And the script instantly crashes because suddenly it holds more data
than it can when the avatar enters the sim? The alternative would be
for the script to keep the memory it uses..but that would defeat the
purpose of script limits, as now the sim would use up more memory than
the 300mb it is supposed to use as max.

That's the main issue why, no, there needs to be a defined, fixed
number per square meter and avatar, that scripts can rely on being
fixed and usable, no matter what else is going on in the sim's parcels
or avatars.

On Thu, Dec 17, 2009 at 15:37, Tigro Spottystripes
<tigrospottystri...@gmail.com> wrote:
> But the limits should only be enforced when necessary, if there is a
> bunch of scripts in a 4x4 parcel and nothing else int he rest of the sim
> those scripts can use up all the sim script memory, if an avatar comes
> in, then the avaiablememory is divided between the parcel and the
> avatar, things like that
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