We use it for everything here at Rodeo FX http://www.rodeofx.com/
and have been so happy with it there's even a press release about it: :)
http://www.awn.com/news/business/rodeo-fx-taps-arnold-boost-pipeline


It's really insane the sheer monstrosity of geometry and textures you can
throw at it, and still get a sweet looking render out. We did mechanical
metallic things for a recent movie that were really heavy, with dozens of
8k textures, with motionblur. Piece of cake for Arnie!




On Fri, Mar 15, 2013 at 6:11 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> Yes some testers found the out of the box shaders a little lacking.
>
>
> On 15 March 2013 23:08, Sebastien Sterling 
> <sebastien.sterl...@gmail.com>wrote:
>
>> The are pretty paramount on consistency, its been a problem in the past
>> and that was with just 1 renderer
>>
>>
>> On 15 March 2013 23:06, John Clausing <jclausin...@yahoo.com> wrote:
>>
>>> One other item to consider.......we do a lot of product work as well.
>>> Most we choose to stick with MR. Because of Arnold's transparency issues.
>>>
>>> The point being, use the best tool, why not have multiple renderers if
>>> one (MR) comes with Soft? They have different looks/capabilities for sure.
>>> Pick what's best
>>>
>>> J
>>>
>>> Sent from my iPhone
>>>
>>> On Mar 15, 2013, at 5:55 PM, Sebastien Sterling <
>>> sebastien.sterl...@gmail.com> wrote:
>>>
>>> Ow and thanks John, i have been shown this prior by one of the color
>>> keyers, most haunting, its a pleasure to see fresh things, and definitely
>>> that is an incentive we are gunning for.
>>>
>>> On 15 March 2013 22:52, Sebastien Sterling <sebastien.sterl...@gmail.com
>>> > wrote:
>>>
>>>> Thanks Steven, a fist full of people here, have been beta testing
>>>> Arnold for the past couple of months, however they seem to have come down
>>>> pretty split 50/50 half.
>>>>
>>>> pros -
>>>>
>>>>
>>>>    - Amazing GI, catches so much more then 3Dlight
>>>>    - can handle massive scenes
>>>>    - Anything polygon renders really fast
>>>>    - user friendly and intuitive (at least for basic operations)
>>>>    - great feedback from previews
>>>>    - sss is really nice too
>>>>
>>>>
>>>> cons-
>>>>
>>>>
>>>>
>>>>    - it's seems to struggle with fur and transparency, and that's a
>>>>    problem
>>>>    - difficult to anticipate render times ( wild differences between
>>>>    users ranging from 6min to 48min to past an hour per frame)
>>>>    - and of course the GRAINZZ ! (nothing you won't have heard before)
>>>>
>>>>
>>>> I am part of those who would like to see Arnold installed, however old
>>>> habits die hard and there seems to be a fair amount of ill will on behalf
>>>> of some of the testers, however things like fur we don't have the luxury to
>>>> ignore; there are quite a few fur ballz in this feature, a few feathery
>>>> ones too.
>>>>
>>>>
>>>> it would be safer not to purchase it and  that is why we of the pro
>>>> Arnold are looking for external  examples and observations. which might tip
>>>> the balance.
>>>>
>>>>
>>>> On 15 March 2013 22:16, John Clausing <jclausin...@yahoo.com> wrote:
>>>>
>>>>> We just finished this with Arnold
>>>>>
>>>>> http://vimeo.com/61292772
>>>>>
>>>>> We love it,the integrated GI, and Final rendering are terrific.
>>>>> It takes a bit of time to figure out the optimization, but we love its
>>>>> very unique look.
>>>>>
>>>>> John Clausing
>>>>> Director of CG
>>>>> Poetica
>>>>>
>>>>>
>>>>> Sent from my iPhone
>>>>>
>>>>> On Mar 15, 2013, at 4:41 PM, Sebastien Sterling <
>>>>> sebastien.sterl...@gmail.com> wrote:
>>>>>
>>>>> Good evening/day everyone !
>>>>>
>>>>>
>>>>> The people i am working for are currently debating whether or not to
>>>>> take on Arnold, as their official renderer on their next feature film. One
>>>>> of my character fx friends has been Beta testing it to great effect, and
>>>>> now has to make a case for the switch from 3DLIGHT to Arnold.
>>>>>
>>>>>
>>>>>
>>>>> If there are any Arnoldites out their, i was wondering if you had any
>>>>> test renders demonstrating Arnolds efficiencies\ deficiencies VS other
>>>>> renderers; It doesn't matter if its softimage maya or modo.. or mental 
>>>>> ray,
>>>>> PR man, vray, maxwell...
>>>>>
>>>>> The extra data would be very much appreciated especially with
>>>>> identical scenes, written observations are equally welcome.
>>>>>
>>>>> So if you've anything at all to share, many thanks ;)
>>>>>
>>>>>
>>>>
>>>
>>
>

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