That's actually a nice input and could generate a nice discussion about it.
I do agree in some extend ... MMO is not something I would want to work, but take this game for example "The Last of Us", I thought they spend a lot of time creating a good history that works like a movie. So that game I would like to be a part of. I haven't played games in years, but after seeing the documentary I got a will to play this game at least. On Sun, Mar 2, 2014 at 9:01 AM, Stefan Kubicek <s...@tidbit-images.com> wrote: > My very personal experience with games is that when you come from > Film/Advertising you don't want to transition to games for two reasons: > > 1.) Money. All the places I've been in pay considerably less than what you > can earn elsewhere (esp. commercials), and telling a story or vision > (assuming that this is the prime motivation in pretty much any artist, > whether they know it or not) is a lot harder and convoluted than in pretty > much any other media. > > 2) Ethics. You produce something that steals peoples time on a much larger > scale than any single movie or ad ever could. Online slot-machine type of > games are even worse, where people can loose a fortune. I played a lot of > games when I was a kid and I know first hand that they can be very > addictive, and I don't want to make money exploiting other peoples > addictions. To me that's just...bad karma :-) > Educational games are an exception to that, but having certain > expectations towards what is considered "quality" in a game (artistic and > technical excellence, both of which usually require higher budgets than > what is commonly available in education) will most likely make you want to > do something else, or leave you frustrated. Mind you, during the making, > and some time after, I considered Manhunt2 the single most rewarding > game I ever worked on (Rockstar), in which you can sneak up on people and > "execute" them by poking their eyes out with a glass shard or choke them > with a plastic bag. How f#%&§ed up is that? While most of this was so over > the top up to the point where it was already strangely funny and > entertaining again from a grown up players point of view, there are not > only grown ups playing these kind of games, and many grown ups are not > grown up to begin with. Of course you can lean back and say: Not my > problem, it's peoples own decision what they play, and parents > responsibility to look after their kids and what they play. Or you take > responsibility yourself and just not make that kind of stuff in the first > place. > > If anything, making computer games made me stop playing computer games > entirely. > > > > > they did an amazing job! does any of you guys that work on games came from > film or comercials? i wonder how to make the translation to the game > industry being a generalist. > > F. > > On Friday, February 28, 2014, Stefan Kubicek <s...@tidbit-images.com> wrote: > >> Thanks for the link Nicolas! >> Naughty Dog is completely insane when it comes to details and atmosphere >> - always outstanding work. >> >> >> >> Interesting behind the scene of a good videogame,and some technical info >>> (Maya) >>> The shocking thing is that they key facial expressions.by hand,which I >>> found completely insane... >>> >>> Exclusive | Grounded: The making of The Last of >>> Us<https://www.youtube.com/watch?v=R0l7LzC_h8I&feature=youtube_gdat> >>> >>> >> >> -- >> --------------------------------------------- >> Stefan Kubicek ste...@keyvis.at >> --------------------------------------------- >> keyvis digital imagery >> Alfred Feierfeilstraße 3 >> A-2380 Perchtoldsdorf bei Wien >> Phone: +43 (0) 699 12614231 >> www.keyvis.at >> -- This email and its attachments are -- >> -- confidential and for the recipient only -- >> >> > > > -- > ------------------------------------------- > Stefan Kubicek > ------------------------------------------- > keyvis digital imagery > Alfred Feierfeilstraße 3 > A-2380 Perchtoldsdorf bei Wien > Phone: +43/699/12614231 > www.keyvis.at ste...@keyvis.at > -- This email and its attachments are -- > --confidential and for the recipient only-- > -- gonebadfx.com - your source for bad fx