Hi Tim,
yeap, already made my first tests on cryengine and unity. The first one has
amazing graphics but just couldn´t give it the necesary time to do something
different than fps. In
Unity was different, everything is possible, is very very friendly like a
softimage concept :) but graphics ouch, they really hurt for someone used to
CG. What i liked a lot from
cryengine was the tools for rapid prototyping, like the paint tools for models
and textures.
Tried UDK (just a couple of hours a few times) but didn´t like the ui, was like
maya or worst, max.Saw the tech demo of UE4 and yes, amazing grapchics. Maybe
is just a matter of
getting used to the ui.
Even though it would be nice to get hands on cryengine cinebox, but it seems
they are in a closed beta.
Do you know if there is an option in Cryengine, that would let me output the
game in full view without crytek´s ui? like Unity on UDK.
Thanks in advance.
F.
2014-03-02 14:15 GMT-03:00 Tim Leydecker <bauero...@gmx.de
<mailto:bauero...@gmx.de>>:
How about giving udk, cryengine or unity a try?
I´ve found that spending time with udk, then cryengine helped me
grow as an artist,especially in terms of modeling and shading/texture
mapping.
It is quite rewarding to have your own character run around and to play
with it.
UDK is reasonably well covered on youtube to get into it and lets
you use most of it´s sample files as a base for your own prototype game,
including the default animation library to make bots run (at least for a
start),
even if it is more difficult to make things work initially, that´s a good
start.
Cryengine may probably feel easier to get into, because it´s sandbox and
file structures
are more clearly recognizeable as from the windows/microsoft world but the
small print
has to be read and properly understood, none of the sample files can be in
your prototype,
IF you plan on releasing it for free or at all. Also, atm, the sample
skeletons (in sample files 3.4)
don´t go well with the engine version 3.5.7, so you´ll have some grief
making your own character
work with the cryengine animation system (in progress/change atm, too).
I would think unity is the most flexible option but I didn´t get around to
play with it
sofar because I landed a job on a project which (as usual) pretty much
brings everything
else to a halt.
In terms of movie vs. advertisement vs. games. I´m a male, tripple AAA
blockbuster type of guy,
that´s what sets the bar and that´s where most of my money will go. Getting
money out of it
I find more difficult, mostly because getting access to such projects is
still difficult
in Germany, there´s only a handful of places to look for work at and overly
generalizing,
they get those high profile jobs because they try to cut into that market,
not because
they´ve set the reference for others. Again, that´s overly generalising and
should not
be understood as speaking poorly of fellow artists. A great many of my
former collegues
have moved away to get access to better projects&opportunities not
sufficently available
to them here in Germany. Myself, atm I´m at a shop I like, nice projects
and nice collegues
but I don´t know for how long this´ll be, simply given the amount of work
available and competition
for these jobs on a show in general.
Personally, I´m looking forward to games, unreal engine 4 looks sickening
good.
If I project that linearly ahead 1-5 years, bamm. Real, in real-time. With
story.
Nice.
tim
On 02.03.2014 17:48, Francisco Criado wrote:
Same as Mauricio here, what i think is that these kind of games that
have more a storyline like a movie than first person shooter games, are quite
interesting in terms of
production.You see all the effort and detail they put in every area,
and its quite similar.
In terms of ethics, selling coke, alcohol or cigarettes is the same as
making a jackpot game or a fps game, in my opinion.
Just thought that working in a game production would be same like film
or better, animated features, completely different than tv ads, where we are
always running, and if
someone
on the marketing office says "more red" people start crying, jumping from
buildings and drinking energy drinks until they die! You know what they say, "ad, love it or
leave it"
F.
2014-03-02 9:07 GMT-03:00 Maurício PC <goneba...@gmail.com
<mailto:goneba...@gmail.com> <mailto:goneba...@gmail.com
<mailto:goneba...@gmail.com>>>:
That's actually a nice input and could generate a nice discussion
about it.
I do agree in some extend ... MMO is not something I would want to work, but
take this game for example "The Last of Us", I thought they spend a lot of time
creating a
good
history that works like a movie.
So that game I would like to be a part of. I haven't played games
in years, but after seeing the documentary I got a will to play this game at
least.
On Sun, Mar 2, 2014 at 9:01 AM, Stefan Kubicek <s...@tidbit-images.com
<mailto:s...@tidbit-images.com> <mailto:s...@tidbit-images.com
<mailto:s...@tidbit-images.com>>> wrote:
__
My very personal experience with games is that when you come
from Film/Advertising you don't want to transition to games for two reasons:
1.) Money. All the places I've been in pay considerably less
than what you can earn elsewhere (esp. commercials), and telling a story or
vision (assuming that this
is the
prime motivation in pretty much any artist, whether they know
it or not) is a lot harder and convoluted than in pretty much any other media.
2) Ethics. You produce something that steals peoples time on a
much larger scale than any single movie or ad ever could. Online slot-machine
type of games are even
worse,
where people can loose a fortune. I played a lot of games when
I was a kid and I know first hand that they can be very addictive, and I don't
want to make money
exploiting
other peoples addictions. To me that's just...bad karma :-)
Educational games are an exception to that, but having certain
expectations towards what is considered "quality" in a game (artistic and
technical excellence, both
of which
usually require higher budgets than what is commonly available
in education) will most likely make you want to do something else, or leave you
frustrated. Mind
you, during
the making, and some time after, I considered Manhunt2 the
single most rewarding game I ever worked on (Rockstar), in which you can sneak
up on people and
"execute" them
by poking their eyes out with a glass shard or choke them with a
plastic bag. How f#%&§ed up is that? While most of this was so over the top up
to the point where
it was
already strangely funny and entertaining again from a grown up
players point of view, there are not only grown ups playing these kind of
games, and many grown ups
are not
grown up to begin with. Of course you can lean back and say:
Not my problem, it's peoples own decision what they play, and parents
responsibility to look after
their kids
and what they play. Or you take responsibility yourself and
just not make that kind of stuff in the first place.
If anything, making computer games made me stop playing
computer games entirely.
they did an amazing job! does any of you guys that work on
games came from film or comercials? i wonder how to make the translation to the
game industry being
a generalist.
F.
On Friday, February 28, 2014, Stefan Kubicek <s...@tidbit-images.com
<mailto:s...@tidbit-images.com> <mailto:s...@tidbit-images.com
<mailto:s...@tidbit-images.com>>>
wrote:
Thanks for the link Nicolas!
Naughty Dog is completely insane when it comes to
details and atmosphere - always outstanding work.
Interesting behind the scene of a good
videogame,and some technical info
(Maya)
The shocking thing is that they key facial expressions.by
<http://expressions.by> <http://expressions.by> hand,which I
found completely insane...
Exclusive | Grounded: The making of The Last of Us
<https://www.youtube.com/__watch?v=R0l7LzC_h8I&feature=__youtube_gdat
<https://www.youtube.com/watch?v=R0l7LzC_h8I&feature=youtube_gdat>>
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keyvis digital imagery
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
Phone: +43/699/12614231 <tel:%2B43%2F699%2F12614231>
www.keyvis.at <http://www.keyvis.at> <http://www.keyvis.at> ste...@keyvis.at
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