.06 dátummal Stefan Dösinger ezt írta:
Stumbled uppon that while reading up instancing. This is a functionality
technically required for all d3d9 drivers. The new functionality
Serious Sam 2 can now even run, but graphic is completly broken.
Mirek
H. Verbeet napsal(a):
On 17/01/07, Stefan Dösinger [EMAIL PROTECTED] wrote:
really tested because I have no app that really needs this, but it
should not
cause issues with games not using stream offsets.
I think Serious
Hi, this patch caused big performance regression in some D3D games
(Flatout 2, Tomb Raider: Legend, HalfLife 2: Episode One).
Mirek Slugen
Stefan Dösinger napsal(a):
This time with a FIXME for unsupported filtering options. If we implement
them, it should be done in Blt and private blitting
Hi, this patch caused regression in TES: Oblivion, some objects like
peoples are broken.
Mirek Slugen
H. Verbeet napsal(a):
Changelog:
- Rewrite shader_glsl_mov() to properly take the write mask into account
- in case of writing to an address register round the source, rather
than just
, block size = 4
err:dsound:DSOUND_MixInBuffer length not a multiple of block size, len =
5721, block size = 4
err:dsound:DSOUND_MixInBuffer length not a multiple of block size, len =
9, block size = 4
Mirek Slugen
H. Verbeet napsal(a):
On 17/01/07, Mirek [EMAIL PROTECTED] wrote:
No, but i can
No, but i can send you some screenshots and if you want even some debug
or i can try some patches.
Mirek
H. Verbeet napsal(a):
On 17/01/07, Mirek [EMAIL PROTECTED] wrote:
Hi, this patch caused regression in TES: Oblivion, some objects like
peoples are broken.
That doesn't have a demo, does it?
H. Verbeet napsal(a):
On 17/01/07, Mirek [EMAIL PROTECTED] wrote:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader
#50: (12) : warning C7505: OpenGL does not allow swizzles on scalar
expressions\n(12) : error C1031: swizzle mask element not present in
operand \xyzw\\n
Can i apply your latest patch for shader debuging and post debuging with
+d3d_shader?
Mirek Slugen
H. Verbeet napsal(a):
On 17/01/07, Mirek [EMAIL PROTECTED] wrote:
Ok, but complete d3d_shader trace has about 2 GB :(
If you want to narrow it down, just include the GLSL part for the
shader
http://bugs.winehq.org/show_bug.cgi?id=7203
Mirek Slugen
H. Verbeet napsal(a):
On 17/01/07, Mirek [EMAIL PROTECTED] wrote:
Can i apply your latest patch for shader debuging and post debuging with
+d3d_shader?
Sure.
Hi, i tried it with few other applications, it is not working well.
Mirek
Tomas Carnecky napsal(a):
For your convenience.. http://dbservice.com/ftpdir/tom/dsound-alsa.patch
You have to enable 'ALSA' and full hardware acceleration, no emulation.
Don't know if it works with other applications
WOOOW!!! Greate result, why isnt this patch in main tree?
Mirek
Chris Robinson napsal(a):
On Wednesday 06 December 2006 22:52, you wrote:
Ahhh perfect! Send it over! How would i run it as pam though? And an
additional question: Would this speedup alsa too? as I finally got alsa's
oss
Hi I cant compile it with actual CVS head.
drawprim.o: In function `drawPrimitive':
/usr/src/wine/dlls/wined3d/drawprim.c:1696: undefined reference to
`list_move'
collect2: ld returned 1 exit status
winegcc: gcc failed.
make: *** [wined3d.dll.so] Error 2
Mirek
Stefan Dösinger napsal(a):
Hi
It is working, only demo version (you cant use full version), and only
demo can run on my system with GLSL.
Mirek
H. Verbeet napsal(a):
On 27/11/06, Stefan Dösinger [EMAIL PROTECTED] wrote:
Am Montag 27 November 2006 13:36 schrieben Sie:
Here is log from 3DMark 2005, some new games
Carbon
ES IV Oblivion
Please, contact me or send this to another person you would think could
do it.
