The idea of this was mentioned already in an office hour from earlier this year. 64-128k was the mentioned amount there.
As for the other items..Babbage is approachable, I don't think they are off the table. What I would personally suggest is to simply directly tie the memory limit multiplier to the prim multiplier, but to keep the total memory limit the same..just like the total prim limit of all parcels together in the sim stay the same for the owner of the parcels. On Thu, Dec 17, 2009 at 15:25, Stickman <stick...@gmail.com> wrote: >> I heard that this was now off the table. I also heard that all scripts >> (whether mono or LSL) will be counted as >> taking 64K. Does anyone know the facts? > > Babbage's office hours on the 16th said they're thinking of imposing a > penalty for using LSO scripts, such as giving them a memory multiplier > for accounting. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges