Patch for WineD3D to set Driver an Description (try 2)

2009-03-15 Thread Mirek Slugeň
(or similar): VideoDescription=NVIDIA GeForce 9600 GT VideoDriver=nv4_disp.dll Mirek Slugen diff -Naur wine.old/dlls/wined3d/directx.c wine/dlls/wined3d/directx.c --- wine.old/dlls/wined3d/directx.c 2008-11-07 18:01:46.0 +0100 +++ wine/dlls/wined3d/directx.c 2008-11-07 18:02:05.0

Wrong SP definition in wine.inf.in

2008-12-08 Thread Mirek Slugeň
Hi, Windows XP doesn't have Service Pack 4, this is bug from rewrite of default OS from Windows 2000 (which has SP 4) to Windows XP. This patch should fix wrong SP definition when creating new .wine tree. Mirek Slugen diff -Naur wine.old/tools/wine.inf.in wine/tools/wine.inf.in --- wine.old

Re: Patch for WineD3D to set Driver an Description

2008-11-12 Thread Mirek Slugeň
, so I think this can be solution for some bugs now, and later we can improve it with better driver detection, but registry settings should be there even then. Mirek Roderick Colenbrander napsal(a): 2008/11/7 Mirek Slugeň [EMAIL PROTECTED]: Hi, Fallout 3 and maybe other games or D3D apps need

Wine Direct3D progress

2007-12-20 Thread Mirek Slugeň
QuerySample: 687/1204/3714 fps SnowAccumulation: 0.47/0.6/141 fps StencilShadow: 915/1431/1817 fps TwoSidedPolys: 1135/2418/3730 fps VertexMorph: 997/1533/2702 fps VertexTextureFetchWater: 234/203/343 fps WaterInteraction: (none)/874/1311 fps hlsl_aniso: 1414/1623/2822 fps Mirek Slugen

Re: [6/15] WineD3D: Replace the position fixup mul-add-add with a MAD

2007-11-09 Thread Mirek Slugeň
Hi, this patch caused regression in Nvidia SDK demo BloodShader.exe and some other games, the main problem is in geometry of some objects, so it colud be related to vertex shaders. Mirek Slugen Stefan Dösinger napsal(a):

Re: [14/15] WineD3D: Get rid of the conditionals in shader_glsl_compare

2007-11-09 Thread Mirek Slugeň
Hi, this patch caused regression in NFS ProStreet, car models are broken. Mirek Slugen Stefan Dösinger napsal(a):

Re: [14/15] WineD3D: Get rid of the conditionals in shader_glsl_compare

2007-11-09 Thread Mirek Slugeň
Thanks, this patch works. Mirek Slugen Stefan Dösinger napsal(a): Hi, I wrote a test, and I think I found the issue. Can you try the attached patch?

Re: [1/6] WineD3D: Only glBindAttribLocation used attributes

2007-11-08 Thread Mirek Slugeň
Hi, there is big performance drop in some games (NFS ProStreet) with your latest patches (exactly this set), do you know why? Should I do some regression testing and find critical patch? Mirek Slugen Stefan Dösinger napsal(a):

Re: [1/6] WineD3D: Only glBindAttribLocation used attributes

2007-11-08 Thread Mirek Slugeň
Stefan Dösinger napsal(a): Am Donnerstag, 8. November 2007 22:54:49 schrieb Mirek Slugeň: You can easily test performance with Nvidia SDK demo AntiAliasingWithTransparency.exe not every game or application is affected by this regression. Every affected application is using PS 3.0

Re: [1/6] WineD3D: Only glBindAttribLocation used attributes

2007-11-08 Thread Mirek Slugeň
Stefan Dösinger napsal(a): Am Donnerstag, 8. November 2007 20:12:48 schrieb Mirek Slugeň: Hi, there is big performance drop in some games (NFS ProStreet) with your latest patches (exactly this set), do you know why? Should I do some regression testing and find critical patch

Re: [1/6] WineD3D: Only glBindAttribLocation used attributes

2007-11-08 Thread Mirek Slugeň
Stefan Dösinger napsal(a): Am Donnerstag, 8. November 2007 22:54:49 schrieb Mirek Slugeň: Stefan Dösinger napsal(a): It is caused by those patches (they depends on each other): [2/6] WineD3D: Make pixel shader input an array [3/6] WineD3D: Pixel Shader varying indexing [4/6

Re: Call of Dutty 4 works!!

