the keys are being set just by pressing the K key and the keying mode set
to "Key all Keyable"

this is the command that gets spit out

Application.SaveKeyOnKeyable()



On Tue, May 21, 2013 at 11:30 AM, Enrique Caballero <
enriquecaball...@gmail.com> wrote:

> thanks guys,
>   yep I've already sent the scene to Softimage. Its definitely a Softimage
> 2013 Sp1 issue though and not scene related.
>
> The parameters that the animators can key is already fairly limited as I'm
> pretty careful with keyable parameters. but I will strip down what i can
> for now.
>
> It is slow whether or not the Fcurve editor is open.  Basically setting a
> key on a gear rig referenced model with 180 objects takes 6 seconds, a
> local model is instant.
>
> I've stripped down our workgroup to nothing but gear, same problem.
>
> Really quite distressing! The animators are giving me dirty looks!
>
>
>
>
>
>
> On Tue, May 21, 2013 at 11:21 AM, Raffaele Fragapane <
> raffsxsil...@googlemail.com> wrote:
>
>> Have you tried changing how the keys are set?
>> 150 objects with the entire local transform set isn't that many curves,
>> we have had issues but that's with thousands piled up on more thousands.
>> Lastly, is that with the FCurve editor open or not?
>>
>> I suggest you send the scene to Soft if it can be packaged up.
>>
>>
>> On Tue, May 21, 2013 at 1:16 PM, Enrique Caballero <
>> enriquecaball...@gmail.com> wrote:
>>
>>> well its a gear rig so there are a fair but of custom parameters. but
>>> not an obscene amount. And as far as I know, no parameters driven by ICE.
>>> although I am using the dual quaternion skinning compound for the envelope.
>>>  I've already tested with this removed and it wasnt the issue.
>>>
>>> I have tested in 2014 and it is better, by like 30 % but its still
>>> massively slower than it would be if the model was in Local Mode.
>>>
>>> Seeing as how well Softimage's referenced model and Deltas work
>>> together, it is a major reason we use Softimage here at this studio, I
>>> would expect the speed of keyframing to be very fast on referenced models,
>>> it should be just as fast I dare say, otherwise its a massive hit on their
>>> usability.
>>>
>>> I have also tested with other rigs as well,  Gear rigs, the malcolm rig,
>>> and rigs of my own making, its a pretty major speed difference when setting
>>> and manipulating keys on referenced models vs local models.
>>>
>>>
>>> As far as how many fcurves.  well... A lot, its an entire rig,  its like
>>> 150 objects, and we are keying their entire srt. as the animators are
>>> currently blocking animation, so they key the entire character at once.
>>>
>>>
>>> 2014 is a bit faster, but not massively so. And we don't have the luxury
>>> of moving our pipeline to 2014 right now, our tools are written for 2013 at
>>> the moment and we are going through a major tools development phase
>>>
>>>
>>>
>>>
>>>
>>> On Tue, May 21, 2013 at 8:24 AM, Raffaele Fragapane <
>>> raffsxsil...@googlemail.com> wrote:
>>>
>>>> There are two issues, a regression, which Matt does a good job of
>>>> pointing out and that should be fixed in 2014 (to my knowledge, but haven't
>>>> tested), and other things we found out when a mix of ICE and custom
>>>> parameters are involved (which is not related to ICE slow at setting them,
>>>> which was addressed in 2013 already, I believe).
>>>>
>>>>
>>>> On Tue, May 21, 2013 at 9:28 AM, Jeremie Passerin 
>>>> <gerem....@gmail.com>wrote:
>>>>
>>>>> I heard the same thing here, and also heard it's much faster in 2014.
>>>>> Have you tested that ?
>>>>>
>>>>>
>>>>> On 20 May 2013 16:20, Raffaele Fragapane 
>>>>> <raffsxsil...@googlemail.com>wrote:
>>>>>
>>>>>> How many custom attributes and specifically some feeding into ICE do
>>>>>> you have?
>>>>>> And how many FCurves at a time are we talking about?
>>>>>>
>>>>>> We encountered several related issues (and occasionally solved or had
>>>>>> confirmation of them, and some QFEs that helped a lot)
>>>>>>
>>>>>>
>>>>>> On Mon, May 20, 2013 at 8:57 PM, Ivan <ivansoftim...@gmail.com>wrote:
>>>>>>
>>>>>>> Thanks!
>>>>>>>
>>>>>>> Sent from my iPhone, please excuse for typos.
>>>>>>>
>>>>>>> On 20 May, 2013, at 6:02 PM, Enrique Caballero <
>>>>>>> enriquecaball...@gmail.com> wrote:
>>>>>>>
>>>>>>> Hey Ivan,
>>>>>>>   Thank you, Yep I do, I will send it to you in a few minutes, just
>>>>>>> packaging up the referenced models
>>>>>>>
>>>>>>>
>>>>>>> On Mon, May 20, 2013 at 5:54 PM, ivan tay 
>>>>>>> <ivansoftim...@gmail.com>wrote:
>>>>>>>
>>>>>>>> Hi Enrique,
>>>>>>>>
>>>>>>>> Do you have a scene file for this ?
>>>>>>>>
>>>>>>>> Thanks
>>>>>>>> Ivan
>>>>>>>> Email : ivan....@nospam.autodesk.com  (please remove nospam from
>>>>>>>> email)
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, May 20, 2013 at 5:33 PM, Enrique Caballero <
>>>>>>>> enriquecaball...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Sorry this is in softimage 2013 sp1
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, May 20, 2013 at 5:15 PM, Enrique Caballero <
>>>>>>>>> enriquecaball...@gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> Hey everyone,
>>>>>>>>>>   I am running into a distressing problem.
>>>>>>>>>>
>>>>>>>>>> An animator just came up to me and complained about it being very
>>>>>>>>>> slow to key their animation.
>>>>>>>>>>
>>>>>>>>>> When they select all of the controls on the rig and drag the keys
>>>>>>>>>> around or simply set a key there is a fairly major delay.
>>>>>>>>>>
>>>>>>>>>> I just did some testing and verified that it is quite slow.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> *I made the referenced model local, and the speed of setting or
>>>>>>>>>> manipulating keys increased quite dramatically.*
>>>>>>>>>>
>>>>>>>>>> We are using GEAR rigs on this project, which I've never had an
>>>>>>>>>> issue with before, and I don't really think its gears fault. Maybe 
>>>>>>>>>> its
>>>>>>>>>> something I layered ontop.
>>>>>>>>>>
>>>>>>>>>> Has anyone run into this problem before?  Our pipeline is heavily
>>>>>>>>>> dependent on referenced models and I have no plans to use local 
>>>>>>>>>> models in
>>>>>>>>>> our pipeline at all.  I'm hoping that its just one little oversight 
>>>>>>>>>> that is
>>>>>>>>>> causing this.
>>>>>>>>>>
>>>>>>>>>> Any insight would be appreciated.
>>>>>>>>>>
>>>>>>>>>> -Enrique
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Our users will know fear and cower before our software! Ship it! Ship
>>>>>> it and let them flee like the dogs they are!
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> Our users will know fear and cower before our software! Ship it! Ship
>>>> it and let them flee like the dogs they are!
>>>>
>>>
>>>
>>
>>
>> --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>>
>
>

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