I (we) understand, it is just that we want to be heard. Finally.
Everything sounds promising and exciting, just do not take too long.


Am 21.03.2014 um 18:41 schrieb Adrian Graham <adrian.gra...@autodesk.com>:

> Look, I can't comment exactly on where we're going with Bifrost, this is 
> where I run into all sorts of SEC limitations and stuff. I could defer to 
> ChrisV to answer those questions in a more official manner.
> 
> Rest assured we're aware that ICE is more than just FX, more than particles 
> and simulation, that it's a complete procedural workflow involving all kinds 
> of data, throughout the package.
> 
> Adrian
> 
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian 
> Kowalski
> Sent: Friday, March 21, 2014 10:38 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: ICE - When will we have todays functionality in Maya?
> 
> thats is my concern too. as much as I embrace a decoupling from maya, its how 
> ICE is capable to talk to different scene elements that makes it so powerful.
> managing data until the very least work process  at render time. and we are 
> in full control.
> as beautiful big ass fluid sims look, its not what we day for day.
> please have a look on the 'what uses is ICE?' thread 
> (https://groups.google.com/forum/#!topic/xsi_list/7aGyes8lBQE)
> 
> thanks
> 
> Am 21.03.2014 um 18:29 schrieb Alastair Hearsum 
> <hear...@glassworks.co.uk<mailto:hear...@glassworks.co.uk>>:
> 
> 
> Hi Adrian
> 
> I'm no egg head so forgive the simplicity of my question. Would this platform 
> agnostic scenario actively prevent any of the procedures and scenarios that 
> we currently use ICE for?  Is ICE so functional because its embedded in 
> Softimage?  Can we have the same functionality with a non embedded engine?
> 
> Alastair
> Alastair Hearsum
> Head of 3d
> [GLASSWORKS]
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> On 21/03/2014 16:53, Adrian Graham wrote:
> 
> Ah, but may I respectfully point out that this was one of the problems with 
> ICE, in that its complete and total integration into Softimage makes it 
> difficult to engineer and manage, from a software and, unfortunately, a 
> marketing point of view.
> 
> 
> 
> Most modern software libraries are platform-agnostic, and this is what we're 
> aiming for with Bifrost. The problem with ICE is that you had to use 
> Softimage in order to gain access to it. Nothing against Softimage, just that 
> you're limiting ICE's exposure to the industry at large.
> 
> 
> 
> Would a renderer be more or less popular if it only worked with Maya, and not 
> with Max or Houdini? No, it should be available on all applications, on all 
> OSs if you want it to be successful.
> 
> 
> 
> Adrian
> 
> 
> 
> <winmail.dat>

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