2007-10-13 Thread Mirek Slugeň
I am using patches for 3DMark and ET: QW, that's everything. Mirek Chris Spencer napsal(a): -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Mirek, Have you done anything special to get CoD4 working in Wine, have you applied any patches? Also what graphics card do you have? We

Call of Dutty 4 works!!

2007-10-12 Thread Mirek Slugeň
Hi, I just tried Call of Dutty 4 Demo in latest wine, and it is working, there are some problems with graphic (gun or units are not visible), but it works, good work!!! Here are some screenshots: http://78.108.96.64/wine/ Mirek

Re: WineD3D surface management cleanup

2007-09-27 Thread Mirek Slugeň
I tried those patches with git and it works without problems in my D3D apps. Mirek Stefan Dösinger napsal(a): Hi, This mail is mainly addressed at Henri and Roderick, but I'll send it here to allow others to read it too. These patches contain some cleanups of the d3d surface loading

Re: WineD3D patch submission

2007-09-22 Thread Mirek Slugeň
, but there are still some issues in menu, game is not working because of gdi32.dll functionality. I create patch for actual git. Mirek There are a couple of things. First something minor use c-style comments and not c++ ones (so /* */ instead of //). Further I'm not sure

Re: Direct3D Game test framework

2007-07-19 Thread Mirek Slugeň
: 1204/3714 fps SnowAccumulation: 0.6/141 fps StencilShadow: 1431/1817 fps TwoSidedPolys: 2418/3730 fps VertexMorph: 1533/2702 fps VertexTextureFetchWater: 203/343 fps WaterInteraction: 874/1311 fps hlsl_aniso: 1623/2822 fps Mirek Slugen martin pilka napsal(a): Stefan Dösinger wrote

Re: Small Direct3D milestone

2007-05-11 Thread Mirek
:-) Stefan PS: As for the screenshots, my space on that server is limited, so they will be gone sooner or later. I didn't want to send huge screenshots as attachments, not even as jpgs. Mirek

Re: Small Direct3D milestone

2007-05-11 Thread Mirek
Stefan Dösinger napsal(a): Am Freitag 11 Mai 2007 22:25 schrieb Mirek: I have one game (Polda 5 Czech version only) which is unplayable without vertex blending, with latest wine and my nvidia card it looks better, but it is still not perfect (I have registry key for software emulation), If you

Re: Small Direct3D milestone

2007-05-11 Thread Mirek
Mirek napsal(a): Stefan Dösinger napsal(a): Am Freitag 11 Mai 2007 22:25 schrieb Mirek: I have one game (Polda 5 Czech version only) which is unplayable without vertex blending, with latest wine and my nvidia card it looks better, but it is still not perfect (I have registry key for software

Problems with Ubuntu packages

2007-04-24 Thread Mirek
, but not with original packages from Ubuntu. Mirek Slugen

Re: Problems with Ubuntu packages

2007-04-24 Thread Mirek
This is strange, I tried it today (24.04.2007). I am using this repository: ## WineHQ - Ubuntu 7.04 Feisty Fawn deb http://wine.budgetdedicated.com/apt feisty main deb-src http://wine.budgetdedicated.com/apt feisty main Package 0.9.35~winehq0~ubuntu~7.04-1 Mirek Vitaliy Margolen napsal

Re: WineD3D patch test needed

2007-04-22 Thread Mirek
I can't find any regression in D3D apps. Mirek Stefan Dösinger napsal(a): Hi, I have a patch which fixes the performance problems introduced with c0782603d09807c6ca506948bb4a814a73430184 . I am sure that the patch is correct, but I have the bad feeling that it brings up a few other bugs, so

Re: Wine vs. Cedega in Benchmarks

2007-04-12 Thread Mirek
, so I can't compare performance. Cedega 6 only support Pixel and Vertex shaders 2.0! Mirek

Re: [06/10] wined3d: Use the framebuffer blit extension to implement StretchRect

2007-04-09 Thread Mirek
] Error 1 make[2]: Leaving directory `/root/.WineCVS/sources/cvswine/wine/dlls/wined3d' make[1]: *** [wined3d] Error 2 make[1]: *** Waiting for unfinished jobs Mirek H. Verbeet napsal(a): Although this patch is somewhat similar to Fabian's, it's not actually based on it. Changelog: - Use

Re: [1/7] - [6/7] wined3d: Implement linear fog with pixel shader and some other patches

2007-03-22 Thread Mirek
Perfect work!! nVidia VertexMorph demo is fixed and some other games too. Mirek

Re: Supreme Commander Up and running!