Mirek Slugen
Czech Republic
Ok, i found patch which caused regression in 3DMark 2003, Flatout and
some other games and apps, it is this patch:
kernel32: Better workaround for the lack of locale environment variables
on MacOS from Alexandre Julliard
Mirek
Jesse Allen napsal(a):
On 11/13/06, Mirek [EMAIL PROTECTED] wrote
:) No, in current git or cvs it is still not fixed, i tried it again
before 10 minutes.
Mirek
Dmitry Timoshkov napsal(a):
Mirek [EMAIL PROTECTED] wrote:
Ok, i found patch which caused regression in 3DMark 2003, Flatout and
some other games and apps, it is this patch:
kernel32: Better
cant every time find patch which is responsible for
that. I think opengl rewriting should be done internaly, not merging
half of work into current CVS, because it broke so much apps.
Mirek Slugen
Jesse Allen napsal(a):
On 11/12/06, Joseph Garvin [EMAIL PROTECTED] wrote:
Why would it be so
in game (i didnt test
it before 2 days)
Mirek Slugen
Jesse Allen napsal(a):
On 11/13/06, Mirek [EMAIL PROTECTED] wrote:
Hi, i am testing wine about every 3 days from current git. Warcraft 3
cant run for me if i am using option -opengl, with direct3d (default)
it is working without any
Yes and no, some issues was because of drivers, but some wasnt, now i
have old working drivers back and there are still about 35% apps that
are working significant worst in wine 0.9.25, so it is not only problem
of new drivers.
Mirek
Jesse Allen napsal(a):
On 11/13/06, Mirek [EMAIL
are broken more than in release 0.9.24
9. Prey - not working
This is pretty big list, almost half of my apps are not working, or
working worst than before, it is sad.
Mirek Slugen
what is wrong and what is right.
Here is link: http://www.nvidia.com/object/sdk_home.html
Mirek
, aborting
err:module:LdrInitializeThunk Main exe initialization for
LG:\\usr\\games\\nvidiaSDK\\DEMOS\\OpenGL\\bin\\Release\\glsl_bump_mapping.exe
failed, status c142
Mirek
Roderick Colenbrander napsal(a):
Hi,
This patch removes creation of a GLX context at opengl32 startup.
The old code
err:module:LdrInitializeThunk Main exe initialization for
LG:\\usr\\games\\nvidiaSDK\\DEMOS\\OpenGL\\bin\\Release\\glsl_physics.exe
failed, status c142
athlon64:/usr/games/nvidiaSDK/DEMOS/OpenGL/bin/Release#
Tomorow i am going to try find which patch caused such regression.
Mirek
Here is log with 3DMark running for about 3 seconds with patch and
without, trace+d3d.
http://www.czela.net/pub/Czela_Debian_2.5/mirek/wine/regression/3DMark03.tar.gz
Mirek
Ivan Gyurdiev napsal(a):
Tom Wickline wrote:
I see the same thing as Mirek, 3dmark03 is totally broken now
, vshader_hw_map2gl,
shader_glsl_mov, WINED3DVS_VERSION(2,0), -1}, to position of definition
before patch, evrything is working.
Mirek
Ivan Gyurdiev napsal(a):
Here is log with 3DMark running for about 3 seconds with patch and
without, trace+d3d.
http://www.czela.net/pub/Czela_Debian_2.5/mirek/wine
Hi, i just installed latest version of wine and now 3DMark 2003 and
Flatout 2 is not working anymore, i look at the patches commited
yesterday and found this patch which is causing this regression.
Mirek
3DMark 2003 with GLSL enabled and disabled:
http://www.czela.net/pub/Czela_Debian_2.5/mirek/wine/regression/3DMark2003_ARB.png
http://www.czela.net/pub/Czela_Debian_2.5/mirek/wine/regression/3DMark2003_GLSL.png
My software: Debian Sid, kernel 2.6.18.1 SMP, nVidia 9625 drivers.
My hardware: Core 2
Yes I did that this way. I tried it three times as it is now in CVS
(3DMark 2003 and Flatout 2 not working) and three times without this
patch (only) (3DMark 2003 and Flatout 2 works just perfect).
