I understand from what I have heard that they are pretty hands on, good
support is rare, this would be another bonus. would be good to get a
dialogue going.

On 15 March 2013 22:56, Steven Caron <car...@gmail.com> wrote:

> transparency is tricky for sure, but not impossible to improve. arnold is
> almost unmatched when it comes to fur/hair/strands, at least in the
> ray-tracing market.
>
> i would suggest, getting the solid angle crew to look at some of your
> issues. i am sure they would like to see you use it and would help address
> the fur and transparency issues you might have.
>
>
> On Fri, Mar 15, 2013 at 2:52 PM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>>
>> cons-
>>
>>
>>
>>    - it's seems to struggle with fur and transparency, and that's a
>>    problem
>>    - difficult to anticipate render times ( wild differences between
>>    users ranging from 6min to 48min to past an hour per frame)
>>    - and of course the GRAINZZ ! (nothing you won't have heard before)
>>
>>

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