2007-03-21 Thread Mirek
the rendering issues and / or open a bug for them? Hi, here is screenshot: http://headline.czela.net/Mirek/wine/Supreme%20Commander/ with GLSL and this is part of messages when playing demo game

Re: Set D3DCAPS2_DYNAMICTEXTURES flag

2007-03-12 Thread Mirek
Shouldn't we use WINED3DCAPS2_DYNAMICTEXTURES rather than D3DCAPS2_DYNAMICTEXTURES ? Mirek Slugen Kovács András napsal(a): Hi, Set D3DCAPS2_DYNAMICTEXTURES flag. This makes Call of Duty 2 to run. Stefan told me, this function is supported, but we don't advertise it currently

Re: DirectX 10 start as a SoC project?

2007-03-11 Thread Mirek
://developer.nvidia.com/page/home.html direct link: http://developer.nvidia.com/object/sdk_home.html Mirek Slugen

Is there someone working on dxdiag?

2007-03-09 Thread Mirek
would like to ask if there is someone working on this library, or if was there some code which was not accepted in wine tree to fix that? I am trying to hack this library, but with only small success. Mirek Slugen

Re: Is there someone working on dxdiag?

2007-03-09 Thread Mirek
WW, it is working, with native dxdiagn.dll I can start Neverwinter Nights 2 without any problems, coool :) Mirek Bryan Haskins napsal(a): have you tried plopping in a native dxdiag app. to see if it does enough for the application to think the environment is alright? It would be pretty

Re: New opengl thread context selection patches for testing

2007-03-09 Thread Mirek
Stefan Dösinger napsal(a): Am Dienstag 06 März 2007 20:48 schrieb Mirek: Stefan Dösinger napsal(a): Am Sonntag 04 März 2007 23:04 schrieb Mirek: Ok, i tried it with current CVS. + Oblivion is still broken (same as with previous patchset) Which offscreen rendering method did you use

Re: New opengl thread context selection patches for testing

2007-03-09 Thread Mirek
Without patch 10 I can run Rainbow Six Vegas, even the game, but it is realy slow and graphic is very ugly. Mirek Slugen Mirek napsal(a): Ok, i tried it with current CVS. + There are many improvments in some games like Tomb Raider Legends, GTA San Andreas, HalfLife Episode One and 3DMark

Re: New opengl thread context selection patches for testing

2007-03-06 Thread Mirek
Stefan Dösinger napsal(a): Am Sonntag 04 März 2007 23:04 schrieb Mirek: Ok, i tried it with current CVS. + Oblivion is still broken (same as with previous patchset) Which offscreen rendering method did you use? Backbuffer Mirek

Re: New opengl thread context selection patches for testing

2007-03-04 Thread Mirek
and after) - All NVidia SDK Direct3D Demos - Neverwinter Nights 2 (can't run it before and after) - Polda 5 (czech game) - Rayman 3 - Rayman Raving Rabbids (can't run it before and after) - Rainbow Six: Vegas - TES IV: Oblivion - Titan Quest (still hangs in menu) - Tomb Raider: Legend Mirek

Re: [1/12] - [12/12] WineD3D (multithreading)

2007-02-27 Thread Mirek
Stefan Dösinger napsal(a): Am Montag 26 Februar 2007 22:52 schrieb Mirek: Stefan Dösinger napsal(a): Am Montag 26 Februar 2007 19:58 schrieb Mirek: Hi, this series of patches broke some textures in TES IV: Oblivion, should I create bug in winebugs? I tried some other apps, they looks ok. (bug

Re: [1/12] - [12/12] WineD3D (multithreading)

2007-02-27 Thread Mirek
Mirek napsal(a): Stefan Dösinger napsal(a): Am Montag 26 Februar 2007 22:52 schrieb Mirek: Stefan Dösinger napsal(a): Am Montag 26 Februar 2007 19:58 schrieb Mirek: Hi, this series of patches broke some textures in TES IV: Oblivion, should I create bug in winebugs? I tried some other apps

Re: [8/12] WineD3D: Create multithreading contexts for swapchains

2007-02-27 Thread Mirek
Earth deadlocks regularly on my dual core system at ddraw creation. I can even run Tom Clancy's Rainbow Six Vegas, but there are still problems with offscreen rendering. Mirek From

