in case of using an engine for previz, what would you recomend, cryengine or udk? F.
2014-03-02 17:12 GMT-03:00 Francisco Criado <malcriad...@gmail.com>: > Hi Tim, > > thanks for the info, i wanted to do this: > http://youtu.be/3uxx2fFb2Z4 > About importing characters in cryengine there are a couple of guys in the > forum that had success from softomage. > And found this too, > http://www.crydev.net/newspage.php?news=79949 > This post made me sit again in front of cryengine agian, lets see what > comes out ;) > F. > > On Sunday, March 2, 2014, Tim Leydecker <bauero...@gmx.de> wrote: > >> > Do you know if there is an option in Cryengine, that would let me >> output the game in full view without crytek´s ui? like Unity on UDK >> >> I´m not sure what you mean. >> >> Is that it? >> >> http://freesdk.crydev.net/display/SDKDOC2/Basic+Game+Logic >> >> I remember it took me a bit to understand how to set up a player start in >> cryengine >> to play full screen (starting from that location) in the sandbox editor. >> >> I didn´t try to capture or load levels sofar, as that wasn´t neccessary >> yet. >> >> Sorry, I also don´t have a example file at hand, my file disks are >> unlinked because >> I´m currently in the process to switch this box from xp64 os to >> win7/win8.1 >> >> Cheers, >> >> tim >> >> >> >> >> On 02.03.2014 18:36, Francisco Criado wrote: >> >>> Hi Tim, >>> >>> yeap, already made my first tests on cryengine and unity. The first one >>> has amazing graphics but just couldn´t give it the necesary time to do >>> something different than fps. In >>> Unity was different, everything is possible, is very very friendly like >>> a softimage concept :) but graphics ouch, they really hurt for someone used >>> to CG. What i liked a lot from >>> cryengine was the tools for rapid prototyping, like the paint tools for >>> models and textures. >>> Tried UDK (just a couple of hours a few times) but didn´t like the ui, >>> was like maya or worst, max.Saw the tech demo of UE4 and yes, amazing >>> grapchics. Maybe is just a matter of >>> getting used to the ui. >>> Even though it would be nice to get hands on cryengine cinebox, but it >>> seems they are in a closed beta. >>> Do you know if there is an option in Cryengine, that would let me output >>> the game in full view without crytek´s ui? like Unity on UDK. >>> Thanks in advance. >>> F. >>> >>> >>> >>> 2014-03-02 14:15 GMT-03:00 Tim Leydecker <bauero...@gmx.de <mailto: >>> bauero...@gmx.de>>: >>> >>> How about giving udk, cryengine or unity a try? >>> >>> I´ve found that spending time with udk, then cryengine helped me >>> grow as an artist,especially in terms of modeling and >>> shading/texture mapping. >>> >>> It is quite rewarding to have your own character run around and to >>> play with it. >>> >>> UDK is reasonably well covered on youtube to get into it and lets >>> you use most of it´s sample files as a base for your own prototype >>> game, >>> including the default animation library to make bots run (at least >>> for a start), >>> even if it is more difficult to make things work initially, that´s a >>> good start. >>> >>> Cryengine may probably feel easier to get into, because it´s sandbox >>> and file structures >>> are more clearly recognizeable as from the windows/microsoft world >>> but the small print >>> has to be read and properly understood, none of the sample files can >>> be in your prototype, >>> IF you plan on releasing it for free or at all. Also, atm, the >>> sample skeletons (in sample files 3.4) >>> don´t go well with the engine version 3.5.7, so you´ll have some >>> grief making your own character >>> work with the cryengine animation system (in progress/change atm, >>> too). >>> >>> I would think unity is the most flexible option but I didn´t get >>> around to play with it >>> sofar because I landed a job on a project which (as usual) pretty >>> much brings everything >>> else to a halt. >>> >>> In terms of movie vs. advertisement vs. games. I´m a male, tripple >>> AAA blockbuster type of guy, >>> that´s what sets the bar and that´s where most of my money will go. >>> Getting money out of it >>> I find more difficult, mostly because getting access to such >>> projects is still difficult >>> in Germany, there´s only a handful of places to look for work at and >>> overly generalizing, >>> they get those high profile jobs because they try to cut into that >>> market, not because >>> they´ve set the reference for others. Again, that´s overly >>> generalising and should not >>> be understood as speaking poorly of fellow artists. A great many of >>> my former collegues >>> have moved away to get access to better projects&opportunities not >>> sufficently available >>> to them here in Germany. Myself, atm I´m at a shop I like, nice >>> projects and nice collegues >>> but I don´t know for how long this´ll be, simply given the amount of >>> work available and competition >>> for these jobs on a show in general. >>> >>> Personally, I´m looking forward to games, unreal engine 4 looks >>> sickening good. >>> >>> If I project that linearly ahead 1-5 years, bamm. Real, in >>> real-time. With story. >>> >>> Nice. >>> >>> tim >>> >>> >>> >>> >>> >>> >>> >>> >>> On 02.03.2014 17:48, Francisco Criado wrote: >>> >>> Same as Mauricio here, what i think is that these kind of games >>> that have more a storyline like a movie than first person shooter games, >>> are quite interesting in terms of >>> production.You see all the effort and detail they put in every >>> area, and its quite similar. >>> >>> In terms of ethics, selling coke, alcohol or cigarettes is the >>> same as making a jackpot game or a fps game, in my opinion. >>> Just thought that working in a game production would be same >>> like film or better, animated features, completely different than tv ads, >>> where we are always running, and if >>> someone >>> on the marketing office says "more red" people start crying, >>> jumping from buildings and drinking energy drinks until they die! You know >>> what they say, "ad, love it or leave it" >>> >>> F. >>> >>> >>> >>> 2014-03-02 9:07 GMT-03:00 Maurício PC <goneba...