We use it for everything here at Rodeo FX http://www.rodeofx.com/ and have been so happy with it there's even a press release about it: :) http://www.awn.com/news/business/rodeo-fx-taps-arnold-boost-pipeline
It's really insane the sheer monstrosity of geometry and textures you can throw at it, and still get a sweet looking render out. We did mechanical metallic things for a recent movie that were really heavy, with dozens of 8k textures, with motionblur. Piece of cake for Arnie! On Fri, Mar 15, 2013 at 6:11 PM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > Yes some testers found the out of the box shaders a little lacking. > > > On 15 March 2013 23:08, Sebastien Sterling > <sebastien.sterl...@gmail.com>wrote: > >> The are pretty paramount on consistency, its been a problem in the past >> and that was with just 1 renderer >> >> >> On 15 March 2013 23:06, John Clausing <jclausin...@yahoo.com> wrote: >> >>> One other item to consider.......we do a lot of product work as well. >>> Most we choose to stick with MR. Because of Arnold's transparency issues. >>> >>> The point being, use the best tool, why not have multiple renderers if >>> one (MR) comes with Soft? They have different looks/capabilities for sure. >>> Pick what's best >>> >>> J >>> >>> Sent from my iPhone >>> >>> On Mar 15, 2013, at 5:55 PM, Sebastien Sterling < >>> sebastien.sterl...@gmail.com> wrote: >>> >>> Ow and thanks John, i have been shown this prior by one of the color >>> keyers, most haunting, its a pleasure to see fresh things, and definitely >>> that is an incentive we are gunning for. >>> >>> On 15 March 2013 22:52, Sebastien Sterling <sebastien.sterl...@gmail.com >>> > wrote: >>> >>>> Thanks Steven, a fist full of people here, have been beta testing >>>> Arnold for the past couple of months, however they seem to have come down >>>> pretty split 50/50 half. >>>> >>>> pros - >>>> >>>> >>>> - Amazing GI, catches so much more then 3Dlight >>>> - can handle massive scenes >>>> - Anything polygon renders really fast >>>> - user friendly and intuitive (at least for basic operations) >>>> - great feedback from previews >>>> - sss is really nice too >>>> >>>> >>>> cons- >>>> >>>> >>>> >>>> - it's seems to struggle with fur and transparency, and that's a >>>> problem >>>> - difficult to anticipate render times ( wild differences between >>>> users ranging from 6min to 48min to past an hour per frame) >>>> - and of course the GRAINZZ ! (nothing you won't have heard before) >>>> >>>> >>>> I am part of those who would like to see Arnold installed, however old >>>> habits die hard and there seems to be a fair amount of ill will on behalf >>>> of some of the testers, however things like fur we don't have the luxury to >>>> ignore; there are quite a few fur ballz in this feature, a few feathery >>>> ones too. >>>> >>>> >>>> it would be safer not to purchase it and that is why we of the pro >>>> Arnold are looking for external examples and observations. which might tip >>>> the balance. >>>> >>>> >>>> On 15 March 2013 22:16, John Clausing <jclausin...@yahoo.com> wrote: >>>> >>>>> We just finished this with Arnold >>>>> >>>>> http://vimeo.com/61292772 >>>>> >>>>> We love it,the integrated GI, and Final rendering are terrific. >>>>> It takes a bit of time to figure out the optimization, but we love its >>>>> very unique look. >>>>> >>>>> John Clausing >>>>> Director of CG >>>>> Poetica >>>>> >>>>> >>>>> Sent from my iPhone >>>>> >>>>> On Mar 15, 2013, at 4:41 PM, Sebastien Sterling < >>>>> sebastien.sterl...@gmail.com> wrote: >>>>> >>>>> Good evening/day everyone ! >>>>> >>>>> >>>>> The people i am working for are currently debating whether or not to >>>>> take on Arnold, as their official renderer on their next feature film. One >>>>> of my character fx friends has been Beta testing it to great effect, and >>>>> now has to make a case for the switch from 3DLIGHT to Arnold. >>>>> >>>>> >>>>> >>>>> If there are any Arnoldites out their, i was wondering if you had any >>>>> test renders demonstrating Arnolds efficiencies\ deficiencies VS other >>>>> renderers; It doesn't matter if its softimage maya or modo.. or mental >>>>> ray, >>>>> PR man, vray, maxwell... >>>>> >>>>> The extra data would be very much appreciated especially with >>>>> identical scenes, written observations are equally welcome. >>>>> >>>>> So if you've anything at all to share, many thanks ;) >>>>> >>>>> >>>> >>> >> >