Re: [1/12] - [12/12] WineD3D (multithreading)

2007-02-26 Thread Mirek
Hi, this series of patches broke some textures in TES IV: Oblivion, should I create bug in winebugs? I tried some other apps, they looks ok. (bug is here after patch 7/12 and 8/12). Mirek

Re: [1/12] - [12/12] WineD3D (multithreading)

2007-02-26 Thread Mirek
Stefan Dösinger napsal(a): Am Montag 26 Februar 2007 19:58 schrieb Mirek: Hi, this series of patches broke some textures in TES IV: Oblivion, should I create bug in winebugs? I tried some other apps, they looks ok. (bug is here after patch 7/12 and 8/12). Which patch breaks oblivion? Can you

Re: [6/13]D3D: Index buffer fixes

2007-02-23 Thread Mirek
Stefan Dösinger napsal(a): Am Mittwoch 21 Februar 2007 00:22 schrieb Mirek: Some games are still broken with latest 13 patches from your tree. Oblivion still hangs while loading game and Flatout 2 crashed after 2 seconds with this output: Can you try to add a return; at the beginning

Re: [6/13]D3D: Index buffer fixes

2007-02-23 Thread Mirek
Thanks! This patch fixed Oblivion and even Flatout 2! Mirek Stefan Dösinger napsal(a): Am Freitag 23 Februar 2007 21:20 schrieb Mirek: Stefan Dösinger napsal(a): Am Mittwoch 21 Februar 2007 00:22 schrieb Mirek: Some games are still broken with latest 13 patches from your tree. Oblivion

Re: [9/10] WineD3D: Use VBOs for index buffers

2007-02-20 Thread Mirek
Stefan Dösinger napsal(a): Am Dienstag 20 Februar 2007 15:03 schrieb Mirek: Hi, this patch caused regression in many Direct3D games. TES IV: Oblivion can't start game (menu works), Flatout II is completly broken, Alpine Sky Racing 2007 can't run, HalfLife 2 EO can't run. I tried rewrite GLint

Re: [6/13]D3D: Index buffer fixes

2007-02-20 Thread Mirek
Some games are still broken with latest 13 patches from your tree. Oblivion still hangs while loading game and Flatout 2 crashed after 2 seconds with this output: athlon64:/usr/games/flatout2# ./flatout2 fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more than one

Re: [2/2] quartz: Return proper error codes from GraphBuilder_RenderFile

2007-02-19 Thread Mirek
-1 000e -1 000d 15 00090 == Mirek Chris Robinson napsal(a): From 427782e216badd48afc917c85682bc5a1954b24b Mon Sep 17 00:00:00 2001 From: Chris Robinson [EMAIL PROTECTED] Date: Wed

Re: Mouse not warping properly in full screen mode

2007-02-18 Thread Mirek
Hi similar bug with mouse in TES IV: Oblivion was introduced in wine 0.9.31 Mirek Raf Geens napsal(a): Hi, I'm new to Wine and DirectX development, but I've dug around a bit in the Wine source code to get Determinance, a sword-fighting game to work. I've submitted an entry

Re: [1/10] - [10/10] WineD3D

2007-02-14 Thread Mirek
not using it in other applications), you should also disable post procesing (very very slow) in 3DMark. Here are some screenshots with latest wine and latest Stefan patches: http://62.240.181.87/Mirek/3DMark2006/ PS: I have GF 6800GS, Core 2 Duo [EMAIL PROTECTED] and about 2 FPS, but it works

Re: Getting Fallout 2 to work well

2007-02-03 Thread Mirek
Sorry, my mistake :) How can I download wine from your tree? Yes, your latest patches from 26.1.2007 fixed this regression, great work! Mirek Stefan Dösinger napsal(a): Am Freitag 02 Februar 2007 17:15 schrieb Mirek: Getting Fallout 2 to work well Hi, for me Flatout 2 works perfect

Re: Getting Fallout 2 to work well

2007-02-02 Thread Mirek
Hi, for me Flatout 2 works perfect with latest CVS wine and some Stefan patches from 26.1.2007 I have GF6800GS, GLSL enabled, FBO enabled, thread patch (for better sound), ALSA, Pixel and vertex shaders enabled too. There was big performance regression in latest wine release (0.9.30). Mirek

Donation for your work on Direct 3D

2007-01-31 Thread Mirek
Hi Stefan and Henry, i would like to send you 35 EUR or 45 USD for your work on Direct 3D in wine, how can i do that? Can you send me your account number and prefered currency? Mirek Slugeň Czech Republic

Re: [PATCH 7/7] server/kernel32: Marshal security descriptor to server for a new process.

