in case of using an engine for previz, what would you recomend, cryengine
or udk?
F.



2014-03-02 17:12 GMT-03:00 Francisco Criado <malcriad...@gmail.com>:

> Hi Tim,
>
> thanks for the info, i wanted to do this:
> http://youtu.be/3uxx2fFb2Z4
> About importing characters in cryengine there are a couple of guys in the
> forum that had success from softomage.
> And found this too,
> http://www.crydev.net/newspage.php?news=79949
> This post made me sit again in front of cryengine agian, lets see what
> comes out ;)
> F.
>
> On Sunday, March 2, 2014, Tim Leydecker <bauero...@gmx.de> wrote:
>
>> > Do you know if there is an option in Cryengine, that would let me
>> output the game in full view without crytek´s ui? like Unity on UDK
>>
>> I´m not sure what you mean.
>>
>> Is that it?
>>
>> http://freesdk.crydev.net/display/SDKDOC2/Basic+Game+Logic
>>
>> I remember it took me a bit to understand how to set up a player start in
>> cryengine
>> to play full screen (starting from that location) in the sandbox editor.
>>
>> I didn´t try to capture or load levels sofar, as that wasn´t neccessary
>> yet.
>>
>> Sorry, I also don´t have a example file at hand, my file disks are
>> unlinked because
>> I´m currently in the process to switch this box from xp64 os to
>> win7/win8.1
>>
>> Cheers,
>>
>> tim
>>
>>
>>
>>
>> On 02.03.2014 18:36, Francisco Criado wrote:
>>
>>> Hi Tim,
>>>
>>> yeap, already made my first tests on cryengine and unity. The first one
>>> has amazing graphics but just couldn´t give it the necesary time to do
>>> something different than fps. In
>>> Unity was different, everything is possible, is very very friendly like
>>> a softimage concept :) but graphics ouch, they really hurt for someone used
>>> to CG. What i liked a lot from
>>> cryengine was the tools for rapid prototyping, like the paint tools for
>>> models and textures.
>>> Tried UDK (just a couple of hours a few times) but didn´t like the ui,
>>> was like maya or worst, max.Saw the tech demo of UE4 and yes, amazing
>>> grapchics. Maybe is just a matter of
>>> getting used to the ui.
>>> Even though it would be nice to get hands on cryengine cinebox, but it
>>> seems they are in a closed beta.
>>> Do you know if there is an option in Cryengine, that would let me output
>>> the game in full view without crytek´s ui? like Unity on UDK.
>>> Thanks in advance.
>>> F.
>>>
>>>
>>>
>>> 2014-03-02 14:15 GMT-03:00 Tim Leydecker <bauero...@gmx.de <mailto:
>>> bauero...@gmx.de>>:
>>>
>>>     How about giving udk, cryengine or unity a try?
>>>
>>>     I´ve found that spending time with udk, then cryengine helped me
>>>     grow as an artist,especially in terms of modeling and
>>> shading/texture mapping.
>>>
>>>     It is quite rewarding to have your own character run around and to
>>> play with it.
>>>
>>>     UDK is reasonably well covered on youtube to get into it and lets
>>>     you use most of it´s sample files as a base for your own prototype
>>> game,
>>>     including the default animation library to make bots run (at least
>>> for a start),
>>>     even if it is more difficult to make things work initially, that´s a
>>> good start.
>>>
>>>     Cryengine may probably feel easier to get into, because it´s sandbox
>>> and file structures
>>>     are more clearly recognizeable as from the windows/microsoft world
>>> but the small print
>>>     has to be read and properly understood, none of the sample files can
>>> be in your prototype,
>>>     IF you plan on releasing it for free or at all. Also, atm, the
>>> sample skeletons (in sample files 3.4)
>>>     don´t go well with the engine version 3.5.7, so you´ll have some
>>> grief making your own character
>>>     work with the cryengine animation system (in progress/change atm,
>>> too).
>>>
>>>     I would think unity is the most flexible option but I didn´t get
>>> around to play with it
>>>     sofar because I landed a job on a project which (as usual) pretty
>>> much brings everything
>>>     else to a halt.