Mirek
Ivan Gyurdiev napsal(a):
Mirek wrote:
I tried it three times with same result. Can
I tried it three times with same result. Can someone else test if 3DMark
2003 is working with latest wine?
Mirek
Ivan Gyurdiev napsal(a):
The MOVA instruction is a 2.0 instruction, which cannot be fully
implemented in ARB.
However, the patch shouldn't have caused a regression - if you're
You have done a great job, almost all games which had problems with
mouse are now working properly with these patches! (GTA SA, TRL, Prey,
NFS MW)
Thanks!
Mirek
Vitaliy Margolen napsal(a):
As you know Wine has number of problems with it's mouse handling. Just
enough to look at the bugzilla
What platform does not have MMX instructions and is now supported, is it
problem to detect if CPU have MMX and use it if is it possible? Because
speed improvment is always wantable.
Mirek
Vijay Kiran Kamuju napsal(a):
Hi,
using MMX/SSE2 means it would be platform/architecture specific code
And what about this patch? It is working with new and old nVidia
drivers, but i dont know if some cards have gl_max realy 256 and below.
Mirek
H. Verbeet napsal(a):
On 04/10/06, Mirek [EMAIL PROTECTED] wrote:
Unfortunately there are many issues with latest nVidia drivers and
Windows apps
Sorry, there should be only greater then, not equal. So this i the right
version :)
Mirek
Mirek napsal(a):
And what about this patch? It is working with new and old nVidia
drivers, but i dont know if some cards have gl_max realy 256 and below.
Mirek
H. Verbeet napsal(a):
On 04/10/06
OK, and now what about this patch? With this patch evrything is working
correctly if i am using nVidia BETA 9625 drivers (HL2 EO, GTA SA, 3DMark
2003), corectly means same like with old driver and wine 0.9.22.
Mirek
H. Verbeet napsal(a):
On 04/10/06, Mirek [EMAIL PROTECTED] wrote:
And what
- GL_ARB_pixel_buffer_object
trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: ARB Pixel Buffer support
trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_ARB_point_parameters
Mirek
H. Verbeet napsal(a):
On 04/10/06, Mirek [EMAIL PROTECTED] wrote:
--- directx.c.old 2006-10-03 22:36:25.0
So this is very strange, because under Windows XP i have definitely 8.
Ok, from what app do you want this log?
Mirek
H. Verbeet napsal(a):
On 04/10/06, Mirek [EMAIL PROTECTED] wrote:
Here is the log, without this patch i have with new nVidia driver only 4
GL_MAX_TEXTURE_UNITS_ARB and some
Why was not accepted those patches? With those patches is mouse moving
in some games perfetly smooth and correct (Tomb Raider Legend, GTA San
Andreas, NFS Most Wanted).
Mirek
Vitaliy Margolen napsal(a):
ChangeLog:
winex11.drv: Use internal cached cursor position for GetCursorPos.
Query X
This patch caused regresion in Half-Life 2 Episode One, if i have
UseGLSL=enabled HalfLife 2 Episode One crash about 20 seconds after
start and menu page is completly white! Only the second part (second
gl_max /= 4;) is the bad one, with first part evrything works well.
Mirek
H. Verbeet
this on old nVidia drivers.
Mirek
Kai Blin napsal(a):
On Tuesday 03 October 2006 23:48, H. Verbeet wrote:
On 03/10/06, Mirek [EMAIL PROTECTED] wrote:
This patch caused regresion in Half-Life 2 Episode One, if i have
UseGLSL=enabled HalfLife 2 Episode One crash about 20 seconds after
start and menu
for Speed Most Wanted, 3DMark 2005 and 2006 working like
with stable driver.
I am using Nvidia GF 6800 GS PCI-E with Core 2 Extreme and GLSL
functions no ARB.
Mirek
H. Verbeet napsal(a):
On 04/10/06, Kai Blin [EMAIL PROTECTED] wrote:
As make sure to install the latest version of the driver is one
on my email address.
Thanks, Mirek
on my email address.
Thanks, Mirek
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