Not a myth at all! In Arnold really the quality comes down to like four
sliders, where you basically crank up your samples. :p

I don't have experience with hair but I doubt it's terribly complicated.



On Fri, Mar 15, 2013 at 6:25 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> That sounds good Alan, the more testimonies we can get the better,
> especially like the bit about freeing up artists time to concentrate on the
> creative aspects
>
> I assume the intuitiveness and ease of use is not a myths then ?
>
>
> On 15 March 2013 23:16, Alan Fregtman <alan.fregt...@gmail.com> wrote:
>
>> We use it for everything here at Rodeo FX http://www.rodeofx.com/
>> and have been so happy with it there's even a press release about it: :)
>> http://www.awn.com/news/business/rodeo-fx-taps-arnold-boost-pipeline
>>
>>
>> It's really insane the sheer monstrosity of geometry and textures you can
>> throw at it, and still get a sweet looking render out. We did mechanical
>> metallic things for a recent movie that were really heavy, with dozens of
>> 8k textures, with motionblur. Piece of cake for Arnie!
>>
>>
>>
>>
>> On Fri, Mar 15, 2013 at 6:11 PM, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> Yes some testers found the out of the box shaders a little lacking.
>>>
>>>
>>> On 15 March 2013 23:08, Sebastien Sterling <sebastien.sterl...@gmail.com
>>> > wrote:
>>>
>>>> The are pretty paramount on consistency, its been a problem in the past
>>>> and that was with just 1 renderer
>>>>
>>>>
>>>> On 15 March 2013 23:06, John Clausing <jclausin...@yahoo.com> wrote:
>>>>
>>>>> One other item to consider.......we do a lot of product work as well.
>>>>> Most we choose to stick with MR. Because of Arnold's transparency
>>>>> issues.
>>>>>
>>>>> The point being, use the best tool, why not have multiple renderers if
>>>>> one (MR) comes with Soft? They have different looks/capabilities for sure.
>>>>> Pick what's best
>>>>>
>>>>> J
>>>>>
>>>>> Sent from my iPhone
>>>>>
>>>>> On Mar 15, 2013, at 5:55 PM, Sebastien Sterling <
>>>>> sebastien.sterl...@gmail.com> wrote:
>>>>>
>>>>> Ow and thanks John, i have been shown this prior by one of the color
>>>>> keyers, most haunting, its a pleasure to see fresh things, and definitely
>>>>> that is an incentive we are gunning for.
>>>>>
>>>>> On 15 March 2013 22:52, Sebastien Sterling <
>>>>> sebastien.sterl...@gmail.com> wrote:
>>>>>
>>>>>> Thanks Steven, a fist full of people here, have been beta testing
>>>>>> Arnold for the past couple of months, however they seem to have come down
>>>>>> pretty split 50/50 half.
>>>>>>
>>>>>> pros -
>>>>>>
>>>>>>
>>>>>>    - Amazing GI, catches so much more then 3Dlight
>>>>>>    - can handle massive scenes
>>>>>>    - Anything polygon renders really fast
>>>>>>    - user friendly and intuitive (at least for basic operations)
>>>>>>    - great feedback from previews
>>>>>>    - sss is really nice too
>>>>>>
>>>>>>
>>>>>> cons-
>>>>>>
>>>>>>
>>>>>>
>>>>>>    - it's seems to struggle with fur and transparency, and that's a
>>>>>>    problem
>>>>>>    - difficult to anticipate render times ( wild differences between
>>>>>>    users ranging from 6min to 48min to past an hour per frame)
>>>>>>    - and of course the GRAINZZ ! (nothing you won't have heard
>>>>>>    before)
>>>>>>
>>>>>>
>>>>>> I am part of those who would like to see Arnold installed, however
>>>>>> old habits die hard and there seems to be a fair amount of ill will on
>>>>>> behalf of some of the testers, however things like fur we don't have the
>>>>>> luxury to ignore; there are quite a few fur ballz in this feature, a few
>>>>>> feathery ones too.
>>>>>>
>>>>>>
>>>>>> it would be safer not to purchase it and  that is why we of the pro
>>>>>> Arnold are looking for external  examples and observations. which might 
>>>>>> tip
>>>>>> the balance.
>>>>>>
>>>>>>
>>>>>> On 15 March 2013 22:16, John Clausing <jclausin...@yahoo.com> wrote:
>>>>>>
>>>>>>> We just finished this with Arnold
>>>>>>>
>>>>>>> http://vimeo.com/61292772
>>>>>>>
>>>>>>> We love it,the integrated GI, and Final rendering are terrific.
>>>>>>> It takes a bit of time to figure out the optimization, but we love
>>>>>>> its very unique look.
>>>>>>>
>>>>>>> John Clausing
>>>>>>> Director of CG
>>>>>>> Poetica
>>>>>>>
>>>>>>>
>>>>>>> Sent from my iPhone
>>>>>>>
>>>>>>> On Mar 15, 2013, at 4:41 PM, Sebastien Sterling <
>>>>>>> sebastien.sterl...@gmail.com> wrote:
>>>>>>>
>>>>>>> Good evening/day everyone !
>>>>>>>
>>>>>>>
>>>>>>> The people i am working for are currently debating whether or not to
>>>>>>> take on Arnold, as their official renderer on their next feature film. 
>>>>>>> One
>>>>>>> of my character fx friends has been Beta testing it to great effect, and
>>>>>>> now has to make a case for the switch from 3DLIGHT to Arnold.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> If there are any Arnoldites out their, i was wondering if you had
>>>>>>> any test renders demonstrating Arnolds efficiencies\ deficiencies VS 
>>>>>>> other
>>>>>>> renderers; It doesn't matter if its softimage maya or modo.. or mental 
>>>>>>> ray,
>>>>>>> PR man, vray, maxwell...
>>>>>>>
>>>>>>> The extra data would be very much appreciated especially with
>>>>>>> identical scenes, written observations are equally welcome.
>>>>>>>
>>>>>>> So if you've anything at all to share, many thanks ;)
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

Reply via email to