2007-01-30 Thread Mirek
] Error 2 Mirek Vitaliy Margolen napsal(a): We are limited to only 5 server data calls. Here it would have been 7. And possibly 12 in the future. Hence decision to send self-relative SECURITY_DESCRIPTOR. --- dlls/kernel32/process.c | 25 + server/process.c|8

Re: [3/3] WineD3D: Implement per stream offsets

2007-01-17 Thread Mirek
Hi, one or more nvidia sdk demos using instancing. Mirek Stefan Dösinger napsal(a): Stumbled uppon that while reading up instancing. This is a functionality technically required for all d3d9 drivers. The new functionality is not really tested because I have no app that really needs

Re: [3/3] WineD3D: Implement per stream offsets

2007-01-17 Thread Mirek
Wow, CoD 2 in menu now works!! Mirek Kovács András napsal(a): Call of duty 2 uses steam offsets. 2007. január 17. 00.06 dátummal Stefan Dösinger ezt írta: Stumbled uppon that while reading up instancing. This is a functionality technically required for all d3d9 drivers. The new functionality

Re: [3/3] WineD3D: Implement per stream offsets

2007-01-17 Thread Mirek
Serious Sam 2 can now even run, but graphic is completly broken. Mirek H. Verbeet napsal(a): On 17/01/07, Stefan Dösinger [EMAIL PROTECTED] wrote: really tested because I have no app that really needs this, but it should not cause issues with games not using stream offsets. I think Serious

Re: [1/4] D3D9: Implement IDirect3DDevice9::StretchRect

2007-01-17 Thread Mirek
Hi, this patch caused big performance regression in some D3D games (Flatout 2, Tomb Raider: Legend, HalfLife 2: Episode One). Mirek Slugen Stefan Dösinger napsal(a): This time with a FIXME for unsupported filtering options. If we implement them, it should be done in Blt and private blitting

Re: [17/49] wined3d: Rewrite shader_glsl_mov() to properly take the write mask into account, in case of writing to an address register round the source

2007-01-17 Thread Mirek
Hi, this patch caused regression in TES: Oblivion, some objects like peoples are broken. Mirek Slugen H. Verbeet napsal(a): Changelog: - Rewrite shader_glsl_mov() to properly take the write mask into account - in case of writing to an address register round the source, rather than just

Re: [17/49] wined3d: Rewrite shader_glsl_mov() to properly take the write mask into account, in case of writing to an address register round the source

2007-01-17 Thread Mirek
, block size = 4 err:dsound:DSOUND_MixInBuffer length not a multiple of block size, len = 5721, block size = 4 err:dsound:DSOUND_MixInBuffer length not a multiple of block size, len = 9, block size = 4 Mirek Slugen H. Verbeet napsal(a): On 17/01/07, Mirek [EMAIL PROTECTED] wrote: No, but i can

Re: [17/49] wined3d: Rewrite shader_glsl_mov() to properly take the write mask into account, in case of writing to an address register round the source

2007-01-17 Thread Mirek
No, but i can send you some screenshots and if you want even some debug or i can try some patches. Mirek H. Verbeet napsal(a): On 17/01/07, Mirek [EMAIL PROTECTED] wrote: Hi, this patch caused regression in TES: Oblivion, some objects like peoples are broken. That doesn't have a demo, does it?

Re: [17/49] wined3d: Rewrite shader_glsl_mov() to properly take the write mask into account, in case of writing to an address register round the source

2007-01-17 Thread Mirek
H. Verbeet napsal(a): On 17/01/07, Mirek [EMAIL PROTECTED] wrote: fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #50: (12) : warning C7505: OpenGL does not allow swizzles on scalar expressions\n(12) : error C1031: swizzle mask element not present in operand \xyzw\\n

Re: [17/49] wined3d: Rewrite shader_glsl_mov() to properly take the write mask into account, in case of writing to an address register round the source

