the keys are being set just by pressing the K key and the keying mode set to "Key all Keyable"
this is the command that gets spit out Application.SaveKeyOnKeyable() On Tue, May 21, 2013 at 11:30 AM, Enrique Caballero < enriquecaball...@gmail.com> wrote: > thanks guys, > yep I've already sent the scene to Softimage. Its definitely a Softimage > 2013 Sp1 issue though and not scene related. > > The parameters that the animators can key is already fairly limited as I'm > pretty careful with keyable parameters. but I will strip down what i can > for now. > > It is slow whether or not the Fcurve editor is open. Basically setting a > key on a gear rig referenced model with 180 objects takes 6 seconds, a > local model is instant. > > I've stripped down our workgroup to nothing but gear, same problem. > > Really quite distressing! The animators are giving me dirty looks! > > > > > > > On Tue, May 21, 2013 at 11:21 AM, Raffaele Fragapane < > raffsxsil...@googlemail.com> wrote: > >> Have you tried changing how the keys are set? >> 150 objects with the entire local transform set isn't that many curves, >> we have had issues but that's with thousands piled up on more thousands. >> Lastly, is that with the FCurve editor open or not? >> >> I suggest you send the scene to Soft if it can be packaged up. >> >> >> On Tue, May 21, 2013 at 1:16 PM, Enrique Caballero < >> enriquecaball...@gmail.com> wrote: >> >>> well its a gear rig so there are a fair but of custom parameters. but >>> not an obscene amount. And as far as I know, no parameters driven by ICE. >>> although I am using the dual quaternion skinning compound for the envelope. >>> I've already tested with this removed and it wasnt the issue. >>> >>> I have tested in 2014 and it is better, by like 30 % but its still >>> massively slower than it would be if the model was in Local Mode. >>> >>> Seeing as how well Softimage's referenced model and Deltas work >>> together, it is a major reason we use Softimage here at this studio, I >>> would expect the speed of keyframing to be very fast on referenced models, >>> it should be just as fast I dare say, otherwise its a massive hit on their >>> usability. >>> >>> I have also tested with other rigs as well, Gear rigs, the malcolm rig, >>> and rigs of my own making, its a pretty major speed difference when setting >>> and manipulating keys on referenced models vs local models. >>> >>> >>> As far as how many fcurves. well... A lot, its an entire rig, its like >>> 150 objects, and we are keying their entire srt. as the animators are >>> currently blocking animation, so they key the entire character at once. >>> >>> >>> 2014 is a bit faster, but not massively so. And we don't have the luxury >>> of moving our pipeline to 2014 right now, our tools are written for 2013 at >>> the moment and we are going through a major tools development phase >>> >>> >>> >>> >>> >>> On Tue, May 21, 2013 at 8:24 AM, Raffaele Fragapane < >>> raffsxsil...@googlemail.com> wrote: >>> >>>> There are two issues, a regression, which Matt does a good job of >>>> pointing out and that should be fixed in 2014 (to my knowledge, but haven't >>>> tested), and other things we found out when a mix of ICE and custom >>>> parameters are involved (which is not related to ICE slow at setting them, >>>> which was addressed in 2013 already, I believe). >>>> >>>> >>>> On Tue, May 21, 2013 at 9:28 AM, Jeremie Passerin >>>> <gerem....@gmail.com>wrote: >>>> >>>>> I heard the same thing here, and also heard it's much faster in 2014. >>>>> Have you tested that ? >>>>> >>>>> >>>>> On 20 May 2013 16:20, Raffaele Fragapane >>>>> <raffsxsil...@googlemail.com>wrote: >>>>> >>>>>> How many custom attributes and specifically some feeding into ICE do >>>>>> you have? >>>>>> And how many FCurves at a time are we talking about? >>>>>> >>>>>> We encountered several related issues (and occasionally solved or had >>>>>> confirmation of them, and some QFEs that helped a lot) >>>>>> >>>>>> >>>>>> On Mon, May 20, 2013 at 8:57 PM, Ivan <ivansoftim...@gmail.com>wrote: >>>>>> >>>>>>> Thanks! >>>>>>> >>>>>>> Sent from my iPhone, please excuse for typos. >>>>>>> >>>>>>> On 20 May, 2013, at 6:02 PM, Enrique Caballero < >>>>>>> enriquecaball...@gmail.com> wrote: >>>>>>> >>>>>>> Hey Ivan, >>>>>>> Thank you, Yep I do, I will send it to you in a few minutes, just >>>>>>> packaging up the referenced models >>>>>>> >>>>>>> >>>>>>> On Mon, May 20, 2013 at 5:54 PM, ivan tay >>>>>>> <ivansoftim...@gmail.com>wrote: >>>>>>> >>>>>>>> Hi Enrique, >>>>>>>> >>>>>>>> Do you have a scene file for this ? >>>>>>>> >>>>>>>> Thanks >>>>>>>> Ivan >>>>>>>> Email : ivan....@nospam.autodesk.com (please remove nospam from >>>>>>>> email) >>>>>>>> >>>>>>>> >>>>>>>> On Mon, May 20, 2013 at 5:33 PM, Enrique Caballero < >>>>>>>> enriquecaball...@gmail.com> wrote: >>>>>>>> >>>>>>>>> Sorry this is in softimage 2013 sp1 >>>>>>>>> >>>>>>>>> >>>>>>>>> On Mon, May 20, 2013 at 5:15 PM, Enrique Caballero < >>>>>>>>> enriquecaball...@gmail.com> wrote: >>>>>>>>> >>>>>>>>>> Hey everyone, >>>>>>>>>> I am running into a distressing problem. >>>>>>>>>> >>>>>>>>>> An animator just came up to me and complained about it being very >>>>>>>>>> slow to key their animation. >>>>>>>>>> >>>>>>>>>> When they select all of the controls on the rig and drag the keys >>>>>>>>>> around or simply set a key there is a fairly major delay. >>>>>>>>>> >>>>>>>>>> I just did some testing and verified that it is quite slow. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> *I made the referenced model local, and the speed of setting or >>>>>>>>>> manipulating keys increased quite dramatically.* >>>>>>>>>> >>>>>>>>>> We are using GEAR rigs on this project, which I've never had an >>>>>>>>>> issue with before, and I don't really think its gears fault. Maybe >>>>>>>>>> its >>>>>>>>>> something I layered ontop. >>>>>>>>>> >>>>>>>>>> Has anyone run into this problem before? Our pipeline is heavily >>>>>>>>>> dependent on referenced models and I have no plans to use local >>>>>>>>>> models in >>>>>>>>>> our pipeline at all. I'm hoping that its just one little oversight >>>>>>>>>> that is >>>>>>>>>> causing this. >>>>>>>>>> >>>>>>>>>> Any insight would be appreciated. >>>>>>>>>> >>>>>>>>>> -Enrique >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Our users will know fear and cower before our software! Ship it! Ship >>>>>> it and let them flee like the dogs they are! >>>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> Our users will know fear and cower before our software! Ship it! Ship >>>> it and let them flee like the dogs they are! >>>> >>> >>> >> >> >> -- >> Our users will know fear and cower before our software! Ship it! Ship it >> and let them flee like the dogs they are! >> > >