>>>
>>>     In terms of movie vs. advertisement vs. games. I´m a male, tripple
>>> AAA blockbuster type of guy,
>>>     that´s what sets the bar and that´s where most of my money will go.
>>> Getting money out of it
>>>     I find more difficult, mostly because getting access to such
>>> projects is still difficult
>>>     in Germany, there´s only a handful of places to look for work at and
>>> overly generalizing,
>>>     they get those high profile jobs because they try to cut into that
>>> market, not because
>>>     they´ve set the reference for others. Again, that´s overly
>>> generalising and should not
>>>     be understood as speaking poorly of fellow artists. A great many of
>>> my former collegues
>>>     have moved away to get access to better projects&opportunities not
>>> sufficently available
>>>     to them here in Germany. Myself, atm I´m at a shop I like, nice
>>> projects and nice collegues
>>>     but I don´t know for how long this´ll be, simply given the amount of
>>> work available and competition
>>>     for these jobs on a show in general.
>>>
>>>     Personally, I´m looking forward to games, unreal engine 4 looks
>>> sickening good.
>>>
>>>     If I project that linearly ahead 1-5 years, bamm. Real, in
>>> real-time. With story.
>>>
>>>     Nice.
>>>
>>>     tim
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>     On 02.03.2014 17:48, Francisco Criado wrote:
>>>
>>>         Same as Mauricio here, what i think is that these kind of games
>>> that have more a storyline like a movie than first person shooter games,
>>> are quite interesting in terms of
>>>         production.You see all the effort and detail they put in every
>>> area, and its quite similar.
>>>
>>>         In terms of ethics, selling coke, alcohol or cigarettes is the
>>> same as making a jackpot game or a fps game, in my opinion.
>>>         Just thought that working in a game production would be same
>>> like film or better, animated features, completely different than tv ads,
>>> where we are always running, and if
>>>         someone
>>>         on the marketing office says "more red" people start crying,
>>> jumping from buildings and drinking energy drinks until they die! You know
>>> what they say, "ad, love it or leave it"
>>>
>>>         F.
>>>
>>>
>>>
>>>         2014-03-02 9:07 GMT-03:00 Maurício PC <goneba...@gmail.com<mailto:
>>> goneba...@gmail.com> <mailto:goneba...@gmail.com <mailto:
>>> goneba...@gmail.com>>>:
>>>
>>>
>>>              That's actually a nice input and could generate a nice
>>> discussion about it.
>>>
>>>              I do agree in some extend ... MMO is not something I would
>>> want to work, but take this game for example "The Last of Us", I thought
>>> they spend a lot of time creating a
>>>         good
>>>              history that works like a movie.
>>>
>>>              So that game I would like to be a part of. I haven't played
>>> games in years, but after seeing the documentary I got a will to play this
>>> game at least.
>>>
>>>
>>>              On Sun, Mar 2, 2014 at 9:01 AM, Stefan Kubicek <
>>> s...@tidbit-images.com <mailto:s...@tidbit-images.com> <mailto:
>>> s...@tidbit-images.com <mailto:s...@tidbit-images.com>>> wrote:
>>>
>>>                  __
>>>
>>>                  My very personal experience with games is that when you
>>> come from Film/Advertising you don't want to transition to games for two
>>> reasons:
>>>
>>>                  1.) Money. All the places I've been in pay considerably
>>> less than what you can earn elsewhere (esp. commercials), and telling a
>>> story or vision (assuming that this
>>>         is the
>>>                  prime motivation in pretty much any artist, whether
>>> they know it or not) is a lot harder and convoluted than in pretty much any
>>> other media.