@gmail.com<mailto: >>> goneba...@gmail.com> <mailto:goneba...@gmail.com <mailto: >>> goneba...@gmail.com>>>: >>> >>> >>> That's actually a nice input and could generate a nice >>> discussion about it. >>> >>> I do agree in some extend ... MMO is not something I would >>> want to work, but take this game for example "The Last of Us", I thought >>> they spend a lot of time creating a >>> good >>> history that works like a movie. >>> >>> So that game I would like to be a part of. I haven't played >>> games in years, but after seeing the documentary I got a will to play this >>> game at least. >>> >>> >>> On Sun, Mar 2, 2014 at 9:01 AM, Stefan Kubicek < >>> s...@tidbit-images.com <mailto:s...@tidbit-images.com> <mailto: >>> s...@tidbit-images.com <mailto:s...@tidbit-images.com>>> wrote: >>> >>> __ >>> >>> My very personal experience with games is that when you >>> come from Film/Advertising you don't want to transition to games for two >>> reasons: >>> >>> 1.) Money. All the places I've been in pay considerably >>> less than what you can earn elsewhere (esp. commercials), and telling a >>> story or vision (assuming that this >>> is the >>> prime motivation in pretty much any artist, whether >>> they know it or not) is a lot harder and convoluted than in pretty much any >>> other media. >>> >>> 2) Ethics. You produce something that steals peoples >>> time on a much larger scale than any single movie or ad ever could. Online >>> slot-machine type of games are even >>> worse, >>> where people can loose a fortune. I played a lot of >>> games when I was a kid and I know first hand that they can be very >>> addictive, and I don't want to make money >>> exploiting >>> other peoples addictions. To me that's just...bad karma >>> :-) >>> Educational games are an exception to that, but having >>> certain expectations towards what is considered "quality" in a game >>> (artistic and technical excellence, both >>> of which >>> usually require higher budgets than what is commonly >>> available in education) will most likely make you want to do something >>> else, or leave you frustrated. Mind >>> you, during >>> the making, and some time after, I considered Manhunt2 >>> the single most rewarding game I ever worked on (Rockstar), in which you >>> can sneak up on people and >>> "execute" them >>> by poking their eyes out with a glass shard or choke >>> them with a plastic bag. How f#%&§ed up is that? While most of this was so >>> over the top up to the point where >>> it was >>> already strangely funny and entertaining again from a >>> grown up players point of view, there are not only grown ups playing these >>> kind of games, and many grown ups >>> are not >>> grown up to begin with. Of course you can lean back and >>> say: Not my problem, it's peoples own decision what they play, and parents >>> responsibility to look after >>> their kids >>> and what they play. Or you take responsibility yourself >>> and just not make that kind of stuff in the first place. >>> >>> If anything, making computer games made me stop playing >>> computer games entirely. >>> >>> >>> >>> >>> they did an amazing job! does any of you guys that >>> work on games came from film or comercials? i wonder how to make the >>> translation to the game industry being >>> a generalist. >>> >>> F. >>> >>> On Friday, February 28, 2014, Stefan Kubicek < >>> s...@tidbit-images.com <mailto:s...@tidbit-images.com> <mailto: >>> s...@tidbit-images.com <mailto:s...@tidbit-images.com>>> >>> wrote: >>> >>> Thanks for the link Nicolas! >>> Naughty Dog is completely insane when it comes >>> to details and atmosphere - always outstanding work. >>> >>> >>> >>> Interesting behind the scene of a good >>> videogame,and some technical info >>> (Maya) >>> The shocking thing is that they key facial >>> expressions.by <http://expressions.by> <http://expressions.by> >>> hand,which I >>> found completely insane... >>> >>> Exclusive | Grounded: The making of The >>> Last of Us <https://www.youtube.com/__watch?v=R0l7LzC_h8I&feature=__ >>> youtube_gdat >>> <https://www.youtube.com/watch?v=R0l7LzC_h8I&feature= >>> youtube_gdat>> >>> >>> >>> >>> >>> -- >>> ------------------------------__--------------- >>> Stefan Kubicek ste...@keyvis.at <mailto: >>> ste...@keyvis.at> >>> ------------------------------__--------------- >>> keyvis digital imagery >>> Alfred Feierfeilstraße 3 >>> A-2380 Perchtoldsdorf bei Wien >>> Phone: +43 (0) 699 12614231 >>> <tel:%2B43%20%280%29%20699%__2012614231> >>> www.keyvis.at <http://www.keyvis.at> <http://www.keyvis.at> >>> >>> -- This email and its attachments are -- >>> -- confidential and for the recipient only -- >>> >>> >>> >>> >>> -- >>> ------------------------------__------------- >>> Stefan Kubicek >>> ------------------------------__------------- >>> keyvis digital imagery >>> Alfred Feierfeilstraße 3 >>> A-2380 Perchtoldsdorf bei Wien >>> Phone: +43/699/12614231 <tel:%2B43%2F699%2F12614231> >>> www.keyvis.at <http://www.keyvis.at> <http://www.keyvis.at> >>> ste...@keyvis.at <mailto:ste...@keyvis.at> <mailto:ste...@keyvis.at<mailto: >>> ste...@keyvis.at>> >>> >>> -- This email and its attachments are -- >>> --confidential and for the recipient only-- >>> >>> >>> >>> >>> -- >>> gonebadfx.com <http://gonebadfx.com> <http://gonebadfx.com> >>> >>> - your source for bad fx >>> >>> >>> >>>