2007-01-17 Thread Mirek
Can i apply your latest patch for shader debuging and post debuging with +d3d_shader? Mirek Slugen H. Verbeet napsal(a): On 17/01/07, Mirek [EMAIL PROTECTED] wrote: Ok, but complete d3d_shader trace has about 2 GB :( If you want to narrow it down, just include the GLSL part for the shader

Re: [17/49] wined3d: Rewrite shader_glsl_mov() to properly take the write mask into account, in case of writing to an address register round the source

2007-01-17 Thread Mirek
http://bugs.winehq.org/show_bug.cgi?id=7203 Mirek Slugen H. Verbeet napsal(a): On 17/01/07, Mirek [EMAIL PROTECTED] wrote: Can i apply your latest patch for shader debuging and post debuging with +d3d_shader? Sure.

Re: audio glitch patch by mike hearn

2006-12-08 Thread Mirek
Hi, i tried it with few other applications, it is not working well. Mirek Tomas Carnecky napsal(a): For your convenience.. http://dbservice.com/ftpdir/tom/dsound-alsa.patch You have to enable 'ALSA' and full hardware acceleration, no emulation. Don't know if it works with other applications

Re: audio glitch patch by mike hearn

2006-12-07 Thread Mirek
WOOOW!!! Greate result, why isnt this patch in main tree? Mirek Chris Robinson napsal(a): On Wednesday 06 December 2006 22:52, you wrote: Ahhh perfect! Send it over! How would i run it as pam though? And an additional question: Would this speedup alsa too? as I finally got alsa's oss

Re: WineD3D state management

2006-11-27 Thread Mirek
Hi I cant compile it with actual CVS head. drawprim.o: In function `drawPrimitive': /usr/src/wine/dlls/wined3d/drawprim.c:1696: undefined reference to `list_move' collect2: ld returned 1 exit status winegcc: gcc failed. make: *** [wined3d.dll.so] Error 2 Mirek Stefan Dösinger napsal(a): Hi

Re: WineD3D state management

2006-11-27 Thread Mirek
It is working, only demo version (you cant use full version), and only demo can run on my system with GLSL. Mirek H. Verbeet napsal(a): On 27/11/06, Stefan Dösinger [EMAIL PROTECTED] wrote: Am Montag 27 November 2006 13:36 schrieben Sie: Here is log from 3DMark 2005, some new games

Looking for programmator to complete Direct3D 9.0c with GLSL in the Wine

2006-11-22 Thread Mirek
Carbon ES IV Oblivion Please, contact me or send this to another person you would think could do it. Mirek Slugen Czech Republic

Re: Wine 0.9.25 full of regressions!

2006-11-14 Thread Mirek
Ok, i found patch which caused regression in 3DMark 2003, Flatout and some other games and apps, it is this patch: kernel32: Better workaround for the lack of locale environment variables on MacOS from Alexandre Julliard Mirek Jesse Allen napsal(a): On 11/13/06, Mirek [EMAIL PROTECTED] wrote

Re: Wine 0.9.25 full of regressions!

2006-11-14 Thread Mirek
:) No, in current git or cvs it is still not fixed, i tried it again before 10 minutes. Mirek Dmitry Timoshkov napsal(a): Mirek [EMAIL PROTECTED] wrote: Ok, i found patch which caused regression in 3DMark 2003, Flatout and some other games and apps, it is this patch: kernel32: Better

Re: Wine 0.9.25 full of regressions!

2006-11-13 Thread Mirek
cant every time find patch which is responsible for that. I think opengl rewriting should be done internaly, not merging half of work into current CVS, because it broke so much apps. Mirek Slugen Jesse Allen napsal(a): On 11/12/06, Joseph Garvin [EMAIL PROTECTED] wrote: Why would it be so

Re: Wine 0.9.25 full of regressions!

2006-11-13 Thread Mirek
in game (i didnt test it before 2 days) Mirek Slugen Jesse Allen napsal(a): On 11/13/06, Mirek [EMAIL PROTECTED] wrote: Hi, i am testing wine about every 3 days from current git. Warcraft 3 cant run for me if i am using option -opengl, with direct3d (default) it is working without any

Re: Wine 0.9.25 full of regressions!

2006-11-13 Thread Mirek
Yes and no, some issues was because of drivers, but some wasnt, now i have old working drivers back and there are still about 35% apps that are working significant worst in wine 0.9.25, so it is not only problem of new drivers. Mirek Jesse Allen napsal(a): On 11/13/06, Mirek [EMAIL

Wine 0.9.25 full of regressions!

