Hi Tim,

thanks for the info, i wanted to do this:
http://youtu.be/3uxx2fFb2Z4
About importing characters in cryengine there are a couple of guys in the
forum that had success from softomage.
And found this too,
http://www.crydev.net/newspage.php?news=79949
This post made me sit again in front of cryengine agian, lets see what
comes out ;)
F.

On Sunday, March 2, 2014, Tim Leydecker <bauero...@gmx.de> wrote:

> > Do you know if there is an option in Cryengine, that would let me output
> the game in full view without crytek´s ui? like Unity on UDK
>
> I´m not sure what you mean.
>
> Is that it?
>
> http://freesdk.crydev.net/display/SDKDOC2/Basic+Game+Logic
>
> I remember it took me a bit to understand how to set up a player start in
> cryengine
> to play full screen (starting from that location) in the sandbox editor.
>
> I didn´t try to capture or load levels sofar, as that wasn´t neccessary
> yet.
>
> Sorry, I also don´t have a example file at hand, my file disks are
> unlinked because
> I´m currently in the process to switch this box from xp64 os to win7/win8.1
>
> Cheers,
>
> tim
>
>
>
>
> On 02.03.2014 18:36, Francisco Criado wrote:
>
>> Hi Tim,
>>
>> yeap, already made my first tests on cryengine and unity. The first one
>> has amazing graphics but just couldn´t give it the necesary time to do
>> something different than fps. In
>> Unity was different, everything is possible, is very very friendly like a
>> softimage concept :) but graphics ouch, they really hurt for someone used
>> to CG. What i liked a lot from
>> cryengine was the tools for rapid prototyping, like the paint tools for
>> models and textures.
>> Tried UDK (just a couple of hours a few times) but didn´t like the ui,
>> was like maya or worst, max.Saw the tech demo of UE4 and yes, amazing
>> grapchics. Maybe is just a matter of
>> getting used to the ui.
>> Even though it would be nice to get hands on cryengine cinebox, but it
>> seems they are in a closed beta.
>> Do you know if there is an option in Cryengine, that would let me output
>> the game in full view without crytek´s ui? like Unity on UDK.
>> Thanks in advance.
>> F.
>>
>>
>>
>> 2014-03-02 14:15 GMT-03:00 Tim Leydecker <bauero...@gmx.de <mailto:
>> bauero...@gmx.de>>:
>>
>>     How about giving udk, cryengine or unity a try?
>>
>>     I´ve found that spending time with udk, then cryengine helped me
>>     grow as an artist,especially in terms of modeling and shading/texture
>> mapping.
>>
>>     It is quite rewarding to have your own character run around and to
>> play with it.
>>
>>     UDK is reasonably well covered on youtube to get into it and lets
>>     you use most of it´s sample files as a base for your own prototype
>> game,
>>     including the default animation library to make bots run (at least
>> for a start),
>>     even if it is more difficult to make things work initially, that´s a
>> good start.
>>
>>     Cryengine may probably feel easier to get into, because it´s sandbox
>> and file structures
>>     are more clearly recognizeable as from the windows/microsoft world
>> but the small print
>>     has to be read and properly understood, none of the sample files can
>> be in your prototype,
>>     IF you plan on releasing it for free or at all. Also, atm, the sample
>> skeletons (in sample files 3.4)
>>     don´t go well with the engine version 3.5.7, so you´ll have some
>> grief making your own character
>>     work with the cryengine animation system (in progress/change atm,
>> too).
>>
>>     I would think unity is the most flexible option but I didn´t get
>> around to play with it
>>     sofar because I landed a job on a project which (as usual) pretty
>> much brings everything
>>     else to a halt.
>>
>>     In terms of movie vs. advertisement vs. games. I´m a male, tripple
>> AAA blockbuster type of guy,
>>     that´s what sets the bar and that´s where most of my money will go.
>> Getting money out of it
>>     I find more difficult, mostly because getting access to such projects
>> is still difficult
>>     in Germany, there´s only a handful of places to look for work at and
>> overly generalizing,
>>     they get those high profile jobs because they try to cut into that
>> market, not because
>>     they´ve set the reference for others. Again, that´s overly
>> generalising and should not
>>     be understood as speaking poorly of fellow artists. A great many of
>> my former collegues
>>     have moved away to get access to better projects&opportunities not
>> sufficently available
>>     to them here in Germany. Myself, atm I´m at a shop I like, nice
>> projects and nice collegues
>>     but I don´t know for how long this´ll be, simply given the amount of
>> work available and competition
>>     for these jobs on a show in general.
>>
>>     Personally, I´m looking forward to games, unreal engine 4 looks
>> sickening good.
>>
>>     If I project that linearly ahead 1-5 years, bamm. Real, in real-time.
>> With story.
>>
>>     Nice.
>>
>>     tim
>>
>>
>>
>>
>>
>>
>>
>>
>>     On 02.03.2014 17:48, Francisco Criado wrote:
>>
>>         Same as Mauricio here, what i think is that these kind of games
>> that have more a storyline like a movie than first person shooter games,
>> are quite interesting in terms of
>>         production.You see all the effort and detail they put in every
>> area, and its quite similar.
>>
>>         In terms of ethics, selling coke, alcohol or cigarettes is the
>> same as making a jackpot game or a fps game, in my opinion.
>>         Just thought that working in a game production would be same like
>> film or better, animated features, completely different than tv ads, where
>> we are always running, and if
>>         someone
>>         on the marketing office says "more red" people start crying,
>> jumping from buildings and drinking energy drinks until they die! You know
>> what they say, "ad, love it or leave it"
>>
>>         F.
>>
>>
>>
>>         2014-03-02 9:07 GMT-03:00 Maurício PC <goneba...@gmail.com<mailto:
>> goneba...@gmail.com> <mailto:goneba...@gmail.com <mailto:
>> goneba...@gmail.com>>>:
>>
>>
>>              That's actually a nice input and could generate a nice
>> discussion about it.
>>
