That sounds good Alan, the more testimonies we can get the better,
especially like the bit about freeing up artists time to concentrate on the
creative aspects

I assume the intuitiveness and ease of use is not a myths then ?

On 15 March 2013 23:16, Alan Fregtman <alan.fregt...@gmail.com> wrote:

> We use it for everything here at Rodeo FX http://www.rodeofx.com/
> and have been so happy with it there's even a press release about it: :)
> http://www.awn.com/news/business/rodeo-fx-taps-arnold-boost-pipeline
>
>
> It's really insane the sheer monstrosity of geometry and textures you can
> throw at it, and still get a sweet looking render out. We did mechanical
> metallic things for a recent movie that were really heavy, with dozens of
> 8k textures, with motionblur. Piece of cake for Arnie!
>
>
>
>
> On Fri, Mar 15, 2013 at 6:11 PM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> Yes some testers found the out of the box shaders a little lacking.
>>
>>
>> On 15 March 2013 23:08, Sebastien Sterling 
>> <sebastien.sterl...@gmail.com>wrote:
>>
>>> The are pretty paramount on consistency, its been a problem in the past
>>> and that was with just 1 renderer
>>>
>>>
>>> On 15 March 2013 23:06, John Clausing <jclausin...@yahoo.com> wrote:
>>>
>>>> One other item to consider.......we do a lot of product work as well.
>>>> Most we choose to stick with MR. Because of Arnold's transparency
>>>> issues.
>>>>
>>>> The point being, use the best tool, why not have multiple renderers if
>>>> one (MR) comes with Soft? They have different looks/capabilities for sure.
>>>> Pick what's best
>>>>
>>>> J
>>>>
>>>> Sent from my iPhone
>>>>
>>>> On Mar 15, 2013, at 5:55 PM, Sebastien Sterling <
>>>> sebastien.sterl...@gmail.com> wrote:
>>>>
>>>> Ow and thanks John, i have been shown this prior by one of the color
>>>> keyers, most haunting, its a pleasure to see fresh things, and definitely
>>>> that is an incentive we are gunning for.
>>>>
>>>> On 15 March 2013 22:52, Sebastien Sterling <
>>>> sebastien.sterl...@gmail.com> wrote:
>>>>
>>>>> Thanks Steven, a fist full of people here, have been beta testing
>>>>> Arnold for the past couple of months, however they seem to have come down
>>>>> pretty split 50/50 half.
>>>>>
>>>>> pros -
>>>>>
>>>>>
>>>>>    - Amazing GI, catches so much more then 3Dlight
>>>>>    - can handle massive scenes
>>>>>    - Anything polygon renders really fast
>>>>>    - user friendly and intuitive (at least for basic operations)
>>>>>    - great feedback from previews
>>>>>    - sss is really nice too
>>>>>
>>>>>
>>>>> cons-
>>>>>
>>>>>
>>>>>
>>>>>    - it's seems to struggle with fur and transparency, and that's a
>>>>>    problem
>>>>>    - difficult to anticipate render times ( wild differences between
>>>>>    users ranging from 6min to 48min to past an hour per frame)
>>>>>    - and of course the GRAINZZ ! (nothing you won't have heard before)
>>>>>
>>>>>
>>>>> I am part of those who would like to see Arnold installed, however old
>>>>> habits die hard and there seems to be a fair amount of ill will on behalf
>>>>> of some of the testers, however things like fur we don't have the luxury 
>>>>> to
>>>>> ignore; there are quite a few fur ballz in this feature, a few feathery
>>>>> ones too.
>>>>>
>>>>>
>>>>> it would be safer not to purchase it and  that is why we of the pro
>>>>> Arnold are looking for external  examples and observations. which might 
>>>>> tip
>>>>> the balance.
>>>>>
>>>>>
>>>>> On 15 March 2013 22:16, John Clausing <jclausin...@yahoo.com> wrote:
>>>>>
>>>>>> We just finished this with Arnold
>>>>>>
>>>>>> http://vimeo.com/61292772
>>>>>>
>>>>>> We love it,the integrated GI, and Final rendering are terrific.
>>>>>> It takes a bit of time to figure out the optimization, but we love
>>>>>> its very unique look.
>>>>>>
>>>>>> John Clausing
>>>>>> Director of CG
>>>>>> Poetica
>>>>>>
>>>>>>
>>>>>> Sent from my iPhone
>>>>>>
>>>>>> On Mar 15, 2013, at 4:41 PM, Sebastien Sterling <
>>>>>> sebastien.sterl...@gmail.com> wrote:
>>>>>>
>>>>>> Good evening/day everyone !
>>>>>>
>>>>>>
>>>>>> The people i am working for are currently debating whether or not to
>>>>>> take on Arnold, as their official renderer on their next feature film. 
>>>>>> One
>>>>>> of my character fx friends has been Beta testing it to great effect, and
>>>>>> now has to make a case for the switch from 3DLIGHT to Arnold.
>>>>>>
>>>>>>
>>>>>>
>>>>>> If there are any Arnoldites out their, i was wondering if you had any
>>>>>> test renders demonstrating Arnolds efficiencies\ deficiencies VS other
>>>>>> renderers; It doesn't matter if its softimage maya or modo.. or mental 
>>>>>> ray,
>>>>>> PR man, vray, maxwell...
>>>>>>
>>>>>> The extra data would be very much appreciated especially with
>>>>>> identical scenes, written observations are equally welcome.
>>>>>>
>>>>>> So if you've anything at all to share, many thanks ;)
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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