2006-11-12 Thread Mirek
are broken more than in release 0.9.24 9. Prey - not working This is pretty big list, almost half of my apps are not working, or working worst than before, it is sad. Mirek Slugen

What about improve D3D in wine?

2006-11-10 Thread Mirek
what is wrong and what is right. Here is link: http://www.nvidia.com/object/sdk_home.html Mirek

Regression in patch: OpenGL32: remove glx context

2006-11-08 Thread Mirek
, aborting err:module:LdrInitializeThunk Main exe initialization for LG:\\usr\\games\\nvidiaSDK\\DEMOS\\OpenGL\\bin\\Release\\glsl_bump_mapping.exe failed, status c142 Mirek Roderick Colenbrander napsal(a): Hi, This patch removes creation of a GLX context at opengl32 startup. The old code

Big regressions in latest CVS version

2006-11-07 Thread Mirek
err:module:LdrInitializeThunk Main exe initialization for LG:\\usr\\games\\nvidiaSDK\\DEMOS\\OpenGL\\bin\\Release\\glsl_physics.exe failed, status c142 athlon64:/usr/games/nvidiaSDK/DEMOS/OpenGL/bin/Release# Tomorow i am going to try find which patch caused such regression. Mirek

Re: Regression in patch wined3d: Implement D3DSIO_MOVA in ARB backend.

2006-10-29 Thread Mirek
Here is log with 3DMark running for about 3 seconds with patch and without, trace+d3d. http://www.czela.net/pub/Czela_Debian_2.5/mirek/wine/regression/3DMark03.tar.gz Mirek Ivan Gyurdiev napsal(a): Tom Wickline wrote: I see the same thing as Mirek, 3dmark03 is totally broken now

Re: Regression in patch wined3d: Implement D3DSIO_MOVA in ARB backend.

2006-10-29 Thread Mirek
, vshader_hw_map2gl, shader_glsl_mov, WINED3DVS_VERSION(2,0), -1}, to position of definition before patch, evrything is working. Mirek Ivan Gyurdiev napsal(a): Here is log with 3DMark running for about 3 seconds with patch and without, trace+d3d. http://www.czela.net/pub/Czela_Debian_2.5/mirek/wine

Regression in patch wined3d: Implement D3DSIO_MOVA in ARB backend.

2006-10-28 Thread Mirek
Hi, i just installed latest version of wine and now 3DMark 2003 and Flatout 2 is not working anymore, i look at the patches commited yesterday and found this patch which is causing this regression. Mirek

Re: Regression in patch wined3d: Implement D3DSIO_MOVA in ARB backend.

2006-10-28 Thread Mirek
3DMark 2003 with GLSL enabled and disabled: http://www.czela.net/pub/Czela_Debian_2.5/mirek/wine/regression/3DMark2003_ARB.png http://www.czela.net/pub/Czela_Debian_2.5/mirek/wine/regression/3DMark2003_GLSL.png My software: Debian Sid, kernel 2.6.18.1 SMP, nVidia 9625 drivers. My hardware: Core 2

Re: Regression in patch wined3d: Implement D3DSIO_MOVA in ARB backend.

2006-10-28 Thread Mirek
Yes I did that this way. I tried it three times as it is now in CVS (3DMark 2003 and Flatout 2 not working) and three times without this patch (only) (3DMark 2003 and Flatout 2 works just perfect). Mirek Ivan Gyurdiev napsal(a): Mirek wrote: I tried it three times with same result. Can

Re: Regression in patch wined3d: Implement D3DSIO_MOVA in ARB backend.

2006-10-28 Thread Mirek
I tried it three times with same result. Can someone else test if 3DMark 2003 is working with latest wine? Mirek Ivan Gyurdiev napsal(a): The MOVA instruction is a 2.0 instruction, which cannot be fully implemented in ARB. However, the patch shouldn't have caused a regression - if you're

Re: Mouse woes and luck of interest

2006-10-15 Thread Mirek
You have done a great job, almost all games which had problems with mouse are now working properly with these patches! (GTA SA, TRL, Prey, NFS MW) Thanks! Mirek Vitaliy Margolen napsal(a): As you know Wine has number of problems with it's mouse handling. Just enough to look at the bugzilla