>>              I do agree in some extend ... MMO is not something I would
>> want to work, but take this game for example "The Last of Us", I thought
>> they spend a lot of time creating a
>>         good
>>              history that works like a movie.
>>
>>              So that game I would like to be a part of. I haven't played
>> games in years, but after seeing the documentary I got a will to play this
>> game at least.
>>
>>
>>              On Sun, Mar 2, 2014 at 9:01 AM, Stefan Kubicek <
>> s...@tidbit-images.com <mailto:s...@tidbit-images.com> <mailto:
>> s...@tidbit-images.com <mailto:s...@tidbit-images.com>>> wrote:
>>
>>                  __
>>
>>                  My very personal experience with games is that when you
>> come from Film/Advertising you don't want to transition to games for two
>> reasons:
>>
>>                  1.) Money. All the places I've been in pay considerably
>> less than what you can earn elsewhere (esp. commercials), and telling a
>> story or vision (assuming that this
>>         is the
>>                  prime motivation in pretty much any artist, whether they
>> know it or not) is a lot harder and convoluted than in pretty much any
>> other media.
>>
>>                  2) Ethics. You produce something that steals peoples
>> time on a much larger scale than any single movie or ad ever could. Online
>> slot-machine type of games are even
>>         worse,
>>                  where people can loose a fortune. I played a lot of
>> games when I was a kid and I know first hand that they can be very
>> addictive, and I don't want to make money
>>         exploiting
>>                  other peoples addictions. To me that's just...bad karma
>> :-)
>>                  Educational games are an exception to that, but having
>> certain expectations towards what is considered "quality" in a game
>> (artistic and technical excellence, both
>>         of which
>>                  usually require higher budgets than what is commonly
>> available in education) will most likely make you want to do something
>> else, or leave you frustrated. Mind
>>         you, during
>>                  the making, and some time after,  I considered Manhunt2
>>  the single most rewarding game I ever worked on (Rockstar), in which you
>> can sneak up on people and
>>         "execute" them
>>                  by poking their eyes out with a glass shard or choke
>> them with a plastic bag. How f#%&§ed up is that? While most of this was so
>> over the top up to the point where
>>         it was
>>                  already strangely funny and entertaining again from a
>> grown up players point of view, there are not only grown ups playing these
>> kind of games, and many grown ups
>>         are not
>>                  grown up to begin with. Of course you can lean back and
>> say: Not my problem, it's peoples own decision what they play, and parents
>> responsibility to look after
>>         their kids
>>                  and what they play. Or you take responsibility yourself
>> and just not make that kind of stuff in the first place.
>>
>>                  If anything, making computer games made me stop playing
>> computer games entirely.
>>
>>
>>
>>
>>                      they did an amazing job! does any of you guys that
>> work on games came from film or comercials? i wonder how to make the
>> translation to the game industry being
>>         a generalist.
>>
>>                      F.
>>
>>                      On Friday, February 28, 2014, Stefan Kubicek <
>> s...@tidbit-images.com <mailto:s...@tidbit-images.com> <mailto:
>> s...@tidbit-images.com <mailto:s...@tidbit-images.com>>>
>>         wrote:
>>
>>                          Thanks for the link Nicolas!
>>                          Naughty Dog is completely insane when it comes
>> to details and atmosphere - always outstanding work.
>>
>>
>>
>>                              Interesting behind the scene of a good
>> videogame,and some technical info
>>                              (Maya)
>>                              The shocking thing is that they key facial
>> expressions.by <http://expressions.by> <http://expressions.by>
>> hand,which I
>>                              found completely insane...
>>
>>                              Exclusive | Grounded: The making of The Last
>> of Us <https://www.youtube.com/__watch?v=R0l7LzC_h8I&feature=__
>> youtube_gdat
>>         <https://www.youtube.com/watch?v=R0l7LzC_h8I&feature=youtube_gdat
>> >>
>>
>>
>>
>>
>>                          --
>>                          ------------------------------__---------------
>>                             Stefan Kubicek ste...@keyvis.at <mailto:
>> ste...@keyvis.at>
>>                          ------------------------------__---------------
>>                                      keyvis digital imagery
>>                                     Alfred Feierfeilstraße 3
>>                                  A-2380 Perchtoldsdorf bei Wien
>>                                   Phone: +43 (0) 699 12614231
>> <tel:%2B43%20%280%29%20699%__2012614231>
>>         www.keyvis.at <http://www.keyvis.at> <http://www.keyvis.at>
>>
>>                          --   This email and its attachments are    --
>>                          -- confidential and for the recipient only --
>>
>>
>>
>>
>>                  --
>>                  ------------------------------__-------------
>>                  Stefan Kubicek
>>                  ------------------------------__-------------
>>                  keyvis digital imagery
>>                  Alfred Feierfeilstraße 3
>>                  A-2380 Perchtoldsdorf bei Wien
>>                  Phone: +43/699/12614231 <tel:%2B43%2F699%2F12614231>
>>         www.keyvis.at <http://www.keyvis.at> <http://www.keyvis.at>
>> ste...@keyvis.at <mailto:ste...@keyvis.at> <mailto:ste...@keyvis.at<mailto:
>> ste...@keyvis.at>>
>>
>>                  -- This email and its attachments are --
>>                  --confidential and for the recipient only--
>>
>>
>>
>>
>>              --
>>         gonebadfx.com <http://gonebadfx.com> <http://gonebadfx.com>
>>
>>              - your source for bad fx
>>
>>
>>
>>

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