Thanks Steven, a fist full of people here, have been beta testing Arnold
for the past couple of months, however they seem to have come down pretty
split 50/50 half.

pros -


   - Amazing GI, catches so much more then 3Dlight
   - can handle massive scenes
   - Anything polygon renders really fast
   - user friendly and intuitive (at least for basic operations)
   - great feedback from previews
   - sss is really nice too


cons-



   - it's seems to struggle with fur and transparency, and that's a problem
   - difficult to anticipate render times ( wild differences between users
   ranging from 6min to 48min to past an hour per frame)
   - and of course the GRAINZZ ! (nothing you won't have heard before)


I am part of those who would like to see Arnold installed, however old
habits die hard and there seems to be a fair amount of ill will on behalf
of some of the testers, however things like fur we don't have the luxury to
ignore; there are quite a few fur ballz in this feature, a few feathery
ones too.


it would be safer not to purchase it and  that is why we of the pro Arnold
are looking for external  examples and observations. which might tip the
balance.


On 15 March 2013 22:16, John Clausing <jclausin...@yahoo.com> wrote:

> We just finished this with Arnold
>
> http://vimeo.com/61292772
>
> We love it,the integrated GI, and Final rendering are terrific.
> It takes a bit of time to figure out the optimization, but we love its
> very unique look.
>
> John Clausing
> Director of CG
> Poetica
>
>
> Sent from my iPhone
>
> On Mar 15, 2013, at 4:41 PM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
> Good evening/day everyone !
>
>
> The people i am working for are currently debating whether or not to take
> on Arnold, as their official renderer on their next feature film. One of my
> character fx friends has been Beta testing it to great effect, and now has
> to make a case for the switch from 3DLIGHT to Arnold.
>
>
>
> If there are any Arnoldites out their, i was wondering if you had any test
> renders demonstrating Arnolds efficiencies\ deficiencies VS other
> renderers; It doesn't matter if its softimage maya or modo.. or mental ray,
> PR man, vray, maxwell...
>
> The extra data would be very much appreciated especially with identical
> scenes, written observations are equally welcome.
>
> So if you've anything at all to share, many thanks ;)
>
>

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