Same as Mauricio here, what i think is that these kind of games that have
more a storyline like a movie than first person shooter games, are quite
interesting in terms of production.You see all the effort and detail they
put in every area, and its quite similar.

In terms of ethics, selling coke, alcohol or cigarettes is the same as
making a jackpot game or a fps game, in my opinion.
Just thought that working in a game production would be same like film or
better, animated features, completely different than tv ads, where we are
always running, and if someone on the marketing office says "more red"
people start crying, jumping from buildings and drinking energy drinks
until they die! You know what they say, "ad, love it or leave it"

F.



2014-03-02 9:07 GMT-03:00 Maurício PC <goneba...@gmail.com>:

> That's actually a nice input and could generate a nice discussion about it.
>
> I do agree in some extend ... MMO is not something I would want to work,
> but take this game for example "The Last of Us", I thought they spend a lot
> of time creating a good history that works like a movie.
>
> So that game I would like to be a part of. I haven't played games in
> years, but after seeing the documentary I got a will to play this game at
> least.
>
>
> On Sun, Mar 2, 2014 at 9:01 AM, Stefan Kubicek <s...@tidbit-images.com>wrote:
>
>>  My very personal experience with games is that when you come from
>> Film/Advertising you don't want to transition to games for two reasons:
>>
>> 1.) Money. All the places I've been in pay considerably less than what
>> you can earn elsewhere (esp. commercials), and telling a story or vision
>> (assuming that this is the prime motivation in pretty much any artist,
>> whether they know it or not) is a lot harder and convoluted than in pretty
>> much any other media.
>>
>> 2) Ethics. You produce something that steals peoples time on a much
>> larger scale than any single movie or ad ever could. Online slot-machine
>> type of games are even worse, where people can loose a fortune. I played a
>> lot of games when I was a kid and I know first hand that they can be very
>> addictive, and I don't want to make money exploiting other peoples
>> addictions. To me that's just...bad karma :-)
>> Educational games are an exception to that, but having certain
>> expectations towards what is considered "quality" in a game (artistic and
>> technical excellence, both of which usually require higher budgets than
>> what is commonly available in education) will most likely make you want to
>> do something else, or leave you frustrated. Mind you, during the making,
>> and some time after,  I considered  Manhunt2  the single most rewarding
>> game I ever worked on (Rockstar), in which you can sneak up on people and
>> "execute" them by poking their eyes out with a glass shard or choke them
>> with a plastic bag. How f#%&§ed up is that? While most of this was so over
>> the top up to the point where it was already strangely funny and
>> entertaining again from a grown up players point of view, there are not
>> only grown ups playing these kind of games, and many grown ups are not
>> grown up to begin with. Of course you can lean back and say: Not my
>> problem, it's peoples own decision what they play, and parents
>> responsibility to look after their kids and what they play. Or you take
>> responsibility yourself and just not make that kind of stuff in the first
>> place.
>>
>> If anything, making computer games made me stop playing computer games
>> entirely.
>>
>>
>>
>>
>> they did an amazing job! does any of you guys that work on games came
>> from film or comercials? i wonder how to make the translation to the game
>> industry being a generalist.
>>
>> F.
>>
>> On Friday, February 28, 2014, Stefan Kubicek <s...@tidbit-images.com>
>> wrote:
>>
>>> Thanks for the link Nicolas!
>>> Naughty Dog is completely insane when it comes to details and atmosphere
>>> - always outstanding work.
>>>
>>>
>>>
>>>  Interesting behind the scene of a good videogame,and some technical info
>>>> (Maya)
>>>> The shocking thing is that they key facial expressions.by hand,which I
>>>> found completely insane...
>>>>
>>>> Exclusive | Grounded: The making of The Last of 
>>>> Us<https://www.youtube.com/watch?v=R0l7LzC_h8I&feature=youtube_gdat>
>>>>
>>>>
>>>
>>> --
>>> ---------------------------------------------
>>>   Stefan Kubicek                   ste...@keyvis.at
>>> ---------------------------------------------
>>>            keyvis digital imagery
>>>           Alfred Feierfeilstraße 3
>>>        A-2380 Perchtoldsdorf bei Wien
>>>         Phone:  +43 (0) 699 12614231
>>>                  www.keyvis.at
>>> --   This email and its attachments are    --
>>> -- confidential and for the recipient only --
>>>
>>>
>>
>>
>> --
>> -------------------------------------------
>> Stefan Kubicek
>> -------------------------------------------
>> keyvis digital imagery
>> Alfred Feierfeilstraße 3
>> A-2380 Perchtoldsdorf bei Wien
>> Phone: +43/699/12614231
>> www.keyvis.at ste...@keyvis.at
>> -- This email and its attachments are --
>> --confidential and for the recipient only--
>>
>
>
>
> --
> gonebadfx.com
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>

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