Re: dsound.dll, dlls/dsound/mixer.c -- DSOUND_MixerVol() optimization

2006-10-08 Thread Mirek
What platform does not have MMX instructions and is now supported, is it problem to detect if CPU have MMX and use it if is it possible? Because speed improvment is always wantable. Mirek Vijay Kiran Kamuju napsal(a): Hi, using MMX/SSE2 means it would be platform/architecture specific code

Re: wined3d: Report the correct number of available 4-component float vectors for GLSL

2006-10-04 Thread Mirek
And what about this patch? It is working with new and old nVidia drivers, but i dont know if some cards have gl_max realy 256 and below. Mirek H. Verbeet napsal(a): On 04/10/06, Mirek [EMAIL PROTECTED] wrote: Unfortunately there are many issues with latest nVidia drivers and Windows apps

Re: wined3d: Report the correct number of available 4-component float vectors for GLSL

2006-10-04 Thread Mirek
Sorry, there should be only greater then, not equal. So this i the right version :) Mirek Mirek napsal(a): And what about this patch? It is working with new and old nVidia drivers, but i dont know if some cards have gl_max realy 256 and below. Mirek H. Verbeet napsal(a): On 04/10/06

Re: wined3d: Report the correct number of available 4-component float vectors for GLSL

2006-10-04 Thread Mirek
OK, and now what about this patch? With this patch evrything is working correctly if i am using nVidia BETA 9625 drivers (HL2 EO, GTA SA, 3DMark 2003), corectly means same like with old driver and wine 0.9.22. Mirek H. Verbeet napsal(a): On 04/10/06, Mirek [EMAIL PROTECTED] wrote: And what

Re: wined3d: Report the correct number of available 4-component float vectors for GLSL

2006-10-04 Thread Mirek
- GL_ARB_pixel_buffer_object trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: ARB Pixel Buffer support trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_ARB_point_parameters Mirek H. Verbeet napsal(a): On 04/10/06, Mirek [EMAIL PROTECTED] wrote: --- directx.c.old 2006-10-03 22:36:25.0

Re: wined3d: Report the correct number of available 4-component float vectors for GLSL

2006-10-04 Thread Mirek
So this is very strange, because under Windows XP i have definitely 8. Ok, from what app do you want this log? Mirek H. Verbeet napsal(a): On 04/10/06, Mirek [EMAIL PROTECTED] wrote: Here is the log, without this patch i have with new nVidia driver only 4 GL_MAX_TEXTURE_UNITS_ARB and some

Re: x11.drv: [2/2] Use internal cached cursor position for GetCursorPos.

2006-10-03 Thread Mirek
Why was not accepted those patches? With those patches is mouse moving in some games perfetly smooth and correct (Tomb Raider Legend, GTA San Andreas, NFS Most Wanted). Mirek Vitaliy Margolen napsal(a): ChangeLog: winex11.drv: Use internal cached cursor position for GetCursorPos. Query X

Re: wined3d: Report the correct number of available 4-component float vectors for GLSL

2006-10-03 Thread Mirek
This patch caused regresion in Half-Life 2 Episode One, if i have UseGLSL=enabled HalfLife 2 Episode One crash about 20 seconds after start and menu page is completly white! Only the second part (second gl_max /= 4;) is the bad one, with first part evrything works well. Mirek H. Verbeet

Re: wined3d: Report the correct number of available 4-component float vectors for GLSL

2006-10-03 Thread Mirek
this on old nVidia drivers. Mirek Kai Blin napsal(a): On Tuesday 03 October 2006 23:48, H. Verbeet wrote: On 03/10/06, Mirek [EMAIL PROTECTED] wrote: This patch caused regresion in Half-Life 2 Episode One, if i have UseGLSL=enabled HalfLife 2 Episode One crash about 20 seconds after start and menu

Re: wined3d: Report the correct number of available 4-component float vectors for GLSL

2006-10-03 Thread Mirek
for Speed Most Wanted, 3DMark 2005 and 2006 working like with stable driver. I am using Nvidia GF 6800 GS PCI-E with Core 2 Extreme and GLSL functions no ARB. Mirek H. Verbeet napsal(a): On 04/10/06, Kai Blin [EMAIL PROTECTED] wrote: As make sure to install the latest version of the driver is one

Award for solving bug 6183

2006-09-29 Thread Mirek
on my email address. Thanks, Mirek

Award for solving bug 6183

2006-09-28 Thread Mirek
on my email address. Thanks, Mirek