Just to make a few things clear about memory limits and how they work:

* 300mb will be divided between land and avatars in each sim. Fixed
size per avatar, and per square meter.
* Each avatar will have their own memory pool for attachments
* Each parcel will have its own memory pool depending on its size
(it's basically memory per square meter)
* The script memory limit per script will be removed for mono scripts
* Scripts will be able to request memory with a new function. if the
memory in the pool is free, it gets reserved for that script.
* The first 6+ months, the limits will only be displayed, not enforced
* People will get script memory/time of scripts they wear and own in the sim
* Land owners will be able to get the info about all scripts on their parcel
* Estate owners will get the info about all scripts in the sim
* There will be an effort to add new LSL functions to make scripting
with less scripts easier. The definite batch for the first round of
additions: llGetPrimitiveParams/llGetLinkPrimitiveParams,
llSetPrimitiveParamsNoDelay/llSetLinkPrimitiveParamsNoDelay. Also
there will be a new PRIM_TEXT rule for those functions to set the
hovertext of linked prims remotely.

So, no, there is no danger of not being able to log in with your
attachments if you were able to wear them in the first place. No, one
parcel can't take away another parcel's memory. No, the limits will
only be displayed but not enforced so people can adapt during the
first six months.

And If only 20% of those 300mb should be spread onto avatars per sim,
40 avatars would get 1.5mb of script memory each. This is already a
ridiculously high amount for attachments, and the only people affected
by this will be the ones who are unable to script efficiently.

--Chalice Yao
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