>>>
>>>                  2) Ethics. You produce something that steals peoples
>>> time on a much larger scale than any single movie or ad ever could. Online
>>> slot-machine type of games are even
>>>         worse,
>>>                  where people can loose a fortune. I played a lot of
>>> games when I was a kid and I know first hand that they can be very
>>> addictive, and I don't want to make money
>>>         exploiting
>>>                  other peoples addictions. To me that's just...bad karma
>>> :-)
>>>                  Educational games are an exception to that, but having
>>> certain expectations towards what is considered "quality" in a game
>>> (artistic and technical excellence, both
>>>         of which
>>>                  usually require higher budgets than what is commonly
>>> available in education) will most likely make you want to do something
>>> else, or leave you frustrated. Mind
>>>         you, during
>>>                  the making, and some time after,  I considered Manhunt2
>>>  the single most rewarding game I ever worked on (Rockstar), in which you
>>> can sneak up on people and
>>>         "execute" them
>>>                  by poking their eyes out with a glass shard or choke
>>> them with a plastic bag. How f#%&§ed up is that? While most of this was so
>>> over the top up to the point where
>>>         it was
>>>                  already strangely funny and entertaining again from a
>>> grown up players point of view, there are not only grown ups playing these
>>> kind of games, and many grown ups
>>>         are not
>>>                  grown up to begin with. Of course you can lean back and
>>> say: Not my problem, it's peoples own decision what they play, and parents
>>> responsibility to look after
>>>         their kids
>>>                  and what they play. Or you take responsibility yourself
>>> and just not make that kind of stuff in the first place.
>>>
>>>                  If anything, making computer games made me stop playing
>>> computer games entirely.
>>>
>>>
>>>
>>>
>>>                      they did an amazing job! does any of you guys that
>>> work on games came from film or comercials? i wonder how to make the
>>> translation to the game industry being
>>>         a generalist.
>>>
>>>                      F.
>>>
>>>                      On Friday, February 28, 2014, Stefan Kubicek <
>>> s...@tidbit-images.com <mailto:s...@tidbit-images.com> <mailto:
>>> s...@tidbit-images.com <mailto:s...@tidbit-images.com>>>
>>>         wrote:
>>>
>>>                          Thanks for the link Nicolas!
>>>                          Naughty Dog is completely insane when it comes
>>> to details and atmosphere - always outstanding work.
>>>
>>>
>>>
>>>                              Interesting behind the scene of a good
>>> videogame,and some technical info
>>>                              (Maya)
>>>                              The shocking thing is that they key facial
>>> expressions.by <http://expressions.by> <http://expressions.by>
>>> hand,which I
>>>                              found completely insane...
>>>
>>>                              Exclusive | Grounded: The making of The
>>> Last of Us <https://www.youtube.com/__watch?v=R0l7LzC_h8I&feature=__
>>> youtube_gdat
>>>         <https://www.youtube.com/watch?v=R0l7LzC_h8I&feature=
>>> youtube_gdat>>
>>>
>>>
>>>
>>>
>>>                          --
>>>                          ------------------------------__---------------
>>>                             Stefan Kubicek ste...@keyvis.at <mailto:
>>> ste...@keyvis.at>
>>>                          ------------------------------__---------------
>>>                                      keyvis digital imagery
>>>                                     Alfred Feierfeilstraße 3
>>>                                  A-2380 Perchtoldsdorf bei Wien
>>>                                   Phone: +43 (0) 699 12614231
>>> <tel:%2B43%20%280%29%20699%__2012614231>
>>>         www.keyvis.at <http://www.keyvis.at> <http://www.keyvis.at>
>>>
>>>                          --   This email and its attachments are    --
>>>                          -- confidential and for the recipient only --
>>>
>>>
>>>
>>>
>>>                  --
>>>                  ------------------------------__-------------
>>>                  Stefan Kubicek
>>>                  ------------------------------__-------------
>>>                  keyvis digital imagery
>>>                  Alfred Feierfeilstraße 3
>>>                  A-2380 Perchtoldsdorf bei Wien
>>>                  Phone: +43/699/12614231 <tel:%2B43%2F699%2F12614231>
>>>         www.keyvis.at <http://www.keyvis.at> <http://www.keyvis.at>
>>> ste...@keyvis.at <mailto:ste...@keyvis.at> <mailto:ste...@keyvis.at<mailto:
>>> ste...@keyvis.at>>
>>>
>>>                  -- This email and its attachments are --
>>>                  --confidential and for the recipient only--
>>>
>>>
>>>
>>>
>>>              --
>>>         gonebadfx.com <http://gonebadfx.com> <http://gonebadfx.com>
>>>
>>>              - your source for bad fx
>>>
>>>
>>>
>>>

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