I understand from what I have heard that they are pretty hands on, good support is rare, this would be another bonus. would be good to get a dialogue going.
On 15 March 2013 22:56, Steven Caron <car...@gmail.com> wrote: > transparency is tricky for sure, but not impossible to improve. arnold is > almost unmatched when it comes to fur/hair/strands, at least in the > ray-tracing market. > > i would suggest, getting the solid angle crew to look at some of your > issues. i am sure they would like to see you use it and would help address > the fur and transparency issues you might have. > > > On Fri, Mar 15, 2013 at 2:52 PM, Sebastien Sterling < > sebastien.sterl...@gmail.com> wrote: >> >> cons- >> >> >> >> - it's seems to struggle with fur and transparency, and that's a >> problem >> - difficult to anticipate render times ( wild differences between >> users ranging from 6min to 48min to past an hour per frame) >> - and of course the GRAINZZ ! (nothing you won't have heard before) >> >>