That sounds good Alan, the more testimonies we can get the better, especially like the bit about freeing up artists time to concentrate on the creative aspects
I assume the intuitiveness and ease of use is not a myths then ? On 15 March 2013 23:16, Alan Fregtman <alan.fregt...@gmail.com> wrote: > We use it for everything here at Rodeo FX http://www.rodeofx.com/ > and have been so happy with it there's even a press release about it: :) > http://www.awn.com/news/business/rodeo-fx-taps-arnold-boost-pipeline > > > It's really insane the sheer monstrosity of geometry and textures you can > throw at it, and still get a sweet looking render out. We did mechanical > metallic things for a recent movie that were really heavy, with dozens of > 8k textures, with motionblur. Piece of cake for Arnie! > > > > > On Fri, Mar 15, 2013 at 6:11 PM, Sebastien Sterling < > sebastien.sterl...@gmail.com> wrote: > >> Yes some testers found the out of the box shaders a little lacking. >> >> >> On 15 March 2013 23:08, Sebastien Sterling >> <sebastien.sterl...@gmail.com>wrote: >> >>> The are pretty paramount on consistency, its been a problem in the past >>> and that was with just 1 renderer >>> >>> >>> On 15 March 2013 23:06, John Clausing <jclausin...@yahoo.com> wrote: >>> >>>> One other item to consider.......we do a lot of product work as well. >>>> Most we choose to stick with MR. Because of Arnold's transparency >>>> issues. >>>> >>>> The point being, use the best tool, why not have multiple renderers if >>>> one (MR) comes with Soft? They have different looks/capabilities for sure. >>>> Pick what's best >>>> >>>> J >>>> >>>> Sent from my iPhone >>>> >>>> On Mar 15, 2013, at 5:55 PM, Sebastien Sterling < >>>> sebastien.sterl...@gmail.com> wrote: >>>> >>>> Ow and thanks John, i have been shown this prior by one of the color >>>> keyers, most haunting, its a pleasure to see fresh things, and definitely >>>> that is an incentive we are gunning for. >>>> >>>> On 15 March 2013 22:52, Sebastien Sterling < >>>> sebastien.sterl...@gmail.com> wrote: >>>> >>>>> Thanks Steven, a fist full of people here, have been beta testing >>>>> Arnold for the past couple of months, however they seem to have come down >>>>> pretty split 50/50 half. >>>>> >>>>> pros - >>>>> >>>>> >>>>> - Amazing GI, catches so much more then 3Dlight >>>>> - can handle massive scenes >>>>> - Anything polygon renders really fast >>>>> - user friendly and intuitive (at least for basic operations) >>>>> - great feedback from previews >>>>> - sss is really nice too >>>>> >>>>> >>>>> cons- >>>>> >>>>> >>>>> >>>>> - it's seems to struggle with fur and transparency, and that's a >>>>> problem >>>>> - difficult to anticipate render times ( wild differences between >>>>> users ranging from 6min to 48min to past an hour per frame) >>>>> - and of course the GRAINZZ ! (nothing you won't have heard before) >>>>> >>>>> >>>>> I am part of those who would like to see Arnold installed, however old >>>>> habits die hard and there seems to be a fair amount of ill will on behalf >>>>> of some of the testers, however things like fur we don't have the luxury >>>>> to >>>>> ignore; there are quite a few fur ballz in this feature, a few feathery >>>>> ones too. >>>>> >>>>> >>>>> it would be safer not to purchase it and that is why we of the pro >>>>> Arnold are looking for external examples and observations. which might >>>>> tip >>>>> the balance. >>>>> >>>>> >>>>> On 15 March 2013 22:16, John Clausing <jclausin...@yahoo.com> wrote: >>>>> >>>>>> We just finished this with Arnold >>>>>> >>>>>> http://vimeo.com/61292772 >>>>>> >>>>>> We love it,the integrated GI, and Final rendering are terrific. >>>>>> It takes a bit of time to figure out the optimization, but we love >>>>>> its very unique look. >>>>>> >>>>>> John Clausing >>>>>> Director of CG >>>>>> Poetica >>>>>> >>>>>> >>>>>> Sent from my iPhone >>>>>> >>>>>> On Mar 15, 2013, at 4:41 PM, Sebastien Sterling < >>>>>> sebastien.sterl...@gmail.com> wrote: >>>>>> >>>>>> Good evening/day everyone ! >>>>>> >>>>>> >>>>>> The people i am working for are currently debating whether or not to >>>>>> take on Arnold, as their official renderer on their next feature film. >>>>>> One >>>>>> of my character fx friends has been Beta testing it to great effect, and >>>>>> now has to make a case for the switch from 3DLIGHT to Arnold. >>>>>> >>>>>> >>>>>> >>>>>> If there are any Arnoldites out their, i was wondering if you had any >>>>>> test renders demonstrating Arnolds efficiencies\ deficiencies VS other >>>>>> renderers; It doesn't matter if its softimage maya or modo.. or mental >>>>>> ray, >>>>>> PR man, vray, maxwell... >>>>>> >>>>>> The extra data would be very much appreciated especially with >>>>>> identical scenes, written observations are equally welcome. >>>>>> >>>>>> So if you've anything at all to share, many thanks ;) >>>>>> >>>>>> >>>>> >>>> >>> >> >