On Thu, Dec 17, 2009 at 3:01 AM, Ambrosia <[email protected]> wrote:
> Just to make a few things clear about memory limits and how they work: > > * 300mb will be divided between land and avatars in each sim. Fixed > size per avatar, and per square meter. > * Each avatar will have their own memory pool for attachments > * Each parcel will have its own memory pool depending on its size > (it's basically memory per square meter) > * The script memory limit per script will be removed for mono scripts > * Scripts will be able to request memory with a new function. if the > memory in the pool is free, it gets reserved for that script. > I heard that this was now off the table. I also heard that all scripts (whether mono or LSL) will be counted as taking 64K. Does anyone know the facts? Thanks Jeff
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