thanks guys,
  yep I've already sent the scene to Softimage. Its definitely a Softimage
2013 Sp1 issue though and not scene related.

The parameters that the animators can key is already fairly limited as I'm
pretty careful with keyable parameters. but I will strip down what i can
for now.

It is slow whether or not the Fcurve editor is open.  Basically setting a
key on a gear rig referenced model with 180 objects takes 6 seconds, a
local model is instant.

I've stripped down our workgroup to nothing but gear, same problem.

Really quite distressing! The animators are giving me dirty looks!






On Tue, May 21, 2013 at 11:21 AM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:

> Have you tried changing how the keys are set?
> 150 objects with the entire local transform set isn't that many curves, we
> have had issues but that's with thousands piled up on more thousands.
> Lastly, is that with the FCurve editor open or not?
>
> I suggest you send the scene to Soft if it can be packaged up.
>
>
> On Tue, May 21, 2013 at 1:16 PM, Enrique Caballero <
> enriquecaball...@gmail.com> wrote:
>
>> well its a gear rig so there are a fair but of custom parameters. but not
>> an obscene amount. And as far as I know, no parameters driven by ICE.
>> although I am using the dual quaternion skinning compound for the envelope.
>>  I've already tested with this removed and it wasnt the issue.
>>
>> I have tested in 2014 and it is better, by like 30 % but its still
>> massively slower than it would be if the model was in Local Mode.
>>
>> Seeing as how well Softimage's referenced model and Deltas work together,
>> it is a major reason we use Softimage here at this studio, I would expect
>> the speed of keyframing to be very fast on referenced models, it should be
>> just as fast I dare say, otherwise its a massive hit on their usability.
>>
>> I have also tested with other rigs as well,  Gear rigs, the malcolm rig,
>> and rigs of my own making, its a pretty major speed difference when setting
>> and manipulating keys on referenced models vs local models.
>>
>>
>> As far as how many fcurves.  well... A lot, its an entire rig,  its like
>> 150 objects, and we are keying their entire srt. as the animators are
>> currently blocking animation, so they key the entire character at once.
>>
>>
>> 2014 is a bit faster, but not massively so. And we don't have the luxury
>> of moving our pipeline to 2014 right now, our tools are written for 2013 at
>> the moment and we are going through a major tools development phase
>>
>>
>>
>>
>>
>> On Tue, May 21, 2013 at 8:24 AM, Raffaele Fragapane <
>> raffsxsil...@googlemail.com> wrote:
>>
>>> There are two issues, a regression, which Matt does a good job of
>>> pointing out and that should be fixed in 2014 (to my knowledge, but haven't
>>> tested), and other things we found out when a mix of ICE and custom
>>> parameters are involved (which is not related to ICE slow at setting them,
>>> which was addressed in 2013 already, I believe).
>>>
>>>
>>> On Tue, May 21, 2013 at 9:28 AM, Jeremie Passerin 
>>> <gerem....@gmail.com>wrote:
>>>
>>>> I heard the same thing here, and also heard it's much faster in 2014.
>>>> Have you tested that ?
>>>>
>>>>
>>>> On 20 May 2013 16:20, Raffaele Fragapane 
>>>> <raffsxsil...@googlemail.com>wrote:
>>>>
>>>>> How many custom attributes and specifically some feeding into ICE do
>>>>> you have?
>>>>> And how many FCurves at a time are we talking about?
>>>>>
>>>>> We encountered several related issues (and occasionally solved or had
>>>>> confirmation of them, and some QFEs that helped a lot)
>>>>>
>>>>>
>>>>> On Mon, May 20, 2013 at 8:57 PM, Ivan <ivansoftim...@gmail.com> wrote:
>>>>>
>>>>>> Thanks!
>>>>>>
>>>>>> Sent from my iPhone, please excuse for typos.
>>>>>>
>>>>>> On 20 May, 2013, at 6:02 PM, Enrique Caballero <
>>>>>> enriquecaball...@gmail.com> wrote:
>>>>>>
>>>>>> Hey Ivan,
>>>>>>   Thank you, Yep I do, I will send it to you in a few minutes, just
>>>>>> packaging up the referenced models
>>>>>>
>>>>>>
>>>>>> On Mon, May 20, 2013 at 5:54 PM, ivan tay <ivansoftim...@gmail.com>wrote:
>>>>>>
>>>>>>> Hi Enrique,
>>>>>>>
>>>>>>> Do you have a scene file for this ?
>>>>>>>
>>>>>>> Thanks
>>>>>>> Ivan
>>>>>>> Email : ivan....@nospam.autodesk.com  (please remove nospam from
>>>>>>> email)
>>>>>>>
>>>>>>>
>>>>>>> On Mon, May 20, 2013 at 5:33 PM, Enrique Caballero <
>>>>>>> enriquecaball...@gmail.com> wrote:
>>>>>>>
>>>>>>>> Sorry this is in softimage 2013 sp1
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, May 20, 2013 at 5:15 PM, Enrique Caballero <
>>>>>>>> enriquecaball...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Hey everyone,
>>>>>>>>>   I am running into a distressing problem.
>>>>>>>>>
>>>>>>>>> An animator just came up to me and complained about it being very
>>>>>>>>> slow to key their animation.
>>>>>>>>>
>>>>>>>>> When they select all of the controls on the rig and drag the keys
>>>>>>>>> around or simply set a key there is a fairly major delay.
>>>>>>>>>
>>>>>>>>> I just did some testing and verified that it is quite slow.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> *I made the referenced model local, and the speed of setting or
>>>>>>>>> manipulating keys increased quite dramatically.*
>>>>>>>>>
>>>>>>>>> We are using GEAR rigs on this project, which I've never had an
>>>>>>>>> issue with before, and I don't really think its gears fault. Maybe its
>>>>>>>>> something I layered ontop.
>>>>>>>>>
>>>>>>>>> Has anyone run into this problem before?  Our pipeline is heavily
>>>>>>>>> dependent on referenced models and I have no plans to use local 
>>>>>>>>> models in
>>>>>>>>> our pipeline at all.  I'm hoping that its just one little oversight 
>>>>>>>>> that is
>>>>>>>>> causing this.
>>>>>>>>>
>>>>>>>>> Any insight would be appreciated.
>>>>>>>>>
>>>>>>>>> -Enrique
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Our users will know fear and cower before our software! Ship it! Ship
>>>>> it and let them flee like the dogs they are!
>>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> Our users will know fear and cower before our software! Ship it! Ship it
>>> and let them flee like the dogs they are!
>>>
>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>

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