And the script instantly crashes because suddenly it holds more data than it can when the avatar enters the sim? The alternative would be for the script to keep the memory it uses..but that would defeat the purpose of script limits, as now the sim would use up more memory than the 300mb it is supposed to use as max.
That's the main issue why, no, there needs to be a defined, fixed number per square meter and avatar, that scripts can rely on being fixed and usable, no matter what else is going on in the sim's parcels or avatars. On Thu, Dec 17, 2009 at 15:37, Tigro Spottystripes <tigrospottystri...@gmail.com> wrote: > But the limits should only be enforced when necessary, if there is a > bunch of scripts in a 4x4 parcel and nothing else int he rest of the sim > those scripts can use up all the sim script memory, if an avatar comes > in, then the avaiablememory is divided between the parcel and the > avatar, things like that _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges